@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
3 infantry moved from Johnston Island to 30 Sea Zone
1 artillery moved from Johnston Island to 30 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 102 Sea Zone to 89 Sea Zone
Place Units - Americans
1 destroyer placed in 101 Sea Zone
2 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 10 Sea Zone
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 carrier, 1 destroyer and 3 submarines
54 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports
Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_minor and 1 harbour
89 Sea Zone : 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 4 submarines, 1 tactical_bomber and 1 transport
101 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 50
Russians : 34 / 43
Japanese : 39 / 39
Americans : 52 / 77
Chinese : 3 / 6
British : 29 / 34
UK_Pacific : 24 / 24
Italians : 17 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 2 : 1/1 hits
Japanese roll dice for 2 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese roll dice for 1 fighter and 2 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 4 : 1/1 hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
Territory Summary for Chinese :
Suiyuyan : 1 infantry
Kansu : 1 fighter and 14 infantry
Production/PUs Summary :
Germans : 44 / 50
Russians : 34 / 43
Japanese : 38 / 39
Americans : 52 / 77
Chinese : 4 / 4
British : 29 / 34
UK_Pacific : 24 / 24
Italians : 17 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.833
Median : 4.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Japanese Combat
2 was rolled 1 times
5 was rolled 2 times
Average roll : 4.000
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - British
British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 8 infantry; Remaining resources: 0 PUs;
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Kwangtung to Kiangsi
Combat - British
Battle in Kiangsi
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Kiangsi, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns, 2 artilleries, 11 infantry and 1 mech_infantry moved from Burma to India
2 fighters and 1 tactical_bomber moved from India to Iraq
1 infantry moved from Northwest Persia to Iraq
1 infantry moved from Persia to Iraq
1 fighter moved from Alexandria to Iraq
1 artillery and 2 infantry moved from Alexandria to Egypt
1 infantry moved from Kenya to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 fighter moved from United Kingdom to Morocco
Place Units - British
2 fighters and 1 mech_infantry placed in Egypt
British undo move 1.
3 fighters placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,4,5,5,4,1,1
British collect 25 PUs (4 lost to blockades); end with 25 PUs total
Place Units - UK_Pacific
8 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 25 PUs; end with 25 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
Some Units in India change ownership: 8 infantry
Territory Summary for British, UK_Pacific :
Kiangsi : 2 infantry
Siam : 1 flag, 1 infantry
India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 24 infantry and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag, 1 infantry
37 Sea Zone : 1 destroyer
39 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 submarine
20 Sea Zone : 1 transport
Belgian Congo : 3 mech_infantrys
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 1 mech_infantry
Morocco : 1 fighter
Eire : 1 flag
Iraq : 3 fighters, 2 infantry and 1 tactical_bomber
Eastern Persia : 1 flag
81 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag
Production/PUs Summary :
Germans : 44 / 50
Russians : 34 / 43
Japanese : 36 / 39
Americans : 52 / 77
Chinese : 5 / 4
British : 29 / 25
UK_Pacific : 25 / 30
Italians : 17 / 16
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10
Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8
Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
British Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers; Remaining resources: 0 PUs;
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Combat Move - Italians
1 armour moved from Romania to Belarus
Italians take Belarus from Russians
1 artillery and 3 infantry moved from Syria to 99 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 99 Sea Zone to 94 Sea Zone
1 artillery and 3 infantry moved from 94 Sea Zone to Algeria
1 artillery and 1 infantry moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Yugoslavia to Bessarabia
Combat - Italians
Battle in Bessarabia
Italians attack with 1 armour
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Algeria
Non Combat Move - Italians
2 aaGuns, 1 artillery and 3 infantry moved from Northern Italy to Southern France
1 aaGun moved from Romania to Eastern Poland
1 artillery moved from Tobruk to Libya
4 infantry moved from Greece to Bulgaria
Place Units - Italians
2 destroyers placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 1 armour and 1 infantry
EDIT: Adding units owned by Americans to Eastern United States: 1 armour and 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Shan State to Malaya
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns, 1 armour, 1 artillery, 3 fighters, 2 infantry and 2 mech_infantrys moved from New South Wales to Queensland
1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 61 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from 39 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 3 fighters, 1 harbour, 3 infantry and 2 mech_infantrys
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
New Guinea : 1 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
62 Sea Zone : 1 destroyer and 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 44 / 50
Russians : 33 / 43
Japanese : 36 / 39
Americans : 52 / 77
Chinese : 5 / 4
British : 28 / 25
UK_Pacific : 25 / 30
Italians : 20 / 30
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to Morocco
1 infantry moved from Nigeria to French Equatorial Africa
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
Turn Complete - French
Territory Summary for French :
43 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 2 infantry
Morocco : 1 fighter and 3 infantry
French Equatorial Africa : 1 infantry
Production/PUs Summary :
Germans : 44 / 50
Russians : 33 / 43
Japanese : 36 / 39
Americans : 52 / 77
Chinese : 5 / 4
British : 28 / 25
UK_Pacific : 25 / 30
Italians : 20 / 30
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
If you don’t mind, avoid doing edits for prior turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Tunisia
7 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Syria to 81 Sea Zone
1 mech_infantry moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
3 armour and 3 mech_infantrys moved from Eastern Poland to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Poland to Bessarabia
