@axis-dominion GL&HF! Scramble orders?
Shin ji +9 allies -vs- dawgoneit axis
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 4 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers and 2 submarines moved from 105 Sea Zone to 104 Sea Zone
1 artillery and 13 infantry moved from Morocco to 91 Sea Zone
1 artillery, 13 infantry and 7 transports moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 13 infantry moved from 93 Sea Zone to Southern France
1 bomber moved from Caroline Islands to 17 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 125 Sea Zone
Americans attack with 1 submarine
Germans defend with 2 submarines
1 submarine owned by the Americans Submerged
2 submarines owned by the Germans Submerged
Battle in 17 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans winGermans win with no units remaining with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Germans defend with 1 cruiser
Americans win with 2 destroyers and 2 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in Southern FranceNon Combat Move - Americans
4 transports moved from 91 Sea Zone to 102 Sea Zone
1 artillery and 9 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 9 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 102 Sea Zone to 101 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 93 Sea Zone
1 fighter moved from Gibraltar to 93 Sea Zone
1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
1 carrier moved from 91 Sea Zone to 93 Sea Zone
1 cruiser moved from 91 Sea Zone to 93 Sea Zone
1 bomber moved from 17 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 factory_minor placed in NorwayTurn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1,6,5
Americans collect 57 PUs (1 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
3 artilleries and 3 infantry moved from Kweichow to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 1 armour and 1 artillery
Chinese win, taking Anhwe from Japanese with 3 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in AnhweTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - British
British buy 1 fighter and 6 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Bryansk to Baltic States
Russians take Baltic States from Germans
1 mech_infantry moved from Bryansk to Archangel
Russians take Archangel from Germans
4 armour and 1 mech_infantry moved from Bryansk to Novgorod
5 mech_infantrys moved from Caucasus to Bryansk
4 infantry moved from Caucasus to Rostov
3 armour moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Russia to 113 Sea Zone
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 mech_infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 armour moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 battleship moved from 43 Sea Zone to 36 Sea ZoneCombat - British
Battle in 36 Sea Zone
British attack with 1 battleship
Japanese defend with 1 transport
British win, taking 36 Sea Zone from Neutral with 1 battleship remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Novgorod
British attack with 4 armour and 1 mech_infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
British win, taking Novgorod from Germans with 4 armour and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 infantry
Battle in Kwangsi
British attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
British win, taking Kwangsi from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in French Indo China
British attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 113 Sea Zone
British attack with 1 bomber
Germans defend with 1 carrier and 1 transport
Units damaged: 1 carrier owned by the Germans
British win with 1 bomber remaining. Battle score for attacker is 23
Casualties for Germans: 1 carrier and 1 transportNon Combat Move - British
1 bomber moved from 113 Sea Zone to Norway
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
1 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from French Indo China to YunnanPlace Units - British
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Persia
1 fighter placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
6 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 17 PUs total
Some Units in India change ownership: 6 mech_infantrys -
Are you ready to concede and have a rematch yet?
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from Americans -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from AmericansCombat - Italians
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 91 Sea Zone
Italians attack with 1 bomber
Americans defend with 2 fighters and 5 transports
Americans win with 1 fighter and 5 transports remaining. Battle score for attacker is -2
Casualties for Italians: 1 bomber
Casualties for Americans: 1 fighter
Moving scrambled unit from 91 Sea Zone back to originating territory: GibraltarNon Combat Move - Italians
Place Units - Italians
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,3,3,6,2
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total -
nope :evil:
-
Scramble off Gibraltar, naturally.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Battle in Borneo
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 destroyer and 3 submarines moved from 45 Sea Zone to 54 Sea Zone
1 carrier and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to 54 Sea Zone
1 fighter moved from Caroline Islands to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 9
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 destroyer moved from 45 Sea Zone to 54 Sea ZoneCombat - French
Non Combat Move - French
Turn Complete - French
-
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 8 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Eastern Poland to Southern France
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 infantry moved from Karelia to Finland -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 19 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 8 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
2 fighters moved from Southern Italy to Southern France
1 bomber moved from Eastern Poland to Southern France
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Bessarabia to Ukraine
2 infantry moved from Bessarabia to Western Ukraine
1 artillery moved from Bessarabia to Western Ukraine
4 infantry moved from Eastern Poland to Belarus
2 infantry moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Bessarabia to Baltic States
1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus
2 infantry moved from Karelia to FinlandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Baltic States
Germans attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans win, taking Baltic States from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Southern France
Germans attack with 2 artilleries, 2 bombers, 2 fighters and 8 infantry
British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 13 infantry
Americans win with 1 armour, 2 artilleries and 5 infantry remaining. Battle score for attacker is -46
Casualties for Germans: 2 artilleries, 2 bombers, 2 fighters and 8 infantry
Casualties for Americans: 10 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 1 artillery and 2 infantry
French defend with 1 infantry; Russians defend with 1 factory_minor
Germans win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for French: 1 infantry
Battle in Belarus
Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans win, taking Belarus from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 3 infantry
Casualties for Russians: 1 artillery and 3 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Belarus to Slovakia Hungary
1 tactical_bomber moved from Baltic States to Slovakia Hungary
13 infantry moved from Western Germany to Northern Italy
10 infantry moved from Germany to Western Germany
13 armour moved from Eastern Poland to Greater Southern Germany
6 aaGuns, 7 artilleries and 25 infantry moved from Bessarabia to Eastern PolandPlace Units - Germans
10 infantry placed in Western Germany
9 infantry placed in Germany
Germans undo move 2.
