8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Dawgoneit allies -vs- Entek
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Szechwan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - British
4 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
5 fighters moved from Malta to Libya
2 tactical_bombers moved from Malta to Libya
1 bomber moved from Malta to Libya
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from United Kingdom to Scotland -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 4 armour, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;Combat Move - British
4 armour, 1 infantry and 1 mech_infantry moved from Tobruk to Libya
5 fighters moved from Malta to Libya
2 tactical_bombers moved from Malta to Libya
1 bomber moved from Malta to Libya
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
2 fighters moved from United Kingdom to ScotlandCombat - British
Battle in Libya
British attack with 4 armour, 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Italians defend with 1 armour, 2 infantry and 1 mech_infantry
British win, taking Libya from Italians with 4 armour, 1 bomber, 5 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Italians: 1 armour, 2 infantry and 1 mech_infantry
Battle in Tunisia
Battle in GreeceNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Libya to Malta
1 bomber moved from Libya to Egypt
3 fighters moved from Libya to Alexandria
2 artilleries and 3 infantry moved from Trans-Jordan to Iraq
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun, 6 artilleries and 14 infantry moved from Burma to Yunnan
2 aaGuns and 3 infantry moved from India to Burma
3 armour moved from Persia to CaucasusPlace Units - British
1 armour and 2 mech_infantrys placed in Egypt
3 armour placed in Persia
1 transport placed in 109 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 41 PUs; end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUsPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,5,3
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1
UK_Pacific collect 10 PUs (6 lost to blockades); end with 10 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to 94 Sea Zone
1 bomber moved from Southern Italy to Southern France
1 artillery and 1 infantry moved from Northern Italy to Southern FranceCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits
Italians win, taking 93 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 94 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 94 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 2/2 hits
1 artillery owned by the Italians, 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
retreated to Southern France
Americans win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Italians: 1 artillery and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
1 fighter moved from 94 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 9 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major
Southern Italy : 4 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 6 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 62
Russians : 27 / 29
Japanese : 38 / 44
Americans : 53 / 73
Chinese : 11 / 18
British : 41 / 46
UK_Pacific : 16 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 2 infantry moved from Shan State to YunnanPlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Yunnan : 1 artillery and 2 infantry
Malaya : 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
54 Sea Zone : 3 submarines
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 48 / 62
Russians : 27 / 29
Japanese : 38 / 44
Americans : 53 / 73
Chinese : 11 / 18
British : 41 / 46
UK_Pacific : 16 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from United Kingdom to ScotlandTurn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Scotland : 1 infantry
United Kingdom : 1 infantry
81 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 48 / 62
Russians : 27 / 29
Japanese : 38 / 44
Americans : 53 / 73
Chinese : 11 / 18
British : 41 / 46
UK_Pacific : 16 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 2 artilleries, 1 destroyer, 1 fighter and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 1 infantry moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to 99 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
2 artilleries moved from Eastern Poland to Belarus
1 infantry moved from Novgorod to Belarus
1 armour, 1 infantry and 1 mech_infantry moved from Novgorod to Archangel
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 fighter and 1 tactical_bomber moved from Novgorod to Archangel
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
2 bombers moved from Normandy Bordeaux to Greece
1 artillery moved from Eastern Poland to Belarus
1 bomber moved from Western Germany to BessarabiaCombat - Germans
Battle in Belarus
Germans attack with 3 artilleries and 1 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 3 artilleries and 1 infantry in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits
1 infantry owned by the Russians lost in Belarus
Germans roll dice for 3 artilleries in Belarus, round 4 : 1/3 hits
Russians roll dice for 1 artillery in Belarus, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 3 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 artillery and 3 infantry
Germans roll dice for 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 1/5 hits
Russians roll dice for 1 artillery and 3 infantry in Archangel, round 2 : 2/4 hits
1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
Germans roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Archangel, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 3 : 2/3 hits
1 infantry owned by the Russians, 1 tactical_bomber owned by the Germans and 1 armour owned by the Germans lost in Archangel
retreated to Archangel
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 armour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 2 infantry
Battle in Greece
Germans attack with 2 bombers
British defend with 1 infantry
Germans roll dice for 2 bombers in Greece, round 2 : 1/2 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Germans win with 2 bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Bessarabia
Germans attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Bessarabia, round 2 : 1/3 hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 bomber in Bessarabia, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Bessarabia, round 3 : 0/1 hits
1 artillery owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in 99 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Southern France
Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Southern France, round 2 : 0/4 hits
Americans roll dice for 1 artillery in Southern France, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Southern France, round 3 : 1/3 hits
Americans roll dice for 1 artillery in Southern France, round 3 : 0/1 hits
1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artilleryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern France to Western Germany
1 fighter moved from Normandy Bordeaux to Norway
1 fighter moved from Archangel to Norway
3 aaGuns, 6 armour, 2 artilleries, 6 infantry and 4 mech_infantrys moved from Western Ukraine to Ukraine
1 bomber moved from Bessarabia to Novgorod
2 bombers moved from Greece to Southern Italy
1 bomber moved from 99 Sea Zone to Southern ItalyPlace Units - Germans
1 airfield placed in Norway
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Germany : 1 artillery, 1 factory_major and 2 infantry
Norway : 1 airfield and 2 fighters
Denmark : 2 infantry
Southern Italy : 3 bombers
Belarus : 1 flag, 3 artilleries
Karelia : 1 flag
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
Ukraine : 1 flag, 3 aaGuns, 6 armour, 2 artilleries, 1 factory_minor, 7 infantry and 4 mech_infantrys
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
112 Sea Zone : 1 destroyer
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 24 / 29
Japanese : 38 / 44
Americans : 50 / 73
Chinese : 11 / 18
British : 41 / 46
UK_Pacific : 16 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Bryansk to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Novgorod
1 artillery moved from Archangel to Novgorod
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
3 infantry moved from Bryansk to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Bryansk to Novgorod
2 fighters moved from Bryansk to Novgorod
1 artillery and 2 infantry moved from Bryansk to BelarusCombat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Russians win, taking Novgorod from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery, 1 bomber and 2 infantry
Casualties for Russians: 1 artillery and 1 fighter
Battle in Belarus
Russians attack with 2 artilleries and 3 infantry
Germans defend with 3 artilleries
Russians win, taking Belarus from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 3 artilleries
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Russia to Samara
1 armour, 1 artillery and 5 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 armour, 1 bomber, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Kwangsi to Volgograd
1 artillery, 1 infantry and 1 mech_infantry moved from Kazakhstan to Volgograd
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 battleships moved from 37 Sea Zone to 20 Sea Zone
1 armour and 1 mech_infantry moved from Korea to Jehol
Japanese take Manchuria from Chinese
1 mech_infantry moved from Korea to 6 Sea Zone
1 mech_infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 bomber moved from Kwangsi to Kweichow
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from Japan to 6 Sea Zone
2 artilleries moved from Korea to 6 Sea Zone
2 artilleries and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 cruiser moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to French Indo China
1 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 artillery and 1 transport moved from 6 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in Volgograd
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery, 1 factory_minor and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 infantry and 1 mech_infantry in Volgograd, round 2 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Volgograd, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Volgograd
Japanese win, taking Volgograd from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Malaya
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 cruiser in Malaya, round 2 : 1/1 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kweichow, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Hawaiian Islands
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 cruiser in French Indo China, round 2 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits
UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits
1 infantry owned by the British lost in French Indo China
Japanese win, taking Hawaiian Islands from Americans, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber moved from Kweichow to Kwangsi
2 artilleries, 1 mech_infantry and 3 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 1 mech_infantry moved from 36 Sea Zone to Kwangsi
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Volgograd to UkrainePlace Units - Japanese
