UnknownSoldier (Axis) vs. ArtofWar1947 (Allies+10) no tech, low luck

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Karelia
                2 fighters moved from Novgorod to Baltic States
                1 tactical_bomber moved from Novgorod to Karelia
                1 armour and 3 mech_infantrys moved from Caucasus to Iraq
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese

    Combat - Russians
                Battle in Karelia
                    Russians attack with 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Karelia, round 2 :  1/1 hits
                        1 infantry owned by the Russians lost in Karelia
                    retreated to Karelia
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 1 infantry in Baltic States, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry in Baltic States, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour and 3 mech_infantrys
                    Neutral_Axis defend with 1 infantry
                        Russians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 :  1/0 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  0/1 hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Neutral_Axis: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 artilleries, 2 infantry and 1 mech_infantry moved from Ukraine to Bryansk
                2 aaGuns, 1 armour, 3 artilleries and 9 infantry moved from Western Ukraine to Bryansk
                2 aaGuns, 3 artilleries and 18 infantry moved from Belarus to Bryansk
                1 artillery moved from Novgorod to Archangel
                1 tactical_bomber moved from Karelia to Bryansk
                2 fighters moved from Baltic States to Bryansk
                5 infantry moved from Russia to Bryansk

    Place Units - Russians
                6 artilleries, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1
                Russians collect 38 PUs (1 lost to blockades); end with 38 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 41 PUs

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Amur : 2 aaGuns and 17 infantry
        Belarus : 1 infantry
        Bryansk : 4 aaGuns, 1 armour, 8 artilleries, 2 fighters, 38 infantry, 1 mech_infantry and 1 tactical_bomber
        Archangel : 1 artillery
        Russia : 1 airfield, 6 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 1 factory_minor
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Iraq : 1 flag, 1 armour and 3 mech_infantrys
        127 Sea Zone : 1 submarine
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 39 / 41
        Japanese : 29 / 43
        Americans : 52 / 52
        Chinese : 6 / 6
        British : 28 / 26
        UK_Pacific : 24 / 24
        Italians : 19 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.167
            Median : 2.000
            Variance : 1.600
            Standard Deviation : 1.265
            Total rolls : 6

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral_Axis Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Russians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 factory_minors and 1 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Hopei to Suiyuyan
                1 infantry moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                2 bombers moved from Kwangsi to Suiyuyan
                1 transport moved from 36 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                3 fighters and 3 tactical_bombers moved from Manchuria to Korea
                1 battleship moved from 36 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship in Korea, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Suiyuyan, round 2 :  2/1 hits
                        Chinese roll dice for 2 infantry in Suiyuyan, round 2 :  0/1 hits
                        2 infantry owned by the Chinese lost in Suiyuyan
                    Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 artilleries and 4 infantry moved from Anhwe to Kweichow
                2 bombers moved from Suiyuyan to Manchuria
                3 fighters and 3 tactical_bombers moved from Korea to Manchuria
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                1 tactical_bomber moved from Kwangsi to 36 Sea Zone
                4 artilleries, 4 infantry and 1 mech_infantry moved from Hunan to Yunnan
                1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                2 destroyers moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 carrier placed in 6 Sea Zone
                1 factory_minor placed in Manchuria
                1 factory_minor placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 1 armour, 3 artilleries, 4 fighters, 6 infantry and 1 tactical_bomber
        Korea : 2 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 2 bombers, 1 factory_minor, 3 fighters, 10 infantry and 3 tactical_bombers
        Hainan : 1 harbour
        Shensi : 1 flag, 1 infantry
        Yunnan : 1 flag, 4 artilleries, 5 infantry and 1 mech_infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 2 artilleries and 4 infantry
        Hunan : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 4 transports
        19 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        6 Sea Zone : 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 35 / 45
        Americans : 52 / 52
        Chinese : 3 / 6
        British : 28 / 26
        UK_Pacific : 24 / 24
        Italians : 19 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 infantry and 4 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines and 2 transports moved from 24 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 fighters moved from Midway to 26 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 carrier, 1 destroyer and 1 fighter moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 102 Sea Zone
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 carrier and 2 transports placed in 101 Sea Zone
                1 transport placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                Note to players Americans: America has joined the Allies, and declared war on the Axis!
                Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 bomber, 1 harbour and 3 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 2 submarines and 2 transports
        10 Sea Zone : 1 transport
        Central United States : 1 armour, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        102 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
        101 Sea Zone : 1 carrier and 4 transports

