L13 G40 Vold vs souL (Allies +10) Game 2

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 97 Sea Zone to 99 Sea Zone
                2 infantry moved from Greece to 99 Sea Zone
                2 infantry moved from 99 Sea Zone to Cyprus
                1 armour moved from Northern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 battleship, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 cruiser moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Tunisia to Algeria
                1 armour and 1 infantry moved from 94 Sea Zone to Algeria
                2 fighters moved from Southern Italy to Algeria
                1 bomber moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Cyprus
                Battle in 94 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser and 1 transport
                    British defend with 1 destroyer
                    Units damaged: 1 battleship owned by the Italians
                    Italians win, taking Cyprus from British with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    French defend with 2 infantry; British defend with 1 artillery, 1 fighter and 1 infantry
                    Italians win, taking Algeria from French with 1 armour, 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 17
                    Casualties for French: 2 infantry
                    Casualties for British: 1 artillery, 1 fighter and 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 fighters moved from Algeria to Tunisia
                2 armour moved from Greece to Romania
                1 mech_infantry moved from Northern Italy to Romania
                2 fighters moved from Tunisia to Libya
                1 artillery and 3 infantry moved from Alexandria to Tobruk
                1 armour moved from Alexandria to Tobruk
                1 mech_infantry moved from Alexandria to Libya
                2 artilleries and 1 infantry moved from Southern France to Northern Italy
                2 aaGuns moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4
                Italians collect 16 PUs; end with 16 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns and 1 infantry moved from New South Wales to South Australia
                3 fighters moved from Queensland to New South Wales
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 transport moved from 62 Sea Zone to 63 Sea Zone
                1 infantry moved from New Zealand to 63 Sea Zone
                1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                1 infantry moved from 62 Sea Zone to New South Wales
                3 infantry moved from Queensland to South Australia

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
        South Australia : 2 aaGuns and 4 infantry
        Java : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery
        62 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 6 / 12
        British : 29 / 26
        UK_Pacific : 6 / 6
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Combat - French
                Battle in 99 Sea Zone
                    French attack with 1 destroyer
                    Italians defend with 1 transport
                        1 transport owned by the Italians lost in 99 Sea Zone
                    French win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French
                1 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        99 Sea Zone : 1 flag, 1 destroyer
        92 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 34 / 34
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 6 / 12
        British : 29 / 26
        UK_Pacific : 6 / 6
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 artilleries moved from Western Germany to 112 Sea Zone
                1 infantry moved from Norway to 112 Sea Zone
                2 infantry moved from Denmark to 112 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
                3 armour and 15 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                2 artilleries and 8 infantry moved from Bessarabia to Western Ukraine

    Combat - Germans
                Battle in Morocco
                Battle in Gibraltar

    Non Combat Move - Germans
                1 artillery moved from Normandy Bordeaux to France
                1 submarine moved from 106 Sea Zone to 89 Sea Zone
                1 submarine moved from 106 Sea Zone to 108 Sea Zone
                7 armour and 1 mech_infantry moved from Germany to Eastern Poland
                6 armour and 4 mech_infantrys moved from Yugoslavia to Eastern Poland
                4 infantry moved from Romania to Bessarabia
                2 fighters and 2 tactical_bombers moved from Western Germany to Eastern Poland

    Place Units - Germans
                2 bombers placed in Western Germany
                6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                      Russians take Baltic States from Germans
                1 artillery and 18 infantry moved from Novgorod to Karelia
                      Russians take Karelia from Germans
                1 artillery and 3 infantry moved from Ukraine to Bessarabia
                3 fighters and 1 tactical_bomber moved from Novgorod to Bessarabia

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber
                    Germans defend with 4 infantry
                        Russians roll dice for 1 artillery, 3 fighters, 3 infantry and 1 tactical_bomber in Bessarabia, round 2 :  3/8 hits
                        Germans roll dice for 4 infantry in Bessarabia, round 2 :  0/4 hits
                        3 infantry owned by the Germans lost in Bessarabia
                    3 infantry owned by the Russians and 1 artillery owned by the Russians retreated to Ukraine
                    Germans win with 1 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 infantry

