L14 Steveo (axis) v JWW(allies +10) no tech


  • Need intercept orders

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    i was a bit concerned about this possibility……

    no scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Germans
                Germans takes Political Action: Political Action Axis To War With Russians
                    Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Germans
                Germans buy 7 transports; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Romania to Eastern Poland
                      Germans take Eastern Poland from Russians
                2 bombers moved from Western Germany to United Kingdom
                1 fighter moved from 112 Sea Zone to United Kingdom

    Combat - Germans
                Air Battle in United Kingdom
                    Germans attacks with 3 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8,8 and causes: 16 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 16 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                6 armour and 4 mech_infantrys moved from Yugoslavia to Bessarabia
                3 aaGuns, 3 armour, 5 artilleries and 19 infantry moved from Romania to Bessarabia
                1 infantry moved from Holland Belgium to Western Germany
                5 infantry moved from Finland to Norway
                1 fighter moved from United Kingdom to 112 Sea Zone
                2 bombers moved from United Kingdom to Western Germany
                1 infantry moved from Normandy Bordeaux to France
                2 aaGuns moved from Greater Southern Germany to Northern Italy
                3 fighters and 4 tactical_bombers moved from Southern Italy to Western Germany
                4 infantry moved from Greece to Bulgaria
                3 armour moved from Germany to Western Germany
                1 armour moved from Germany to Western Germany
                1 artillery moved from Northern Italy to Southern Italy
                2 artilleries moved from Northern Italy to Western Germany
                1 armour moved from Germany to Western Germany

    Place Units - Germans
                7 transports placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 42 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • Yeah too much airpower committed to Egypt left London wide open:)


  • Small edit sorry forgot to non combat move my tanks from Germany to Romania, if you can do that for me thanks.

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    @Steveo:

    Small edit sorry forgot to non combat move my tanks from Germany to Romania, if you can do that for me thanks.

    done

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    16 damage on London with 2 bmb’s….really?


  • Ya that one was a lucky roll for me.

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Belarus to Eastern Poland
                1 infantry moved from Belarus to Eastern Poland
                1 submarine moved from 109 Sea Zone to 110 Sea Zone

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 3 infantry in Eastern Poland, round 2 :  0/3 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                        Russians roll dice for 2 infantry in Eastern Poland, round 3 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 4 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 4 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 5 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 5 :  0/1 hits
                        Russians roll dice for 2 infantry in Eastern Poland, round 6 :  0/2 hits
                        Germans roll dice for 1 infantry in Eastern Poland, round 6 :  1/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    1 infantry owned by the Russians retreated to Belarus
                    Germans win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                6 infantry moved from Russia to Bryansk
                1 aaGun, 1 artillery and 8 infantry moved from Belarus to Bryansk
                1 infantry moved from Novgorod to Baltic States
                1 artillery and 3 infantry moved from Novgorod to Vyborg
                1 submarine moved from 114 Sea Zone to 113 Sea Zone
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                2 fighters and 1 tactical_bomber moved from Novgorod to Scotland
                2 aaGuns, 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys moved from Western Ukraine to Bryansk
                1 artillery and 3 infantry moved from Ukraine to Bryansk
                1 infantry moved from Novgorod to Vyborg
                1 infantry moved from Novgorod to Vyborg
                2 aaGuns and 17 infantry moved from Buryatia to Amur

    Place Units - Russians
                3 artilleries and 6 infantry placed in Russia
                Russians undo move 1.
                4 artilleries and 6 infantry placed in Russia
                1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs

    Territory Summary for Russians :

    Amur : 2 aaGuns and 18 infantry
        Scotland : 2 fighters and 1 tactical_bomber
        Belarus : 1 infantry
        Baltic States : 1 infantry
        Bryansk : 3 aaGuns, 2 armour, 4 artilleries, 33 infantry and 2 mech_infantrys
        Vyborg : 1 artillery and 5 infantry
        Russia : 1 airfield, 4 artilleries, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 41 / 44
        Americans : 52 / 72
        Chinese : 8 / 8
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 19 / 24
        ANZAC : 14 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.250
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 16

    Germans Combat
                2 was rolled 2 times
                3 was rolled 3 times
            Average roll : 2.600
            Median : 3.000
            Variance : 3.250
            Standard Deviation : 1.803
            Total rolls : 5

    Russians Combat
                2 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.545
            Median : 3.000
            Variance : 1.100
            Standard Deviation : 1.049
            Total rolls : 11