3 armour placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 5 fighters, 1 mech_infantry and 6 tactical_bombers
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 armour and 1 mech_infantry
Manchuria : 1 flag
Kweichow : 1 flag, 1 armour
Hunan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 artillery, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 1 harbour and 1 mech_infantry
Timguska : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 1 artillery and 1 infantry
37 Sea Zone : 1 flag, 1 cruiser, 1 destroyer and 1 transport
36 Sea Zone : 1 cruiser, 1 destroyer and 4 transports
26 Sea Zone : 1 destroyer and 1 transport
25 Sea Zone : 1 destroyer
20 Sea Zone : 2 battleships
6 Sea Zone : 2 destroyers, 1 submarine and 1 transport
Ukraine : 1 bomber
Novosibirsk : 1 flag
Volgograd : 1 flag, 1 artillery, 1 factory_minor and 1 mech_infantryProduction/PUs Summary :
Germans : 49 / 64
Russians : 27 / 29
Japanese : 50 / 55
Americans : 49 / 73
Chinese : 7 / 18
British : 41 / 46
UK_Pacific : 11 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 cruiser, 2 destroyers, 3 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 30 Sea Zone to 26 Sea Zone
1 submarine moved from 30 Sea Zone to 26 Sea Zone
1 cruiser and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
2 infantry moved from British Columbia to Western United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Scotland to 109 Sea Zone
1 armour, 1 artillery, 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 bomber moved from United Kingdom to Normandy Bordeaux
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 109 Sea Zone
2 submarines moved from 110 Sea Zone to 109 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 26 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 26 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 26 Sea Zone
1 transport owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 9
Casualties for Japanese: 1 destroyer and 1 transport
Casualties for Americans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 3 infantry
Americans roll dice for 3 cruisers in Normandy Bordeaux, round 2 : 2/3 hits
Americans roll dice for 1 armour, 1 artillery, 1 bomber, 5 fighters and 2 infantry in Normandy Bordeaux, round 2 : 3/10 hits
Germans roll dice for 3 infantry in Normandy Bordeaux, round 2 : 2/3 hits
3 infantry owned by the Germans and 2 infantry owned by the Americans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 1 bomber and 5 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 109 Sea Zone
2 infantry moved from 109 Sea Zone to United Kingdom
1 artillery moved from 109 Sea Zone to United Kingdom
1 armour moved from 109 Sea Zone to United Kingdom
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to United Kingdom
1 bomber moved from Normandy Bordeaux to United KingdomPlace Units - Americans
1 armour, 1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 cruiser, 1 destroyer and 2 submarines placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
British Columbia : 1 infantry
Queensland : 1 fighter
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Alaska : 1 infantry and 4 mech_infantrys
Midway : 1 airfield
30 Sea Zone : 1 cruiser and 1 submarine
26 Sea Zone : 1 flag, 1 destroyer
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer, 2 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour and 2 infantry
United Kingdom : 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Normandy Bordeaux : 1 flag, 1 armour, 1 artillery, 1 factory_minor and 1 harbour
106 Sea Zone : 1 flag, 1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports
109 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 2 transports
101 Sea Zone : 1 destroyer and 2 transports
110 Sea Zone : 1 carrier, 3 cruisers, 2 destroyers, 2 fighters, 2 submarines and 2 transportsProduction/PUs Summary :
Germans : 47 / 64
Russians : 27 / 29
Japanese : 50 / 55
Americans : 51 / 66
Chinese : 7 / 18
British : 41 / 46
UK_Pacific : 11 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to TsinghaiPlace Units - Chinese
3 infantry placed in Chahar
3 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsTerritory Summary for Chinese :
Hunan : 1 infantry
Hopei : 5 infantry
Tsinghai : 1 infantry
Chahar : 5 infantryProduction/PUs Summary :
Germans : 47 / 64
Russians : 27 / 29
Japanese : 47 / 55
Americans : 51 / 66
Chinese : 10 / 16
British : 41 / 46
UK_Pacific : 11 / 10
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.238
Median : 3.000
Variance : 0.450
Standard Deviation : 0.671
Total rolls : 21Japanese Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Caucasus to Rostov
1 armour moved from Caucasus to Bryansk
3 fighters moved from Alexandria to Persia
3 armour moved from Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to India
4 armour and 1 mech_infantry moved from Libya to Alexandria
2 fighters and 2 tactical_bombers moved from Malta to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 3 armour, 1 artillery, 1 fighter and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Scotland to United Kingdom
2 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to French Indo China
1 artillery moved from Yunnan to French Indo China
1 infantry moved from Yunnan to French Indo China
1 armour moved from Caucasus to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from Japanese
1 armour moved from Caucasus to Rostov
1 armour moved from Caucasus to Bryansk
3 fighters moved from Alexandria to Persia
3 armour moved from Persia to Caucasus
2 artilleries and 3 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
