8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Dawgoneit allies -vs- Entek
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 3 infantry
Jehol : 3 infantry
Tsinghai : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 30 / 48
Russians : 45 / 54
Japanese : 38 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 45
UK_Pacific : 11 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.867
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Burma to French Indo China -
scramble in sz97?
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No scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Burma to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 factory_major and 2 fighters
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Battle in 97 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Yugoslavia
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 3 fighters and 7 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 bomber moved from French Indo China to Yunnan
3 armour moved from West India to Burma
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Alexandria to Trans-Jordan
2 armour moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 6 infantry placed in United Kingdom
British undo move 2.
5 artilleries and 4 infantry placed in United Kingdom
2 infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 4 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 armour and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
5 infantry moved from Southern Italy to Northern ItalyCombat - Italians
Battle in 97 Sea Zone
Italians attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 97 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer in 97 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 infantry moved from Greece to BulgariaPlace Units - Italians
1 armour and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Southern France : 2 infantry
Northern Italy : 1 armour, 1 factory_major and 8 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 1 infantry
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 29 / 48
Russians : 47 / 54
Japanese : 32 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 54 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 37 Sea Zone to 36 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
3 submarines moved from 54 Sea Zone to 37 Sea ZoneCombat - ANZAC
Japanese scrambles 3 units out of Kwangsi to defend against the attack in 36 Sea Zone
Battle in 36 Sea Zone
ANZAC attack with 2 submarines
Japanese defend with 1 destroyer, 3 fighters and 1 transport
ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 2/4 hits
1 destroyer owned by the Japanese and 2 submarines owned by the ANZAC lost in 36 Sea Zone
Japanese win with 3 fighters and 1 transport remaining. Battle score for attacker is -4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 2 submarines
Battle in Philippines
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: Kwangsi
Moving scrambled unit from 36 Sea Zone back to originating territory: KwangsiNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Philippines : 1 infantry and 1 mech_infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 7 submarines
35 Sea Zone : 1 transport
54 Sea Zone : 2 submarines and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 29 / 48
Russians : 47 / 54
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Combat - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 infantry
Eire : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 29 / 48
Russians : 47 / 54
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4ANZAC Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from France to Normandy Bordeaux
2 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Western Germany to Normandy Bordeaux
3 armour and 4 mech_infantrys moved from Western Germany to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Western Germany to Yugoslavia
2 fighters moved from Germany to Yugoslavia
1 artillery and 3 infantry moved from Poland to Slovakia HungaryCombat - Germans
Battle in Yugoslavia
Germans attack with 1 armour, 2 fighters and 1 mech_infantry
British defend with 2 fighters; Russians defend with 1 armour
Germans roll dice for 1 armour, 2 fighters and 1 mech_infantry in Yugoslavia, round 2 : 0/4 hits
Russians roll dice for 1 armour and 2 fighters in Yugoslavia, round 2 : 2/3 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Yugoslavia
retreated to Yugoslavia
Russians win with 1 armour and 2 fighters remaining. Battle score for attacker is -10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Normandy Bordeaux
Germans attack with 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys
British defend with 2 armour, 2 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; Americans defend with 2 armour, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys in Normandy Bordeaux, round 2 : 4/15 hits
Americans roll dice for 4 armour, 2 artilleries, 7 fighters, 5 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/22 hits
3 infantry owned by the British, 7 infantry owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Germans roll dice for 3 armour, 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 3 : 2/6 hits
Americans roll dice for 4 armour, 2 artilleries, 7 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Normandy Bordeaux, round 3 : 8/18 hits
1 infantry owned by the British, 1 bomber owned by the Germans, 3 armour owned by the Germans, 1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win with 4 armour, 2 artilleries, 7 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -48
Casualties for Germans: 3 armour, 1 bomber, 7 infantry and 4 mech_infantrys
