@surfer Scramble? You have 6 planes!
14L G50 hobo (axis) vs artofwar1947 (allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Smolensk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to SmolenskCombat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - Russians
2 fighters moved from Smolensk to Russia
4 aaGuns, 1 armour, 7 artilleries, 38 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Buryatia to AmurPlace Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit ModeTerritory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Egypt : 1 armour and 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 50 / 58
Russians : 28 / 31
Japanese : 36 / 39
Americans : 52 / 77
Chinese : 5 / 4
British : 28 / 25
UK_Pacific : 25 / 30
Italians : 20 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Yunnan to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Kweichow to Kiangsi
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 artillery and 4 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone -
scramble orders for australia
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Scramble 2 fighters,
OOL: subs, CVs, DDs, CAs, Tacs, BB, US fighters, ANZAC fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Yunnan to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Kweichow to Kiangsi
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 artillery and 4 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Americans defend with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 89
Casualties for Japanese: 3 carriers, 5 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Celebes
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Celebes from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian IslandsNon Combat Move - Japanese
1 aaGun moved from Hopei to Suiyuyan
2 mech_infantrys moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Shan StatePlace Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
Why were only 2, not 3, ANZAC fighters scrambled? This makes a difference.
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Scramble 2 fighters,
OOL: subs, CVs, DDs, CAs, Tacs, BB, US fighters, ANZAC fighters.
I thought it was odd but since I still had a 90% chance to win even with the 3rd fighter maybe you wanted to save a fighter for a counter attack or defense, who knows.
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There was 0% chance with 2 fighters (which would leave too much of fleet for the remaining ANZAC forces); so it was either go with 3 fighters and have a long shot at winning or at least maximum damage or not scramble at all (but that would have made no sense at all as the fleet would have been massacred with minimal loses to the Japanese fleet. I don’t know how I wrote in 2 fighters; my intent was “scramble fighters.”
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Shrug you write 2 fighters and I could make a case for leaving a fighter available. Not scrambling at all would have been a WORSE scenario as you would have been totally wasted while doing even less relative damage.
If you want I’ll let you trade that fighter for 2 hits, basically 4x 3 rounds or 12 = 2 hits.
Other than this battle, you hit on basically all but 1 attrition roll that turn.
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Your offer is generous. I compounded my error of blundering into the death zone otherwise known as SZ 54 with a careless clerical error. I suspect that only real hope for the Allies was to scramble three ANZAC fighters and hope that Marti would be kind, either salvaging the transports or at least a pyrrhic victory for the Japanese. Let me see if there is any realistic way to recover from my follies. If not, I would rather move on to a rematch, if you okay with you. Really busy today, so I am not sure I will have a chance to review the situation until tomorrow.
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made a choice yet?
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I made the mistakes; I need to live with them. An Ally victory at this point is a long shot, but let’s see what else I can learn.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 10 Sea Zone to 26 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 2 transports; Remaining resources: 1 PUs;Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesCombat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 destroyer moved from 101 Sea Zone to 86 Sea Zone
2 bombers moved from Eastern United States to West IndiesPlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
Americans undo move 1.
1 transport placed in 101 Sea Zone
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 4 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 1 submarine
10 Sea Zone : 2 carriers, 2 destroyers, 3 submarines and 1 transport
West Indies : 2 bombers
Central United States : 1 factory_major and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
86 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 4 submarines, 1 tactical_bomber and 1 transport
101 Sea Zone : 1 transport
Brazil : 1 flag, 1 artillery and 4 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 27 / 31
Japanese : 57 / 62
Americans : 51 / 67
Chinese : 2 / 4
British : 28 / 25
UK_Pacific : 11 / 30
Italians : 20 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Kansu to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 13 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Tsinghai : 1 fighter and 14 infantryProduction/PUs Summary :
Germans : 50 / 58
Russians : 27 / 31
Japanese : 56 / 62
Americans : 51 / 67
Chinese : 3 / 4
British : 28 / 25
UK_Pacific : 11 / 30
Italians : 20 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 fighters and 1 tactical_bomber moved from Egypt to Kenya
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from Italians -
Submerge Japanese sub in SZ 43?
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yes submerge
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 10 infantry; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Belgian Congo to Kenya
1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 fighters and 1 tactical_bomber moved from Egypt to Kenya
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 38 Sea Zone to 43 Sea Zone
1 infantry moved from Iraq to Syria
British take Syria from ItaliansCombat - British
Battle in Kenya
British attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 1 artillery and 1 infantry
British roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Kenya, round 2 : 2/1 hits
Italians roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 1/1 hits
1 artillery owned by the Italians , 1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 1/1 hits
British win, taking 43 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - British
1 battleship and 1 cruiser moved from 39 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
3 fighters and 1 tactical_bomber moved from Kenya to Egypt
1 fighter moved from Morocco to United Kingdom
2 fighters and 1 tactical_bomber moved from Iraq to IndiaPlace Units - British
2 transports placed in 106 Sea Zone
1 artillery, 1 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,1,5,5,1,2,2,1,6
British collect 23 PUs (8 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
10 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,4,4,1,5,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 10 infantryTerritory Summary for British, UK_Pacific :
Siam : 1 flag, 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 34 infantry, 1 mech_infantry and 1 tactical_bomber
Sumatra : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 submarine
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Kenya : 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 mech_infantry
Syria : 1 flag, 1 infantry
76 Sea Zone : 1 battleship and 1 cruiser
106 Sea Zone : 2 transports
Eire : 1 flag
Iraq : 1 fighter and 1 infantry
Eastern Persia : 1 flag
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 50 / 58
Russians : 27 / 31
Japanese : 56 / 62
Americans : 51 / 67
Chinese : 3 / 4
British : 31 / 23
UK_Pacific : 11 / 10
Italians : 17 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 4.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6British Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1