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Bessarabia to Caucasus
                2 armour and 2 mech_infantrys moved from Ukraine to Russia
                1 infantry moved from Rostov to Tambov
                1 artillery and 4 infantry moved from Bryansk to Russia
                2 aaGuns and 11 infantry moved from Ukraine to Rostov
                2 infantry moved from Yenisey to Timguska
                3 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Novgorod to Karelia

    Place Units - Russians
                10 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Yenisey : 3 infantry
        Yakut S.S.R. : 1 infantry
        Timguska : 2 infantry
        Buryatia : 2 aaGuns and 12 infantry
        Belarus : 1 infantry
        Karelia : 2 aaGuns, 1 artillery and 18 infantry
        Baltic States : 1 infantry
        Bryansk : 1 infantry
        Rostov : 2 aaGuns and 11 infantry
        Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 15 infantry and 6 mech_infantrys
        Tambov : 1 infantry
        Ukraine : 1 artillery, 1 factory_minor and 3 infantry
        Volgograd : 1 factory_minor and 1 mech_infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 3 fighters and 1 tactical_bomber
        109 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 34 / 34
        Japanese : 47 / 48
        Americans : 50 / 70
        Chinese : 6 / 12
        British : 29 / 26
        UK_Pacific : 6 / 6
        Italians : 16 / 16
        ANZAC : 14 / 19
        French : 5 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                2 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 infantry moved from Hopei to Shensi
                1 bomber moved from Kwangsi to Shensi
                1 artillery and 2 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                2 infantry moved from Kweichow to Yunnan
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                2 infantry moved from Shan State to Burma
                2 fighters and 2 tactical_bombers moved from Kwangsi to Burma
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                2 fighters moved from 37 Sea Zone to Java
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                2 fighters moved from 35 Sea Zone to Dutch New Guinea
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 bomber moved from Kwangsi to Shensi
                1 cruiser moved from 37 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Siberia
                Battle in Sumatra
                Battle in New Britain
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Siberia from Russians, taking Sumatra from Dutch, taking New Britain from ANZAC, taking Yunnan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Dutch New Guinea
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    ANZAC defend with 1 artillery
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Celebes
                Battle in Java
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    ANZAC defend with 1 infantry; Americans defend with 1 fighter
                    Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Japanese
                2 fighters moved from Java to 42 Sea Zone
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 43 Sea Zone to 56 Sea Zone
                2 fighters moved from Dutch New Guinea to 35 Sea Zone
                1 cruiser moved from 43 Sea Zone to 45 Sea Zone
                2 submarines moved from 36 Sea Zone to 42 Sea Zone
                2 fighters moved from Kwangsi to 6 Sea Zone
                2 bombers moved from Shensi to Kwangsi
                2 fighters and 2 tactical_bombers moved from Burma to Kwangsi
                2 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
                1 battleship moved from 20 Sea Zone to 35 Sea Zone
                1 armour moved from Jehol to Suiyuyan
                1 mech_infantry moved from Kweichow to Suiyuyan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone

    Place Units - Japanese
                1 carrier, 3 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Eastern United States to 89 Sea Zone
                1 battleship and 1 destroyer moved from 101 Sea Zone to 108 Sea Zone
                      Americans take 106 Sea Zone from Germans
                2 artilleries and 4 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Hawaiian Islands to 25 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters, 4 infantry and 3 transports moved from 26 Sea Zone to 47 Sea Zone
                2 artilleries and 4 infantry moved from 47 Sea Zone to New Britain

    Combat - Americans
                Battle in 47 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters and 3 transports
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 47 Sea Zone
                    Americans win with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters and 3 transports remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in New Britain
                    Americans attack with 2 artilleries and 4 infantry
                    Japanese defend with 2 infantry
                        Americans roll dice for 2 artilleries and 4 infantry in New Britain, round 2 :  1/6 hits
                        Japanese roll dice for 2 infantry in New Britain, round 2 :  0/2 hits
                        1 infantry owned by the Japanese lost in New Britain
                        Americans roll dice for 2 artilleries and 4 infantry in New Britain, round 3 :  3/6 hits
                        Japanese roll dice for 1 infantry in New Britain, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in New Britain
                    Americans win, taking New Britain from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                Battle in 54 Sea Zone
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 54 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 54 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 25 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 89 Sea Zone
                    Americans attack with 1 destroyer and 1 fighter
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer and 1 fighter in 89 Sea Zone, round 2 :  2/2 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 108 Sea Zone
                    Americans attack with 1 battleship and 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 battleship and 1 destroyer in 108 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 108 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 108 Sea Zone
                    Americans win with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                1 bomber moved from 25 Sea Zone to Hawaiian Islands
                1 fighter moved from 89 Sea Zone to 10 Sea Zone
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to Queensland