3 infantry placed in France
6 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,5,3,1,6
Germans collect 39 PUs (4 lost to blockades); end with 39 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Tobruk to Libya
Russians take Libya from Italians
1 armour and 1 mech_infantry moved from Libya to Tunisia
Russians take Tunisia from Italians
3 armour and 15 mech_infantrys moved from Vologda to Belarus
1 artillery and 1 infantry moved from Smolensk to Belarus
1 infantry moved from Vologda to Nenetsia
2 artilleries and 2 infantry moved from Rostov to Ukraine
1 armour and 8 mech_infantrys moved from Russia to Belarus
1 fighter moved from Bryansk to Nenetsia
1 tactical_bomber moved from Bryansk to Nenetsia
1 fighter moved from Bryansk to UkraineCombat - Russians
Battle in Nenetsia
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Nenetsia from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 2 artilleries and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 4 armour, 1 artillery, 1 infantry and 23 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Belarus from Germans with 4 armour, 1 artillery, 1 infantry and 23 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 aaGuns, 8 artilleries and 4 infantry moved from Bryansk to Belarus
3 aaGuns, 13 artilleries and 12 infantry moved from Bryansk to Belarus
1 fighter moved from Ukraine to Belarus
1 fighter and 1 tactical_bomber moved from Nenetsia to Archangel
1 infantry moved from Volgograd to Rostov
1 fighter moved from Belarus to NovgorodPlace Units - Russians
1 armour and 2 mech_infantrys placed in Novgorod
6 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 48 PUs -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Jehol to Anhwe
2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 7 Sea Zone -
scramble in sz54?
have you played the napolian game at all? theres a bunch of us and we’re looking for a couple of players.
they are a bunch of good guys. unknownsoldier, wittmann, degrasse, real cool guys. and they will teach you as we go. fun game -
Yes on the scramble.
As for the other game, I’ll have to check it out sometime!
