• 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Chahar to Anhwe
                4 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Anhwe

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Chahar to Anhwe
                4 infantry moved from Hunan to Kiangsi
                1 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 4 infantry in Kiangsi, round 2 :  1/4 hits
                        Japanese roll dice for 1 armour in Kiangsi, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                    Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Anhwe
                    Chinese attack with 3 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 3 infantry in Anhwe, round 2 :  0/3 hits
                        Japanese roll dice for 1 armour in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 2 infantry in Anhwe, round 3 :  1/2 hits
                        Japanese roll dice for 1 armour in Anhwe, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
                    Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Anhwe
                2 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Kiangsi : 3 infantry
        Jehol : 3 infantry
        Tsinghai : 1 infantry
        Anhwe : 3 infantry

    Production/PUs Summary :

    Germans : 30 / 48
        Russians : 45 / 54
        Japanese : 38 / 38
        Americans : 55 / 75
        Chinese : 14 / 20
        British : 39 / 45
        UK_Pacific : 11 / 13
        Italians : 10 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.867
            Median : 2.000
            Variance : 0.786
            Standard Deviation : 0.886
            Total rolls : 15

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 1 times
            Average roll : 1.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Germans Combat
                5 was rolled 1 times
            Average roll : 5.000
            Median : 5.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 2 times
                2 was rolled 3 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 2.778
            Median : 2.000
            Variance : 1.375
            Standard Deviation : 1.173
            Total rolls : 9

    Americans Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery moved from Shan State to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Timguska to Novosibirsk
                1 armour moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Normandy Bordeaux to 97 Sea Zone
                3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
                1 bomber moved from Burma to French Indo China

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    scramble in sz97?

  • 20 19 18 17 16

    No scramble.

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;

    Combat Move - British
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 artillery moved from Shan State to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese
                1 armour moved from Timguska to Novosibirsk
                1 armour moved from Bryansk to Baltic States
                      Russians take Baltic States from Germans
                2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
                1 destroyer moved from 81 Sea Zone to 97 Sea Zone
                2 fighters moved from Normandy Bordeaux to 97 Sea Zone
                3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
                1 bomber moved from Burma to French Indo China

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery, 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                    British win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Northern Italy
                    British attack with 3 fighters and 2 tactical_bombers
                    Italians defend with 1 factory_major and 2 fighters
                    British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 1 fighter
                    Casualties for Italians: 2 fighters
                Battle in 97 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer and 1 transport
                    British win, taking 97 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
                2 fighters moved from 97 Sea Zone to Yugoslavia
                2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 aaGun, 1 artillery, 3 fighters and 7 infantry moved from Burma to Yunnan
                1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
                1 mech_infantry moved from Burma to Yunnan
                1 bomber moved from French Indo China to Yunnan
                3 armour moved from West India to Burma
                1 armour and 2 mech_infantrys moved from Eastern Persia to India
                3 artilleries and 4 infantry moved from Persia to Eastern Persia
                3 armour moved from Persia to West India
                1 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 armour moved from Alexandria to Trans-Jordan
                2 armour moved from Tobruk to Egypt
                1 mech_infantry moved from Libya to Alexandria
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 artilleries and 6 infantry placed in United Kingdom
                British undo move 2.
                5 artilleries and 4 infantry placed in United Kingdom
                2 infantry placed in Persia

    Turn Complete - British
                British collect 39 PUs; end with 39 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUs

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs total
                Some Units in India change ownership: 4 infantry

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 fighter moved from Southern Italy to 97 Sea Zone
                5 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in 97 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Italians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 97 Sea Zone, round 2 :  1/1 hits
                        British roll dice for 1 destroyer in 97 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 97 Sea Zone
                    Italians win, taking 97 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 fighter moved from 97 Sea Zone to Southern Italy
                1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 armour and 3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

    Territory Summary for Italians :

    Southern France : 2 infantry
        Northern Italy : 1 armour, 1 factory_major and 8 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        93 Sea Zone : 1 flag
        Bulgaria : 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 29 / 48
        Russians : 47 / 54
        Japanese : 32 / 38
        Americans : 55 / 75
        Chinese : 14 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                3 submarines moved from 54 Sea Zone to 37 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 submarines moved from 37 Sea Zone to 36 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 mech_infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from 35 Sea Zone to Philippines
                3 submarines moved from 54 Sea Zone to 37 Sea Zone