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 35 / 45
        Americans : 52 / 78
        Chinese : 3 / 6
        British : 28 / 26
        UK_Pacific : 24 / 24
        Italians : 19 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Kansu : 1 fighter and 17 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 35 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 28 / 26
        UK_Pacific : 24 / 24
        Italians : 19 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 bomber moved from French Central Africa to Tanganyika Territory
                2 mech_infantrys moved from Union of South Africa to Tanganyika Territory

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - British
                2 infantry moved from Anglo Egyptian Sudan to Kenya
                1 fighter and 1 tactical_bomber moved from Egypt to Kenya
                1 bomber moved from French Central Africa to Tanganyika Territory
                2 mech_infantrys moved from Union of South Africa to Tanganyika Territory

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in Kenya
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 artillery
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 2 :  1/1 hits
                        Italians roll dice for 1 artillery in Kenya, round 2 :  0/1 hits
                        1 artillery owned by the Italians lost in Kenya
                    British win, taking 106 Sea Zone from Germans, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in Tanganyika Territory
                    British attack with 1 bomber and 2 mech_infantrys
                    Italians defend with 1 infantry
                        British roll dice for 1 bomber and 2 mech_infantrys in Tanganyika Territory, round 2 :  1/0 hits
                        Italians roll dice for 1 infantry in Tanganyika Territory, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Tanganyika Territory
                    British win, taking Tanganyika Territory from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 artillery moved from Alexandria to Egypt
                1 infantry moved from Northwest Persia to Iraq
                1 artillery, 2 fighters and 1 tactical_bomber moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to Iraq
                1 fighter and 1 tactical_bomber moved from Kenya to Egypt
                1 bomber moved from Tanganyika Territory to Egypt
                2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 infantry moved from Burma to India
                1 transport moved from 44 Sea Zone to 55 Sea Zone
                1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 armour and 1 infantry moved from Quebec to Eastern United States
                1 submarine moved from 106 Sea Zone to 91 Sea Zone

    Place Units - British
                1 armour and 2 fighters placed in Egypt

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery, 5 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Some Units in India change ownership: 1 artillery, 5 infantry and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 25 infantry and 2 mech_infantrys
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        Celebes : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        36 Sea Zone : 1 destroyer
        55 Sea Zone : 1 transport
        Eastern United States : 1 armour and 1 infantry
        Belgian Congo : 1 armour
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Kenya : 2 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 11 infantry and 1 mech_infantry
        Tanganyika Territory : 1 mech_infantry
        Tobruk : 1 flag
        76 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport
        106 Sea Zone : 1 flag
        Eire : 1 flag
        Iraq : 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Eastern Persia : 1 flag
        72 Sea Zone : 1 transport
        101 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 35 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 30 / 30
        UK_Pacific : 24 / 25
        Italians : 17 / 28
        ANZAC : 14 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    British Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 13

    I am so sorry that I lost track of our game. I had downloaded the map to look at while at work and forgot to mark as unread.  :oops:

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery moved from Greece to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Morocco
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 infantry moved from 92 Sea Zone to Morocco
                1 artillery and 1 infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British

    Combat - Italians
                Battle in Gibraltar
                Battle in Morocco
                    Italians attack with 2 artilleries, 1 bomber and 2 infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 2 :  1/1 hits
                        Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Morocco, round 2 :  2/0 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/1 hits
                        2 infantry owned by the French and 1 infantry owned by the Italians lost in Morocco
                    Italians win, taking Gibraltar from British, taking Morocco from French with 2 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Morocco to Southern France
                1 artillery moved from Northern Italy to Southern France
                1 armour moved from Yugoslavia to Southern France
                1 armour moved from Greece to Yugoslavia

    Place Units - Italians
                2 transports placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern France
                1 artillery placed in Northern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Gibraltar : 1 flag, 1 harbour and 2 infantry
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag, 1 infantry
        Morocco : 1 flag, 2 artilleries and 1 infantry
        Algeria : 1 flag
        Southern France : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Tunisia : 1 flag
        Northern Italy : 1 artillery and 1 factory_major
        Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        95 Sea Zone : 2 transports
        Greece : 1 flag
        92 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports
        Yugoslavia : 1 armour
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 35 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 29 / 30
        UK_Pacific : 24 / 25
        Italians : 19 / 29
        ANZAC : 14 / 14
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Politics - ANZAC
                ANZAC takes Political Action: Political Action ANZAC To War With Japanese
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Combat Move - ANZAC
                1 infantry moved from Shan State to Siam
                      ANZAC take Siam from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 15 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Dutch New Guinea: 1 infantry
                EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
                EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Turning off Edit Mode