    Place Units - Americans
                1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                2 fighters placed in Eastern United States
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Queensland : 1 fighter and 1 tactical_bomber
        New Britain : 2 artilleries and 4 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
        Midway : 1 airfield
        47 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 4 fighters and 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        108 Sea Zone : 1 battleship and 1 destroyer
        106 Sea Zone : 1 flag
        89 Sea Zone : 1 flag, 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 34
        Japanese : 64 / 70
        Americans : 50 / 70
        Chinese : 2 / 12
        British : 29 / 26
        UK_Pacific : 5 / 6
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                3 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi
                4 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 :  3/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Szechwan, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        Chinese roll dice for 4 infantry in Szechwan, round 3 :  1/4 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 3 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Sikang

    Place Units - Chinese
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Szechwan : 4 infantry
        Sikang : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 34
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 29 / 26
        UK_Pacific : 5 / 6
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 factory_minor and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                6 fighters moved from United Kingdom to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                1 bomber moved from Malta to 91 Sea Zone
                1 destroyer moved from 93 Sea Zone to 94 Sea Zone
                1 battleship and 3 cruisers moved from 92 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
                1 battleship moved from 76 Sea Zone to 80 Sea Zone
                2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
                1 fighter moved from India to 41 Sea Zone
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Iraq
                    British attack with 2 artilleries and 2 infantry
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 :  0/2 hits
                        British roll dice for 2 artilleries and 2 infantry in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 2 artilleries and 2 infantry in Iraq, round 3 :  1/4 hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                        British roll dice for 2 artilleries and 1 infantry in Iraq, round 4 :  1/3 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
                    British win, taking Iraq from Neutral_Axis with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for British: 2 infantry
                Battle in 41 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 41 Sea Zone
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 91 Sea Zone
                    British attack with 1 bomber, 7 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                        British roll dice for 1 bomber, 7 fighters and 1 tactical_bomber in 91 Sea Zone, round 2 :  3/9 hits
                        Germans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 :  2/5 hits
                        1 carrier owned by the Germans, 2 fighters owned by the British and 1 destroyer owned by the Germans lost in 91 Sea Zone
                        British roll dice for 1 bomber, 5 fighters and 1 tactical_bomber in 91 Sea Zone, round 3 :  4/7 hits
                        Germans roll dice for 1 cruiser, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 3 :  1/3 hits
                        1 tactical_bomber owned by the Germans, 1 transport owned by the Germans, 1 cruiser owned by the Germans, 1 fighter owned by the British and 1 fighter owned by the Germans lost in 91 Sea Zone
                        2 transports owned by the Germans lost in 91 Sea Zone
                    British win with 1 bomber, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 48
                    Casualties for Germans: 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports
                    Casualties for British: 3 fighters
                Battle in 94 Sea Zone
                    British attack with 1 battleship, 3 cruisers and 1 destroyer
                    Italians defend with 1 battleship, 1 cruiser and 1 transport
                        British roll dice for 1 battleship, 3 cruisers and 1 destroyer in 94 Sea Zone, round 2 :  1/5 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 94 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the British
                        1 cruiser owned by the Italians lost in 94 Sea Zone
                        British roll dice for 1 battleship, 3 cruisers and 1 destroyer in 94 Sea Zone, round 3 :  1/5 hits
                        Italians roll dice for 1 battleship and 1 transport in 94 Sea Zone, round 3 :  1/1 hits
                        1 battleship owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
                        1 transport owned by the Italians lost in 94 Sea Zone
                    British win with 1 battleship and 3 cruisers remaining. Battle score for attacker is 31
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 battleship, 1 cruiser and 1 transport
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  0/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British lost in Burma
                        British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 3 :  1/3 hits
                        Japanese roll dice for 1 infantry in Burma, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Burma to India
                1 fighter moved from 41 Sea Zone to India
                1 infantry moved from Eastern Persia to Persia
                      British take Persia from Neutral_Allies
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 bomber moved from 91 Sea Zone to French West Africa
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to United Kingdom
                2 fighters moved from 91 Sea Zone to 94 Sea Zone
                1 carrier moved from 92 Sea Zone to 94 Sea Zone
                1 transport moved from 92 Sea Zone to 94 Sea Zone
                1 fighter moved from 91 Sea Zone to French West Africa
                1 artillery and 1 infantry moved from Ontario to Quebec

    Place Units - British
                2 transports placed in 106 Sea Zone
                1 factory_minor placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 15 infantry, 1 mech_infantry and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 infantry
        French West Africa : 1 bomber and 1 fighter
        Ethiopia : 1 flag
        80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        106 Sea Zone : 2 transports
        94 Sea Zone : 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport
        93 Sea Zone : 1 flag
        Iraq : 1 flag, 2 artilleries
        Eastern Persia : 1 flag
        Persia : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 34
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 16
        ANZAC : 10 / 19
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC

  • '13

    I missed the end of turn post so I posted before any ANZAC actions.

    Nice move on the GER fleet, I didn’t see that coming


  • Thank you. Germany will be deadly here soon, having it gone is quite nice.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 fighters moved from New South Wales to 56 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 45 Sea Zone
                1 destroyer moved from 62 Sea Zone to 45 Sea Zone

    Combat - ANZAC
                Battle in 56 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 3 fighters in 56 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 56 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 56 Sea Zone
                    ANZAC win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 fighter
                Battle in 45 Sea Zone
                    ANZAC attack with 2 destroyers and 1 submarine
                    Japanese defend with 1 cruiser and 1 transport
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Japanese lost in 45 Sea Zone
                        ANZAC roll dice for 2 destroyers in 45 Sea Zone, round 2 :  1/2 hits
                        1 transport owned by the Japanese lost in 45 Sea Zone
                    ANZAC win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 cruiser and 1 transport

    Non Combat Move - ANZAC
                2 fighters moved from 56 Sea Zone to Western Australia
                2 aaGuns and 4 infantry moved from South Australia to Western Australia
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Western Australia : 2 aaGuns, 2 fighters and 4 infantry
        45 Sea Zone : 2 destroyers and 1 submarine
        62 Sea Zone : 1 cruiser and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 34
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Politics - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Egypt: 1 infantry
                EDIT: Adding units owned by ANZAC to Alexandria: 1 infantry
                EDIT: Changing ownership of Alexandria from Italians to British
                EDIT: Turning off Edit Mode

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 45 / 53
        Russians : 33 / 34
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 4 bombers and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                5 mech_infantrys moved from Eastern Poland to Ukraine
                2 fighters and 2 tactical_bombers moved from Eastern Poland to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                6 mech_infantrys moved from Germany to Baltic States
                5 bombers, 1 fighter and 2 tactical_bombers moved from Western Germany to 94 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                3 armour, 2 artilleries and 23 infantry moved from Western Ukraine to Bryansk
                13 armour moved from Eastern Poland to Bryansk

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 16 armour, 2 artilleries and 23 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bryansk from Russians with 16 armour, 2 artilleries and 23 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 2 fighters, 1 infantry, 5 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 artillery, 1 factory_minor and 3 infantry
                    Germans win, taking Ukraine from Russians with 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 artillery and 3 infantry
                Battle in 94 Sea Zone
                    Germans attack with 5 bombers, 2 fighters and 2 tactical_bombers
                    British defend with 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport
                    Germans win with 4 bombers remaining. Battle score for attacker is 45
                    Casualties for Germans: 1 bomber, 2 fighters and 2 tactical_bombers
                    Casualties for British: 1 battleship, 1 carrier, 3 cruisers, 2 fighters and 1 transport
                Battle in Baltic States
                    Germans attack with 6 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Baltic States from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                4 bombers moved from 94 Sea Zone to Southern Italy
                2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
                5 infantry moved from Finland to Norway

