Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Rostov to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Tambov to Bryansk
                3 bombers moved from Western Germany to Russia

    Combat - Germans
                Strategic bombing raid in Russia
                    Bombing raid in Russia rolls: 4,3,6 and causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.

    Non Combat Move - Germans
                3 armour moved from Ukraine to Bryansk
                1 infantry moved from Ukraine to Bryansk
                6 armour moved from Rostov to Bryansk
                1 aaGun moved from Rostov to Bryansk
                1 aaGun moved from Western Ukraine to Bryansk
                2 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
                7 mech_infantrys moved from Western Ukraine to Bryansk
                3 bombers moved from Russia to Bryansk
                4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                3 fighters moved from Baltic States to Bryansk
                2 armour moved from Novgorod to Bryansk
                1 fighter moved from Western Germany to Bryansk
                4 infantry moved from Western Germany to France
                1 battleship moved from 82 Sea Zone to 71 Sea Zone

    Place Units - Germans
                1 bomber and 1 fighter placed in Western Germany
                2 armour and 1 mech_infantry placed in Ukraine
                2 infantry and 1 mech_infantry placed in Novgorod

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
                Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 5 damage on 1 factory_major; Remaining resources: 17 PUs;
                Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Samara
                1 armour moved from Urals to Samara
                      Russians take Novosibirsk from Japanese

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 armour and 1 infantry
                    Japanese defend with 1 mech_infantry
                    Japanese win with no units remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour and 1 infantry

    Non Combat Move - Russians

    Place Units - Russians
                1 aaGun and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 15 PUs; end with 15 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
                1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Sikang to Yunnan
                3 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Vologda to Urals
                      Japanese take Urals from Russians
                1 armour moved from Volgograd to Novosibirsk
                      Japanese take Novosibirsk from Russians

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
                1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour moved from Sikang to Yunnan
                3 mech_infantrys moved from Shensi to Yunnan
                1 mech_infantry moved from Volgograd to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 mech_infantry moved from Vologda to Urals
                      Japanese take Urals from Russians
                1 armour moved from Volgograd to Novosibirsk
                      Japanese take Novosibirsk from Russians

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 11 mech_infantrys
                    British defend with 3 aaGuns, 1 armour and 15 infantry
                    retreated to Yunnan
                    Chinese win with 1 armour and 8 infantry remaining. Battle score for attacker is -31
                    Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 11 mech_infantrys
                    Casualties for British: 3 aaGuns and 7 infantry

    Non Combat Move - Japanese
                2 fighters moved from Yunnan to Kwangtung
                1 infantry moved from Sikang to Kazakhstan

    Place Units - Japanese
                3 fighters placed in Japan
                3 infantry placed in Manchuria
                3 infantry placed in Kiangsu
                2 infantry and 1 mech_infantry placed in Kwangtung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,6
                Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
                2 destroyers and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Japanese
                1 infantry moved from Soviet Far East to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Korea
                1 fighter moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from Western United States to 6 Sea Zone

    Combat - Americans
                Battle in Korea
                Battle in Manchuria
                    Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
                    Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 fighter and 3 infantry
                Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Americans
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from 92 Sea Zone to 98 Sea Zone
                1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
                1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
                1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone
                1 destroyer moved from 6 Sea Zone to 19 Sea Zone
                1 submarine moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Americans
                1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 5 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from Yunnan to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Yunnan to Kweichow
                      Chinese take Kweichow from Japanese
                1 armour moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 armour moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                6 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from French Indo China to Kwangsi
                1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
                1 armour and 1 mech_infantry moved from India to Yunnan
                2 fighters moved from Burma to Yunnan
                1 tactical_bomber moved from India to Yunnan
                1 armour and 1 infantry moved from Caucasus to Rostov
                1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
                1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 destroyer moved from 80 Sea Zone to 81 Sea Zone
                1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 98 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 armour moved from Caucasus to Volgograd
                2 fighters moved from Caucasus to Volgograd
                2 fighters moved from Caucasus to Rostov
                2 fighters moved from Caucasus to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 armour, 2 fighters and 1 mech_infantry
                    Japanese defend with 1 infantry and 1 mech_infantry
                    British win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                Battle in Rostov
                    British attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    British win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Volgograd
                    British attack with 1 armour and 2 fighters
                    Japanese defend with 1 armour and 1 factory_minor
                    British win, taking Volgograd from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - British
                2 fighters moved from Kazakhstan to Russia
                2 fighters moved from Volgograd to Russia
                2 fighters moved from Rostov to Russia
                1 aaGun moved from Caucasus to Kazakhstan
                4 infantry moved from Persia to Northwest Persia
                2 artilleries moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Iraq to Caucasus
                1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
                1 armour moved from Egypt to Iraq
                1 aaGun moved from Burma to Yunnan
                1 destroyer moved from 43 Sea Zone to 20 Sea Zone

    Place Units - British
                1 airfield, 1 fighter and 2 infantry placed in Persia
                3 infantry placed in Iraq

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
                British collect 35 PUs (1 lost to blockades); end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Some Units in India change ownership: 2 bombers

  • '20 '18 '17 '15

    I did not ask for scramble in SZ6, as it would have been your three fighters vs 3 dd, 1 cv, 1 ftr, 1 tac.