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Kiangsu to Anhwe
1 artillery, 1 infantry and 1 mech_infantry moved from Shantung to Anhwe
1 armour moved from Jehol to Anhwe
2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 infantry moved from 20 Sea Zone to Kiangsi
1 artillery moved from 20 Sea Zone to Kiangsi
1 armour moved from Kwangtung to Kiangsi
1 infantry moved from Alaska to British Columbia
Japanese take British Columbia from British
1 artillery moved from Alaska to British Columbia
1 transport moved from 2 Sea Zone to 7 Sea ZoneCombat - Japanese
ANZAC scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 carrier, 2 destroyers, 4 fighters and 3 submarines; French defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 9/11 hits
ANZAC roll dice for 3 submarines in 54 Sea Zone, round 2 : 3/3 hits
ANZAC roll dice for 1 carrier, 3 destroyers and 4 fighters in 54 Sea Zone, round 2 : 4/8 hits
2 cruisers owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 destroyer owned by the French, 1 fighter owned by the ANZAC and 3 submarines owned by the ANZAC lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers and 2 fighters in 54 Sea Zone, round 3 : 3/6 hits
ANZAC roll dice for 3 fighters in 54 Sea Zone, round 3 : 1/3 hits
1 cruiser owned by the Japanese and 3 fighters owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 16
Casualties for Japanese: 1 carrier, 3 cruisers, 1 destroyer and 2 tactical_bombers
Casualties for ANZAC: 1 carrier, 2 destroyers, 4 fighters and 3 submarines
Casualties for French: 1 destroyer
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Anhwe
Japanese attack with 2 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 5 artilleries and 4 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 3/9 hits
Chinese roll dice for 5 artilleries and 4 infantry in Anhwe, round 2 : 2/9 hits
2 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 2/7 hits
Chinese roll dice for 5 artilleries and 1 infantry in Anhwe, round 3 : 3/6 hits
1 artillery owned by the Chinese, 1 infantry owned by the Chinese, 1 artillery owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Anhwe
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 4 : 2/4 hits
Chinese roll dice for 4 artilleries in Anhwe, round 4 : 0/4 hits
2 artilleries owned by the Chinese lost in Anhwe
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Anhwe, round 5 : 2/4 hits
Chinese roll dice for 2 artilleries in Anhwe, round 5 : 0/2 hits
2 artilleries owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Chinese: 5 artilleries and 4 infantry
Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to GermansNon Combat Move - Japanese
1 fighter moved from Anhwe to Kiangsu
1 tactical_bomber moved from Anhwe to Shantung
1 artillery and 2 infantry moved from Manchuria to JeholPlace Units - Japanese
2 artilleries and 1 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
1 cruiser and 2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs totalTerritory Summary for Japanese :
Iwo Jima : 2 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 1 tactical_bomber
Korea : 1 airfield
Kiangsu : 1 flag, 2 artilleries, 1 factory_minor, 1 fighter and 1 infantry
Kiangsi : 1 flag, 1 armour, 1 artillery and 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Jehol : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag
Anhwe : 1 flag, 2 armour
British Columbia : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
Alaska : 1 flag
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 artillery and 4 infantry
Siberia : 1 flag
Buryatia : 1 flag
Sumatra : 1 flag, 1 infantry
20 Sea Zone : 1 transport
7 Sea Zone : 1 transport
6 Sea Zone : 1 cruiser and 2 destroyers
54 Sea Zone : 1 flag, 2 battleships, 1 carrier, 1 cruiser and 2 fightersProduction/PUs Summary :
Germans : 40 / 39
Russians : 33 / 48
Japanese : 43 / 43
Americans : 57 / 72
Chinese : 12 / 18
British : 29 / 36
UK_Pacific : 20 / 17
Italians : 12 / 6
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 16 times
5 was rolled 13 times
6 was rolled 7 times
Average roll : 3.300
Median : 3.000
Variance : 1.089
Standard Deviation : 1.043
Total rolls : 80Japanese Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 9 times
4 was rolled 9 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.386
Median : 3.000
Variance : 0.279
Standard Deviation : 0.528
Total rolls : 44ANZAC Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 8 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.318
Median : 3.000
Variance : 1.524
Standard Deviation : 1.234
Total rolls : 22 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Americans
Americans buy 10 armour and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Southern France to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
1 infantry moved from Southern France to Normandy Bordeaux
2 destroyers moved from 104 Sea Zone to 112 Sea Zone
2 submarines moved from 104 Sea Zone to 112 Sea Zone
1 fighter moved from 93 Sea Zone to Southern France
1 tactical_bomber moved from 93 Sea Zone to Southern France
1 fighter moved from Gibraltar to Southern France
1 bomber moved from Caroline Islands to 7 Sea ZoneCombat - Americans
Americans creates battle in territory 125 Sea Zone
Battle in 7 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 bomber moved from 7 Sea Zone to Aleutian Islands
2 transports moved from 10 Sea Zone to 26 Sea Zone
3 carriers and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 90 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone
7 transports moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 9 infantry moved from Morocco to 92 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 7 infantry moved from 93 Sea Zone to Southern France
2 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
2 infantry moved from 93 Sea Zone to Southern France
4 artilleries, 4 infantry and 4 transports moved from 90 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 92 Sea Zone to 91 Sea ZonePlace Units - Americans
3 armour placed in Southern France
3 armour placed in Norway
2 armour and 2 mech_infantrys placed in Western United States
2 armour and 1 mech_infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 aaGuns
EDIT: Adding units owned by Americans to Western United States: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,5,4
Americans collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kweichow
1 infantry placed in Hunan
4 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs