@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dawgoneit allies -vs- Entek
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
2 fighters moved from 109 Sea Zone to Holland Belgium
1 bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from Western United States to 10 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 submarine moved from 30 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in Hawaiian Islands
Americans attack with 2 infantry
Japanese defend with 1 airfield, 1 harbour and 1 mech_infantry
Americans roll dice for 2 cruisers in Hawaiian Islands, round 2 : 2/2 hits
Japanese roll dice for 1 mech_infantry in Hawaiian Islands, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 bomber and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 cruiser in Normandy Bordeaux, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 bomber and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Holland Belgium
Americans attack with 1 artillery, 5 fighters and 1 infantry
Germans defend with 1 artillery and 1 infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Americans roll dice for 1 artillery, 5 fighters and 1 infantry in Holland Belgium, round 2 : 3/7 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 5 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 109 Sea Zone
2 fighters moved from Holland Belgium to 110 Sea Zone
1 fighter moved from Holland Belgium to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
2 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 cruiser and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 cruisers, 2 destroyers, 3 submarines and 1 transport
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser and 2 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
United Kingdom : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 destroyer, 2 infantry and 4 transports
109 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 4 submarines and 2 transports
101 Sea Zone : 1 transport
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 39 / 59
Russians : 36 / 36
Japanese : 42 / 44
Americans : 55 / 75
Chinese : 9 / 16
British : 41 / 49
UK_Pacific : 12 / 11
Italians : 8 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.526
Median : 3.000
Variance : 1.056
Standard Deviation : 1.027
Total rolls : 19Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.267
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Hopei to Chahar -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
5 infantry moved from Hopei to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 5 infantry
Japanese defend with 3 armour
Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits
Japanese roll dice for 3 armour in Chahar, round 2 : 1/3 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 4 infantry in Chahar, round 3 : 1/4 hits
Japanese roll dice for 2 armour in Chahar, round 3 : 1/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 3 infantry in Chahar, round 4 : 1/3 hits
Japanese roll dice for 1 armour in Chahar, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 3 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
5 infantry placed in HunanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs totalTerritory Summary for Chinese :
Kiangsi : 1 infantry
Hunan : 5 infantry
Tsinghai : 1 infantry
Chahar : 3 infantryProduction/PUs Summary :
Germans : 39 / 59
Russians : 36 / 36
Japanese : 40 / 44
Americans : 55 / 75
Chinese : 11 / 12
British : 41 / 49
UK_Pacific : 12 / 11
Italians : 8 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.432
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 37Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Germans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.267
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Yunnan
3 infantry moved from Burma to Yunnan
1 bomber moved from India to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 3 armour, 4 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from French Indo China to Shan State
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 artillery moved from Kweichow to Yunnan
3 infantry moved from Burma to Yunnan
1 bomber moved from India to Shan StateCombat - British
Battle in Shan State
British attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery, 1 bomber and 1 infantry in Shan State, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
British attack with 1 artillery and 3 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Yunnan, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 aaGun moved from Burma to Yunnan
1 artillery and 7 infantry moved from India to Burma
2 armour, 1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Scotland to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from Algeria to Normandy Bordeaux
1 bomber moved from Shan State to Burma
3 fighters moved from Persia to Burma
3 armour moved from Persia to West India
2 artilleries and 3 infantry moved from Northwest Persia to Persia
1 armour moved from Iraq to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 artillery and 1 infantry moved from Iraq to Persia
1 mech_infantry moved from Alexandria to Libya
2 armour moved from Alexandria to TobrukPlace Units - British
1 transport placed in 110 Sea Zone
3 infantry placed in United Kingdom
1 infantry placed in United Kingdom
3 armour placed in Persia
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1
British collect 40 PUs (1 lost to blockades); end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 1 artillery and 3 infantry
Anhwe : 1 infantry
Shan State : 1 artillery and 1 infantry
Burma : 1 aaGun, 1 artillery, 1 bomber, 3 fighters and 7 infantry
India : 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
French Indo China : 1 flag
Celebes : 1 flag
Sumatra : 1 flag
West India : 3 armour
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
Alexandria : 2 armour
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor, 1 harbour and 3 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 5 infantry and 2 mech_infantrys
