Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to UkraineNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 21 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
7 infantry moved from Northern Italy to Southern France
1 armour moved from Western Germany to Southern France
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 battleship moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Poland to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 bombers and 2 fighters
Americans defend with 3 destroyers
Germans roll dice for 1 battleship, 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 2/3 hits
3 destroyers owned by the Americans and 1 battleship owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 battleship
Casualties for Americans: 3 destroyers
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Eastern Poland
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery, 1 fighter and 1 tactical_bomber
Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 3 : 3/5 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 0/2 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Russians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 1 armour and 7 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 7 infantry in Southern France, round 2 : 0/8 hits
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 6 infantry in Southern France, round 3 : 1/7 hits
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 : 3/5 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 3 infantry in Southern France, round 4 : 1/4 hits
Americans roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans and 1 armour owned by the Germans retreated to France
Americans win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 armour and 4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Germany to Poland
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 93 Sea Zone to Normandy BordeauxPlace Units - Germans
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Germans undo move 2.
1 destroyer placed in 110 Sea Zone
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
2 armour placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 artillery
Western Germany : 1 airfield, 2 armour, 2 bombers, 1 factory_major and 1 harbour
Romania : 1 armour
Poland : 1 armour, 1 infantry and 4 mech_infantrys
Germany : 1 factory_major and 6 infantry
Denmark : 2 infantry
Southern Italy : 6 infantry
Karelia : 1 flag
Eastern Poland : 1 flag, 2 armour and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 65
Russians : 32 / 39
Japanese : 21 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 3 artilleries moved from Baltic States to Novgorod
2 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
3 armour moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/13 hits
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/7 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 6 armour, 5 artilleries and 1 mech_infantry in Novgorod, round 3 : 9/12 hits
Germans roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 53 / 65
Russians : 35 / 35
Japanese : 20 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be out for the week! I’ll be back monday…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 2 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Korea to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport; Americans defend with 3 submarines
3 submarines owned by the Americans Submerged
1 transport owned by the ANZAC lost in 19 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 19 Sea Zone to Japan
2 infantry moved from Korea to ManchuriaPlace Units - Japanese
2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,1,2,6,3,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,6,1,4,1,3,1,6,5,2,4,5
Japanese collect 6 PUs (14 lost to blockades); end with 8 PUs totalTerritory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 4 fighters, 1 harbour and 10 infantry
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Suiyuyan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
French Indo China : 1 flagProduction/PUs Summary :
Germans : 53 / 65
Russians : 35 / 35
Japanese : 20 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United States -
I need your scramble order in SZ6 (Japan)
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No scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Americans
Americans buy 2 artilleries, 1 destroyer, 2 fighters, 5 infantry, 1 submarine, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
5 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
3 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
3 artilleries moved from Southern France to Northern Italy
1 artillery and 1 infantry moved from 95 Sea Zone to Northern Italy
7 artilleries, 7 infantry and 7 transports moved from 91 Sea Zone to 95 Sea Zone
7 artilleries and 7 infantry moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 103 Sea Zone to 91 Sea Zone
1 carrier and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Central United States to Eastern United StatesCombat - Americans
Battle in Korea
Battle in French Indo China
Battle in Southern Italy
Americans attack with 7 artilleries and 7 infantry
Germans defend with 6 infantry; Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits
Americans roll dice for 7 artilleries and 7 infantry in Southern Italy, round 2 : 4/14 hits
Italians roll dice for 1 aaGun, 1 artillery and 11 infantry in Southern Italy, round 2 : 5/12 hits
1 aaGun owned by the Italians, 5 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 7 artilleries and 2 infantry in Southern Italy, round 3 : 2/9 hits
Italians roll dice for 1 artillery and 7 infantry in Southern Italy, round 3 : 3/8 hits
1 artillery owned by the Americans, 1 infantry owned by the Germans, 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 6 artilleries in Southern Italy, round 4 : 2/6 hits
Italians roll dice for 1 artillery and 5 infantry in Southern Italy, round 4 : 1/6 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Southern Italy
Americans roll dice for 5 artilleries in Southern Italy, round 5 : 1/5 hits
Italians roll dice for 1 artillery and 3 infantry in Southern Italy, round 5 : 1/4 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Southern Italy
Americans roll dice for 4 artilleries in Southern Italy, round 6 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 6 : 1/3 hits
1 artillery owned by the Americans lost in Southern Italy
Americans roll dice for 3 artilleries in Southern Italy, round 7 : 2/3 hits
Italians roll dice for 1 artillery and 2 infantry in Southern Italy, round 7 : 1/3 hits
1 artillery owned by the Americans and 2 infantry owned by the Germans lost in Southern Italy
Americans roll dice for 2 artilleries in Southern Italy, round 8 : 1/2 hits
Italians roll dice for 1 artillery in Southern Italy, round 8 : 1/1 hits
1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern Italy
Americans captures 13PUs while taking Italians capital
Americans win, taking Korea from Japanese, taking French Indo China from Japanese, taking Southern Italy from Italians with 1 artillery remaining. Battle score for attacker is -3
Casualties for Germans: 6 infantry
Casualties for Italians: 1 aaGun, 1 artillery and 5 infantry
Casualties for Americans: 6 artilleries and 7 infantry
Battle in Northern Italy
Americans attack with 4 artilleries and 1 infantry
Italians defend with 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Americans roll dice for 4 artilleries and 1 infantry in Northern Italy, round 2 : 2/5 hits
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/3 hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 4 artilleries and 1 infantry in Northern Italy, round 3 : 1/5 hits
Italians roll dice for 1 artillery in Northern Italy, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 4 artilleries and 1 infantry remaining. Battle score for attacker is 11
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantryNon Combat Move - Americans
1 carrier moved from 91 Sea Zone to 95 Sea Zone
3 destroyers moved from 91 Sea Zone to 95 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
3 submarines moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
3 infantry placed in Southern France
1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 82 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 107 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 35 / 35
Japanese : 15 / 8
Americans : 69 / 107
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 1 / 0
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Anhwe to Chahar
Chinese take Chahar from Japanese
3 artilleries moved from Anhwe to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Hunan to Anhwe
3 artilleries and 5 infantry moved from Kiangsi to KiangsuCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 artilleries placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 53 / 65
Russians : 35 / 35
Japanese : 11 / 8
Americans : 69 / 107
Chinese : 20 / 26
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 1 / 0
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Test summary from TripleA, engine version: 1.8.0.3, time: 14:48:40
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Post problem!
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File!
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I put the file cause tripleA refuse to post earlier… See the history, no attack with dices and almost only moves for British, ANZAC and Ffrench! i play your Itsly cause nothing left!
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Great game! I think we should call it though. I don’t think there’s much left I can try.





