@Avner Still need your email to put into the game to get dice rolls
Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Sikang to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Sikang to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 11 mech_infantrys
British defend with 3 aaGuns, 1 armour and 15 infantry
retreated to Yunnan
Chinese win with 1 armour and 8 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 11 mech_infantrys
Casualties for British: 3 aaGuns and 7 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to Kwangtung
1 infantry moved from Sikang to KazakhstanPlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,6
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
2 destroyers and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter and 3 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 armour and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Rostov
2 fighters moved from Caucasus to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from Kazakhstan to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 aaGun moved from Caucasus to Kazakhstan
4 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 armour moved from Egypt to Iraq
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 43 Sea Zone to 20 Sea ZonePlace Units - British
1 airfield, 1 fighter and 2 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 bombers -
I did not ask for scramble in SZ6, as it would have been your three fighters vs 3 dd, 1 cv, 1 ftr, 1 tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
3 armour moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Yugoslavia to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,5,1,4,4
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Java to West India
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
17 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry and 14 mech_infantrys moved from Bryansk to Russia
1 armour moved from Smolensk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
17 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry and 14 mech_infantrys moved from Bryansk to Russia
1 armour moved from Smolensk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 20 armour, 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 15 mech_infantrys
British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major and 33 infantry
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is -51
Casualties for Germans: 16 armour, 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 15 mech_infantrys
Casualties for British: 6 fighters
Casualties for Russians: 3 aaGuns, 10 artilleries and 33 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
5 infantry moved from France to Western Germany
1 battleship moved from 71 Sea Zone to 76 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 68 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to KareliaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 armour moved from Novosibirsk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 armour moved from Novosibirsk to VolgogradCombat - Japanese
Battle in Volgograd
Japanese attack with 1 armour
British defend with 1 armour; Russians defend with 1 factory_minor
Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 20 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 2 destroyers; British defend with 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Urals to SamaraPlace Units - Japanese
1 fighter and 6 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,5,6,2,3
Japanese collect 37 PUs (6 lost to blockades); end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Germans
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone -
Scramble in 95 & 6?
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Sorry for the absenteeism, will be making my moves tonight…
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scramble 3 FTRs in 6
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Germans
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 3 destroyers and 3 fighters
retreated to 6 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is -31
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber
Battle in Formosa
Battle in Southern France
Battle in Northern Italy
Americans converts factory_major into different units
Battle in Normandy Bordeaux
Battle in Spain
Americans attack with 3 armour, 2 fighters, 3 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans win, taking Formosa from Japanese, taking Southern France from Germans, taking Northern Italy from Italians, taking Normandy Bordeaux from Germans, taking Spain from Neutral_True with 3 armour, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 2 infantry
Battle in Holland Belgium
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: Japan
Moving scrambled unit from 6 Sea Zone back to originating territory: JapanNon Combat Move - Americans
1 fighter moved from Spain to 95 Sea Zone
1 fighter moved from Spain to Gibraltar
1 fighter moved from 6 Sea Zone to Korea
1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea ZonePlace Units - Americans
1 factory_minor placed in Korea
1 transport placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 74 PUs; end with 74 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 99 PUs