L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 6 artilleries, 2 destroyers, 6 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 artilleries and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
                3 artilleries and 3 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 23 Sea Zone to Caroline Islands
                4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 cruiser, 6 destroyers and 4 transports moved from 109 Sea Zone to 91 Sea Zone
                1 submarine moved from 104 Sea Zone to 92 Sea Zone
                1 bomber moved from Morocco to 92 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                1 mech_infantry moved from Iraq to Caucasus

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber and 1 submarine
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 3 artilleries, 2 fighters and 3 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/2 hits
                        Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Caroline Islands, round 2 :  3/8 hits
                        Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 :  1/2 hits
                        2 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 carrier and 3 destroyers moved from 23 Sea Zone to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Morocco to Algeria
                1 bomber moved from 92 Sea Zone to Morocco
                4 artilleries and 4 infantry moved from 91 Sea Zone to Morocco

    Place Units - Americans
                2 destroyers and 2 transports placed in 101 Sea Zone
                4 artilleries and 6 infantry placed in Eastern United States
                2 artilleries placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 49 / 31
        Americans : 52 / 73
        Chinese : 8 / 11
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Hopei to Shensi
                1 fighter moved from Shensi to Burma

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 48 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                8 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 armour and 1 mech_infantry moved from Eastern Persia to India
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 70 Sea Zone to 83 Sea Zone
                1 fighter moved from India to Burma

    Combat - British

    Non Combat Move - British

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
                Some Units in India change ownership: 1 armour and 1 mech_infantry

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 47 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 18
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Place Units - Italians
                1 destroyer placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 artillery
        95 Sea Zone : 1 destroyer and 1 transport
        93 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 47 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 14 / 19
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Burma to 37 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from New South Wales to Queensland


  • Scramble at SZ37?
    Il love killing your japanese planes and you love to take London again and again!

  • '20 '19 '18 '17 '16

    Scramble the planes!

    I know this game is drawing to a close though.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 54 Sea Zone to 37 Sea Zone
                3 fighters moved from Burma to 37 Sea Zone
                2 destroyers moved from 62 Sea Zone to 54 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 destroyer moved from 37 Sea Zone to 44 Sea Zone
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
                Battle in Celebes
                Battle in 37 Sea Zone
                    ANZAC attack with 3 fighters and 3 submarines
                    Japanese defend with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport
                        ANZAC roll dice for 3 submarines in 37 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport in 37 Sea Zone, round 2 :  3/4 hits
                        1 transport owned by the Japanese, 1 tactical_bomber owned by the Japanese, 1 destroyer owned by the Japanese and 3 submarines owned by the ANZAC lost in 37 Sea Zone
                        ANZAC roll dice for 3 fighters in 37 Sea Zone, round 3 :  1/3 hits
                        Japanese roll dice for 2 fighters in 37 Sea Zone, round 3 :  2/2 hits
                        1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 37 Sea Zone
                    retreated to 37 Sea Zone
                    Japanese win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
                    Casualties for ANZAC: 2 fighters and 3 submarines
                Moving scrambled unit from 37 Sea Zone back to originating territory: Malaya

    Non Combat Move - ANZAC
                1 fighter moved from 37 Sea Zone to Java

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 27 / 27
        Japanese : 44 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 11

    Combat Move - French
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Japanese
                1 infantry moved from Iraq to Northwest Persia
                1 fighter moved from Bryansk to Russia

    Combat - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 59 / 96
        Russians : 28 / 27
        Japanese : 43 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 artilleries, 1 destroyer, 3 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 fighters moved from 110 Sea Zone to 109 Sea Zone
                1 infantry moved from Belarus to Bryansk
                      Germans take Bryansk from Russians

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 2 fighters
                    British defend with 1 carrier
                        Germans roll dice for 2 fighters in 109 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 fighters in 109 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 carrier in 109 Sea Zone, round 3 :  1/1 hits
                        1 carrier owned by the British and 1 fighter owned by the Germans lost in 109 Sea Zone
                    Germans win with 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier

    Non Combat Move - Germans
                1 fighter moved from 109 Sea Zone to 110 Sea Zone
                1 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Poland to Western Ukraine
                4 armour, 2 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Poland to Eastern Poland
                1 mech_infantry moved from Belarus to Western Ukraine
                1 artillery moved from Archangel to Belarus
                1 artillery moved from Belarus to Eastern Poland
                3 mech_infantrys moved from Novgorod to Eastern Poland
                1 infantry moved from Western Germany to Denmark
                2 artilleries moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in United Kingdom
                1 fighter placed in 110 Sea Zone
                Germans undo move 2.
                Germans undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from 110 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Germans to 104 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 destroyer placed in 110 Sea Zone
                3 infantry placed in United Kingdom
                1 fighter placed in 110 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 3 fighters
                EDIT: Adding units owned by Germans to United Kingdom: 3 fighters
                EDIT: Turning off Edit Mode
                1 fighter placed in Normandy Bordeaux
                3 mech_infantrys placed in Novgorod
                3 artilleries and 1 infantry placed in Western Germany
                3 armour and 1 mech_infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 4 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 fighter and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 3 artilleries, 3 bombers, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Germany : 3 armour, 2 artilleries, 1 factory_major and 1 mech_infantry
        Denmark : 1 infantry
        Northern Italy : 3 infantry
        Belarus : 1 flag, 1 artillery
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 aaGun, 1 armour, 1 artillery and 3 mech_infantrys
        Western Ukraine : 1 flag, 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 mech_infantrys
        104 Sea Zone : 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 1 transport

    Production/PUs Summary :

    Germans : 60 / 70
        Russians : 27 / 27
        Japanese : 43 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 3 armour and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                8 armour, 2 artilleries and 4 infantry moved from Ukraine to Western Ukraine
                1 fighter moved from Russia to Western Ukraine
                1 artillery and 2 infantry moved from Russia to Bryansk
                1 artillery and 1 infantry moved from Smolensk to Archangel
                1 infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Bryansk
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 3 infantry in Bryansk, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  2/2 hits
                        Germans roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 8 armour, 2 artilleries, 1 fighter and 4 infantry
                    Germans defend with 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                        Russians roll dice for 8 armour, 2 artilleries, 1 fighter and 4 infantry in Western Ukraine, round 2 :  5/15 hits
                        Germans roll dice for 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys in Western Ukraine, round 2 :  7/14 hits
                        4 infantry owned by the Russians, 1 armour owned by the Russians, 4 infantry owned by the Germans, 2 artilleries owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                        Russians roll dice for 7 armour and 1 fighter in Western Ukraine, round 3 :  6/8 hits
                        Germans roll dice for 4 armour, 3 artilleries and 2 mech_infantrys in Western Ukraine, round 3 :  2/9 hits
                        2 armour owned by the Russians, 1 armour owned by the Germans, 3 artilleries owned by the Germans and 2 mech_infantrys owned by the Germans lost in Western Ukraine
                        Russians roll dice for 5 armour and 1 fighter in Western Ukraine, round 4 :  4/6 hits
                        Germans roll dice for 3 armour in Western Ukraine, round 4 :  2/3 hits
                        2 armour owned by the Russians and 3 armour owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 3 armour and 1 fighter remaining. Battle score for attacker is 10
                    Casualties for Germans: 4 armour, 3 artilleries, 4 infantry and 3 mech_infantrys
                    Casualties for Russians: 5 armour, 2 artilleries and 4 infantry

    Non Combat Move - Russians
                1 fighter moved from Western Ukraine to Russia
                1 infantry moved from Russia to Smolensk
                3 infantry moved from Russia to Smolensk
                1 artillery and 6 infantry moved from Russia to Bryansk
                1 infantry moved from Samara to Russia
                2 artilleries and 2 infantry moved from Volgograd to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                3 armour placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 43 / 31
        Americans : 52 / 73
        Chinese : 9 / 17
        British : 26 / 0
        UK_Pacific : 11 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 fighter moved from Malaya to Shan State
                1 tactical_bomber moved from Kwangsi to Shan State
                3 armour moved from Kweichow to Yunnan
                      Japanese take Yunnan from Chinese
                3 armour moved from Yunnan to Szechwan
                2 bombers moved from Kwangsi to Szechwan
                1 armour moved from Kiangsu to Hopei
                      Japanese take Hopei from Chinese
                1 armour moved from Kiangsu to Chahar
                      Japanese take Chahar from Chinese
                1 armour moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Szechwan
                    Japanese attack with 3 armour and 2 bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 3 armour and 2 bombers in Szechwan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 3 armour and 2 bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Szechwan to Malaya
                1 fighter and 1 tactical_bomber moved from Shan State to Malaya
                1 tactical_bomber moved from Korea to Kiangsu

    Place Units - Japanese
                1 artillery, 1 fighter and 1 infantry placed in Malaya
                1 fighter and 1 mech_infantry placed in Kiangsu

