• TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Shensi


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Szechwan to Kweichow
                      Chinese take Kweichow from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Szechwan to Shensi

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 12 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                4 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
                5 fighters moved from Malta to Libya
                2 tactical_bombers moved from Malta to Libya
                1 bomber moved from Malta to Libya
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters moved from United Kingdom to Scotland


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 4 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
                5 fighters moved from Malta to Libya
                2 tactical_bombers moved from Malta to Libya
                1 bomber moved from Malta to Libya
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Greece
                1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from 94 Sea Zone to Tunisia
                2 fighters moved from United Kingdom to Scotland

    Combat - British
                Battle in Libya
                    British attack with 4 armour, 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    Italians defend with 1 armour, 2 infantry and 1 mech_infantry
                    British win, taking Libya from Italians with 4 armour, 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
                    Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
                Battle in Tunisia
                Battle in Greece

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Libya to Malta
                1 bomber moved from Libya to Egypt
                3 fighters moved from Libya to Alexandria
                2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 aaGun, 6 artilleries and 14 infantry moved from Burma to Yunnan
                2 aaGuns and 3 infantry moved from India to Burma
                3 armour moved from Persia to Caucasus

    Place Units - British
                1 armour and 2 mech_infantrys placed in Egypt
                3 armour placed in Persia
                1 transport placed in 109 Sea Zone
                1 infantry placed in United Kingdom

    Turn Complete - British
                British collect 41 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
                UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 5 infantry

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from Southern Italy to 94 Sea Zone
                1 bomber moved from Southern Italy to Southern France
                1 artillery and 1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 submarine
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 93 Sea Zone
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 :  0/1 hits
                    Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 94 Sea Zone
                    Italians attack with 1 fighter
                    British defend with 1 transport
                        1 transport owned by the British lost in 94 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 :  1/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  2/2 hits
                        1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                    retreated to Southern France
                    Americans win with 1 artillery remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Southern Italy
                1 fighter moved from 94 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 27 / 29
        Japanese : 38 / 44
        Americans : 53 / 73
        Chinese : 11 / 18
        British : 41 / 46
        UK_Pacific : 16 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 artillery and 2 infantry moved from Shan State to Yunnan

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Yunnan : 1 artillery and 2 infantry
        Malaya : 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        54 Sea Zone : 3 submarines
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 27 / 29
        Japanese : 38 / 44
        Americans : 53 / 73
        Chinese : 11 / 18
        British : 41 / 46
        UK_Pacific : 16 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Egypt : 2 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 48 / 62
        Russians : 27 / 29
        Japanese : 38 / 44
        Americans : 53 / 73
        Chinese : 11 / 18
        British : 41 / 46
        UK_Pacific : 16 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
                1 bomber moved from Normandy Bordeaux to 99 Sea Zone
                1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
                2 artilleries moved from Eastern Poland to Belarus
                1 infantry moved from Novgorod to Belarus
                1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
                1 infantry moved from Western Ukraine to Ukraine
                      Germans take Ukraine from Russians
                1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
                2 bombers moved from Normandy Bordeaux to Greece
                1 artillery moved from Eastern Poland to Belarus
                1 bomber moved from Western Germany to Bessarabia

    Combat - Germans
                Battle in Belarus
                    Germans attack with 3 artilleries and 1 infantry
                    Russians defend with 1 artillery and 2 infantry
                        Germans roll dice for 3 artilleries and 1 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                        Germans roll dice for 3 artilleries in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 3 artilleries in Belarus, round 4 :  1/3 hits
                        Russians roll dice for 1 artillery in Belarus, round 4 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 3 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Archangel
                    Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 3 infantry
                        Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 :  1/5 hits
                        Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 :  2/4 hits
                        1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                        Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 :  2/3 hits
                        1 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Archangel
                    retreated to Archangel
                    Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 2 infantry
                Battle in Greece
                    Germans attack with 2 bombers
                    British defend with 1 infantry
                        Germans roll dice for 2 bombers in Greece, round 2 :  1/2 hits
                        British roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Greece
                    Germans win with 2 bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 artillery, 1 bomber and 1 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 :  1/3 hits
                        Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                        Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Bessarabia, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 99 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Southern France
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery in Southern France, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Southern France
                        Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 :  1/3 hits
                        Americans roll dice for 1 artillery in Southern France, round 3 :  0/1 hits
                        1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
                1 fighter moved from Normandy Bordeaux to Norway
                1 fighter moved from Archangel to Norway
                3 aaGuns, 6 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
                1 bomber moved from Bessarabia to Novgorod
                2 bombers moved from Greece to Southern Italy
                1 bomber moved from 99 Sea Zone to Southern Italy