Casualties for British: 4 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in Slovakia Hungary
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 armour and 1 artillery
Germans roll dice for 1 artillery and 3 infantry in Slovakia Hungary, round 2 : 2/4 hits
Russians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Slovakia Hungary
Germans win, taking Slovakia Hungary from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 armour and 1 artilleryNon Combat Move - Germans
2 fighters moved from Yugoslavia to Western GermanyPlace Units - Germans
3 infantry placed in France
3 infantry placed in Southern France
5 infantry placed in Western Germany
5 infantry placed in GermanyTurn Complete - Germans
Germans collect 32 PUs; end with 32 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
Slovakia Hungary : 1 artillery and 2 infantry
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Poland : 2 infantry
Germany : 1 factory_major and 5 infantry
Norway : 1 airfield
Denmark : 2 infantry
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flagProduction/PUs Summary :
Germans : 32 / 37
Russians : 44 / 54
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Yugoslavia to Greater Southern Germany
Russians take Greater Southern Germany from Germans
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 artillery and 1 infantry moved from Eastern Poland to Poland
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Bulgaria
1 armour moved from Eastern Poland to Bulgaria
1 tactical_bomber moved from Eastern Poland to Slovakia Hungary
1 fighter moved from Eastern Poland to Poland
1 infantry moved from Finland to Norway
Russians take Norway from Germans
1 infantry moved from Novgorod to Vyborg
Russians take Vyborg from GermansCombat - Russians
Battle in Bulgaria
Russians attack with 2 armour
Italians defend with 1 infantry
Russians roll dice for 2 armour in Bulgaria, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Bulgaria, round 2 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Italians lost in Bulgaria
Russians win, taking Bulgaria from Germans with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 armour
Casualties for Italians: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Slovakia Hungary, round 2 : 2/3 hits
1 infantry owned by the Germans and 2 mech_infantrys owned by the Russians lost in Slovakia Hungary
Russians roll dice for 1 armour and 1 tactical_bomber in Slovakia Hungary, round 3 : 1/2 hits
Germans roll dice for 1 artillery and 1 infantry in Slovakia Hungary, round 3 : 1/2 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
retreated to Slovakia Hungary
Germans win with 1 artillery remaining. Battle score for attacker is -8
Casualties for Germans: 2 infantry
Casualties for Russians: 1 armour and 2 mech_infantrys
Battle in Poland
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Poland, round 2 : 3/3 hits
Germans roll dice for 2 infantry in Poland, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Poland
Russians win, taking Poland from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter moved from Poland to Eastern Poland
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Bessarabia to Eastern Poland
2 infantry moved from Bessarabia to Romania
1 artillery moved from Bessarabia to Romania
1 mech_infantry moved from Ukraine to Eastern Poland
1 armour moved from Ukraine to Romania
1 aaGun moved from Bessarabia to Romania
1 aaGun moved from Bessarabia to Romania
1 artillery and 2 infantry moved from Ukraine to Bessarabia
2 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Bryansk to Western Ukraine
1 artillery and 2 infantry moved from Rostov to Ukraine
1 artillery and 4 infantry moved from Smolensk to Belarus
2 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Smolensk
1 infantry moved from Russia to SmolenskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,5
Russians collect 49 PUs (5 lost to blockades); end with 49 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 67 PUsTerritory Summary for Russians :
Greater Southern Germany : 1 flag
Romania : 1 flag, 2 aaGuns, 1 armour, 1 artillery and 2 infantry
Poland : 1 flag, 1 artillery and 1 infantry
Norway : 1 flag, 1 airfield and 1 infantry
Belarus : 1 artillery and 4 infantry
Baltic States : 1 artillery and 3 infantry
Bryansk : 2 infantry
Vyborg : 1 infantry
Eastern Poland : 2 aaGuns, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Bessarabia : 1 artillery and 2 infantry
Russia : 1 airfield, 1 factory_major and 7 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Western Ukraine : 1 artillery and 2 infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 artillery and 1 infantry
Bulgaria : 1 flag, 1 armour
Northwest Persia : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 30 / 38
Americans : 57 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.522
Median : 3.000
Variance : 0.318
Standard Deviation : 0.564
Total rolls : 23Null / Other
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 3.100
Median : 3.500
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Russians Combat
2 was rolled 2 times
3 was rolled 4 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.909
Median : 3.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 destroyer and 4 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 armour moved from Kiangsu to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 armour moved from Kiangsu to Kiangsi
1 bomber moved from Kwangsi to Kiangsi
1 bomber moved from Kwangsi to Jehol
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 bomber moved from Kwangsi to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kiangsi