    Combat - ANZAC
                Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
                Battle in 36 Sea Zone
                    ANZAC attack with 2 submarines
                    Japanese defend with 1 destroyer, 3 fighters and 1 transport
                        ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 36 Sea Zone, round 2 :  2/4 hits
                        1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
                    Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 2 submarines
                Battle in Philippines
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
                Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 infantry and 1 mech_infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag, 7 submarines
        35 Sea Zone : 1 transport
        54 Sea Zone : 2 submarines and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 29 / 48
        Russians : 47 / 54
        Japanese : 30 / 38
        Americans : 57 / 75
        Chinese : 14 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French

    Combat - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        United Kingdom : 1 infantry
        Eire : 1 flag, 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 29 / 48
        Russians : 47 / 54
        Japanese : 30 / 38
        Americans : 57 / 75
        Chinese : 14 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                3 was rolled 2 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.500
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    ANZAC Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 16 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                5 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Southern France to Normandy Bordeaux
                1 bomber moved from Western Germany to Normandy Bordeaux
                3 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
                1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
                2 fighters moved from Germany to Yugoslavia
                1 artillery and 3 infantry moved from Poland to Slovakia Hungary

    Combat - Germans
                Battle in Yugoslavia
                    Germans attack with 1 armour, 2 fighters and 1 mech_infantry
                    British defend with 2 fighters; Russians defend with 1 armour
                        Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yugoslavia, round 2 :  0/4 hits
                        Russians roll dice for 1 armour and 2 fighters in Yugoslavia, round 2 :  2/3 hits
                        1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
                    retreated to Yugoslavia
                    Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Normandy Bordeaux
                    Germans attack with 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys
                    British defend with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 2 armour, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
                        Germans roll dice for 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 :  4/15 hits
                        Americans roll dice for 4 armour, 2 artilleries, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 :  9/22 hits
                        3 infantry owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                        Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 :  2/6 hits
                        Americans roll dice for 4 armour, 2 artilleries, 7 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 :  8/18 hits
                        1 infantry owned by the British, 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
                    Americans win with 4 armour, 2 artilleries, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -48
                    Casualties for Germans: 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys
                    Casualties for British: 4 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Battle in Slovakia Hungary
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 armour and 1 artillery
                        Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 :  2/4 hits
                        Russians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 :  1/2 hits
                        1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
                    Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 armour and 1 artillery

    Non Combat Move - Germans
                2 fighters moved from Yugoslavia to Western Germany

    Place Units - Germans
                3 infantry placed in France
                3 infantry placed in Southern France
                5 infantry placed in Western Germany
                5 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 32 PUs; end with 32 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Slovakia Hungary : 1 artillery and 2 infantry
        Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
        Poland : 2 infantry
        Germany : 1 factory_major and 5 infantry
        Norway : 1 airfield
        Denmark : 2 infantry
        Vyborg : 1 flag
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag

    Production/PUs Summary :

    Germans : 32 / 37
        Russians : 44 / 54
        Japanese : 30 / 38
        Americans : 57 / 75
        Chinese : 14 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Yugoslavia to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Eastern Poland to Bulgaria
                1 armour moved from Eastern Poland to Bulgaria
                1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Eastern Poland to Poland
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Yugoslavia to Greater Southern Germany
                      Russians take Greater Southern Germany from Germans
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 artillery and 1 infantry moved from Eastern Poland to Poland
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 mech_infantry moved from Eastern Poland to Slovakia Hungary
                1 armour moved from Eastern Poland to Bulgaria
                1 armour moved from Eastern Poland to Bulgaria
                1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
                1 fighter moved from Eastern Poland to Poland
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Novgorod to Vyborg
                      Russians take Vyborg from Germans

