G40 14L Shin Ji vs Dawgoneit (Allies+9)

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 artillery and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Baltic States
                2 fighters moved from Greece to Southern Italy

    Non Combat Move - Italians

    Place Units - Italians
                1 artillery and 1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 destroyers and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 1 factory_minor and 1 harbour
        44 Sea Zone : 1 flag, 1 destroyer
        54 Sea Zone : 1 cruiser, 2 destroyers and 1 transport

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 35 / 40
        Japanese : 56 / 65
        Americans : 52 / 72
        Chinese : 7 / 8
        British : 34 / 37
        UK_Pacific : 7 / 7
        Italians : 11 / 18
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from Algeria to Tunisia
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Algeria to Egypt
                1 destroyer moved from 72 Sea Zone to 81 Sea Zone
                1 infantry moved from United Kingdom to Scotland
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Egypt : 1 fighter
        Scotland : 2 infantry
        French Equatorial Africa : 1 infantry
        Algeria : 1 infantry
        Tunisia : 2 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 35 / 40
        Japanese : 56 / 65
        Americans : 52 / 72
        Chinese : 7 / 8
        British : 34 / 37
        UK_Pacific : 7 / 7
        Italians : 11 / 18
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries and 11 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Romania to Ukraine
                1 infantry moved from France to Normandy Bordeaux
                1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Normandy Bordeaux
                1 artillery moved from France to Holland Belgium
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 mech_infantry moved from Western Germany to Holland Belgium
                1 artillery moved from France to Normandy Bordeaux
                1 mech_infantry moved from Western Germany to Holland Belgium
                4 armour moved from Eastern Poland to Novgorod
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Belarus
                1 artillery moved from Eastern Poland to Belarus
                9 artilleries and 10 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 artillery moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 bomber moved from Baltic States to Holland Belgium
                1 bomber moved from Baltic States to Normandy Bordeaux
                1 armour moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Novgorod
                    Germans attack with 4 armour
                    Russians defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win, taking Novgorod from Russians with 2 armour remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Belarus
                    Germans attack with 10 artilleries and 13 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Belarus from Russians with 10 artilleries and 12 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Ukraine
                    Germans attack with 3 armour and 2 infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Russians win with 1 infantry remaining. Battle score for attacker is -21
                    Casualties for Germans: 3 armour and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 armour, 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Western Ukraine from Russians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Normandy Bordeaux from Americans with 2 artilleries, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Germans
                3 fighters and 3 tactical_bombers moved from Baltic States to Western Germany
                5 armour and 4 mech_infantrys moved from Bessarabia to Belarus
                3 aaGuns and 6 armour moved from Eastern Poland to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                1 bomber moved from Holland Belgium to France
                1 bomber moved from Normandy Bordeaux to France
                2 fighters and 2 tactical_bombers moved from Western Germany to France
                1 fighter moved from Western Germany to France
                1 tactical_bomber moved from Western Germany to France

    Place Units - Germans
                3 artilleries placed in France
                10 mech_infantrys placed in Western Germany
                1 mech_infantry placed in Southern France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 49 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                7 infantry moved from Amur to Buryatia

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Russia to Vologda
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Smolensk to Archangel
                4 aaGuns, 4 armour, 3 artilleries, 2 fighters, 9 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                3 armour, 1 artillery and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs

  • '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Szechwan to Sikang
                2 fighters moved from Kwangsi to Sikang
                1 tactical_bomber moved from Anhwe to Sikang
                1 fighter moved from Philippines to 54 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 bomber moved from Manchuria to 44 Sea Zone
                1 bomber moved from Japan to Korea

  • '15

    Would you like to scramble off Queensland, and will you be needing a special OOL (other than max defense, I mean)


  • yes scramble them

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 infantry, 9 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Korea
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                1 artillery moved from Szechwan to Sikang
                2 fighters moved from Kwangsi to Sikang
                1 tactical_bomber moved from Anhwe to Sikang
                1 fighter moved from Philippines to 54 Sea Zone
                1 tactical_bomber moved from Philippines to 54 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 56 Sea Zone
                1 infantry moved from 56 Sea Zone to Western Australia
                1 artillery moved from 56 Sea Zone to Western Australia
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 infantry moved from Manchuria to Korea
                1 bomber moved from Manchuria to 44 Sea Zone
                1 bomber moved from Japan to Korea