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                Reseting Bonus Movement of Units

    Combat - Italians

    Non Combat Move - Italians
                3 armour moved from Romania to Ukraine
                1 armour and 2 mech_infantrys moved from Yugoslavia to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 fighter, 1 infantry and 1 mech_infantry placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,5,1,4,4
                Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                      ANZAC take 20 Sea Zone from Japanese
                1 destroyer moved from 35 Sea Zone to 20 Sea Zone
                1 fighter moved from Java to West India
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery, 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in Philippines

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 21 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Combat Move - French
                2 infantry moved from Iraq to Northwest Persia

    Non Combat Move - French

    Turn Complete - French

  • '20 '18 '17 '15

    bump

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                17 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry and 14 mech_infantrys moved from Bryansk to Russia
                1 armour moved from Smolensk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 bomber moved from Western Germany to Russia

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Reseting Bonus Movement of Units
                17 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry and 14 mech_infantrys moved from Bryansk to Russia
                1 armour moved from Smolensk to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                1 bomber moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 20 armour, 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 15 mech_infantrys
                    British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major and 33 infantry
                    Germans captures 21PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is -51
                    Casualties for Germans: 16 armour, 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 15 mech_infantrys
                    Casualties for British: 6 fighters
                    Casualties for Russians: 3 aaGuns, 10 artilleries and 33 infantry

    Non Combat Move - Germans
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Bryansk to Russia
                1 aaGun moved from Eastern Poland to Belarus
                1 mech_infantry moved from Novgorod to Bryansk
                2 infantry moved from Novgorod to Belarus
                5 infantry moved from France to Western Germany
                1 battleship moved from 71 Sea Zone to 76 Sea Zone

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                Germans undo move 1.
                1 artillery and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 mech_infantrys placed in Ukraine
                3 infantry placed in Normandy Bordeaux
                1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
                Germans undo move 3.
                3 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
                Germans collect 47 PUs (1 lost to blockades); end with 68 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs

  • '20 '18 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Combat Move - Russians
                1 infantry moved from Finland to Karelia
                1 infantry moved from Vyborg to Karelia

    Non Combat Move - Russians

    Turn Complete - Russians

  • '20 '19 '18 '15 '13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 fighters moved from Japan to 19 Sea Zone
                2 fighters moved from Kwangtung to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Novosibirsk to Volgograd

  • '20 '19 '18 '15 '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                Reseting Bonus Movement of Units
                3 fighters moved from Japan to 19 Sea Zone
                2 fighters moved from Kwangtung to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to Hunan
                      Japanese take Hunan from Chinese
                1 armour moved from Novosibirsk to Volgograd

    Combat - Japanese
                Battle in Volgograd
                    Japanese attack with 1 armour
                    British defend with 1 armour; Russians defend with 1 factory_minor
                    Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in 20 Sea Zone
                    Japanese attack with 2 fighters
                    ANZAC defend with 2 destroyers; British defend with 1 destroyer
                    ANZAC win with no units remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 fighters
                    Casualties for ANZAC: 2 destroyers
                    Casualties for British: 1 destroyer
                Battle in 19 Sea Zone
                    Japanese attack with 3 fighters
                    Americans defend with 1 destroyer, 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                    Japanese win with 2 fighters remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 fighter
                    Casualties for Americans: 1 destroyer and 3 transports

    Non Combat Move - Japanese
                2 fighters moved from 19 Sea Zone to Japan
                2 infantry moved from Kiangsu to Kiangsi
                1 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Urals to Samara

    Place Units - Japanese
                1 fighter and 6 infantry placed in Japan
                3 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,5,6,2,3
                Japanese collect 37 PUs (6 lost to blockades); end with 39 PUs total

  • '20 '18 '17 '15

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 factory_minor, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Combat Move - Americans
                1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Northern Italy
                1 fighter moved from 97 Sea Zone to Spain
                1 fighter moved from 91 Sea Zone to Spain
                1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
                      Americans take 93 Sea Zone from Germans
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
                1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Spain
                1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Spain
                1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
                1 infantry moved from Tunisia to Libya
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Manchuria to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa
                1 infantry moved from Korea to Amur
                      Americans take Amur from Japanese
                1 infantry moved from Siberia to Sakha
                      Americans take Sakha from Japanese
                1 artillery moved from Manchuria to Jehol
                      Chinese take Jehol from Japanese
                1 mech_infantry moved from Manchuria to Jehol
                2 artilleries and 2 infantry moved from Western United States to Central United States
                1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone

  • '20 '18 '17 '15

    Scramble in 95 & 6?

  • '20 '19 '18 '15 '13

    Sorry for the absenteeism, will be making my moves tonight…

Suggested Topics

  • 11
  • 25
  • 266
  • 93
  • 124
  • 279
  • 149
  • 4.1k
Axis & Allies Boardgaming Custom Painted Miniatures

83

Online

17.8k

Users

40.4k

Topics

1.8m

Posts