Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Americans
Americans buy 6 artilleries, 3 destroyers, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 93 Sea Zone
1 infantry moved from 93 Sea Zone to Southern France
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in 91 Sea Zone
Americans attack with 2 destroyers and 5 transports
Germans defend with 1 transport
1 transport owned by the Germans lost in 91 Sea Zone
Americans win with 2 destroyers and 5 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Gibraltar
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 harbour and 1 infantry
Americans roll dice for 4 artilleries and 4 infantry in Gibraltar, round 2 : 1/8 hits
Germans roll dice for 1 infantry in Gibraltar, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 4 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 1 carrier, 3 destroyers, 2 fighters and 6 submarines
Japanese defend with 1 submarine
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 3/6 hits
1 submarine owned by the Japanese lost in 6 Sea Zone
Americans win with 1 carrier, 3 destroyers, 2 fighters and 6 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Southern France
Battle in Marshall IslandsNon Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 tactical_bomber moved from Malta to 92 Sea Zone
1 bomber moved from Malta to MoroccoPlace Units - Americans
2 destroyers and 3 transports placed in 101 Sea Zone
1 destroyer placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Eastern United States
3 artilleries placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsProduction/PUs Summary :
Germans : 57 / 70
Russians : 28 / 31
Japanese : 38 / 26
Americans : 57 / 83
Chinese : 6 / 15
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 8 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kansu to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
2 infantry moved from Szechwan to Yunnan
5 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 airfield and 2 armour
Chinese roll dice for 1 fighter and 5 infantry in Kwangsi, round 2 : 2/6 hits
Japanese roll dice for 2 armour in Kwangsi, round 2 : 1/2 hits
2 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
3 artilleries and 1 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 57 / 70
Russians : 28 / 31
Japanese : 34 / 26
Americans : 57 / 83
Chinese : 10 / 16
British : 26 / 0
UK_Pacific : 19 / 19
Italians : 8 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour; Remaining resources: 1 PUs;Combat Move - British
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
4 infantry moved from Iraq to Northwest Persia
4 artilleries and 2 infantry moved from Shan State to Yunnan
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 bomber and 1 fighter moved from Yunnan to CaucasusCombat - British
Non Combat Move - British
Place Units - UK_Pacific
3 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 3 armourProduction/PUs Summary :
Germans : 57 / 70
Russians : 28 / 31
Japanese : 31 / 26
Americans : 57 / 83
Chinese : 10 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 8 / 9
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 infantry and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantryProduction/PUs Summary :
Germans : 57 / 70
Russians : 28 / 31
Japanese : 31 / 26
Americans : 54 / 83
Chinese : 10 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 11 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Formosa to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 19 Sea Zone
1 carrier, 4 destroyers and 1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 destroyer moved from 36 Sea Zone to 19 Sea Zone
3 artilleries and 5 infantry moved from 19 Sea Zone to Kiangsu
1 tactical_bomber moved from Queensland to Philippines
1 infantry moved from Western Ukraine to Eastern PolandCombat - ANZAC
Battle in Kiangsu
ANZAC attack with 3 artilleries and 5 infantry
Japanese defend with 2 armour, 1 factory_minor and 1 mech_infantry
ANZAC roll dice for 3 artilleries and 5 infantry in Kiangsu, round 2 : 2/8 hits
Japanese roll dice for 2 armour and 1 mech_infantry in Kiangsu, round 2 : 1/3 hits
1 infantry owned by the ANZAC, 1 armour owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsu
ANZAC roll dice for 3 artilleries and 4 infantry in Kiangsu, round 3 : 4/7 hits
Japanese roll dice for 1 armour in Kiangsu, round 3 : 1/1 hits
1 infantry owned by the ANZAC and 1 armour owned by the Japanese lost in Kiangsu
ANZAC win, taking Kiangsu from Japanese with 3 artilleries and 3 infantry remaining. Battle score for attacker is 10
Casualties for Japanese: 2 armour and 1 mech_infantry
Casualties for ANZAC: 2 infantry
Trigger Chinese Destroy Factories Kiangsu ANZAC: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
2 transports placed in 54 Sea Zone
ANZAC undo move 1.
2 transports placed in 62 Sea Zone
1 artillery and 2 infantry placed in Queensland
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 57 / 70
Russians : 28 / 31
Japanese : 28 / 26
Americans : 54 / 83
Chinese : 13 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 11 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
2 infantry moved from Novosibirsk to Samara
1 fighter moved from Ukraine to SamaraCombat - French
Battle in Samara
French attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
French roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Samara, round 2 : 1/1 hits
1 infantry owned by the French and 1 armour owned by the Japanese lost in Samara
French win, taking Samara from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from Samara to RussiaTurn Complete - French
Production/PUs Summary :
Germans : 57 / 70
Russians : 29 / 31
Japanese : 27 / 26
Americans : 54 / 83
Chinese : 13 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 11 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 destroyer, 1 fighter, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Belarus to Eastern Poland
1 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
2 fighters moved from Southern Italy to Eastern Poland
1 fighter moved from United Kingdom to 93 Sea Zone
1 fighter moved from Southern Italy to Eastern Poland
1 destroyer moved from 109 Sea Zone to 104 Sea Zone
2 fighters moved from 109 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 2 fighters in 104 Sea Zone, round 2 : 3/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Eastern Poland
Germans attack with 2 armour, 1 bomber, 4 fighters and 2 mech_infantrys
ANZAC defend with 1 infantry; Russians defend with 2 aaGuns, 3 armour and 5 artilleries
AA fire in Eastern Poland : 0/5 hits
Germans roll dice for 2 armour, 1 bomber, 4 fighters and 2 mech_infantrys in Eastern Poland, round 2 : 3/9 hits
Russians roll dice for 2 aaGuns, 3 armour, 5 artilleries and 1 infantry in Eastern Poland, round 2 : 6/9 hits
1 infantry owned by the ANZAC, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans, 2 aaGuns owned by the Russians and 3 fighters owned by the Germans lost in Eastern Poland
1 armour owned by the Germans retreated to Belarus
Russians win with 3 armour and 5 artilleries remaining. Battle score for attacker is -31
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 armour, 3 fighters and 2 mech_infantrys
Casualties for Russians: 2 aaGunsNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Belarus: 1 armour
EDIT: Adding units owned by Germans to Poland: 1 armour
EDIT: Turning off Edit Mode
1 fighter moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Eastern Poland to Western Germany
2 armour moved from Southern Italy to Yugoslavia
4 mech_infantrys moved from Southern Italy to Yugoslavia
6 infantry moved from Northern Italy to Southern Italy
7 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Greater Southern Germany
1 infantry moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Belarus
2 fighters moved from 104 Sea Zone to 109 Sea Zone
1 fighter moved from 93 Sea Zone to Southern FrancePlace Units - Germans
1 destroyer placed in 109 Sea Zone
1 fighter placed in Normandy Bordeaux
2 armour, 1 bomber and 4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
Southern France : 1 fighter
France : 1 flag, 1 airfield and 1 factory_minor
Greater Southern Germany : 1 artillery
Slovakia Hungary : 1 fighter
Western Germany : 1 airfield, 2 armour, 2 bombers, 1 factory_major, 1 harbour and 4 mech_infantrys
Poland : 1 armour
Germany : 1 factory_major and 1 infantry
Denmark : 2 infantry
Northern Italy : 7 infantry
Southern Italy : 6 infantry
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 1 infantry
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Greece : 1 flag
Yugoslavia : 1 flag, 2 armour and 4 mech_infantrys
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 67
Russians : 29 / 31
Japanese : 27 / 26
Americans : 54 / 83
Chinese : 13 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 11 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour and 1 mech_infantry moved from Vologda to Archangel
2 artilleries and 4 infantry moved from Smolensk to Belarus
2 armour moved from Russia to Belarus
1 artillery moved from Bessarabia to Romania
Russians take Romania from Germans
1 artillery moved from Eastern Poland to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Ukraine to Slovakia Hungary
3 armour and 3 artilleries moved from Eastern Poland to Baltic States
3 infantry moved from Ukraine to Western UkraineCombat - Russians
Battle in Baltic States
Russians attack with 3 armour and 3 artilleries
Germans defend with 1 infantry
Russians roll dice for 3 armour and 3 artilleries in Baltic States, round 2 : 2/6 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 3 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Slovakia Hungary
Russians attack with 1 artillery, 1 fighter and 1 tactical_bomber
Germans defend with 1 fighter