1 armour moved from Egypt to Iraq
1 bomber moved from Egypt to India
4 armour and 1 mech_infantry moved from Libya to Alexandria
2 fighters and 2 tactical_bombers moved from Malta to AlgeriaCombat - British
Battle in French Indo China
British attack with 1 artillery and 3 infantry
Japanese defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 3 infantry in French Indo China, round 2 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in French Indo China
British roll dice for 1 artillery and 2 infantry in French Indo China, round 3 : 0/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 3 : 0/1 hits
British roll dice for 1 artillery and 2 infantry in French Indo China, round 4 : 1/3 hits
Japanese roll dice for 1 artillery in French Indo China, round 4 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 1/1 hits
1 infantry owned by the British and 1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in Holland BelgiumNon Combat Move - British
Place Units - British
3 armour placed in Persia
1 artillery and 1 fighter placed in United Kingdom
2 transports placed in 110 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
British collect 44 PUs; end with 44 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 49 PUsPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,5
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryTerritory Summary for British and UK_Pacific :
Siam : 1 flag
Yunnan : 1 aaGun, 4 artilleries and 9 infantry
Kweichow : 1 artillery and 1 infantry
Burma : 2 aaGuns and 3 infantry
India : 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour and 7 infantry
French Indo China : 1 flag, 1 artillery and 1 infantry
Celebes : 1 flag
Sumatra : 1 flag
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Trans-Jordan : 1 infantry
Alexandria : 4 armour and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield and 1 fighter
Malta : 1 aaGun
United Kingdom : 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 2 mech_infantrys
Algeria : 2 fighters and 2 tactical_bombers
Tunisia : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
Bryansk : 1 armour
Rostov : 1 armour
Novosibirsk : 1 armour
Caucasus : 3 armour
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Northwest Persia : 2 artilleries and 3 infantry
Persia : 1 flag, 3 armour, 1 factory_minor and 3 fighters
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 44 / 64
Russians : 29 / 29
Japanese : 42 / 55
Americans : 51 / 66
Chinese : 11 / 16
British : 44 / 49
UK_Pacific : 13 / 11
Italians : 8 / 14
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 10 times
4 was rolled 3 times
5 was rolled 11 times
6 was rolled 11 times
Average roll : 3.611
Median : 3.000
Variance : 1.321
Standard Deviation : 1.149
Total rolls : 54Null / Other
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Japanese Combat
2 was rolled 5 times
3 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.636
Median : 3.000
Variance : 2.300
Standard Deviation : 1.517
Total rolls : 11Germans Combat
1 was rolled 1 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3British Combat
1 was rolled 3 times
3 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.923
Median : 5.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.438
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to RostovCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Rostov
Italians attack with 1 bomber
British defend with 1 armour
Italians roll dice for 1 bomber in Rostov, round 2 : 1/1 hits
Russians roll dice for 1 armour in Rostov, round 2 : 1/1 hits
1 armour owned by the British and 1 bomber owned by the Italians lost in Rostov
Russians win, taking 97 Sea Zone from British with no units remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Casualties for Italians: 1 bomberNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 transport placed in 97 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 5 infantry
93 Sea Zone : 1 flag, 1 submarine
97 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 44 / 64
Russians : 29 / 29
Japanese : 42 / 55
Americans : 51 / 66
Chinese : 11 / 16
British : 44 / 49
UK_Pacific : 13 / 11
Italians : 8 / 13
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 4 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Yunnan to Shan StateCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 fighter and 3 submarines
Japanese defend with 1 cruiser, 1 destroyer and 1 transport
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 : 2/3 hits
ANZAC roll dice for 1 fighter in 37 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer and 1 transport in 37 Sea Zone, round 2 : 1/2 hits
1 cruiser owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 3 : 2/2 hits
ANZAC win, taking 37 Sea Zone from Japanese with 1 fighter and 2 submarines remaining. Battle score for attacker is 21
Casualties for Japanese: 1 cruiser, 1 destroyer and 1 transport
Casualties for ANZAC: 1 submarineNon Combat Move - ANZAC
1 fighter moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
3 submarines placed in 54 Sea Zone
1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Shan State : 1 artillery, 1 fighter and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
37 Sea Zone : 1 flag, 2 submarines
54 Sea Zone : 4 submarines
62 Sea Zone : 1 submarine
Egypt : 2 infantryProduction/PUs Summary :
Germans : 44 / 64
Russians : 29 / 29
Japanese : 42 / 55
Americans : 51 / 66
Chinese : 11 / 16
British : 44 / 49
UK_Pacific : 13 / 11
Italians : 8 / 13
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.125
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
2 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6