    Combat - Russians
                Battle in Bulgaria
                    Russians attack with 2 armour
                    Italians defend with 1 infantry
                        Russians roll dice for 2 armour in Bulgaria, round 2 :  1/2 hits
                        Germans roll dice for 1 infantry in Bulgaria, round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
                    Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 armour
                    Casualties for Italians: 1 infantry
                Battle in Slovakia Hungary
                    Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 :  1/4 hits
                        Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 :  2/3 hits
                        1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Slovakia Hungary
                        Russians roll dice for 1 armour and 1 tactical_bomber in Slovakia Hungary, round 3 :  1/2 hits
                        Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 :  1/2 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    retreated to Slovakia Hungary
                    Germans win with 1 artillery remaining. Battle score for attacker is -8
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Poland
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 :  3/3 hits
                        Germans roll dice for 2 infantry in Poland, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                1 fighter moved from Poland to Eastern Poland
                1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
                2 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                2 infantry moved from Bessarabia to Romania
                1 artillery moved from Bessarabia to Romania
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 armour moved from Ukraine to Romania
                1 aaGun moved from Bessarabia to Romania
                1 aaGun moved from Bessarabia to Romania
                1 artillery and 2 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Belarus to Baltic States
                1 artillery and 1 infantry moved from Novgorod to Baltic States
                1 artillery and 2 infantry moved from Bryansk to Western Ukraine
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 artillery and 4 infantry moved from Smolensk to Belarus
                2 infantry moved from Russia to Bryansk
                1 artillery moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk

    Place Units - Russians
                1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                7 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
                Russians collect 49 PUs (5 lost to blockades); end with 49 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 67 PUs

    Territory Summary for Russians :

    Greater Southern Germany : 1 flag
        Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 2 infantry
        Poland : 1 flag, 1 artillery and 1 infantry
        Norway : 1 flag, 1 airfield and 1 infantry
        Belarus : 1 artillery and 4 infantry
        Baltic States : 1 artillery and 3 infantry
        Bryansk : 2 infantry
        Vyborg : 1 infantry
        Eastern Poland : 2 aaGuns, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Bessarabia : 1 artillery and 2 infantry
        Russia : 1 airfield, 1 factory_major and 7 infantry
        Ukraine : 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
        Western Ukraine : 1 artillery and 2 infantry
        Volgograd : 1 artillery, 1 factory_minor and 2 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
        Smolensk : 1 artillery and 1 infantry
        Bulgaria : 1 flag, 1 armour
        Northwest Persia : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 22 / 37
        Russians : 54 / 67
        Japanese : 30 / 38
        Americans : 57 / 75
        Chinese : 14 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 4 times
            Average roll : 3.522
            Median : 3.000
            Variance : 0.318
            Standard Deviation : 0.564
            Total rolls : 23

    Null / Other
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 4 times
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.100
            Median : 3.500
            Variance : 1.778
            Standard Deviation : 1.333
            Total rolls : 10

    Russians Combat
                2 was rolled 2 times
                3 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.909
            Median : 3.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 armour moved from Kiangsu to Jehol
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
                1 armour moved from Kiangsu to Kiangsi
                1 bomber moved from Kwangsi to Kiangsi
                1 bomber moved from Kwangsi to Jehol
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 bomber moved from Kwangsi to 35 Sea Zone

    Combat - Japanese
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 35 Sea Zone
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Kiangsi
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 :  2/4 hits
                        Chinese roll dice for 3 infantry in Kiangsi, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kiangsi, round 3 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry
                Battle in Philippines
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry and 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 :  0/2 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Philippines
                        Japanese roll dice for 1 artillery in Philippines, round 3 :  1/1 hits
                        Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Philippines
                        Japanese roll dice for 1 artillery in Philippines, round 4 :  1/1 hits
                        Americans roll dice for 1 mech_infantry in Philippines, round 4 :  0/1 hits
                        1 mech_infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry and 1 mech_infantry
                Battle in Jehol
                    Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
                    Chinese defend with 3 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 :  1/4 hits
                        Chinese roll dice for 3 infantry in Jehol, round 2 :  1/3 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
                        Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Jehol, round 3 :  2/3 hits
                        Chinese roll dice for 2 infantry in Jehol, round 3 :  0/2 hits
                        2 infantry owned by the Chinese lost in Jehol
                    Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Japanese
                1 bomber moved from Jehol to Kwangsi
                1 bomber moved from Kiangsi to Kwangsi
                1 bomber moved from 35 Sea Zone to Kwangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                2 battleships, 1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone

