L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Russians
                Russians buy 13 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 armour and 3 artilleries moved from Baltic States to Novgorod
                2 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
                1 armour and 1 mech_infantry moved from Archangel to Novgorod
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                1 infantry moved from Belarus to Baltic States
                1 mech_infantry moved from Russia to Urals
                      Russians take Urals from Japanese
                3 armour moved from Russia to Bryansk

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                    Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
                        Russians roll dice for 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 :  5/13 hits
                        Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 :  1/7 hits
                        1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 6 armour, 5 artilleries and 1 mech_infantry in Novgorod, round 3 :  9/12 hits
                        Germans roll dice for 2 artilleries in Novgorod, round 3 :  1/2 hits
                        1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 6 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 16
                    Casualties for Germans: 2 artilleries and 5 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                2 aaGuns and 2 infantry moved from Amur to Buryatia

    Place Units - Russians
                3 infantry placed in Ukraine
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 20 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I’ll be out for the week! I’ll be back monday…

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Korea to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport; Americans defend with 3 submarines
                    3 submarines owned by the Americans Submerged
                        1 transport owned by the ANZAC lost in 19 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 19 Sea Zone to Japan
                2 infantry moved from Korea to Manchuria

    Place Units - Japanese
                2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,3,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,4,1,3,1,6,5,2,4,5
                Japanese collect 6 PUs (14 lost to blockades); end with 8 PUs total

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
        Jehol : 1 flag
        Manchuria : 1 flag, 2 infantry
        Suiyuyan : 1 flag
        Hopei : 1 flag
        Chahar : 1 flag
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 20 / 8
        Americans : 57 / 82
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 8 / 13
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                3 artilleries moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Eastern United States


  • I need your scramble order in SZ6 (Japan)

  • '20 '19 '18 '17 '16

    No scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                5 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                3 artilleries moved from Southern France to Northern Italy
                1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
                7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
                7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
                1 cruiser moved from 91 Sea Zone to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 destroyer moved from 103 Sea Zone to 91 Sea Zone
                1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 destroyer moved from 26 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Central United States to Eastern United States

    Combat - Americans
                Battle in Korea
                Battle in French Indo China
                Battle in Southern Italy
                    Americans attack with 7 artilleries and 7 infantry
                    Germans defend with 6 infantry; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                        Americans roll dice for 1 cruiser in Southern Italy, round 2 :  1/1 hits
                        Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 :  4/14 hits
                        Italians roll dice for 1 aaGun, 1 artillery and 11 infantry in Southern Italy, round 2 :  5/12 hits
                        1 aaGun owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 :  2/9 hits
                        Italians roll dice for 1 artillery and 7 infantry in Southern Italy, round 3 :  3/8 hits
                        1 artillery owned by the Americans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
                        Americans roll dice for 6 artilleries in Southern Italy, round 4 :  2/6 hits
                        Italians roll dice for 1 artillery and 5 infantry in Southern Italy, round 4 :  1/6 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 5 artilleries in Southern Italy, round 5 :  1/5 hits
                        Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 5 :  1/4 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 4 artilleries in Southern Italy, round 6 :  0/4 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 6 :  1/3 hits
                        1 artillery owned by the Americans lost in Southern Italy
                        Americans roll dice for 3 artilleries in Southern Italy, round 7 :  2/3 hits
                        Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 7 :  1/3 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Southern Italy
                        Americans roll dice for 2 artilleries in Southern Italy, round 8 :  1/2 hits
                        Italians roll dice for 1 artillery in Southern Italy, round 8 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
                    Americans captures 13PUs while taking Italians capital
                    Americans win, taking Korea from Japanese, taking French Indo China from Japanese, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 6 infantry
                    Casualties for Italians: 1 aaGun, 1 artillery and 5 infantry
                    Casualties for Americans: 6 artilleries and 7 infantry
                Battle in Northern Italy
                    Americans attack with 4 artilleries and 1 infantry
                    Italians defend with 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
                        Americans roll dice for 4 artilleries and 1 infantry in Northern Italy, round 2 :  2/5 hits
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 :  0/3 hits
                        1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 4 artilleries and 1 infantry in Northern Italy, round 3 :  1/5 hits
                        Italians roll dice for 1 artillery in Northern Italy, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Northern Italy
                    Americans converts factory_major into different units
                    Americans win, taking Northern Italy from Italians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 95 Sea Zone
                3 destroyers moved from 91 Sea Zone to 95 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                3 submarines moved from 19 Sea Zone to 6 Sea Zone

    Place Units - Americans
                3 infantry placed in Southern France
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 82 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 15 / 8
        Americans : 69 / 107
        Chinese : 16 / 20
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 1 / 0
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Anhwe to Chahar
                      Chinese take Chahar from Japanese
                3 artilleries moved from Anhwe to Jehol
                      Chinese take Jehol from Japanese
                2 infantry moved from Hunan to Anhwe
                3 artilleries and 5 infantry moved from Kiangsi to Kiangsu

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 artilleries placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

    Production/PUs Summary :

    Germans : 53 / 65
        Russians : 35 / 35
        Japanese : 11 / 8
        Americans : 69 / 107
        Chinese : 20 / 26
        British : 26 / 0
        UK_Pacific : 22 / 27
        Italians : 1 / 0
        ANZAC : 20 / 37
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Test summary from TripleA, engine version: 1.8.0.3, time: 14:48:40


  • Post problem!


  • File!


  • I put the file cause tripleA refuse to post earlier… See the history, no attack with dices and almost only moves for British, ANZAC and Ffrench! i play your Itsly cause nothing left!

  • '20 '19 '18 '17 '16

    Great game!  I think we should call it though.  I don’t think there’s much left I can try.

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