@Oskar2KX b4f92f89-93cf-4076-88da-9572ab58a3f9-image.png
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
1 artillery and 4 infantry moved from Northern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 92 Sea Zone
Italians take 93 Sea Zone from AmericansCombat - Italians
Battle in Ukraine
Italians attack with 1 artillery and 1 mech_infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 artillery and 1 mech_infantry in Ukraine, round 2 : 1/2 hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
1 artillery owned by the Italians retreated to Bessarabia
Russians win with 1 infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Southern France
Italians attack with 1 artillery and 4 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Italians roll dice for 1 artillery and 4 infantry in Southern France, round 2 : 3/5 hits
Americans roll dice for 3 infantry in Southern France, round 2 : 0/3 hits
3 infantry owned by the Americans lost in Southern France
Italians win, taking Southern France from Americans with 1 artillery and 4 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer
Americans defend with 1 destroyer and 1 submarine
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians roll dice for 1 destroyer in 92 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs totalTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Northern Italy : 1 aaGun, 1 factory_major and 2 infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
95 Sea Zone : 1 destroyer
93 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 57 / 71
Russians : 27 / 29
Japanese : 56 / 54
Americans : 52 / 75
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 10 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
2 submarines moved from 62 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 55 Sea Zone
1 artillery moved from Paulau Island to 34 Sea Zone
1 artillery and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 destroyers moved from 34 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC
1 infantry moved from Trans-Jordan to IraqPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 57 / 71
Russians : 27 / 29
Japanese : 52 / 54
Americans : 52 / 75
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Iraq
1 infantry moved from Caucasus to RostovNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 57 / 71
Russians : 27 / 29
Japanese : 52 / 54
Americans : 52 / 75
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I’m going to be away from the comp until Monday, have a fun and safe Fourth of July!
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Ok, no problem…
Good 4th of July!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 artillery, 1 destroyer, 2 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 fighter moved from United Kingdom to 104 Sea Zone
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 110 Sea Zone to 104 Sea ZoneCombat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 2 : 0/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer and 3 fighters in 104 Sea Zone, round 3 : 3/4 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ukraine
Germans attack with 1 armour and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 armour in Ukraine, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 5 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits
Germans roll dice for 1 armour in Ukraine, round 6 : 1/1 hits
Russians roll dice for 1 infantry in Ukraine, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Eastern Poland
2 artilleries moved from Novgorod to Belarus
2 armour moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
2 infantry moved from France to Northern Italy
1 infantry moved from France to Northern Italy
1 aaGun moved from Germany to Poland
1 fighter moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from 104 Sea Zone to United Kingdom
1 fighter moved from 104 Sea Zone to Normandy BordeauxPlace Units - Germans
1 destroyer placed in 110 Sea Zone
1 fighter placed in Normandy Bordeaux
1 fighter placed in United Kingdom
1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
4 armour placed in Germany
2 mech_infantrys placed in Western GermanyTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Poland : 1 aaGun
Germany : 4 armour and 1 factory_major
Denmark : 2 infantry
Northern Italy : 3 infantry
Belarus : 1 flag, 2 artilleries and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Archangel : 1 flag
Eastern Poland : 12 armour, 3 artilleries, 5 infantry and 3 mech_infantrys
Ukraine : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 59 / 69
Russians : 25 / 29
Japanese : 52 / 54
Americans : 52 / 75
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Germans
4 infantry moved from Smolensk to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Vologda to Smolensk
2 infantry moved from Western Ukraine to Ukraine
1 fighter moved from Russia to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 armour in Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Ukraine to Russia
2 aaGuns, 8 armour, 2 artilleries and 10 infantry moved from Western Ukraine to Bryansk
2 artilleries and 5 infantry moved from Russia to Tambov
1 infantry moved from Vologda to RussiaPlace Units - Russians
