@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland
Combat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 8 submarines
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 4/4 hits
4 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 35 Sea Zone, round 4 : 0/3 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 2/3 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 2/3 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 1 transport
Casualties for ANZAC: 5 submarines
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines
Non Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 3 submarines
54 Sea Zone : 3 submarines
62 Sea Zone : 1 submarine
Egypt : 2 infantry
Production/PUs Summary :
Germans : 26 / 37
Russians : 48 / 67
Japanese : 28 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 infantry
Eire : 1 flag, 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 26 / 37
Russians : 48 / 67
Japanese : 28 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34
Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
3 infantry moved from Germany to Poland
2 fighters moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 123 Sea Zone
Combat - Germans
Battle in Poland
Germans attack with 2 fighters and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 fighters and 3 infantry in Poland, round 2 : 0/5 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 fighters and 2 infantry in Poland, round 3 : 0/4 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 3 : 1/2 hits
1 infantry owned by the Germans lost in Poland
Germans roll dice for 2 fighters and 1 infantry in Poland, round 4 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Poland, round 4 : 0/2 hits
1 infantry owned by the Russians lost in Poland
Germans roll dice for 2 fighters and 1 infantry in Poland, round 5 : 1/3 hits
Russians roll dice for 1 artillery in Poland, round 5 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 fighter moved from Poland to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
Place Units - Germans
2 armour and 1 fighter placed in Western Germany
5 infantry placed in Germany
Turn Complete - Germans
Germans collect 31 PUs; end with 31 PUs total
Territory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 7 infantry
Western Germany : 1 airfield, 2 armour, 1 factory_major, 2 fighters and 1 harbour
Poland : 1 infantry
Germany : 1 factory_major and 7 infantry
Denmark : 2 infantry
Holland Belgium : 1 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag
123 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 31 / 31
Russians : 46 / 67
Japanese : 28 / 34
Americans : 52 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
2 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Romania to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 10 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
2 infantry moved from Romania to Yugoslavia
1 artillery moved from Romania to Yugoslavia
1 armour moved from Bulgaria to Greece
Russians take Greece from Italians
1 armour moved from Greece to Albania
Russians take Albania from Italians
1 armour moved from Romania to Slovakia Hungary
2 infantry moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
Combat - Russians
Battle in Slovakia Hungary
Russians attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 armour
Russians roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/5 hits
Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the Italians lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Poland
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Poland, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Yugoslavia, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Yugoslavia, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Yugoslavia
Russians win, taking Yugoslavia from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - Russians
1 artillery moved from Bessarabia to Romania
2 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Slovakia Hungary to Romania
1 tactical_bomber moved from Slovakia Hungary to Romania
1 mech_infantry moved from Eastern Poland to Romania
1 aaGun moved from Eastern Poland to Slovakia Hungary
1 aaGun moved from Eastern Poland to Slovakia Hungary
2 infantry moved from Belarus to Baltic States
1 artillery and 2 infantry moved from Belarus to Eastern Poland
1 artillery and 2 infantry moved from Western Ukraine to Eastern Poland
1 artillery and 2 infantry moved from Novgorod to Baltic States
1 infantry moved from Norway to Finland
1 infantry moved from Vyborg to Novgorod
1 artillery and 1 infantry moved from Smolensk to Belarus
1 armour and 1 mech_infantry moved from Ukraine to Romania
3 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Volgograd to Rostov
2 infantry moved from Bryansk to Ukraine
4 infantry moved from Russia to Smolensk
3 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour, 1 artillery and 1 infantry placed in Novgorod
3 armour placed in Ukraine
6 armour placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1
Russians collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 57 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 21 PUs; end with 78 PUs
Territory Summary for Russians :
Slovakia Hungary : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 2 infantry
Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Poland : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 1 airfield
Albania : 1 flag, 1 armour
Belarus : 1 artillery and 1 infantry
Baltic States : 1 artillery and 5 infantry
Bryansk : 3 infantry
Rostov : 1 artillery and 2 infantry
Eastern Poland : 2 artilleries and 4 infantry
Bessarabia : 1 artillery and 3 infantry
Russia : 1 airfield, 6 armour and 1 factory_major
Ukraine : 3 armour, 1 factory_minor and 2 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 4 infantry
Bulgaria : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 artillery and 2 infantry
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 26 / 31
Russians : 56 / 78
Japanese : 28 / 34
Americans : 52 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 7 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.684
Median : 4.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
Null / Other
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Germans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.909
Median : 5.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 artillery moved from Jehol to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to Shantung
1 armour moved from Jehol to Anhwe
1 armour moved from Kiangsu to Anhwe
1 armour and 1 artillery moved from Kiangsi to Hunan
1 armour moved from Kiangsu to Hunan
1 submarine moved from 37 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from ANZAC
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 36 Sea Zone
Combat - Japanese
Battle in Hunan
Japanese attack with 2 armour and 1 artillery
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 1 artillery in Hunan, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 2 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Anhwe, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Anhwe, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in 43 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
2 armour and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 5,3,1,3,5,6
Japanese collect 32 PUs (2 lost to blockades); end with 32 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kwangsi : 1 flag, 1 airfield, 1 armour, 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Hunan : 1 flag, 2 armour and 1 artillery
Anhwe : 1 flag, 1 armour
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Java : 1 flag, 1 artillery
42 Sea Zone : 1 transport
43 Sea Zone : 1 flag, 1 submarine
37 Sea Zone : 1 flag
19 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer and 1 transport
Production/PUs Summary :
Germans : 26 / 31
Russians : 56 / 78
Japanese : 34 / 32
Americans : 52 / 75
Chinese : 12 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 7 / 18
ANZAC : 10 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 cruisers, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 artilleries moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Denmark
6 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to France
2 fighters moved from Normandy Bordeaux to France
1 fighter moved from Yunnan to Anhwe
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
3 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer and 3 submarines moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
scramble orders please
Scramble both fighters
did you want to scramble all three fighters?