    Territory Summary for ANZAC :

    Siam : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor and 1 harbour
        New Guinea : 1 infantry
        Java : 1 flag, 2 infantry
        Dutch New Guinea : 1 flag
        54 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
        62 Sea Zone : 1 destroyer and 1 submarine
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 34 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 29 / 30
        UK_Pacific : 24 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 44 / 49
        Russians : 36 / 41
        Japanese : 34 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 29 / 30
        UK_Pacific : 24 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Eastern Poland
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Karelia to Novgorod
                      Germans take Novgorod from Russians
                1 fighter and 1 tactical_bomber moved from Western Germany to 115 Sea Zone
                1 destroyer moved from 113 Sea Zone to 115 Sea Zone
                1 cruiser moved from 113 Sea Zone to 115 Sea Zone
                5 bombers moved from Slovakia Hungary to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 5 bombers and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 bombers and 1 infantry in Belarus, round 2 :  3/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
                    Germans win with 5 bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 115 Sea Zone
                    Germans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Russians defend with 1 submarine
                        Germans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 :  2/0 hits
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                    Germans win with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Germans
                1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
                1 infantry moved from 115 Sea Zone to Novgorod
                1 artillery moved from 115 Sea Zone to Novgorod
                5 bombers moved from Belarus to Eastern Poland
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                7 infantry moved from Finland to Karelia
                1 armour moved from Norway to Karelia
                1 infantry moved from Vyborg to Novgorod
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Eastern Poland
                1 artillery moved from Western Germany to France

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 103 Sea Zone: 1 submarine
                EDIT: Adding units owned by Germans to 92 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                3 infantry placed in France
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
        Germany : 1 factory_major and 10 mech_infantrys
        Southern Italy : 3 fighters and 3 tactical_bombers
        Karelia : 1 flag, 1 armour and 7 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag, 3 aaGuns, 14 armour, 5 artilleries, 5 bombers, 1 fighter, 23 infantry, 15 mech_infantrys and 1 tactical_bomber
        Bessarabia : 1 flag
        Ukraine : 1 flag, 1 factory_minor and 1 infantry
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        125 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        92 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 50 / 60
        Russians : 30 / 41
        Japanese : 34 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 29 / 30
        UK_Pacific : 24 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Russians
                Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Bryansk to Ukraine
                2 fighters moved from Bryansk to Ukraine
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Ukraine, round 2 :  2/1 hits
                        Germans roll dice for 1 infantry in Ukraine, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Ukraine to Volgograd
                6 artilleries and 3 infantry moved from Russia to Bryansk
                1 artillery moved from Archangel to Vologda
                1 armour and 3 mech_infantrys moved from Iraq to Egypt
                2 aaGuns and 17 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Volgograd
                Russians undo move 1.
                4 artilleries, 5 infantry and 1 mech_infantry placed in Russia
                2 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 2 fighters
                EDIT: Adding units owned by Russians to Bryansk: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Russians :

    Buryatia : 2 aaGuns and 17 infantry
        Egypt : 1 armour and 3 mech_infantrys
        Bryansk : 4 aaGuns, 1 armour, 14 artilleries, 2 fighters, 39 infantry, 1 mech_infantry and 1 tactical_bomber
        Russia : 1 airfield, 4 artilleries, 1 factory_major, 5 infantry and 2 mech_infantrys
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 1 artillery
        Volgograd : 1 factory_minor and 2 infantry
        Iraq : 1 flag
        127 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 34 / 37
        Japanese : 34 / 45
        Americans : 52 / 78
        Chinese : 3 / 3
        British : 29 / 30
        UK_Pacific : 24 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Russians Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Manchuria to 19 Sea Zone
                1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 1 submarine and 4 transports moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                5 infantry moved from 35 Sea Zone to Philippines
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                4 artilleries and 4 infantry moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Kwangsi to Siam
                      Japanese take French Indo China from French
                3 artilleries and 6 infantry moved from Kwangsi to Kwangtung
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 tactical_bomber moved from Kwangsi to Siam
                1 bomber moved from Manchuria to Kwangtung
                1 bomber moved from Manchuria to Kwangtung