2 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalProduction/PUs Summary :
Germans : 56 / 69
Russians : 28 / 28
Japanese : 52 / 54
Americans : 52 / 75
Chinese : 7 / 8
British : 26 / 0
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery, 1 destroyer, 1 fighter and 4 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 armour moved from Kiangsu to Chahar
1 armour and 1 mech_infantry moved from Szechwan to Burma
2 artilleries and 1 infantry moved from Shan State to Burma
1 mech_infantry moved from Kwangsi to Burma
1 fighter moved from Malaya to 42 Sea Zone
1 armour moved from Kiangsu to Hopei
2 bombers moved from Kazakhstan to Hopei
1 armour moved from Volgograd to Samara
Japanese take Samara from Russians
1 armour moved from Samara to Volgograd
1 armour moved from Volgograd to Caucasus
Japanese take Caucasus from Russians
1 armour moved from Caucasus to VolgogradCombat - Japanese
Japanese creates battle in territory 37 Sea Zone
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Burma, round 2 : 3/6 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking 37 Sea Zone from ANZAC, taking Burma from UK_Pacific with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Chahar
Japanese attack with 2 armour
Chinese defend with 1 infantry
Japanese roll dice for 2 armour in Chahar, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits
Japanese roll dice for 2 armour in Chahar, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Chahar, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Chahar
Japanese roll dice for 1 armour in Chahar, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Chahar, round 4 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
Chinese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 2 armour
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 2 bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 2 bombers in Hopei, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 1 armour and 2 bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to Malaya
1 artillery moved from Kiangsi to Kwangsi
2 bombers moved from Hopei to KwangsiPlace Units - Japanese
3 infantry placed in Volgograd
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 fighter placed in Japan
3 armour placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,5,2,3,4,4,5,5,3,1,1,1
Japanese collect 43 PUs (14 lost to blockades); end with 45 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 1 artillery and 2 bombers
Korea : 1 aaGun, 4 infantry and 1 tactical_bomber
Kiangsu : 1 flag, 3 armour and 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Yunnan : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 armour
Szechwan : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 2 tactical_bombers
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Kazakhstan : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
37 Sea Zone : 1 flag, 2 destroyers and 1 transport
Volgograd : 1 flag, 2 armour, 1 factory_minor and 3 infantry
Caucasus : 1 flag
Samara : 1 flagProduction/PUs Summary :
Germans : 56 / 69
Russians : 25 / 28
Japanese : 57 / 45
Americans : 52 / 75
Chinese : 6 / 8
British : 26 / 0
UK_Pacific : 9 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 108 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 108 Sea Zone
4 destroyers moved from 91 Sea Zone to 108 Sea Zone
3 destroyers moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 7 destroyers moved from 108 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Morocco to 104 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Soviet Far East to Siberia
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone -
I need your scramble order in SZ 109
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No Scramble! Good luck!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - Americans
3 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries and 4 infantry moved from Morocco to 91 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 91 Sea Zone to 108 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 108 Sea Zone to 109 Sea Zone
1 cruiser moved from 91 Sea Zone to 108 Sea Zone
4 destroyers moved from 91 Sea Zone to 108 Sea Zone
3 destroyers moved from 91 Sea Zone to 108 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer and 1 submarine moved from 91 Sea Zone to 104 Sea Zone
1 cruiser and 7 destroyers moved from 108 Sea Zone to 109 Sea Zone
4 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
1 bomber moved from Morocco to 104 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Soviet Far East to Siberia
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 104 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in United Kingdom
Americans attack with 4 artilleries and 4 infantry
Germans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in United Kingdom, round 2 : 0/1 hits
Americans roll dice for 4 artilleries and 4 infantry in United Kingdom, round 2 : 2/8 hits
Germans roll dice for 2 fighters and 2 infantry in United Kingdom, round 2 : 2/4 hits
2 infantry owned by the Germans and 2 infantry owned by the Americans lost in United Kingdom
Americans roll dice for 4 artilleries and 2 infantry in United Kingdom, round 3 : 1/6 hits