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Slovakia Hungary, round 2 : 1/3 hits
Germans roll dice for 1 fighter in Slovakia Hungary, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 fighter owned by the Germans lost in Slovakia Hungary
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 fighter
Casualties for Russians: 1 artillery
Battle in Archangel
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 1 armour and 1 mech_infantry in Archangel, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 armour, 2 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 2 artilleries and 4 infantry in Belarus, round 2 : 2/8 hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Slovakia Hungary to Eastern PolandPlace Units - Russians
3 infantry placed in Ukraine
3 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 39 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 26 / 26
Americans : 54 / 83
Chinese : 13 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 11 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Manchuria to JeholPlace Units - Japanese
1 fighter and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,2,4,4,5,3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,6,1,5,4,6,6,3,4,6,5,1,6,6,5,6,2,4
Japanese collect 7 PUs (19 lost to blockades); end with 8 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Shantung : 1 flag
Korea : 1 fighter and 2 infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag
Suiyuyan : 1 flag
Hopei : 1 flag
Chahar : 1 flag
French Indo China : 1 flag
Urals : 1 flagProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 26 / 8
Americans : 54 / 83
Chinese : 13 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 11 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
We really have a great game!
Germany was harder than I think!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 2 infantry, 3 submarines, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 91 Sea Zone to 103 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 109 Sea Zone
3 destroyers moved from 103 Sea Zone to 109 Sea Zone
1 bomber moved from Morocco to 109 Sea Zone
3 artilleries and 3 infantry moved from Morocco to 92 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 3 infantry moved from 93 Sea Zone to Southern France
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Marshall Islands to 32 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 32 Sea Zone to 33 Sea Zone
2 submarines moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 3 destroyers
Germans defend with 1 destroyer
Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber
Germans defend with 1 battleship, 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 4/6 hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 1 battleship, 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 3/5 hits
3 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 3 : 0/3 hits
Germans roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits
1 fighter owned by the Americans and 1 tactical_bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 battleship and 2 fighters in 109 Sea Zone, round 4 : 3/3 hits
1 bomber owned by the Americans lost in 109 Sea Zone
Germans win with 1 battleship and 2 fighters remaining. Battle score for attacker is -33
Casualties for Germans: 1 carrier and 1 destroyer
Casualties for Americans: 1 bomber, 3 destroyers, 1 fighter and 1 tactical_bomber
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Germans defend with 1 fighter; Italians defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 3 artilleries and 3 infantry in Southern France, round 2 : 1/6 hits
Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 : 1/5 hits
Italians roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Southern France, round 3 : 0/3 hits
1 infantry owned by the Italians lost in Southern France
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 4 : 1/5 hits
Italians roll dice for 1 fighter and 1 mech_infantry in Southern France, round 4 : 0/2 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 5 : 2/5 hits
Italians roll dice for 1 fighter in Southern France, round 5 : 0/1 hits
1 fighter owned by the Germans lost in Southern France
Americans win, taking Southern France from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 1 fighter
Casualties for Italians: 2 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
2 fighters owned by the Germans forced to land in United KingdomNon Combat Move - Americans
1 destroyer moved from 92 Sea Zone to 103 Sea Zone
1 carrier, 1 cruiser and 3 destroyers moved from 92 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 aaGuns and 1 mech_infantry moved from Quebec to Eastern United States
1 artillery and 1 infantry moved from Western United States to Central United States
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - Americans
1 carrier, 3 submarines and 2 transports placed in 101 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 26 / 8