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 fighter, 5 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 battleship and 2 cruisers in Philippines, round 2 :  2/1 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 3 artilleries, 2 bombers and 6 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 3 artilleries, 2 bombers and 6 infantry in Kwangtung, round 2 :  4/1 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 :  0/1 hits
                        2 infantry owned by the British lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 artilleries, 2 bombers and 6 infantry remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry
                Battle in Siam
                    Japanese attack with 1 armour and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 armour and 1 tactical_bomber in Siam, round 2 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Siam, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Siam
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry
                Battle in 36 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 36 Sea Zone, round 2 :  3/1 hits
                        British roll dice for 1 destroyer in 36 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the British lost in 36 Sea Zone
                    Japanese win, taking 36 Sea Zone from Neutral with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 submarine
                    British defend with 1 transport
                        1 transport owned by the British lost in 55 Sea Zone
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 25 Sea Zone
                2 bombers moved from Kwangtung to Kwangsi
                4 fighters moved from Kwangsi to Shensi
                2 artilleries and 4 infantry moved from Kweichow to Shensi
                1 infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Yunnan to Shensi
                3 fighters and 3 tactical_bombers moved from Manchuria to Shensi
                1 tactical_bomber moved from Siam to Kwangsi

    Place Units - Japanese
                1 infantry and 2 mech_infantrys placed in Manchuria
                3 mech_infantrys placed in Kiangsu
                2 destroyers and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 46 PUs; end with 46 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield, 2 bombers and 1 tactical_bomber
        Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag, 1 aaGun, 1 factory_minor, 9 infantry and 2 mech_infantrys
        Hainan : 1 harbour
        Shensi : 1 flag, 2 artilleries, 7 fighters, 5 infantry, 1 mech_infantry and 3 tactical_bombers
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 infantry
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 4 artilleries and 4 infantry
        Burma : 1 flag, 1 infantry
        Kwangtung : 1 flag, 3 artilleries, 1 harbour and 6 infantry
        Philippines : 1 flag, 1 airfield, 1 harbour and 4 infantry
        Amur : 1 flag, 1 infantry
        French Indo China : 1 flag
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 3 tactical_bombers and 6 transports
        25 Sea Zone : 1 destroyer
        6 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber
        55 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 33 / 37
        Japanese : 46 / 46
        Americans : 50 / 78
        Chinese : 1 / 3
        British : 29 / 30
        UK_Pacific : 19 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 3 fighters, 2 infantry, 2 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 armour, 1 artillery, 1 carrier, 3 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber moved from 102 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 25 Sea Zone
                2 fighters moved from 26 Sea Zone to 25 Sea Zone

    Combat - Americans
                Battle in Gibraltar
                    Americans attack with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
                    Italians defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 cruiser in Gibraltar, round 2 :  1/1 hits
                        Americans roll dice for 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry in Gibraltar, round 2 :  3/1 hits
                        Italians roll dice for 2 infantry in Gibraltar, round 2 :  1/1 hits
                        1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 armour, 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 25 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 25 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 25 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone

    Place Units - Americans
                1 carrier, 2 submarines and 2 transports placed in 101 Sea Zone
                3 fighters and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 airfield, 2 artilleries, 1 bomber, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 4 destroyers, 4 fighters, 1 submarine and 3 transports
        25 Sea Zone : 1 submarine
        Central United States : 1 factory_major and 2 mech_infantrys
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Gibraltar : 1 armour, 1 artillery and 3 infantry
        101 Sea Zone : 1 carrier, 2 submarines and 2 transports
        91 Sea Zone : 3 carriers, 1 cruiser, 2 destroyers, 4 fighters, 2 submarines, 1 tactical_bomber and 4 transports

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 33 / 37
        Japanese : 46 / 46
        Americans : 50 / 70
        Chinese : 1 / 3
        British : 29 / 30
        UK_Pacific : 19 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.200
            Median : 1.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                2 infantry moved from Kansu to Tsinghai
                1 fighter moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 2 :  1/1 hits
                        Japanese roll dice for 1 infantry in Tsinghai, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Tsinghai
                    Chinese win, taking Tsinghai from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Tsinghai to Kansu

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kansu : 1 fighter and 15 infantry
        Tsinghai : 2 infantry

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 33 / 37
        Japanese : 44 / 46
        Americans : 50 / 70
        Chinese : 3 / 3
        British : 29 / 30
        UK_Pacific : 19 / 25
        Italians : 19 / 29
        ANZAC : 15 / 25
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.571
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
            Average roll : 1.333
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • 25 24 23 22 21 20 19 18 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 4

    Combat Move - British
                1 infantry moved from Kenya to 72 Sea Zone
                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 infantry moved from 76 Sea Zone to British Somaliland
                1 infantry moved from Kenya to 72 Sea Zone
                2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 artilleries moved from India to Burma
                1 infantry moved from India to Burma

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