Normandy Bordeaux : 2 armour, 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Tunisia : 1 flag, 1 infantry
Tobruk : 1 flag, 2 armour
Libya : 1 flag, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 armour
Novosibirsk : 1 armour
Greece : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 armour and 2 mech_infantrys
81 Sea Zone : 1 destroyer
Persia : 1 flag, 3 armour, 3 artilleries, 1 factory_minor and 4 infantry
110 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 39 / 59
Russians : 36 / 36
Japanese : 37 / 44
Americans : 55 / 75
Chinese : 13 / 12
British : 41 / 45
UK_Pacific : 13 / 13
Italians : 8 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 12 times
Average roll : 3.574
Median : 4.000
Variance : 1.022
Standard Deviation : 1.011
Total rolls : 47Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.333
Median : 5.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Germans Combat
3 was rolled 2 times
6 was rolled 1 times
Average roll : 4.000
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3British Combat
1 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Chinese Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.167
Median : 2.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Americans Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.267
Median : 3.000
Variance : 1.071
Standard Deviation : 1.035
Total rolls : 15 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 mech_infantry moved from Northern Italy to Holland Belgium
2 fighters moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Greece
Battle in Holland Belgium
Italians attack with 2 fighters and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Italians roll dice for 2 fighters and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Italians win, taking Greece from British, taking Holland Belgium from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Holland Belgium to Northern Italy
2 infantry moved from Northern Italy to Southern FrancePlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUsTerritory Summary for Italians :
Southern France : 2 infantry
Holland Belgium : 1 mech_infantry
Northern Italy : 1 factory_major and 2 fighters
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
93 Sea Zone : 1 flag, 1 submarine
Greece : 1 flag, 1 infantry
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 42 / 59
Russians : 36 / 36
Japanese : 37 / 44
Americans : 52 / 75
Chinese : 13 / 12
British : 39 / 45
UK_Pacific : 13 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
2 submarines and 1 transport placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 6 submarines
54 Sea Zone : 3 submarines and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 42 / 59
Russians : 36 / 36
Japanese : 37 / 44
Americans : 52 / 75
Chinese : 13 / 12
British : 39 / 45
UK_Pacific : 13 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
United Kingdom : 1 infantry
Eire : 1 flag, 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 42 / 59
Russians : 36 / 36
Japanese : 37 / 44
Americans : 52 / 75
Chinese : 13 / 12
British : 39 / 45
UK_Pacific : 13 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 armour moved from Western Germany to Normandy Bordeaux
3 bombers, 3 fighters and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 artillery and 2 infantry moved from Poland to Baltic States
2 fighters moved from Norway to Baltic StatesCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 3 armour, 3 bombers, 3 fighters and 1 tactical_bomber
British defend with 2 armour, 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers; Americans defend with 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 armour, 3 bombers, 3 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 5/10 hits
Americans roll dice for 3 armour, 1 artillery, 5 fighters, 4 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits
3 infantry owned by the British, 2 bombers owned by the Germans, 1 tactical_bomber owned by the Germans, 3 armour owned by the Germans, 1 artillery owned by the British, 1 infantry owned by the Americans and 3 fighters owned by the Germans lost in Normandy Bordeaux
retreated to Normandy Bordeaux
Americans win with 3 armour, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -67
Casualties for Germans: 3 armour, 2 bombers, 3 fighters and 1 tactical_bomber
Casualties for British: 1 artillery and 3 infantry
Casualties for Americans: 1 infantry
Battle in Baltic States
Germans attack with 1 artillery, 2 fighters and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 2 fighters and 2 infantry in Baltic States, round 2 : 1/5 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 infantry moved from Western Germany to France
1 bomber moved from Normandy Bordeaux to Western Germany
2 fighters moved from Baltic States to Germany
2 infantry moved from Germany to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
2 infantry placed in Southern France
4 armour and 5 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 5 infantry
Slovakia Hungary : 2 infantry
Western Germany : 1 airfield, 4 armour, 1 bomber, 1 factory_major, 1 harbour and 5 mech_infantrys
Poland : 1 artillery and 5 infantry
Germany : 1 factory_major and 2 fighters
Norway : 1 airfield
Denmark : 2 infantry
Baltic States : 1 flag, 1 artillery and 2 infantry
Vyborg : 1 flag
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 48
Russians : 35 / 36
Japanese : 37 / 44
Americans : 52 / 75
Chinese : 13 / 12
British : 39 / 45
UK_Pacific : 13 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia Hungary
1 armour, 1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Western Ukraine to Baltic States
1 fighter moved from Belarus to Baltic States -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Bessarabia to Romania
Russians take Romania from Germans
1 armour moved from Romania to Yugoslavia
Russians take Yugoslavia from Germans
1 artillery moved from Eastern Poland to Slovakia Hungary
1 armour moved from Eastern Poland to Slovakia Hungary
1 armour, 1 artillery and 1 infantry moved from Novgorod to Baltic States