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    bad play always seems to come with not so good dice it seems……

    after that Gt2 big arm purchase I figured you were “all in” for the Russian blitz…but that little voice kept saying don’t forget London but NOOOOO, I said he is going east…

    Trying something new here, this could go downhill fast…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 factory_minor, 3 mech_infantrys and 3 submarines; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Chahar to Suiyuyan
                2 infantry moved from Anhwe to Hopei
                2 artilleries, 5 infantry and 1 mech_infantry moved from Anhwe to Kweichow
                2 infantry moved from Yunnan to Szechwan
                1 armour moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 armour moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                3 fighters and 1 tactical_bomber moved from Kwangsi to Szechwan
                2 bombers moved from Kwangsi to Suiyuyan
                1 fighter and 1 tactical_bomber moved from Kwangsi to Hopei
                2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Celebes
                2 artilleries moved from Philippines to 35 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                2 artilleries and 2 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
                3 mech_infantrys moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Celebes from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Java
                    Japanese attack with 2 artilleries and 2 infantry
                    ANZAC defend with 2 infantry
                    Japanese win, taking Java from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Borneo
                Battle in 25 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win, taking Borneo from UK_Pacific with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                    retreated to Suiyuyan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hopei
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber
                    British defend with 1 infantry
                    Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Szechwan from Chinese with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Kweichow
                    Japanese attack with 2 artilleries, 5 infantry and 4 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Kweichow from Chinese with 2 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 bombers moved from Suiyuyan to Anhwe
                1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
                1 artillery moved from Kwangtung to Kwangsi
                3 fighters and 1 tactical_bomber moved from Szechwan to Kwangsi
                2 fighters and 1 tactical_bomber moved from Shan State to Kwangsi
                1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                1 fighter and 2 tactical_bombers moved from Japan to Manchuria
                4 infantry moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                1 destroyer moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Manchuria
                3 mech_infantrys placed in Kiangsu
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 57 PUs; end with 59 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs


  • Don’t think I’ve seen Russian planes in Scotland lol very interesting :-D

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    @Steveo:

    Don’t think I’ve seen Russian planes in Scotland lol very interesting :-D

    well I said this could go downhill fast!

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 bomber moved from Queensland to 44 Sea Zone
                1 fighter moved from Queensland to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 46 Sea Zone
                2 fighters moved from Hawaiian Islands to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 106 Sea Zone to 123 Sea Zone
                      Americans take 106 Sea Zone from Germans

    Combat - Americans
                Battle in 44 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 44 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 46 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 123 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Americans roll dice for 1 destroyer in 123 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 123 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 123 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 123 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 123 Sea Zone, round 6 :  1/1 hits
                        Germans roll dice for 1 submarine in 123 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Germans lost in 123 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
                1 bomber moved from 44 Sea Zone to Northern Territory
                1 fighter moved from 55 Sea Zone to Northern Territory
                2 fighters moved from 55 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 54 Sea Zone
                1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from 10 Sea Zone to 101 Sea Zone
                1 carrier and 1 fighter moved from 106 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Southeast Mexico

    Place Units - Americans
                1 carrier, 4 destroyers and 4 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Queensland : 1 artillery and 1 infantry
        Northern Territory : 1 bomber and 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Hawaiian Islands : 2 aaGuns, 1 airfield, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
        25 Sea Zone : 1 destroyer
        16 Sea Zone : 1 submarine
        54 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 submarine, 1 tactical_bomber and 1 transport
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Southeast Mexico : 1 infantry and 1 mech_infantry
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        123 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 cruiser
        89 Sea Zone : 1 transport
        101 Sea Zone : 1 carrier, 4 destroyers, 2 fighters and 4 submarines
        Brazil : 1 flag, 2 infantry
        91 Sea Zone : 1 carrier

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 57 / 64
        Americans : 52 / 72
        Chinese : 5 / 8
        British : 31 / 31
        UK_Pacific : 8 / 17
        Italians : 19 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                1 fighter moved from Shensi to Szechwan
                2 infantry moved from Shensi to Hopei
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 :  1/3 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hopei, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hopei
                    Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                4 infantry moved from Shensi to Sikang
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 10 PUs total