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6,6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,6,6,2,5,1,1,5,5
                Japanese collect 39 PUs (9 lost to blockades); end with 39 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Korea : 1 aaGun and 4 infantry
        Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Yunnan : 1 flag
        Kweichow : 1 flag, 1 armour
        Hunan : 1 flag
        Hopei : 1 flag, 1 armour
        Szechwan : 1 flag, 3 armour
        Chahar : 1 flag, 1 armour
        Anhwe : 1 flag
        Shan State : 1 flag, 1 artillery
        Malaya : 1 flag, 1 airfield, 1 artillery, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 48 / 39
        Americans : 52 / 73
        Chinese : 5 / 17
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 12 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Morocco to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Caucasus to Ukraine
                3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 6 Sea Zone to Korea


  • Scramble order please!

  • '20 '19 '18 '17 '16

    Scramble in Italy no scramble in Japan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 destroyers, 5 infantry and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 submarine moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 93 Sea Zone
                4 artilleries and 4 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 submarine moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Morocco to 95 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser moved from 91 Sea Zone to 93 Sea Zone
                2 infantry moved from Algeria to Tunisia
                1 mech_infantry moved from Caucasus to Ukraine
                3 artilleries and 2 infantry moved from Caroline Islands to 33 Sea Zone
                3 artilleries, 1 carrier, 3 destroyers, 2 fighters, 2 infantry and 3 transports moved from 33 Sea Zone to 6 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                3 artilleries and 2 infantry moved from 6 Sea Zone to Korea

    Combat - Americans
                Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 104 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 104 Sea Zone, round 4 :  1/1 hits
                        Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Southern France
                    Americans attack with 4 artilleries and 4 infantry
                    Italians defend with 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
                        Americans roll dice for 1 cruiser in Southern France, round 2 :  0/1 hits
                        Americans roll dice for 4 artilleries and 4 infantry in Southern France, round 2 :  3/8 hits
                        Italians roll dice for 1 artillery and 4 infantry in Southern France, round 2 :  4/5 hits
                        4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 4 artilleries in Southern France, round 3 :  0/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 3 :  0/2 hits
                        Americans roll dice for 4 artilleries in Southern France, round 4 :  1/4 hits
                        Italians roll dice for 1 artillery and 1 infantry in Southern France, round 4 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Southern France
                        Americans roll dice for 3 artilleries in Southern France, round 5 :  1/3 hits
                        Italians roll dice for 1 artillery in Southern France, round 5 :  1/1 hits
                        1 artillery owned by the Americans and 1 artillery owned by the Italians lost in Southern France
                    Americans win, taking Southern France from Italians with 2 artilleries remaining. Battle score for attacker is -4
                    Casualties for Italians: 1 artillery and 4 infantry
                    Casualties for Americans: 2 artilleries and 4 infantry
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
                    Italians defend with 1 destroyer, 3 fighters and 1 transport
                        Americans roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 2 :  2/3 hits
                        Italians roll dice for 1 destroyer, 3 fighters and 1 transport in 95 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans, 1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 95 Sea Zone
                        Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 95 Sea Zone, round 3 :  3/3 hits
                        Italians roll dice for 1 fighter and 1 transport in 95 Sea Zone, round 3 :  0/1 hits
                        1 fighter owned by the Italians and 1 transport owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 33
                    Casualties for Italians: 1 destroyer, 3 fighters and 1 transport
                    Casualties for Americans: 2 submarines
                Battle in Korea
                    Americans attack with 3 artilleries and 2 infantry
                    Japanese defend with 1 aaGun and 4 infantry
                        Americans roll dice for 3 artilleries and 2 infantry in Korea, round 2 :  0/5 hits
                        Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 2 :  3/4 hits
                        1 artillery owned by the Americans and 2 infantry owned by the Americans lost in Korea
                        Americans roll dice for 2 artilleries in Korea, round 3 :  1/2 hits
                        Japanese roll dice for 1 aaGun and 4 infantry in Korea, round 3 :  1/4 hits
                        1 artillery owned by the Americans and 1 aaGun owned by the Japanese lost in Korea
                        Americans roll dice for 1 artillery in Korea, round 4 :  0/1 hits
                        Japanese roll dice for 4 infantry in Korea, round 4 :  2/4 hits
                        1 artillery owned by the Americans lost in Korea
                    Japanese win with 4 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 aaGun
                    Casualties for Americans: 3 artilleries and 2 infantry