1 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 tactical_bomber moved from Western Ukraine to Baltic States
1 fighter moved from Belarus to Baltic StatesCombat - Russians
Battle in Baltic States
Russians attack with 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 armour, 1 artillery, 1 fighter and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 3 : 1/3 hits
1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Baltic States
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Baltic States, round 4 : 3/3 hits
Germans roll dice for 1 artillery and 1 infantry in Baltic States, round 4 : 1/2 hits
1 armour owned by the Russians, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 2 infantry
Casualties for Russians: 1 armour, 1 artillery and 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 armour and 1 artillery
Germans defend with 2 infantry
Russians roll dice for 1 armour and 1 artillery in Slovakia Hungary, round 2 : 2/2 hits
Germans roll dice for 2 infantry in Slovakia Hungary, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Slovakia Hungary
Russians win, taking Slovakia Hungary from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 aaGun moved from Belarus to Eastern Poland
1 aaGun moved from Western Ukraine to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
1 tactical_bomber moved from Baltic States to Eastern Poland
1 artillery and 1 infantry moved from Bessarabia to Eastern Poland
2 armour and 2 mech_infantrys moved from Ukraine to Eastern Poland
2 infantry moved from Smolensk to Belarus
4 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
2 aaGuns, 2 artilleries and 4 infantry moved from Ukraine to Bessarabia
1 infantry moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
1 infantry moved from Caucasus to Rostov
1 artillery and 1 infantry moved from Volgograd to Rostov
1 artillery and 2 infantry moved from Tambov to BryanskPlace Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 artillery and 3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
Russians collect 45 PUs; end with 45 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 54 PUsTerritory Summary for Russians :
Slovakia Hungary : 1 flag, 1 armour and 1 artillery
Romania : 1 flag
Belarus : 2 infantry
Bryansk : 1 artillery and 2 infantry
Rostov : 1 artillery and 2 infantry
Eastern Poland : 2 aaGuns, 2 armour, 1 artillery, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Bessarabia : 2 aaGuns, 2 artilleries and 4 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major and 3 infantry
Ukraine : 1 armour, 1 artillery, 1 factory_minor, 2 infantry and 1 mech_infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 artillery and 4 infantry
Northwest Persia : 1 flag
Yugoslavia : 1 flag, 1 armour
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 33 / 48
Russians : 45 / 54
Japanese : 37 / 44
Americans : 52 / 75
Chinese : 13 / 12
British : 39 / 45
UK_Pacific : 13 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.480
Median : 4.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 25Null / Other
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.357
Median : 3.000
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 armour moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 bomber moved from Kwangsi to Anhwe
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 destroyer moved from 16 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in Anhwe
Japanese attack with 2 armour and 1 bomber
British defend with 1 infantry
Japanese roll dice for 2 armour and 1 bomber in Anhwe, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in French Indo China
Battle in 25 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 25 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 fighter in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 25 Sea Zone
Americans win, taking French Indo China from UK_Pacific with 1 destroyer remaining. Battle score for attacker is -18
Casualties for Japanese: 1 destroyer and 1 fighter
Battle in Kiangsi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Kiangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangsi
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Anhwe to KwangsiPlace Units - Japanese
2 armour and 1 mech_infantry placed in Kiangsu
4 artilleries and 4 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6,5,4,3,3,5,1,1,1,1,5
Japanese collect 38 PUs (3 lost to blockades); end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 bombers, 3 fighters and 4 tactical_bombers
Kiangsu : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
Kiangsi : 1 flag, 1 armour
Japan : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Jehol : 1 flag
Manchuria : 1 flag
Anhwe : 1 flag, 1 armour
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Timguska : 1 flag
French Indo China : 1 flag, 1 infantry
44 Sea Zone : 1 submarine
36 Sea Zone : 1 destroyer and 1 transport
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 33 / 48
Russians : 45 / 54
Japanese : 41 / 38
Americans : 52 / 75
Chinese : 11 / 12
British : 39 / 45
UK_Pacific : 11 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Queensland to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 4 armour, 6 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 bomber moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to Holland Belgium
1 fighter moved from Queensland to Shan StateCombat - Americans
Battle in Holland Belgium
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 2 cruisers in Holland Belgium, round 2 : 1/2 hits
Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Americans
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to Normandy Bordeaux
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from 109 Sea Zone to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 109 Sea Zone to United Kingdom
1 cruiser and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 101 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries and 5 infantry moved from Eastern United States to QuebecPlace Units - Americans
1 artillery and 9 infantry placed in Eastern United States
Americans undo move 1.