Oh, yes please. I thought I only had two
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 2 artilleries, 1 carrier, 3 cruisers, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from 112 Sea Zone to Denmark
2 artilleries moved from 112 Sea Zone to Denmark
3 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Normandy Bordeaux to 112 Sea Zone
1 fighter moved from Normandy Bordeaux to Denmark
6 armour, 1 artillery and 2 infantry moved from Normandy Bordeaux to France
1 artillery and 1 infantry moved from Normandy Bordeaux to France
1 bomber moved from United Kingdom to France
2 fighters moved from Normandy Bordeaux to France
1 fighter moved from Yunnan to Anhwe
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
4 destroyers, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
3 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 submarines moved from 42 Sea Zone to 43 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
1 destroyer and 3 submarines moved from 42 Sea Zone to 37 Sea Zone
Americans take 37 Sea Zone from Japanese
Combat - Americans
Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
Battle in 42 Sea Zone
Americans attack with 3 cruisers and 1 transport
Japanese defend with 1 transport
Americans win, taking 42 Sea Zone from Neutral with 3 cruisers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
Americans attack with 2 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 43 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 submarine
Americans win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 112 Sea Zone
Americans attack with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 3 transports
Germans defend with 1 destroyer and 2 fighters; Italians defend with 1 fighter
Americans win with 1 carrier, 3 cruisers, 2 destroyers, 2 fighters and 3 transports remaining. Battle score for attacker is 26
Casualties for Germans: 1 destroyer and 2 fighters
Casualties for Italians: 1 fighter
Casualties for Americans: 2 submarines
Battle in Denmark
Americans attack with 1 armour, 2 artilleries, 1 fighter and 3 infantry
Germans defend with 2 infantry
Americans win, taking Denmark from Germans with 1 armour, 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Anhwe
Americans attack with 1 fighter
Japanese defend with 1 armour
Japanese win with 1 armour remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in France
Americans attack with 6 armour, 2 artilleries, 1 bomber, 2 fighters and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 7 infantry; Italians defend with 2 infantry
Americans win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from Americans, taking Tunisia from British with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 7 infantry
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 2 artilleries and 3 infantry
Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By Americans: French has 4 infantry placed in France
Non Combat Move - Americans
1 bomber moved from France to Normandy Bordeaux
2 fighters moved from France to Normandy Bordeaux
1 fighter moved from Denmark to 112 Sea Zone
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
2 armour, 1 artillery and 3 infantry moved from Quebec to 106 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 109 Sea Zone to United Kingdom
4 artilleries and 4 infantry moved from Eastern United States to Quebec
Place Units - Americans
1 carrier, 1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 mech_infantrys placed in Western United States
1 fighter placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
2 artilleries and 3 infantry moved from Hopei to Anhwe
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shantung to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Chahar to Anhwe
2 artilleries and 3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 2 artilleries and 4 infantry
Japanese defend with 1 armour
Chinese win, taking Anhwe from Japanese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Tsinghai to Shensi
Place Units - Chinese
2 artilleries and 4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
5 artilleries and 5 infantry moved from 113 Sea Zone to Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
5 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
3 armour moved from Burma to Kwangsi
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 110 Sea Zone to 113 Sea Zone
5 artilleries and 5 infantry moved from 113 Sea Zone to Germany
2 armour moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Normandy Bordeaux to Western Germany
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from Normandy Bordeaux to Holland Belgium
5 artilleries and 3 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
4 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
3 armour moved from Burma to Kwangsi
Combat - British
Battle in Southern France
British attack with 5 artilleries and 3 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry; Italians defend with 2 infantry
British roll dice for 5 artilleries and 3 infantry in Southern France, round 2 : 1/8 hits
Germans roll dice for 5 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France
British roll dice for 5 artilleries and 2 infantry in Southern France, round 3 : 3/7 hits
Germans roll dice for 4 infantry in Southern France, round 3 : 1/4 hits
1 infantry owned by the British, 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Southern France
British roll dice for 5 artilleries and 1 infantry in Southern France, round 4 : 2/6 hits
Germans roll dice for 1 infantry in Southern France, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 5 artilleries remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Casualties for Italians: 2 infantry
Battle in Holland Belgium
British attack with 2 artilleries and 2 infantry
Germans defend with 1 infantry
British roll dice for 2 artilleries and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Germany