1 bomber moved from Western Germany to Western Ukraine
1 tactical_bomber moved from Syria to Bessarabia
1 tactical_bomber moved from Greece to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
Combat - Germans
Battle in 81 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Tunisia
Battle in Western Ukraine
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tunisia from French, taking Western Ukraine from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 4 armour and 4 mech_infantrys
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Archangel from Russians with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 2 artilleries and 1 infantry
Non Combat Move - Germans
1 aaGun and 1 infantry moved from Baltic States to Belarus
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Eastern Poland to Bessarabia
5 armour, 11 artilleries, 24 infantry and 9 mech_infantrys moved from Eastern Poland to Belarus
2 mech_infantrys moved from Belarus to Archangel
3 mech_infantrys moved from Poland to Belarus
1 armour and 9 mech_infantrys moved from Germany to Eastern Poland
2 tactical_bombers moved from Bessarabia to Eastern Poland
1 tactical_bomber moved from Eastern Poland to Belarus
4 fighters and 2 tactical_bombers moved from Greece to Gibraltar
1 cruiser and 1 destroyer moved from 91 Sea Zone to 94 Sea Zone
2 mech_infantrys moved from Western Germany to Poland
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 bomber moved from 81 Sea Zone to Southern Italy
1 bomber moved from Western Ukraine to Germany
Place Units - Germans
10 mech_infantrys placed in Germany
2 infantry placed in France
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Smolensk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Smolensk
2 fighters moved from Bryansk to Smolensk
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Russians
2 fighters moved from Smolensk to Russia
4 aaGuns, 1 armour, 7 artilleries, 38 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to Russia
2 aaGuns and 17 infantry moved from Buryatia to Amur
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Iraq: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Egypt: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Territory Summary for Russians :
Amur : 2 aaGuns and 17 infantry
Egypt : 1 armour and 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 10 artilleries, 1 factory_major, 2 fighters, 54 infantry, 1 mech_infantry and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 armour, 1 factory_minor, 2 infantry and 1 mech_infantry
Smolensk : 1 infantry
125 Sea Zone : 1 submarine
Iraq : 1 flag
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 50 / 58
Russians : 28 / 31
Japanese : 36 / 39
Americans : 52 / 77
Chinese : 5 / 4
British : 28 / 25
UK_Pacific : 25 / 30
Italians : 20 / 30
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
5 was rolled 1 times
6 was rolled 1 times
Average roll : 5.500
Median : 5.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Yunnan to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Kweichow to Kiangsi
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 artillery and 4 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
scramble orders for australia
Scramble 2 fighters,
OOL: subs, CVs, DDs, CAs, Tacs, BB, US fighters, ANZAC fighters.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
2 fighters moved from 36 Sea Zone to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
2 bombers moved from Caroline Islands to 54 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to Malaya
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Chahar to Suiyuyan
1 fighter moved from Yunnan to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 tactical_bomber moved from Kweichow to Kwangtung
1 fighter and 1 mech_infantry moved from Yunnan to Kwangtung
1 armour moved from Kweichow to Kiangsi
1 destroyer and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Shensi to Suiyuyan
3 infantry moved from Chahar to Suiyuyan
1 artillery and 4 infantry moved from Hopei to Suiyuyan
1 tactical_bomber moved from Hopei to Kiangsi
1 tactical_bomber moved from Kweichow to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 mech_infantry moved from Kiangsu to Kiangsi
1 fighter moved from Yunnan to 20 Sea Zone
1 fighter moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 20 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport; Americans defend with 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 cruiser and 4 destroyers remaining. Battle score for attacker is 89
Casualties for Japanese: 3 carriers, 5 fighters, 2 submarines and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
Casualties for Americans: 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 4 fighters, 3 infantry, 2 submarines and 2 transports
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 1 transport
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser and 1 transport remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 35 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
British defend with 1 destroyer
Japanese win with 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 transport
French defend with 1 destroyer
Japanese win, taking 43 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Celebes
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese win, taking Celebes from UK_Pacific, taking Malaya from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Borneo
Battle in Kwangtung
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Borneo from UK_Pacific, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 1 armour, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Suiyuyan
Japanese attack with 1 artillery and 9 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 artillery and 8 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Non Combat Move - Japanese
1 aaGun moved from Hopei to Suiyuyan
2 mech_infantrys moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Hopei to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
2 bombers moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 fighter moved from Kwangtung to French Indo China
1 tactical_bomber moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kiangsi to French Indo China
1 fighter moved from 20 Sea Zone to Formosa
1 mech_infantry moved from Kiangsu to Kweichow
1 infantry moved from Manchuria to Jehol
1 infantry moved from Yunnan to Shan State
Place Units - Japanese
1 carrier and 2 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Why were only 2, not 3, ANZAC fighters scrambled? This makes a difference.
Scramble 2 fighters,
OOL: subs, CVs, DDs, CAs, Tacs, BB, US fighters, ANZAC fighters.
I thought it was odd but since I still had a 90% chance to win even with the 3rd fighter maybe you wanted to save a fighter for a counter attack or defense, who knows.