    Place Units - Germans
                1 airfield placed in Norway
                1 destroyer placed in 112 Sea Zone
                1 fighter placed in Western Germany
                1 artillery and 2 infantry placed in Novgorod
                3 infantry placed in Normandy Bordeaux
                1 artillery and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 54 PUs; end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Germany : 1 artillery, 1 factory_major and 2 infantry
        Norway : 1 airfield and 2 fighters
        Denmark : 2 infantry
        Southern Italy : 3 bombers
        Belarus : 1 flag, 3 artilleries
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 artillery
        Ukraine : 1 flag, 3 aaGuns, 6 armour, 2 artilleries, 1 factory_minor, 7 infantry and 4 mech_infantrys
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        112 Sea Zone : 1 destroyer
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 54 / 64
        Russians : 24 / 29
        Japanese : 38 / 44
        Americans : 50 / 73
        Chinese : 11 / 18
        British : 41 / 46
        UK_Pacific : 16 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                3 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Novgorod
                2 fighters moved from Bryansk to Novgorod
                1 artillery and 2 infantry moved from Bryansk to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Archangel to Novgorod
                1 artillery moved from Archangel to Novgorod
                1 infantry moved from Smolensk to Belarus
                1 artillery moved from Smolensk to Belarus
                3 infantry moved from Bryansk to Western Ukraine
                1 artillery moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Novgorod
                2 fighters moved from Bryansk to Novgorod
                1 artillery and 2 infantry moved from Bryansk to Belarus

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
                    Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
                    Casualties for Russians: 1 artillery and 1 fighter
                Battle in Belarus
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 3 artilleries
                    Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Germans: 3 artilleries
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Russia to Samara
                1 armour, 1 artillery and 5 infantry moved from Russia to Bryansk
                1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 artillery and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 29 PUs; end with 29 PUs total

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 bomber moved from Kwangsi to Volgograd
                1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                2 battleships moved from 37 Sea Zone to 20 Sea Zone
                1 armour and 1 mech_infantry moved from Korea to Jehol
                      Japanese take Manchuria from Chinese
                1 mech_infantry moved from Korea to 6 Sea Zone
                1 mech_infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
                1 bomber moved from Kwangsi to Kweichow
                1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from Japan to 6 Sea Zone
                2 artilleries moved from Korea to 6 Sea Zone
                2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 mech_infantry moved from Kiangsu to 19 Sea Zone
                1 cruiser moved from 37 Sea Zone to 36 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from Kwangsi to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
                1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
                    Russians defend with 1 artillery, 1 factory_minor and 2 infantry
                        Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 :  3/4 hits
                        Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Volgograd
                    Japanese win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Malaya
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry; British defend with 1 harbour
                        Japanese roll dice for 1 cruiser in Malaya, round 2 :  1/1 hits
                        UK_Pacific roll dice for 1 infantry in Malaya, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Malaya
                    Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hawaiian Islands
                Battle in French Indo China
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 cruiser in French Indo China, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 :  1/4 hits
                        UK_Pacific roll dice for 1 infantry in French Indo China, round 2 :  0/1 hits
                        1 infantry owned by the British lost in French Indo China
                    Japanese win, taking Hawaiian Islands from Americans, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 bomber moved from Kweichow to Kwangsi
                2 artilleries, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
                2 artilleries and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
                1 destroyer moved from 25 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Volgograd to Ukraine

    Place Units - Japanese
                3 armour placed in Kiangsu
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 50 PUs; end with 50 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 6 tactical_bombers
        Kiangsu : 1 flag, 3 armour and 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters and 1 harbour
        Jehol : 1 flag, 1 armour and 1 mech_infantry
        Manchuria : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
        Timguska : 1 flag
        Kazakhstan : 1 flag
        French Indo China : 1 flag, 1 artillery and 1 infantry
        37 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
        36 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
        26 Sea Zone : 1 destroyer and 1 transport
        25 Sea Zone : 1 destroyer
        20 Sea Zone : 2 battleships
        6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
        Ukraine : 1 bomber
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantry

    Production/PUs Summary :

