@simon33 no scrambles
L14 G40 Round 2 Helmutpower (Allies+8) vs Entek (Axis)
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AAA, 5 Inf, 4 bombers, then inf, arty, tanks.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 6 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Bessarabia to Romania
1 artillery moved from Eastern Poland to Romania
1 armour moved from Russia to Archangel
Russians take Archangel from Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Germany
4 armour, 11 artilleries and 2 mech_infantrys moved from Poland to Germany
1 armour moved from Eastern Poland to Germany
1 armour moved from Novosibirsk to Suiyuyan
Chinese take Kansu from Japanese
Chinese take Suiyuyan from JapaneseCombat - Russians
Battle in Romania
Russians attack with 1 artillery and 1 infantry
Italians defend with 1 armour
Russians roll dice for 1 artillery and 1 infantry in Romania, round 2 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 1 infantry in Romania, round 3 : 0/2 hits
Germans roll dice for 1 armour in Romania, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Romania
Russians roll dice for 1 artillery in Romania, round 4 : 0/1 hits
Germans roll dice for 1 armour in Romania, round 4 : 1/1 hits
1 artillery owned by the Russians lost in Romania
Germans win with 1 armour remaining. Battle score for attacker is -7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Germany
Russians attack with 5 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 3 armour, 3 artilleries, 4 bombers, 1 factory_major and 10 infantry
AA fire in Germany : 0/2 hits
Russians roll dice for 5 armour, 11 artilleries, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Germany, round 2 : 9/20 hits
Germans roll dice for 3 aaGuns, 3 armour, 3 artilleries, 4 bombers and 10 infantry in Germany, round 2 : 9/20 hits
1 bomber owned by the Germans, 5 infantry owned by the Germans, 7 artilleries owned by the Russians, 2 mech_infantrys owned by the Russians and 3 aaGuns owned by the Germans lost in Germany
Russians roll dice for 5 armour, 4 artilleries, 1 fighter and 1 tactical_bomber in Germany, round 3 : 4/11 hits
Germans roll dice for 3 armour, 3 artilleries, 3 bombers and 5 infantry in Germany, round 3 : 5/14 hits
1 armour owned by the Russians, 3 bombers owned by the Germans, 1 infantry owned by the Germans and 4 artilleries owned by the Russians lost in Germany
Russians roll dice for 4 armour, 1 fighter and 1 tactical_bomber in Germany, round 4 : 3/6 hits
Germans roll dice for 3 armour, 3 artilleries and 4 infantry in Germany, round 4 : 5/10 hits
1 tactical_bomber owned by the Russians, 4 armour owned by the Russians and 3 infantry owned by the Germans lost in Germany
retreated to Germany
Germans win with 3 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 aaGuns, 4 bombers and 9 infantry
Casualties for Russians: 5 armour, 11 artilleries, 2 mech_infantrys and 1 tactical_bomberNon Combat Move - Russians
1 fighter moved from Germany to Eastern Poland
2 aaGuns moved from Poland to Eastern Poland
1 artillery moved from Western Ukraine to Eastern Poland
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 armour moved from Russia to Belarus
1 fighter moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Russians
3 infantry placed in Ukraine
6 armour placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 37 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsProduction/PUs Summary :
Germans : 51 / 62
Russians : 35 / 40
Japanese : 56 / 59
Americans : 52 / 72
Chinese : 7 / 11
British : 27 / 0
UK_Pacific : 7 / 6
Italians : 12 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
OOL Soviet Far East please
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I need a files please! :)
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Crap, I thought i loaded it. Coming up, sorry about that!