    Combat - Japanese
                Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Korea
                    Japanese attack with 1 bomber and 3 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 1 bomber and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Australia
                Battle in Sikang
                    Japanese attack with 1 artillery, 2 fighters and 1 tactical_bomber
                    Chinese defend with 1 fighter and 1 infantry
                    Japanese win, taking Western Australia from ANZAC, taking Sikang from Chinese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Chinese: 1 fighter and 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    ANZAC defend with 1 destroyer
                    Japanese win, taking 44 Sea Zone from ANZAC with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 5 destroyers, 5 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 cruiser, 2 destroyers, 3 fighters and 1 transport; Americans defend with 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 battleships owned by the Japanese
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 75
                    Casualties for Japanese: 1 carrier, 2 cruisers, 5 destroyers, 2 fighters and 1 submarine
                    Casualties for ANZAC: 1 cruiser, 2 destroyers, 3 fighters and 1 transport
                    Casualties for Americans: 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 44 Sea Zone to Philippines
                2 fighters moved from Sikang to Szechwan
                1 tactical_bomber moved from Sikang to Szechwan
                2 fighters and 1 tactical_bomber moved from Manchuria to Philippines
                2 transports moved from 19 Sea Zone to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to Caroline Islands
                3 infantry moved from Japan to 6 Sea Zone
                3 infantry and 2 transports moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                4 infantry and 2 transports moved from 17 Sea Zone to 33 Sea Zone
                4 infantry moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Korea to Caroline Islands

    Place Units - Japanese
                1 infantry placed in Japan
                1 destroyer and 3 submarines placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in French Indo China
                3 mech_infantrys placed in Malaya

    Turn Complete - Japanese
                Japanese collect 59 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 1 cruiser, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Eastern United States to New Brunswick Nova Scotia
                1 cruiser, 1 destroyer and 3 transports moved from 101 Sea Zone to 106 Sea Zone
                      Americans take 106 Sea Zone from Germans
                1 destroyer moved from 103 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from Alaska to 2 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 2 Sea Zone to 10 Sea Zone

    Combat - Americans

    Non Combat Move - Americans
                1 infantry moved from 10 Sea Zone to Western United States
                1 mech_infantry moved from 10 Sea Zone to Western United States
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 3 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 armour and 3 infantry placed in Eastern United States
                1 cruiser, 3 destroyers and 3 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Shensi to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with no units remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Shan State
                2 artilleries and 5 infantry moved from Burma to Yunnan
                1 artillery and 5 infantry moved from India to Burma
                3 armour moved from Egypt to Iraq
                5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
                1 bomber moved from Alexandria to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from 126 Sea Zone to Norway
                1 infantry moved from 126 Sea Zone to Norway


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 3 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 3 infantry moved from Burma to Shan State
                2 artilleries and 5 infantry moved from Burma to Yunnan
                1 artillery and 5 infantry moved from India to Burma
                3 armour moved from Egypt to Iraq
                5 fighters and 1 tactical_bomber moved from Alexandria to Iraq
                1 bomber moved from Alexandria to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
                1 mech_infantry moved from 126 Sea Zone to Norway
                1 infantry moved from 126 Sea Zone to Norway

    Combat - British
                Battle in Iraq
                    British attack with 3 armour, 1 bomber, 5 fighters, 1 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                    British win, taking Iraq from Neutral_Axis with 2 armour, 1 bomber, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 1 armour and 1 infantry
                Battle in Norway

    Non Combat Move - British
                3 infantry moved from Egypt to Trans-Jordan
                1 bomber, 5 fighters and 1 tactical_bomber moved from Iraq to Persia
                3 artilleries and 1 infantry moved from Alexandria to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 armour moved from Belgian Congo to Egypt