    Place Units - Germans
                4 bombers and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from France: 1 artillery
                EDIT: Adding units owned by Germans to Western Germany: 1 artillery
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 49 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                11 infantry moved from Rostov to Bryansk
                1 infantry moved from Tambov to Bryansk
                2 armour, 1 artillery, 15 infantry and 6 mech_infantrys moved from Russia to Bryansk
                1 infantry moved from Belarus to Bryansk
                3 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
                1 mech_infantry moved from Volgograd to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 2 armour, 1 artillery, 3 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber
                    Germans defend with 16 armour, 2 artilleries and 23 infantry
                        Russians roll dice for 2 armour, 1 artillery, 3 fighters, 28 infantry, 7 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 :  8/42 hits
                        Germans roll dice for 16 armour, 2 artilleries and 23 infantry in Bryansk, round 2 :  20/41 hits
                        20 infantry owned by the Russians and 8 infantry owned by the Germans lost in Bryansk
                    8 infantry owned by the Russians, 2 armour owned by the Russians, 7 mech_infantrys owned by the Russians and 1 artillery owned by the Russians retreated to Russia
                    Germans win with 16 armour, 2 artilleries and 15 infantry remaining. Battle score for attacker is -36
                    Casualties for Germans: 8 infantry
                    Casualties for Russians: 20 infantry

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 18 infantry moved from Karelia to Novgorod
                3 fighters and 1 tactical_bomber moved from Bryansk to Russia
                2 aaGuns moved from Rostov to Volgograd
                3 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 aaGun and 1 infantry moved from Buryatia to Yakut S.S.R.

    Place Units - Russians
                10 infantry placed in Russia
                1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

    Territory Summary for Russians :

    Yenisey : 1 infantry
        Yakut S.S.R. : 1 aaGun and 1 infantry
        Timguska : 5 infantry
        Buryatia : 1 aaGun and 11 infantry
        Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major, 3 fighters, 18 infantry, 7 mech_infantrys and 1 tactical_bomber
        Volgograd : 2 aaGuns, 1 factory_minor and 1 mech_infantry
        Novgorod : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 18 infantry
        109 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 29 / 29
        Japanese : 62 / 70
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 5 destroyers, 1 infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 42 Sea Zone to 45 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
                2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 artillery and 2 infantry moved from Kansu to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 armour and 1 mech_infantry moved from Suiyuyan to Shensi
                2 bombers moved from Kwangsi to Shensi
                2 fighters and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 infantry moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 artillery and 1 infantry moved from 2 Sea Zone to Alaska
                2 fighters moved from 42 Sea Zone to 62 Sea Zone
                1 battleship moved from 35 Sea Zone to 45 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 1 armour, 2 bombers and 1 mech_infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers
                    ANZAC defend with 2 destroyers and 1 submarine
                    Units damaged: 1 battleship owned by the Japanese
                    Japanese win with 1 battleship, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 22
                    Casualties for ANZAC: 2 destroyers and 1 submarine
                Battle in Alaska
                Battle in 62 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 1 cruiser and 1 transport
                    Japanese win, taking Alaska from Americans with 1 fighter remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 cruiser and 1 transport
                Battle in Szechwan
                    Japanese attack with 3 fighters, 3 infantry and 3 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Szechwan from Chinese with 3 fighters, 3 infantry and 3 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 4 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
                1 fighter and 2 tactical_bombers moved from Kwangsi to Philippines
                2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                2 artilleries moved from Java to 42 Sea Zone
                2 artilleries and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                1 carrier and 1 cruiser moved from 42 Sea Zone to 61 Sea Zone
                1 fighter moved from 62 Sea Zone to 61 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 6 Sea Zone to 2 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 2 Sea Zone
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 aaGun and 5 infantry moved from Manchuria to Amur
                2 bombers moved from Shensi to Kwangsi
                2 artilleries and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Japan
                1 carrier, 5 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 70 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 armour, 4 destroyers, 3 submarines and 2 transports; Remaining resources: 0 PUs;

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - Americans
                2 fighters moved from 10 Sea Zone to Alaska
                1 fighter moved from Western United States to Alaska
                2 artilleries and 2 infantry moved from New Britain to 47 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 47 Sea Zone to 46 Sea Zone
                2 artilleries and 2 infantry moved from 46 Sea Zone to New Guinea
                4 fighters moved from 47 Sea Zone to New Guinea
                2 battleships, 3 carriers, 3 cruisers and 1 destroyer moved from 47 Sea Zone to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from Queensland to 45 Sea Zone
                3 mech_infantrys moved from Western United States to Alaska