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_major and 1 harbour
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Germany, round 2 : 3/5 hits
Germans roll dice for 2 armour in Western Germany, round 2 : 2/2 hits
1 armour owned by the British, 2 armour owned by the Germans and 1 mech_infantry owned by the British lost in Western Germany
British converts factory_major into different units
British win, taking Western Germany from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 2 armour
Casualties for British: 1 armour and 1 mech_infantry
Battle in Germany
British attack with 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 1 factory_major and 7 infantry
British roll dice for 5 artilleries, 3 fighters, 5 infantry and 1 tactical_bomber in Germany, round 2 : 6/14 hits
Germans roll dice for 7 infantry in Germany, round 2 : 2/7 hits
2 infantry owned by the British and 6 infantry owned by the Germans lost in Germany
British roll dice for 5 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber in Germany, round 3 : 2/12 hits
Germans roll dice for 1 infantry in Germany, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Germany
British captures 31PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 5 artilleries, 3 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Germans: 7 infantry
Casualties for British: 2 infantry
Battle in Kwangsi
British attack with 7 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys
Japanese defend with 1 airfield, 1 armour, 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
British roll dice for 7 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys in Kwangsi, round 2 : 14/28 hits
Japanese roll dice for 1 armour, 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Kwangsi, round 2 : 8/14 hits
8 infantry owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the Japanese, 3 bombers owned by the Japanese, 4 tactical_bombers owned by the Japanese, 3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 7 armour, 4 artilleries, 1 bomber, 3 fighters, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 103
Casualties for Japanese: 1 armour, 1 artillery, 3 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers
Casualties for British: 8 infantry
Non Combat Move - British
1 bomber moved from Kwangsi to Yunnan
4 infantry moved from Burma to Yunnan
1 fighter moved from Kwangsi to Kweichow
2 fighters moved from Kwangsi to Yunnan
1 armour moved from Shensi to Kweichow
3 fighters and 1 tactical_bomber moved from Germany to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Western Germany to France
Place Units - British
2 transports placed in 106 Sea Zone
2 transports placed in 109 Sea Zone
1 armour, 1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 51 PUs; end with 82 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 87 PUs
Place Units - UK_Pacific
2 artilleries and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantry
Territory Summary for British and UK_Pacific :
Kwangsi : 7 armour, 4 artilleries, 2 infantry and 3 mech_infantrys
Siam : 1 flag
Yunnan : 2 aaGuns, 1 bomber, 2 fighters and 4 infantry
Kweichow : 1 armour and 1 fighter
India : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
West India : 3 artilleries and 4 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
Southern France : 5 artilleries
France : 1 fighter and 1 tactical_bomber
Slovakia Hungary : 3 fighters and 1 tactical_bomber
Western Germany : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Germany : 1 flag, 5 artilleries, 1 factory_minor and 3 infantry
Holland Belgium : 1 flag, 2 artilleries and 2 infantry
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
113 Sea Zone : 5 transports
106 Sea Zone : 2 transports
109 Sea Zone : 2 transports
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
Persia : 1 flag, 3 armour, 1 factory_minor and 2 infantry
Production/PUs Summary :
Germans : 4 / 0
Russians : 56 / 78
Japanese : 27 / 32
Americans : 56 / 81
Chinese : 15 / 20
British : 51 / 87
UK_Pacific : 18 / 18
Italians : 7 / 18
ANZAC : 10 / 24
French : 19 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 41 times
2 was rolled 30 times
3 was rolled 35 times
4 was rolled 32 times
5 was rolled 35 times
6 was rolled 26 times
Average roll : 3.342
Median : 3.000
Variance : 0.662
Standard Deviation : 0.813
Total rolls : 199
Japanese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.300
Median : 3.000
Variance : 1.263
Standard Deviation : 1.124
Total rolls : 20
Germans Combat
1 was rolled 4 times
2 was rolled 12 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.316
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 38
British Combat
1 was rolled 19 times
2 was rolled 10 times
3 was rolled 14 times
4 was rolled 16 times
5 was rolled 12 times
6 was rolled 13 times
Average roll : 3.369
Median : 3.000
Variance : 0.602
Standard Deviation : 0.776
Total rolls : 84
Chinese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 2.833
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Americans Combat
1 was rolled 13 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 11 times
6 was rolled 8 times
Average roll : 3.392
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 51
Well you’ve got Germany. Good game. I had some terrible dice that game, and made some mistakes, but it was fun! Want another? Maybe a 1941 game?
I love playing any time any game. have you played the napolian game at all? theres a bunch of us and we’re looking for a couple of players.
they are a bunch of good guys. unknownsoldier, wittmann, degrasse, real cool guys. and they will teach you as we go. fun game
yeah 1941 is good with me.
I have not tried the Napoleon game, but am game to try it out!
I will let the guys no
do you have a side you want?
I have to go to work for a couple of hours so if you want to set up another game of what ever you want to play I will do my turn when I get home