    Place Units - British
                1 transport placed in 109 Sea Zone
                2 artilleries and 1 infantry placed in Persia
                1 artillery and 2 infantry placed in Egypt
                British undo move 3.
                3 infantry placed in Egypt
                1 artillery and 2 infantry placed in United Kingdom
                British undo move 2.
                2 artilleries and 1 infantry placed in Persia

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,5
                British collect 34 PUs (2 lost to blockades); end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 7 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 81 Sea Zone
                1 armour moved from Baltic States to Karelia
                      Italians take Karelia from Russians

    Combat - Italians
                Battle in 81 Sea Zone
                    Italians attack with 1 bomber
                    French defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer

    Non Combat Move - Italians
                1 bomber moved from 81 Sea Zone to Greece

    Place Units - Italians
                1 infantry placed in Southern Italy
                1 destroyer and 1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 artillery and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,1,2,4,6,5,4,2,2,3,3,3,2,4
                ANZAC collect 7 PUs (2 lost to blockades); end with 7 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 28 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 12 / 17
        ANZAC : 9 / 7
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - French
                1 infantry moved from Trans-Jordan to Syria
                1 infantry moved from Tunisia to Libya
                      French take Libya from Italians
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 fighter
        Scotland : 1 infantry
        Anglo Egyptian Sudan : 1 infantry
        Algeria : 1 infantry
        Syria : 1 infantry
        Tunisia : 1 infantry
        Libya : 1 flag, 1 infantry
        Eire : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 28 / 38
        Japanese : 57 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 11 / 17
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

  • '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 15 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Novgorod to Finland
                1 bomber moved from France to 126 Sea Zone
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Belarus to Archangel
                1 infantry moved from Belarus to Archangel
                1 artillery moved from Belarus to Archangel
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 infantry moved from Belarus to Smolensk
                1 artillery moved from Belarus to Smolensk
                8 artilleries and 6 infantry moved from Belarus to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from France to Archangel
                1 infantry moved from Belarus to Bryansk
                1 armour and 3 mech_infantrys moved from Belarus to Karelia
                10 armour and 1 mech_infantry moved from Belarus to Bryansk
                3 fighters and 3 tactical_bombers moved from France to Novgorod
                3 mech_infantrys moved from Holland Belgium to Western Germany
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 mech_infantry moved from Southern France to Western Germany
                1 artillery moved from Holland Belgium to France
                2 artilleries moved from Normandy Bordeaux to France
                1 infantry moved from Normandy Bordeaux to France

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Archangel
                    Germans attack with 1 artillery, 1 bomber and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Germans attack with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Bryansk from Russians with 11 armour, 9 artilleries, 9 infantry and 11 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                3 aaGuns moved from Belarus to Bryansk
                1 bomber moved from Archangel to Novgorod
                1 bomber moved from 126 Sea Zone to Novgorod

    Place Units - Germans
                4 mech_infantrys placed in Western Germany
                3 mech_infantrys placed in Novgorod
                8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 53 PUs; end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Buryatia to Amur


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter moved from Russia to Smolensk
                1 tactical_bomber moved from Russia to Smolensk
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                7 infantry moved from Buryatia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 7 infantry in Amur, round 2 :  1/7 hits
                        Japanese roll dice for 1 infantry in Amur, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Amur
                    Russians win, taking Amur from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Smolensk, round 2 :  1/6 hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  2/4 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Smolensk, round 3 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Smolensk, round 3 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Smolensk to Russia

    Place Units - Russians
                2 armour, 2 artilleries and 6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

    Territory Summary for Russians :

    Amur : 7 infantry
        Rostov : 1 infantry
        Russia : 4 aaGuns, 1 airfield, 12 armour, 9 artilleries, 1 factory_major, 2 fighters, 20 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 58
        Russians : 24 / 24
        Japanese : 56 / 64
        Americans : 50 / 70
        Chinese : 8 / 10
        British : 36 / 39
        UK_Pacific : 7 / 7
        Italians : 11 / 17
        ANZAC : 9 / 7
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 6 times
                6 was rolled 4 times
            Average roll : 3.840
            Median : 4.000
            Variance : 0.708
            Standard Deviation : 0.842
            Total rolls : 25

    Japanese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.857
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Russians Combat
                1 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 4.235
            Median : 5.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

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