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 2 artilleries, 4 fighters and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 2 artilleries, 4 fighters and 2 infantry in New Guinea, round 2 :  5/8 hits
                        Japanese roll dice for 1 artillery and 1 infantry in New Guinea, round 2 :  1/2 hits
                        1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 2 artilleries, 4 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from New Britain: 2 infantry
                    EDIT: Adding units owned by Americans to 45 Sea Zone: 1 transport
                    EDIT: Adding units owned by Americans to Dutch New Guinea: 2 infantry
                    EDIT: Removing units owned by Americans from 47 Sea Zone: 1 transport
                    EDIT: Turning off Edit Mode
                Battle in Alaska
                    Americans attack with 3 fighters and 3 mech_infantrys
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 3 fighters and 3 mech_infantrys in Alaska, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Alaska, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Americans, 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Alaska
                    Americans win, taking Alaska from Japanese with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in 45 Sea Zone
                    Americans attack with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 battleship and 2 submarines
                        Americans roll dice for 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 :  6/8 hits
                        Japanese roll dice for 2 submarines in 45 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 battleship in 45 Sea Zone, round 2 :  0/1 hits
                        1 battleship owned by the Japanese and 2 submarines owned by the Japanese lost in 45 Sea Zone
                    Americans win with 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 32
                    Casualties for Japanese: 1 battleship and 2 submarines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Dutch New Guinea from Japanese to Americans
                EDIT: Turning off Edit Mode
                4 fighters moved from New Guinea to 45 Sea Zone
                3 fighters moved from Alaska to Western United States
                2 fighters moved from Eastern United States to 10 Sea Zone
                1 infantry moved from Western United States to British Columbia
                1 mech_infantry moved from Eastern United States to Western United States
                1 destroyer moved from 89 Sea Zone to 106 Sea Zone
                1 battleship and 1 destroyer moved from 108 Sea Zone to 109 Sea Zone

    Place Units - Americans
                1 destroyer and 1 transport placed in 101 Sea Zone
                3 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 armour placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry
        New Guinea : 2 artilleries and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 3 fighters, 1 harbour and 1 mech_infantry
        Alaska : 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 bomber and 1 harbour
        Midway : 1 airfield
        Dutch New Guinea : 1 flag, 2 infantry
        46 Sea Zone : 2 transports
        45 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 tactical_bomber and 1 transport
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 carrier, 4 destroyers, 2 fighters, 4 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
        106 Sea Zone : 1 flag, 1 destroyer
        89 Sea Zone : 1 flag
        109 Sea Zone : 1 battleship and 1 destroyer
        101 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 26 / 29
        Japanese : 67 / 75
        Americans : 50 / 70
        Chinese : 2 / 4
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                6 infantry moved from Sikang to Shensi
                1 fighter moved from Sikang to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 2 :  2/7 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Shensi, round 2 :  0/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 6 infantry remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 armour and 1 mech_infantry

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Shensi : 6 infantry
        Tsinghai : 1 fighter and 1 infantry

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 26 / 29
        Japanese : 66 / 75
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 33 / 33
        UK_Pacific : 5 / 5
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 carrier and 2 destroyers; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 mech_infantry; Remaining resources: 1 PUs;

    Politics - British
                Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians

    Combat Move - British
                15 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese

    Combat - British

    Non Combat Move - British
                1 fighter moved from French West Africa to 109 Sea Zone
                1 bomber moved from French West Africa to Egypt
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 artillery moved from Iraq to Trans-Jordan
                3 infantry moved from Persia to 80 Sea Zone
                1 artillery moved from Iraq to 80 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 artillery and 3 infantry moved from 39 Sea Zone to India
                1 mech_infantry moved from India to Eastern Persia
                1 battleship and 1 cruiser moved from 80 Sea Zone to 39 Sea Zone
                3 aaGuns moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 fighter and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 carrier and 2 destroyers placed in 109 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    Burma : 3 aaGuns and 15 infantry
        India : 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        39 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 artillery
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Ethiopia : 1 flag
        106 Sea Zone : 2 transports
        109 Sea Zone : 1 carrier, 2 destroyers and 1 fighter
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 mech_infantry
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 49 / 55
        Russians : 26 / 29
        Japanese : 65 / 75
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 33 / 34
        UK_Pacific : 6 / 7
        Italians : 16 / 26
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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