    Germans : 49 / 64
        Russians : 27 / 29
        Japanese : 50 / 55
        Americans : 49 / 73
        Chinese : 7 / 18
        British : 41 / 46
        UK_Pacific : 11 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 cruiser and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from British Columbia to Western United States
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 30 Sea Zone to 26 Sea Zone
                1 submarine moved from 30 Sea Zone to 26 Sea Zone
                1 cruiser and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
                2 infantry moved from British Columbia to Western United States
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 fighters moved from United Kingdom to Normandy Bordeaux
                1 bomber moved from United Kingdom to Normandy Bordeaux
                2 fighters moved from 110 Sea Zone to Normandy Bordeaux
                1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
                2 submarines moved from 110 Sea Zone to 109 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 26 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer and 1 transport
                        Americans roll dice for 1 submarine in 26 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 destroyer and 1 transport
                    Casualties for Americans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry
                    Germans defend with 1 factory_minor, 1 harbour and 3 infantry
                        Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 :  2/3 hits
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 :  3/10 hits
                        Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 :  2/3 hits
                        3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 3 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                2 fighters moved from Normandy Bordeaux to 110 Sea Zone
                2 fighters moved from Normandy Bordeaux to 109 Sea Zone
                2 infantry moved from 109 Sea Zone to United Kingdom
                1 artillery moved from 109 Sea Zone to United Kingdom
                1 armour moved from 109 Sea Zone to United Kingdom
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from Normandy Bordeaux to United Kingdom
                1 bomber moved from Normandy Bordeaux to United Kingdom

    Place Units - Americans
                1 armour, 1 artillery and 2 infantry placed in Eastern United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 51 PUs; end with 51 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs

    Territory Summary for Americans :

    British Columbia : 1 infantry
        Queensland : 1 fighter
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Alaska : 1 infantry and 4 mech_infantrys
        Midway : 1 airfield
        30 Sea Zone : 1 cruiser and 1 submarine
        26 Sea Zone : 1 flag, 1 destroyer
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
        United Kingdom : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
        Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
        106 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports
        109 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports
        101 Sea Zone : 1 destroyer and 2 transports
        110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transports

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 27 / 29
        Japanese : 50 / 55
        Americans : 51 / 66
        Chinese : 7 / 18
        British : 41 / 46
        UK_Pacific : 11 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Suiyuyan to Hopei
                      Chinese take Hopei from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                3 infantry placed in Chahar
                3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Territory Summary for Chinese :

    Hunan : 1 infantry
        Hopei : 5 infantry
        Tsinghai : 1 infantry
        Chahar : 5 infantry

    Production/PUs Summary :

    Germans : 47 / 64
        Russians : 27 / 29
        Japanese : 47 / 55
        Americans : 51 / 66
        Chinese : 10 / 16
        British : 41 / 46
        UK_Pacific : 11 / 10
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.238
            Median : 3.000
            Variance : 0.450
            Standard Deviation : 0.671
            Total rolls : 21

    Japanese Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Scotland to United Kingdom
                2 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Caucasus to Rostov
                1 armour moved from Caucasus to Bryansk
                3 fighters moved from Alexandria to Persia
                3 armour moved from Persia to Caucasus
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to India
                4 armour and 1 mech_infantry moved from Libya to Alexandria
                2 fighters and 2 tactical_bombers moved from Malta to Algeria


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - British
                British buy 3 armour, 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 109 Sea Zone to 110 Sea Zone
                2 infantry moved from United Kingdom to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium
                1 fighter moved from Scotland to United Kingdom
                2 infantry moved from Yunnan to Kweichow
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to French Indo China
                1 artillery moved from Yunnan to French Indo China
                1 infantry moved from Yunnan to French Indo China
                1 armour moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 armour moved from Kazakhstan to Novosibirsk
                      Russians take Novosibirsk from Japanese
                1 armour moved from Caucasus to Rostov
                1 armour moved from Caucasus to Bryansk
                3 fighters moved from Alexandria to Persia
                3 armour moved from Persia to Caucasus
                2 artilleries and 3 infantry moved from Iraq to Northwest Persia
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                2 mech_infantrys moved from Egypt to Iraq
                1 armour moved from Egypt to Iraq
                1 bomber moved from Egypt to India
                4 armour and 1 mech_infantry moved from Libya to Alexandria
                2 fighters and 2 tactical_bombers moved from Malta to Algeria