Americans : 57 / 82
Chinese : 13 / 16
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 8 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Max defense for your fleet and i put the battle to the end for you cause I have to ask what you want and i forget… The first shoot was perfect for me, but after, nothing!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 5 infantry moved from Kwangsi to Kiangsi
Chinese take Kiangsi from Japanese
2 infantry moved from Yunnan to Hunan
1 infantry moved from Anhwe to Jehol
1 fighter moved from Yunnan to Jehol
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Sikang to ShensiCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Jehol, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Jehol
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Jehol to AnhwePlace Units - Chinese
4 artilleries placed in AnhweTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 25 / 8
Americans : 57 / 82
Chinese : 14 / 20
British : 26 / 0
UK_Pacific : 22 / 28
Italians : 8 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - UK_Pacific
UK_Pacific buy 4 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
4 infantry moved from Northwest Persia to Caucasus
1 bomber and 1 fighter moved from Caucasus to Ukraine
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
3 armour moved from India to Eastern Persia
4 artilleries and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Kwangtung to YunnanNon Combat Move - British
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - UK_Pacific
4 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 4 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 25 / 8
Americans : 57 / 82
Chinese : 14 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 11
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Place Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 8 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for Italians :
Northern Italy : 1 artillery, 1 factory_major, 1 infantry and 1 mech_infantry
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantryProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 25 / 8
Americans : 57 / 82
Chinese : 14 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 18 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 2 transports moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 22 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 22 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
ANZAC take 17 Sea Zone from Japanese
2 destroyers moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Okinawa
1 artillery and 1 infantry moved from Kiangsu to Shantung
Chinese take Shantung from Japanese
1 artillery and 1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima
3 destroyers and 2 transports moved from 19 Sea Zone to 17 Sea Zone
1 tactical_bomber moved from Philippines to 17 Sea Zone
1 fighter moved from 17 Sea Zone to Iwo JimaCombat - ANZAC
Battle in Okinawa
Battle in Iwo Jima
ANZAC attack with 2 artilleries, 1 fighter and 2 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 2 artilleries, 1 fighter and 2 infantry in Iwo Jima, round 2 : 4/5 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
ANZAC win, taking Okinawa from Japanese, taking Iwo Jima from Japanese with 2 artilleries, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Iwo Jima to 17 Sea ZonePlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea Zone
1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsProduction/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 21 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
1 infantry moved from Samara to Vologda
1 fighter moved from Russia to UkraineNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 51 / 67
Russians : 36 / 39
Japanese : 21 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter and 11 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
7 infantry moved from Northern Italy to Southern France
1 armour moved from Western Germany to Southern France
1 fighter moved from Normandy Bordeaux to 93 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
1 battleship moved from 109 Sea Zone to 104 Sea Zone
2 bombers moved from Western Germany to 104 Sea Zone
1 armour and 1 mech_infantry moved from Yugoslavia to Romania
1 armour and 3 mech_infantrys moved from Yugoslavia to Eastern Poland
1 armour moved from Poland to Eastern PolandCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 battleship, 2 bombers and 2 fighters
Americans defend with 3 destroyers
Germans roll dice for 1 battleship, 2 bombers and 2 fighters in 104 Sea Zone, round 2 : 5/5 hits
Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 : 2/3 hits
3 destroyers owned by the Americans and 1 battleship owned by the Germans lost in 104 Sea Zone
Germans win with 2 bombers and 2 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 1 battleship
Casualties for Americans: 3 destroyers
Battle in 93 Sea Zone
Germans attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Eastern Poland