    Place Units - Japanese
                3 armour placed in Kiangsu
                4 infantry placed in Japan
                1 destroyer placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 34 PUs; end with 34 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag, 1 armour and 1 artillery
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
        Jehol : 1 flag, 1 armour and 1 artillery
        Manchuria : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
        37 Sea Zone : 1 submarine
        36 Sea Zone : 2 transports
        35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
        20 Sea Zone : 1 destroyer and 1 transport
        19 Sea Zone : 1 transport
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 22 / 37
        Russians : 54 / 67
        Japanese : 34 / 34
        Americans : 55 / 75
        Chinese : 12 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 3 armour, 4 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
                3 transports moved from 109 Sea Zone to 106 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
                2 aaGuns, 3 armour, 2 artilleries and 5 infantry moved from Eastern United States to Quebec
                1 armour, 4 artilleries and 4 infantry moved from Central United States to Eastern United States
                1 armour moved from Eastern United States to Quebec
                2 mech_infantrys moved from Alaska to Western United States
                1 infantry moved from British Columbia to Western United States
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                3 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                1 fighter moved from Shan State to Yunnan

    Place Units - Americans
                3 armour placed in Normandy Bordeaux
                4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Americans :

    Yunnan : 1 fighter
        Queensland : 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
        Alaska : 1 infantry and 2 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        26 Sea Zone : 1 flag
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers, 3 submarines and 1 transport
        54 Sea Zone : 3 cruisers, 2 destroyers, 5 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Quebec : 2 aaGuns, 5 armour, 2 artilleries and 7 infantry
        United Kingdom : 1 armour, 2 artilleries, 1 bomber and 3 infantry
        Normandy Bordeaux : 1 flag, 6 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
        Holland Belgium : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 3 transports
        109 Sea Zone : 1 carrier, 2 destroyers, 4 submarines and 3 transports
        110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 submarines and 3 transports

    Production/PUs Summary :

    Germans : 22 / 37
        Russians : 54 / 67
        Japanese : 34 / 34
        Americans : 55 / 75
        Chinese : 12 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Hunan
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                2 artilleries and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 14 PUs; end with 14 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUs

    Territory Summary for Chinese :

    Shantung : 1 infantry
        Hunan : 1 infantry
        Hopei : 2 artilleries and 3 infantry
        Tsinghai : 1 infantry
        Chahar : 1 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 22 / 37
        Russians : 54 / 67
        Japanese : 32 / 34
        Americans : 55 / 75
        Chinese : 14 / 20
        British : 39 / 44
        UK_Pacific : 16 / 15
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour, 1 artillery and 1 infantry moved from Burma to Yunnan
                1 armour and 2 mech_infantrys moved from India to Yunnan
                1 artillery and 1 infantry moved from French Indo China to Yunnan
                4 infantry moved from India to Burma
                3 armour moved from West India to Burma
                3 artilleries and 4 infantry moved from Eastern Persia to West India
                1 armour moved from Novosibirsk to Shensi
                1 armour moved from Baltic States to Slovakia Hungary
                2 infantry moved from Persia to Eastern Persia
                1 infantry and 3 mech_infantrys moved from Iraq to Persia
                3 mech_infantrys moved from Persia to Eastern Persia
                2 armour moved from Trans-Jordan to Persia
                2 armour moved from Egypt to Iraq
                1 mech_infantry moved from Alexandria to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                1 infantry moved from Libya to Tobruk
                5 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone

    Combat - British
                Battle in Slovakia Hungary
                    British attack with 1 armour
                    Germans defend with 1 artillery
                        British roll dice for 1 armour in Slovakia Hungary, round 2 :  1/1 hits
                        Germans roll dice for 1 artillery in Slovakia Hungary, round 2 :  0/1 hits
                        1 artillery owned by the Germans lost in Slovakia Hungary
                    British win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery

    Non Combat Move - British
                5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 fighters moved from Yugoslavia to Normandy Bordeaux

    Place Units - British
                5 artilleries and 5 infantry placed in United Kingdom
                1 armour and 1 infantry placed in Persia

    Turn Complete - British
                British collect 42 PUs; end with 42 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
                Some Units in India change ownership: 5 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Shensi : 1 armour
        Yunnan : 2 aaGuns, 4 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys
        Burma : 3 armour and 4 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
        Malaya : 1 harbour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        West India : 3 artilleries and 4 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 mech_infantry
        Alexandria : 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Normandy Bordeaux : 2 armour, 7 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
        Tunisia : 1 flag
        Slovakia Hungary : 1 flag, 1 armour
        Tobruk : 1 flag, 1 infantry
        Libya : 1 flag
        Ethiopia : 1 flag
        Iraq : 1 flag, 2 armour
        Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
        Persia : 1 flag, 3 armour, 1 factory_minor and 2 infantry
        110 Sea Zone : 5 transports