    Combat - British
                Battle in French Indo China
                    British attack with 1 artillery and 3 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 :  1/2 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
                        British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 :  0/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 3 :  0/1 hits
                        British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 :  1/3 hits
                        Japanese roll dice for 1 artillery in French Indo China, round 4 :  1/1 hits
                        1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
                    British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 2 infantry
                Battle in Kweichow
                    British attack with 1 artillery and 2 infantry
                    Japanese defend with 1 armour
                        British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 armour owned by the Japanese lost in Kweichow
                    British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for British: 1 infantry
                Battle in Holland Belgium

    Non Combat Move - British

    Place Units - British
                3 armour placed in Persia
                1 artillery and 1 fighter placed in United Kingdom
                2 transports placed in 110 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
                British collect 44 PUs; end with 44 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUs

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
                UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

    Territory Summary for British and UK_Pacific :

    Siam : 1 flag
        Yunnan : 1 aaGun, 4 artilleries and 9 infantry
        Kweichow : 1 artillery and 1 infantry
        Burma : 2 aaGuns and 3 infantry
        India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
        French Indo China : 1 flag, 1 artillery and 1 infantry
        Celebes : 1 flag
        Sumatra : 1 flag
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        Trans-Jordan : 1 infantry
        Alexandria : 4 armour and 1 mech_infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield and 1 fighter
        Malta : 1 aaGun
        United Kingdom : 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
        Algeria : 2 fighters and 2 tactical_bombers
        Tunisia : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        Tobruk : 1 flag
        Libya : 1 flag, 1 infantry
        Ethiopia : 1 flag
        Bryansk : 1 armour
        Rostov : 1 armour
        Novosibirsk : 1 armour
        Caucasus : 3 armour
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 destroyer
        Northwest Persia : 2 artilleries and 3 infantry
        Persia : 1 flag, 3 armour, 1 factory_minor and 3 fighters
        110 Sea Zone : 3 transports

    Production/PUs Summary :

    Germans : 44 / 64
        Russians : 29 / 29
        Japanese : 42 / 55
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 44 / 49
        UK_Pacific : 13 / 11
        Italians : 8 / 14
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 10 times
                4 was rolled 3 times
                5 was rolled 11 times
                6 was rolled 11 times
            Average roll : 3.611
            Median : 3.000
            Variance : 1.321
            Standard Deviation : 1.149
            Total rolls : 54

    Null / Other
                2 was rolled 5 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 3.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Japanese Combat
                2 was rolled 5 times
                3 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.636
            Median : 3.000
            Variance : 2.300
            Standard Deviation : 1.517
            Total rolls : 11

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                1 was rolled 3 times
                3 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 4 times
            Average roll : 3.923
            Median : 5.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 13

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.438
            Median : 3.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to Rostov

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone
                Battle in Rostov
                    Italians attack with 1 bomber
                    British defend with 1 armour
                        Italians roll dice for 1 bomber in Rostov, round 2 :  1/1 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  1/1 hits
                        1 armour owned by the British and 1 bomber owned by the Italians lost in Rostov
                    Russians win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -6
                    Casualties for British: 1 armour
                    Casualties for Italians: 1 bomber

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 8 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for Italians :

    Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
        93 Sea Zone : 1 flag, 1 submarine
        97 Sea Zone : 1 flag, 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 44 / 64
        Russians : 29 / 29
        Japanese : 42 / 55
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 44 / 49
        UK_Pacific : 13 / 11
        Italians : 8 / 13
        ANZAC : 14 / 24
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Shan State


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 4 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                3 submarines moved from 54 Sea Zone to 37 Sea Zone
                1 fighter moved from Queensland to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 2 infantry moved from Yunnan to Shan State

    Combat - ANZAC
                Battle in 37 Sea Zone
                    ANZAC attack with 1 fighter and 3 submarines
                    Japanese defend with 1 cruiser, 1 destroyer and 1 transport
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 :  1/2 hits
                        1 cruiser owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
                        1 transport owned by the Japanese lost in 37 Sea Zone
                        ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 :  2/2 hits
                    ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 submarine

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Shan State

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

    Territory Summary for ANZAC :

    Shan State : 1 artillery, 1 fighter and 2 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag
        37 Sea Zone : 1 flag, 2 submarines
        54 Sea Zone : 4 submarines
        62 Sea Zone : 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 64
        Russians : 29 / 29
        Japanese : 42 / 55
        Americans : 51 / 66
        Chinese : 11 / 16
        British : 44 / 49
        UK_Pacific : 13 / 11
        Italians : 8 / 13
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.125
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Japanese Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

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