3 armour, 2 artilleries and 5 infantry placed in Eastern United States
1 armour, 4 artilleries and 4 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Shan State : 1 fighter
British Columbia : 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Alaska : 1 infantry and 4 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 3 cruisers, 2 destroyers, 5 submarines and 1 transport
25 Sea Zone : 1 destroyer
Central United States : 1 armour, 4 artilleries, 1 factory_major and 4 infantry
Eastern United States : 2 aaGuns, 1 airfield, 3 armour, 2 artilleries, 1 factory_major, 1 harbour and 5 infantry
Quebec : 2 armour, 2 artilleries and 5 infantry
United Kingdom : 1 armour, 1 artillery, 1 bomber and 2 infantry
Normandy Bordeaux : 1 flag, 2 armour, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
106 Sea Zone : 1 flag, 1 destroyer and 3 transports
109 Sea Zone : 1 carrier, 2 destroyers, 4 submarines and 3 transports
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 submarines and 3 transportsProduction/PUs Summary :
Germans : 30 / 48
Russians : 45 / 54
Japanese : 41 / 38
Americans : 55 / 75
Chinese : 11 / 12
British : 39 / 45
UK_Pacific : 11 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to Anhwe -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Chahar to Anhwe
4 infantry moved from Hunan to Kiangsi
1 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Kiangsi
Chinese attack with 4 infantry
Japanese defend with 1 armour
Chinese roll dice for 4 infantry in Kiangsi, round 2 : 1/4 hits
Japanese roll dice for 1 armour in Kiangsi, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 armour
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits
Japanese roll dice for 1 armour in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits
Japanese roll dice for 1 armour in Anhwe, round 3 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kiangsi : 3 infantry
Jehol : 3 infantry
Tsinghai : 1 infantry
Anhwe : 3 infantryProduction/PUs Summary :
Germans : 30 / 48
Russians : 45 / 54
Japanese : 38 / 38
Americans : 55 / 75
Chinese : 14 / 20
British : 39 / 45
UK_Pacific : 11 / 13
Italians : 10 / 15
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.867
Median : 2.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
1 was rolled 2 times
3 was rolled 1 times
Average roll : 1.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.778
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9Americans Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Burma to French Indo China -
scramble in sz97?
-
No scramble.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 5 artilleries, 6 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery moved from Shan State to French Indo China
1 infantry moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Novosibirsk to Timguska
Russians take Timguska from Japanese
1 armour moved from Timguska to Novosibirsk
1 armour moved from Bryansk to Baltic States
Russians take Baltic States from Germans
2 artilleries, 4 infantry and 2 mech_infantrys moved from United Kingdom to 110 Sea Zone
1 destroyer moved from 81 Sea Zone to 97 Sea Zone
2 fighters moved from Normandy Bordeaux to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Burma to French Indo ChinaCombat - British
Battle in French Indo China
British attack with 1 artillery, 1 bomber and 2 infantry
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 tactical_bombers
Italians defend with 1 factory_major and 2 fighters
British win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for British: 1 fighter
Casualties for Italians: 2 fighters
Battle in 97 Sea Zone
British attack with 1 destroyer and 2 fighters
Italians defend with 1 destroyer and 1 transport
British win, taking 97 Sea Zone from Italians with 1 destroyer and 2 fighters remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transportNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Northern Italy to Normandy Bordeaux
2 fighters moved from 97 Sea Zone to Yugoslavia
2 artilleries, 4 infantry and 2 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun, 1 artillery, 3 fighters and 7 infantry moved from Burma to Yunnan
1 artillery, 1 infantry and 1 mech_infantry moved from India to Burma
1 mech_infantry moved from Burma to Yunnan
1 bomber moved from French Indo China to Yunnan
3 armour moved from West India to Burma
1 armour and 2 mech_infantrys moved from Eastern Persia to India
3 artilleries and 4 infantry moved from Persia to Eastern Persia
3 armour moved from Persia to West India
1 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 armour moved from Alexandria to Trans-Jordan
2 armour moved from Tobruk to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaPlace Units - British
1 transport placed in 110 Sea Zone
3 artilleries and 6 infantry placed in United Kingdom
British undo move 2.
5 artilleries and 4 infantry placed in United Kingdom
2 infantry placed in PersiaTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4
UK_Pacific collect 14 PUs (2 lost to blockades); end with 15 PUs total
Some Units in India change ownership: 4 infantry