    Production/PUs Summary :

    Germans : 19 / 37
        Russians : 54 / 67
        Japanese : 32 / 34
        Americans : 55 / 75
        Chinese : 14 / 20
        British : 42 / 47
        UK_Pacific : 16 / 14
        Italians : 10 / 15
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Null / Other
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                3 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 20 19 18 17 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to Slovakia Hungary
                1 armour moved from Northern Italy to Greater Southern Germany
                      Germans take Greater Southern Germany from Russians
                1 armour moved from Greater Southern Germany to Slovakia Hungary
                1 infantry moved from Northern Italy to Yugoslavia
                      Italians take Yugoslavia from Russians

    Combat - Italians
                Battle in Slovakia Hungary
                    Italians attack with 1 armour and 1 fighter
                    British defend with 1 armour
                        Italians roll dice for 1 armour and 1 fighter in Slovakia Hungary, round 2 :  2/2 hits
                        British roll dice for 1 armour in Slovakia Hungary, round 2 :  0/1 hits
                        1 armour owned by the British lost in Slovakia Hungary
                    Italians win, taking Slovakia Hungary from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Italians
                2 infantry moved from Northern Italy to Greater Southern Germany
                2 infantry moved from Northern Italy to France
                1 fighter moved from Slovakia Hungary to Western Germany

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for Italians :

    Southern France : 2 infantry
        France : 2 infantry
        Greater Southern Germany : 2 infantry
        Slovakia Hungary : 1 armour
        Western Germany : 1 fighter
        Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 26 / 37
        Russians : 48 / 67
        Japanese : 32 / 34
        Americans : 55 / 75
        Chinese : 14 / 20
        British : 39 / 47
        UK_Pacific : 16 / 14
        Italians : 12 / 18
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                6 submarines moved from 37 Sea Zone to 35 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from New South Wales to Queensland

  • 25 24 23 22 21 20 19 18 17 16 15 '14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 submarine moved from 37 Sea Zone to 36 Sea Zone
                6 submarines moved from 37 Sea Zone to 35 Sea Zone
                2 submarines moved from 54 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from 43 Sea Zone to Borneo
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 8 submarines
                    Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 8 submarines in 35 Sea Zone, round 2 :  2/8 hits
                    Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 2 :  4/4 hits
                        4 submarines owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 :  0/4 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the ANZAC lost in 35 Sea Zone
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 :  2/3 hits
                    Units damaged: 1 battleship owned by the Japanese
                        1 carrier owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 35 Sea Zone, round 4 :  0/3 hits
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 :  2/3 hits
                        1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                        Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 5 :  0/1 hits
                        ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 :  2/3 hits
                        1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
                    3 submarines owned by the ANZAC Submerged
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 1 transport
                    Casualties for ANZAC: 5 submarines
                Battle in Borneo
                Battle in 36 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                        2 transports owned by the Japanese lost in 36 Sea Zone
                        ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                    ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Philippines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Borneo : 1 artillery and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 transport
        37 Sea Zone : 1 flag
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 3 submarines
        54 Sea Zone : 3 submarines
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 26 / 37
        Russians : 48 / 67
        Japanese : 28 / 34
        Americans : 55 / 75
        Chinese : 14 / 20
        British : 39 / 47
        UK_Pacific : 20 / 14
        Italians : 12 / 18
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 5 times
                6 was rolled 8 times
            Average roll : 3.588
            Median : 3.500
            Variance : 0.364
            Standard Deviation : 0.603
            Total rolls : 34

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4.000
            Median : 4.500
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    ANZAC Combat
                1 was rolled 4 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.364
            Median : 3.000
            Variance : 0.381
            Standard Deviation : 0.617
            Total rolls : 22

Suggested Topics

  • 29
  • 17
  • 26
  • 108
  • 65
  • 68
  • 187
  • 154
Axis & Allies Boardgaming Custom Painted Miniatures

70

Online

17.9k

Users

40.7k

Topics

1.8m

Posts