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Kiangsi, round 2 : 2/4 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Kiangsi, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Philippines
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry and 1 mech_infantry; Americans defend with 1 airfield and 1 harbour
Japanese roll dice for 1 artillery and 1 infantry in Philippines, round 2 : 0/2 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 3 : 1/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Philippines, round 3 : 0/2 hits
1 infantry owned by the ANZAC lost in Philippines
Japanese roll dice for 1 artillery in Philippines, round 4 : 1/1 hits
Americans roll dice for 1 mech_infantry in Philippines, round 4 : 0/1 hits
1 mech_infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry and 1 mech_infantry
Battle in Jehol
Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Jehol, round 2 : 1/4 hits
Chinese roll dice for 3 infantry in Jehol, round 2 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 1 artillery and 1 bomber in Jehol, round 3 : 2/3 hits
Chinese roll dice for 2 infantry in Jehol, round 3 : 0/2 hits
2 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 artillery and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Japanese
1 bomber moved from Jehol to Kwangsi
1 bomber moved from Kiangsi to Kwangsi
1 bomber moved from 35 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
2 battleships, 1 carrier and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
4 infantry placed in Japan
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 34 PUs; end with 34 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery, 3 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag, 1 armour and 1 artillery
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag, 1 armour and 1 artillery
Manchuria : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 artillery and 1 harbour
37 Sea Zone : 1 submarine
36 Sea Zone : 2 transports
35 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
20 Sea Zone : 1 destroyer and 1 transport
19 Sea Zone : 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 34 / 34
Americans : 55 / 75
Chinese : 12 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 armour, 4 destroyers, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
1 armour, 2 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 109 Sea Zone
3 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 109 Sea Zone to United Kingdom
2 aaGuns, 3 armour, 2 artilleries and 5 infantry moved from Eastern United States to Quebec
1 armour, 4 artilleries and 4 infantry moved from Central United States to Eastern United States
1 armour moved from Eastern United States to Quebec
2 mech_infantrys moved from Alaska to Western United States
1 infantry moved from British Columbia to Western United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
3 cruisers, 2 destroyers, 2 infantry, 5 submarines and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Shan State to YunnanPlace Units - Americans
3 armour placed in Normandy Bordeaux
4 destroyers, 3 submarines and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Yunnan : 1 fighter
Queensland : 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 2 infantry and 2 mech_infantrys
Alaska : 1 infantry and 2 mech_infantrys
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
26 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer
10 Sea Zone : 4 destroyers, 3 submarines and 1 transport
54 Sea Zone : 3 cruisers, 2 destroyers, 5 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 4 infantry
Quebec : 2 aaGuns, 5 armour, 2 artilleries and 7 infantry
United Kingdom : 1 armour, 2 artilleries, 1 bomber and 3 infantry
Normandy Bordeaux : 1 flag, 6 armour, 2 artilleries, 1 factory_minor, 5 fighters, 1 harbour and 3 infantry
Holland Belgium : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 3 transports
109 Sea Zone : 1 carrier, 2 destroyers, 4 submarines and 3 transports
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 34 / 34
Americans : 55 / 75
Chinese : 12 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Hunan
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
2 artilleries and 3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Shantung : 1 infantry
Hunan : 1 infantry
Hopei : 2 artilleries and 3 infantry
Tsinghai : 1 infantry
Chahar : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 22 / 37
Russians : 54 / 67
Japanese : 32 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 44
UK_Pacific : 16 / 15
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British buy 1 armour, 5 artilleries and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
3 armour, 1 artillery and 1 infantry moved from Burma to Yunnan
1 armour and 2 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from French Indo China to Yunnan
4 infantry moved from India to Burma
3 armour moved from West India to Burma
3 artilleries and 4 infantry moved from Eastern Persia to West India
1 armour moved from Novosibirsk to Shensi
1 armour moved from Baltic States to Slovakia Hungary
2 infantry moved from Persia to Eastern Persia
1 infantry and 3 mech_infantrys moved from Iraq to Persia
3 mech_infantrys moved from Persia to Eastern Persia
2 armour moved from Trans-Jordan to Persia
2 armour moved from Egypt to Iraq
1 mech_infantry moved from Alexandria to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
1 infantry moved from Libya to Tobruk
5 artilleries and 5 infantry moved from United Kingdom to 110 Sea ZoneCombat - British
Battle in Slovakia Hungary
British attack with 1 armour
Germans defend with 1 artillery
British roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Slovakia Hungary, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Slovakia Hungary