Germans attack with 2 armour and 3 mech_infantrys
Russians defend with 1 artillery, 1 fighter and 1 tactical_bomber
Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 2 : 1/5 hits
Russians roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Eastern Poland, round 2 : 0/3 hits
1 artillery owned by the Russians lost in Eastern Poland
Germans roll dice for 2 armour and 3 mech_infantrys in Eastern Poland, round 3 : 3/5 hits
Russians roll dice for 1 fighter and 1 tactical_bomber in Eastern Poland, round 3 : 0/2 hits
1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 25
Casualties for Russians: 1 artillery, 1 fighter and 1 tactical_bomber
Battle in Romania
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 artillery
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 2 : 0/2 hits
Russians roll dice for 1 artillery in Romania, round 2 : 0/1 hits
Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits
Russians roll dice for 1 artillery in Romania, round 3 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Romania
Germans win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Southern France
Germans attack with 1 armour and 7 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour and 7 infantry in Southern France, round 2 : 0/8 hits
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 2 : 1/5 hits
1 infantry owned by the Germans lost in Southern France
Germans roll dice for 1 armour and 6 infantry in Southern France, round 3 : 1/7 hits
Americans roll dice for 3 artilleries and 2 infantry in Southern France, round 3 : 3/5 hits
3 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Germans roll dice for 1 armour and 3 infantry in Southern France, round 4 : 1/4 hits
Americans roll dice for 3 artilleries and 1 infantry in Southern France, round 4 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
1 infantry owned by the Germans and 1 armour owned by the Germans retreated to France
Americans win with 3 artilleries remaining. Battle score for attacker is -12
Casualties for Germans: 6 infantry
Casualties for Americans: 2 infantryNon Combat Move - Germans
1 artillery moved from Greater Southern Germany to Slovakia Hungary
1 armour and 4 mech_infantrys moved from Western Germany to Poland
1 infantry moved from Germany to Poland
2 bombers moved from 104 Sea Zone to Western Germany
2 fighters moved from 104 Sea Zone to United Kingdom
1 fighter moved from 93 Sea Zone to Normandy BordeauxPlace Units - Germans
1 fighter placed in United Kingdom
1 destroyer placed in 109 Sea Zone
Germans undo move 2.
1 destroyer placed in 110 Sea Zone
3 infantry placed in Normandy Bordeaux
1 artillery and 2 infantry placed in Novgorod
2 armour placed in Western Germany
6 infantry placed in GermanyTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 1 infantry
Slovakia Hungary : 1 artillery
Western Germany : 1 airfield, 2 armour, 2 bombers, 1 factory_major and 1 harbour
Romania : 1 armour
Poland : 1 armour, 1 infantry and 4 mech_infantrys
Germany : 1 factory_major and 6 infantry
Denmark : 2 infantry
Southern Italy : 6 infantry
Karelia : 1 flag
Eastern Poland : 1 flag, 2 armour and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 65
Russians : 32 / 39
Japanese : 21 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17
Purchase Units - Russians
Russians buy 13 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 armour and 3 artilleries moved from Baltic States to Novgorod
2 armour, 2 artilleries and 1 infantry moved from Belarus to Novgorod
1 armour and 1 mech_infantry moved from Archangel to Novgorod
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Belarus to Baltic States
1 mech_infantry moved from Russia to Urals
Russians take Urals from Japanese
3 armour moved from Russia to BryanskCombat - Russians
Battle in Novgorod
Russians attack with 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Russians roll dice for 6 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Novgorod, round 2 : 5/13 hits
Germans roll dice for 2 artilleries and 5 infantry in Novgorod, round 2 : 1/7 hits
1 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
Russians roll dice for 6 armour, 5 artilleries and 1 mech_infantry in Novgorod, round 3 : 9/12 hits
Germans roll dice for 2 artilleries in Novgorod, round 3 : 1/2 hits
1 artillery owned by the Russians and 2 artilleries owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 6 armour, 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 2 artilleries and 5 infantry
Casualties for Russians: 1 artillery and 1 infantryNon Combat Move - Russians
2 aaGuns and 2 infantry moved from Amur to BuryatiaPlace Units - Russians
3 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs totalProduction/PUs Summary :
Germans : 53 / 65
Russians : 35 / 35
Japanese : 20 / 8
Americans : 57 / 82
Chinese : 16 / 20
British : 26 / 0
UK_Pacific : 22 / 27
Italians : 8 / 13
ANZAC : 20 / 37
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’ll be out for the week! I’ll be back monday…