Germans roll dice for 2 fighters in United Kingdom, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 fighter owned by the Germans lost in United Kingdom
Americans roll dice for 4 artilleries and 1 infantry in United Kingdom, round 4 : 4/5 hits
Germans roll dice for 1 fighter in United Kingdom, round 4 : 0/1 hits
1 fighter owned by the Germans lost in United Kingdom
Americans win, taking United Kingdom from Germans with 4 artilleries and 1 infantry remaining. Battle score for attacker is 17
Casualties for Germans: 2 fighters and 2 infantry
Casualties for Americans: 3 infantryNon Combat Move - Americans
2 infantry moved from Suriname to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from 104 Sea Zone to Morocco
1 infantry moved from Central United States to Eastern United States
1 carrier, 3 destroyers and 1 fighter moved from 6 Sea Zone to 23 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to 23 Sea Zone
1 submarine moved from 19 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 57 / 45
Americans : 52 / 73
Chinese : 6 / 8
British : 32 / 0
UK_Pacific : 9 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
1 fighter moved from Suiyuyan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Hopei, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hopei to ShensiPlace Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 54 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 0
UK_Pacific : 9 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 carrier moved from 91 Sea Zone to 109 Sea Zone
6 infantry moved from India to Burma
3 artilleries moved from India to Burma
1 bomber and 1 fighter moved from India to Burma
1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
2 infantry moved from West India to IndiaCombat - British
Battle in Burma
British attack with 3 artilleries, 1 bomber, 1 fighter and 6 infantry
Japanese defend with 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
British roll dice for 3 artilleries, 1 bomber, 1 fighter and 6 infantry in Burma, round 2 : 6/11 hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys in Burma, round 2 : 3/6 hits
3 infantry owned by the British, 1 armour owned by the Japanese, 1 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese and 2 artilleries owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 3 artilleries, 1 bomber, 1 fighter and 3 infantry remaining. Battle score for attacker is 16
Casualties for Japanese: 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys
Casualties for British: 3 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Burma to India
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 72 Sea Zone to 70 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 53 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 mech_infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea Zone
1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Northern Italy : 1 aaGun, 1 factory_major, 2 infantry and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 artillery
95 Sea Zone : 1 transport
93 Sea Zone : 1 flag
92 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 53 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 55 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Northwest Persia -
I need your scramble order in SZ37 Malaya
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I really shouldn’t do this, but scramble all fighters!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
3 submarines moved from 55 Sea Zone to 37 Sea Zone
2 submarines moved from 54 Sea Zone to 37 Sea Zone
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
3 fighters moved from India to 37 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Japanese scrambles 3 units out of Malaya to defend against the attack in 37 Sea Zone
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 5 submarines
Japanese defend with 2 destroyers, 3 fighters and 1 transport
ANZAC roll dice for 5 submarines in 37 Sea Zone, round 2 : 2/5 hits
ANZAC roll dice for 2 destroyers and 3 fighters in 37 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 2 destroyers, 3 fighters and 1 transport in 37 Sea Zone, round 2 : 4/5 hits
2 destroyers owned by the Japanese, 3 fighters owned by the Japanese and 4 submarines owned by the ANZAC lost in 37 Sea Zone
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits
ANZAC win, taking 37 Sea Zone from Japanese with 2 destroyers, 3 fighters and 1 submarine remaining. Battle score for attacker is 29
Casualties for Japanese: 2 destroyers, 3 fighters and 1 transport
Casualties for ANZAC: 4 submarinesNon Combat Move - ANZAC
3 fighters moved from 37 Sea Zone to Burma
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 infantry placed in New South Wales
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsProduction/PUs Summary :
Germans : 50 / 69
Russians : 25 / 28
Japanese : 53 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Japanese
1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Iraq to BryanskCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 69
Russians : 27 / 28
Japanese : 51 / 45
Americans : 52 / 73
Chinese : 9 / 11
British : 32 / 32
UK_Pacific : 10 / 10
Italians : 12 / 18
ANZAC : 14 / 19
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