British win, taking Slovakia Hungary from Germans with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - British
5 artilleries and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Yugoslavia to Normandy BordeauxPlace Units - British
5 artilleries and 5 infantry placed in United Kingdom
1 armour and 1 infantry placed in PersiaTurn Complete - British
British collect 42 PUs; end with 42 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 47 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
UK_Pacific collect 14 PUs (2 lost to blockades); end with 14 PUs total
Some Units in India change ownership: 5 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Shensi : 1 armour
Yunnan : 2 aaGuns, 4 armour, 4 artilleries, 1 bomber, 3 fighters, 10 infantry and 3 mech_infantrys
Burma : 3 armour and 4 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 5 infantry
Malaya : 1 harbour and 1 infantry
French Indo China : 1 flag, 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
West India : 3 artilleries and 4 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 mech_infantry
Alexandria : 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Normandy Bordeaux : 2 armour, 7 artilleries, 4 fighters, 5 infantry, 1 mech_infantry and 2 tactical_bombers
Tunisia : 1 flag
Slovakia Hungary : 1 flag, 1 armour
Tobruk : 1 flag, 1 infantry
Libya : 1 flag
Ethiopia : 1 flag
Iraq : 1 flag, 2 armour
Eastern Persia : 1 flag, 2 infantry and 3 mech_infantrys
Persia : 1 flag, 3 armour, 1 factory_minor and 2 infantry
110 Sea Zone : 5 transportsProduction/PUs Summary :
Germans : 19 / 37
Russians : 54 / 67
Japanese : 32 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 42 / 47
UK_Pacific : 16 / 14
Italians : 10 / 15
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Null / Other
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to Slovakia Hungary
1 armour moved from Northern Italy to Greater Southern Germany
Germans take Greater Southern Germany from Russians
1 armour moved from Greater Southern Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Yugoslavia
Italians take Yugoslavia from RussiansCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour and 1 fighter
British defend with 1 armour
Italians roll dice for 1 armour and 1 fighter in Slovakia Hungary, round 2 : 2/2 hits
British roll dice for 1 armour in Slovakia Hungary, round 2 : 0/1 hits
1 armour owned by the British lost in Slovakia Hungary
Italians win, taking Slovakia Hungary from British with 1 armour and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 1 armourNon Combat Move - Italians
2 infantry moved from Northern Italy to Greater Southern Germany
2 infantry moved from Northern Italy to France
1 fighter moved from Slovakia Hungary to Western GermanyPlace Units - Italians
1 fighter placed in Southern Italy
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 2 infantry
France : 2 infantry
Greater Southern Germany : 2 infantry
Slovakia Hungary : 1 armour
Western Germany : 1 fighter
Northern Italy : 1 factory_major, 3 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 26 / 37
Russians : 48 / 67
Japanese : 32 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 16 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to Queensland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 36 Sea Zone
6 submarines moved from 37 Sea Zone to 35 Sea Zone
2 submarines moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from New South Wales to QueenslandCombat - ANZAC
Battle in 35 Sea Zone
ANZAC attack with 8 submarines
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 8 submarines in 35 Sea Zone, round 2 : 2/8 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 2 : 4/4 hits
4 submarines owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 4 submarines in 35 Sea Zone, round 3 : 0/4 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser and 1 transport in 35 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the ANZAC lost in 35 Sea Zone
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 4 : 2/3 hits
Units damaged: 1 battleship owned by the Japanese
1 carrier owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 2 battleships, 1 cruiser and 1 transport in 35 Sea Zone, round 4 : 0/3 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 5 : 2/3 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 35 Sea Zone, round 5 : 0/1 hits
ANZAC roll dice for 3 submarines in 35 Sea Zone, round 6 : 2/3 hits
1 transport owned by the Japanese and 1 battleship owned by the Japanese lost in 35 Sea Zone
3 submarines owned by the ANZAC Submerged
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 45
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser and 1 transport
Casualties for ANZAC: 5 submarines
Battle in Borneo
Battle in 36 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 36 Sea Zone
ANZAC roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits
ANZAC win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Borneo : 1 artillery and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
43 Sea Zone : 1 transport
37 Sea Zone : 1 flag
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 3 submarines
54 Sea Zone : 3 submarines
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 26 / 37
Russians : 48 / 67
Japanese : 28 / 34
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 47
UK_Pacific : 20 / 14
Italians : 12 / 18
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 8 times
Average roll : 3.588
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 34Japanese Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12ANZAC Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.364
Median : 3.000
Variance : 0.381
Standard Deviation : 0.617
Total rolls : 22





