I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?G40 L14 mrcunego (axis) vs juanspain (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
3 armour, 2 artilleries, 2 infantry and 5 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Rostov
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry; British defend with 2 infantry and 9 mech_infantrys
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers in Rostov, round 2 : 7/13 hits
Russians roll dice for 3 infantry and 9 mech_infantrys in Rostov, round 2 : 4/12 hits
1 infantry owned by the Russians, 2 infantry owned by the British, 2 infantry owned by the Germans, 4 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Rostov
Germans roll dice for 3 armour, 1 fighter and 5 tactical_bombers in Rostov, round 3 : 5/9 hits
Russians roll dice for 5 mech_infantrys in Rostov, round 3 : 1/5 hits
1 armour owned by the Germans and 5 mech_infantrys owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Casualties for British: 2 infantry and 9 mech_infantrysNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
5 tactical_bombers moved from Rostov to Novgorod
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Novgorod
3 infantry moved from Eastern Poland to Bessarabia
1 aaGun and 3 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Burma to India
5 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 39 Sea Zone to West India
2 battleships and 2 cruisers moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to YeniseyCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in India
Japanese attack with 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/20 hits
UK_Pacific roll dice for 1 aaGun, 12 infantry and 3 mech_infantrys in India, round 2 : 6/15 hits
4 infantry owned by the British, 3 infantry owned by the Japanese, 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/14 hits
UK_Pacific roll dice for 8 infantry and 3 mech_infantrys in India, round 3 : 4/11 hits
5 infantry owned by the British, 2 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 7 fighters and 2 tactical_bombers in India, round 4 : 4/10 hits
UK_Pacific roll dice for 3 infantry and 3 mech_infantrys in India, round 4 : 2/6 hits
3 infantry owned by the British, 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 fighters and 2 tactical_bombers in India, round 5 : 2/8 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 5 : 1/2 hits
2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry and 4 mech_infantrys
Casualties for British: 1 aaGun, 12 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from West India to 39 Sea Zone
2 tactical_bombers moved from India to Shan State
2 fighters moved from India to Shan State
2 fighters moved from India to 39 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 carrier placed in 37 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,5,4,4,3,6,5,5,4,3,4,1,4,5,4,6,1,6,1,3,6,5,6,3,6,6,5,2,5
Japanese collect 43 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
hmmm… that battle costed me 3 planes and a couple of tanks more then expected. Axis is going down fast now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 mech_infantrys moved from Soviet Far East to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 4 Sea Zone to AmurCombat - Americans
Battle in Amur
Americans attack with 4 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
3 carriers moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to 6 Sea Zone
6 carriers moved from 6 Sea Zone to 35 Sea Zone
9 fighters moved from 6 Sea Zone to 35 Sea Zone
3 cruisers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Western United States to Soviet Far East
2 destroyers moved from 116 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 6 Sea Zone
2 artilleries placed in Korea
4 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
11 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Eastern Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 bomber moved from Eastern Persia to India
1 artillery moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Rostov
2 fighters moved from Caucasus to RostovCombat - British
Battle in West India
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British win, taking West India from Japanese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
British win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.Non Combat Move - British
1 bomber moved from India to Hunan
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Tobruk to Iraq
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
2 infantry moved from Samara to Volgograd
2 artilleries moved from Samara to Volgograd
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 infantry moved from Brazil to British Guiana
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,2,4,6,4,5,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 27 PUs (12 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Nenetsia
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Italians win, taking Cyprus from British, taking Nenetsia from Russians, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
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Forgot to post France sorry, continue with Germany please.
I will need a one week break. Thank you. Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine to Volgograd
2 bombers moved from Novgorod to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Novgorod to Western Ukraine
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 artilleries and 2 infantry; Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits
1 infantry owned by the Russians, 2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits
2 artilleries owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers and 1 fighter moved from Volgograd to Ukraine
3 infantry moved from Bessarabia to Ukraine
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Novgorod to Nenetsia
2 infantry moved from Northern Italy to Western Germany
1 destroyer and 5 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 armour placed in Western Germany
4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
thanks for the headup.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
6 infantry moved from Russia to Vologda
17 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
I found a way to have some access to internet during the week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 fighters moved from 39 Sea Zone to West India
2 fighters and 2 tactical_bombers moved from Shan State to West India
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 fighter moved from Japan to Anhwe
1 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 6 armour and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in West India, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 5/11 hits
UK_Pacific roll dice for 6 armour and 1 mech_infantry in West India, round 2 : 2/7 hits
6 armour owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 6 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 2/2 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 carrier, 5 destroyers, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
4 fighters moved from West India to Burma
1 fighter moved from West India to India
1 fighter moved from West India to India
2 tactical_bombers moved from West India to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,4,5,5,6,2,6,6,6,2,1,5,6,5,3,3,1
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
2 transports moved from 6 Sea Zone to 19 Sea Zone
5 carriers moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
10 fighters moved from 6 Sea Zone to Kiangsu
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
9 fighters moved from 35 Sea Zone to 20 Sea Zone
9 fighters moved from 20 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Americans attack with 19 fighters
Japanese defend with 1 armour, 1 factory_minor, 2 fighters, 8 infantry and 1 mech_infantry
Americans win with 17 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 armour, 2 fighters, 8 infantry and 1 mech_infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
17 fighters moved from Kiangsu to 19 Sea Zone
4 carriers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Soviet Far East to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eastern United States to United KingdomPlace Units - Americans
3 infantry placed in Korea
3 infantry and 4 mech_infantrys placed in Western United States
3 fighters placed in Western United States
Americans undo move 2.
2 infantry and 2 mech_infantrys placed in Western United States
2 fighters placed in Western United States
1 mech_infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Hunan to Kiangsi
4 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Bryansk to Volgograd
2 fighters moved from Russia to Volgograd
1 tactical_bomber moved from Russia to Volgograd
1 armour moved from Bryansk to Volgograd
1 mech_infantry moved from Iraq to Caucasus
1 fighter moved from Iraq to Caucasus
1 fighter moved from Iraq to 99 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery moved from 93 Sea Zone to Southern France
1 infantry moved from 93 Sea Zone to Southern France
1 mech_infantry moved from Eastern Persia to West India
1 armour moved from Eastern Persia to West India
1 bomber moved from Hunan to JeholCombat - British
Battle in Volgograd
British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 3 mech_infantrys
British win, taking Volgograd from Germans with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 3 mech_infantrys
Casualties for British: 2 mech_infantrys
Battle in West India
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 armour
British win, taking West India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Caucasus
British attack with 1 fighter and 1 mech_infantry
Germans defend with 1 mech_infantry
British win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Jehol
British attack with 1 bomber
Japanese defend with 2 infantry
Japanese win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantry
Casualties for British: 1 bomber
Battle in 99 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Southern FranceNon Combat Move - British
2 fighters moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
4 armour moved from Bryansk to Russia
1 fighter moved from 99 Sea Zone to Iraq
1 fighter moved from Caucasus to Iraq
1 mech_infantry moved from Eastern Persia to Persia
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Iraq to PersiaPlace Units - British
1 armour and 2 mech_infantrys placed in Persia
3 infantry placed in Iraq
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 38 PUs (4 lost to blockades); end with 38 PUs totalTurn Complete - UK_Pacific