    Non Combat Move - Americans
                1 carrier moved from 91 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
                1 bomber moved from 95 Sea Zone to Egypt
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                2 destroyers moved from 101 Sea Zone to 91 Sea Zone
                3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                6 destroyers moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                2 artilleries moved from Central United States to Eastern United States
                1 mech_infantry moved from Central United States to Eastern United States
                1 submarine moved from 6 Sea Zone to 20 Sea Zone
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 19 Sea Zone to 36 Sea Zone
                1 submarine moved from 6 Sea Zone to 19 Sea Zone

    Place Units - Americans
                2 destroyers and 3 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States
                Americans undo move 2.
                1 artillery and 1 infantry placed in Western United States
                4 artilleries and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 48 / 39
        Americans : 55 / 76
        Chinese : 5 / 17
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 9 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                3 infantry moved from Sikang to Szechwan
                1 fighter moved from Burma to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 3 armour
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 2 :  1/5 hits
                        Japanese roll dice for 3 armour in Szechwan, round 2 :  0/3 hits
                        1 armour owned by the Japanese lost in Szechwan
                        Chinese roll dice for 1 fighter and 4 infantry in Szechwan, round 3 :  1/5 hits
                        Japanese roll dice for 2 armour in Szechwan, round 3 :  2/2 hits
                        1 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
                        Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 4 :  2/3 hits
                        Japanese roll dice for 1 armour in Szechwan, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 3 armour
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Burma

    Place Units - Chinese
                5 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 47 / 39
        Americans : 55 / 76
        Chinese : 6 / 8
        British : 26 / 0
        UK_Pacific : 10 / 10
        Italians : 9 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - British
                1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                4 artilleries, 1 fighter and 9 infantry moved from Burma to Shan State
                2 armour and 2 mech_infantrys moved from India to Shan State
                1 bomber moved from India to Shan State
                1 artillery and 1 infantry moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Shan State
                    British attack with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys
                    Japanese defend with 1 artillery
                        British roll dice for 2 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys in Shan State, round 2 :  8/19 hits
                        Japanese roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shan State
                    British win, taking Shan State from Japanese with 2 armour, 4 artilleries, 1 bomber, 1 fighter, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Shan State to India
                1 bomber moved from Shan State to India

    Place Units - UK_Pacific
                1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 11 PUs; end with 11 PUs total
                Some Units in India change ownership: 1 fighter

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 45 / 39
        Americans : 55 / 76
        Chinese : 7 / 8
        British : 26 / 0
        UK_Pacific : 11 / 11
        Italians : 9 / 17
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '19 '18 '17 '16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry and 1 mech_infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 2 infantry and 1 mech_infantry
                    Americans defend with 2 artilleries, 1 factory_minor and 1 harbour
                        Italians roll dice for 2 infantry and 1 mech_infantry in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 2 artilleries in Southern France, round 2 :  1/2 hits
                        1 infantry owned by the Italians lost in Southern France
                        Italians roll dice for 1 infantry and 1 mech_infantry in Southern France, round 3 :  0/2 hits
                        Americans roll dice for 2 artilleries in Southern France, round 3 :  1/2 hits
                        1 infantry owned by the Italians lost in Southern France
                    1 mech_infantry owned by the Italians retreated to Northern Italy
                    Americans win with 2 artilleries remaining. Battle score for attacker is -6
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                2 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 1 infantry placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 9 PUs; end with 9 PUs total

    Territory Summary for Italians :

    Northern Italy : 1 aaGun, 1 artillery, 1 factory_major, 3 infantry and 1 mech_infantry
        Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag, 1 artillery

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 45 / 39
        Americans : 55 / 76
        Chinese : 7 / 8
        British : 26 / 0
        UK_Pacific : 11 / 11
        Italians : 9 / 9
        ANZAC : 17 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                2 destroyers moved from 44 Sea Zone to 35 Sea Zone
                1 carrier moved from 62 Sea Zone to 54 Sea Zone
                2 destroyers moved from 54 Sea Zone to 35 Sea Zone
                1 fighter moved from Java to 54 Sea Zone
                1 infantry moved from Caucasus to Rostov

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    Production/PUs Summary :

    Germans : 56 / 70
        Russians : 31 / 31
        Japanese : 43 / 39
        Americans : 57 / 76
        Chinese : 7 / 8
        British : 26 / 0
        UK_Pacific : 11 / 11
        Italians : 9 / 9
        ANZAC : 17 / 25
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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Axis & Allies Boardgaming Custom Painted Miniatures

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