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Hopei : 2 infantry
        Szechwan : 2 infantry
        Chahar : 1 infantry
        Sikang : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 54 / 64
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 31 / 31
        UK_Pacific : 8 / 17
        Italians : 19 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Combat Move - British
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                2 fighters moved from Egypt to 94 Sea Zone
                2 fighters moved from Egypt to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 fighter moved from India to Shan State
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to 92 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13 12 11 10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from Egypt to 92 Sea Zone
                1 bomber moved from Egypt to 92 Sea Zone
                1 mech_infantry moved from Alexandria to Tobruk
                      British take Tobruk from Italians
                2 fighters moved from Egypt to 94 Sea Zone
                2 fighters moved from Egypt to 96 Sea Zone
                1 destroyer moved from 81 Sea Zone to 96 Sea Zone
                1 fighter moved from India to Shan State
                1 infantry moved from India to Burma
                      UK_Pacific take Burma from Japanese
                1 fighter moved from 98 Sea Zone to 94 Sea Zone
                1 fighter moved from 98 Sea Zone to 92 Sea Zone

    Combat - British
                Battle in 92 Sea Zone
                    British attack with 1 bomber, 3 fighters and 1 tactical_bomber
                    Italians defend with 1 battleship, 2 cruisers and 2 transports
                        British roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  2/5 hits
                    Units damaged: 1 battleship owned by the Italians
                        Italians roll dice for 1 battleship, 2 cruisers and 2 transports in 92 Sea Zone, round 2 :  2/3 hits
                        2 fighters owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 3 :  2/3 hits
                        Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 92 Sea Zone, round 3 :  0/2 hits
                        1 battleship owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
                        2 transports owned by the Italians lost in 92 Sea Zone
                    British win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for British: 2 fighters
                    Casualties for Italians: 1 battleship, 2 cruisers and 2 transports
                Battle in 94 Sea Zone
                    British attack with 3 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 3 fighters in 94 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Italians and 1 fighter owned by the British lost in 94 Sea Zone
                    British win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 destroyer
                Battle in 96 Sea Zone
                    British attack with 1 destroyer and 2 fighters
                    Italians defend with 1 destroyer
                        British roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 :  1/3 hits
                        Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 96 Sea Zone
                    British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Shan State
                    British attack with 1 fighter
                    Japanese defend with 1 armour and 1 artillery
                        British roll dice for 1 fighter in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 artillery in Shan State, round 2 :  2/2 hits
                        1 fighter owned by the British lost in Shan State
                    Japanese win with 1 armour and 1 artillery remaining. Battle score for attacker is -10
                    Casualties for British: 1 fighter

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Persia to India
                2 fighters moved from 94 Sea Zone to 98 Sea Zone
                2 fighters moved from 96 Sea Zone to Egypt
                1 bomber moved from 92 Sea Zone to Malta
                1 fighter moved from 92 Sea Zone to Malta
                1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                5 aaGuns, 8 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                2 artilleries and 6 infantry moved from India to Burma
                1 mech_infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 cruiser, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
                1 battleship moved from 76 Sea Zone to 98 Sea Zone
                1 infantry moved from Tanganyika Territory to Belgian Congo
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                1 carrier and 2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 32 PUs total

    Place Units - UK_Pacific
                1 armour, 1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 9 PUs; end with 9 PUs total
                Some Units in India change ownership: 1 armour, 1 infantry and 2 mech_infantrys

    Territory Summary for British and UK_Pacific :

    Burma : 2 artilleries, 7 infantry and 1 mech_infantry
        India : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
        Malaya : 1 harbour
        Belgian Congo : 1 infantry and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 infantry
        Alexandria : 1 artillery
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 armour, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 5 aaGuns, 1 airfield, 8 infantry and 1 mech_infantry
        Malta : 1 aaGun, 1 bomber and 1 fighter
        United Kingdom : 1 airfield, 1 factory_major and 1 harbour
        Anglo Egyptian Sudan : 1 artillery and 1 infantry
        Tobruk : 1 flag, 1 mech_infantry
        96 Sea Zone : 1 destroyer
        106 Sea Zone : 1 carrier and 2 transports
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        98 Sea Zone : 2 battleships, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports
        91 Sea Zone : 1 tactical_bomber

    Production/PUs Summary :

    Germans : 42 / 49
        Russians : 36 / 41
        Japanese : 53 / 64
        Americans : 52 / 72
        Chinese : 8 / 10
        British : 31 / 32
        UK_Pacific : 9 / 9
        Italians : 19 / 24
        ANZAC : 10 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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