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In soviet far east, my OOL:
inf
art
bomber
fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 bombers moved from Kwangsi to Suiyuyan
1 armour moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 armour moved from Shensi to Suiyuyan
1 destroyer moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
1 armour moved from Malaya to Shan State
1 transport moved from 38 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour and 1 transport moved from 37 Sea Zone to 38 Sea Zone
1 armour moved from 38 Sea Zone to Burma
1 fighter and 1 tactical_bomber moved from Kwangsi to 44 Sea Zone
3 fighters moved from Japan to Siberia
1 fighter and 4 tactical_bombers moved from Korea to SiberiaCombat - Japanese
Battle in Burma
Battle in Siberia
Japanese attack with 4 fighters and 4 tactical_bombers
Americans defend with 1 artillery, 1 bomber, 2 fighters and 3 infantry
Japanese roll dice for 4 fighters and 4 tactical_bombers in Siberia, round 2 : 2/8 hits
Russians roll dice for 1 artillery, 1 bomber, 2 fighters and 3 infantry in Siberia, round 2 : 3/7 hits
2 tactical_bombers owned by the Japanese, 2 infantry owned by the Americans and 1 fighter owned by the Japanese lost in Siberia
retreated to Siberia
Russians win, taking Burma from UK_Pacific with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is -26
Casualties for Japanese: 1 fighter and 2 tactical_bombers
Casualties for Americans: 2 infantry
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 44 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour and 2 bombers
Russians defend with 1 armour
Japanese roll dice for 1 armour and 2 bombers in Suiyuyan, round 2 : 1/3 hits
Chinese roll dice for 1 armour in Suiyuyan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Japanese lost in Suiyuyan
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 armour
Casualties for Russians: 1 armour
Battle in 37 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 2 submarines
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 : 1/3 hits
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 37 Sea Zone
retreated to 37 Sea Zone
ANZAC win with 1 submarine remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
British defend with 1 artillery
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 2 : 0/1 hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 battleship, 1 carrier and 1 transport moved from 38 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from Malaya to Shan State
3 armour moved from Kiangsu to Hunan
2 bombers moved from Suiyuyan to Hunan
2 fighters moved from Siberia to 6 Sea Zone
1 fighter and 2 tactical_bombers moved from Siberia to KoreaPlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
2 artilleries and 1 infantry placed in Malaya
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6,5
Japanese collect 56 PUs (3 lost to blockades); end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield, 3 fighters and 2 tactical_bombers
Korea : 1 aaGun, 1 fighter, 4 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 3 armour and 2 bombers
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 armour
Burma : 1 flag, 1 armour
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
37 Sea Zone : 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 flag
38 Sea Zone : 1 cruiser and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 51 / 62
Russians : 35 / 40
Japanese : 59 / 61
Americans : 52 / 72
Chinese : 6 / 11
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 12 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 16 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 104 Sea Zone -
I need your scramble order in SZ 6 and your OOL!
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No Scramble, OOL Carrier, Destroyer, planes
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 artilleries, 3 destroyers, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
6 submarines moved from 16 Sea Zone to 6 Sea Zone
3 submarines moved from 26 Sea Zone to 6 Sea Zone
1 bomber and 2 fighters moved from Siberia to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Central United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
3 submarines moved from 101 Sea Zone to 104 Sea Zone
2 mech_infantrys moved from Morocco to Tunisia
1 armour and 1 infantry moved from Algeria to Tunisia
1 destroyer moved from 101 Sea Zone to 104 Sea ZoneCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 bomber, 4 fighters and 9 submarines
Japanese defend with 1 carrier, 1 destroyer and 2 fighters
Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 4/9 hits
Americans roll dice for 1 bomber and 4 fighters in 6 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 carrier, 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 6 Sea Zone
Americans win with 1 bomber, 4 fighters and 8 submarines remaining. Battle score for attacker is 38
Casualties for Japanese: 1 carrier, 1 destroyer and 2 fighters
Casualties for Americans: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 3 submarines
Germans defend with 1 destroyer
Americans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 3 submarines remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Tunisia
Americans attack with 1 armour, 1 infantry and 2 mech_infantrys
Italians defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Tunisia, round 2 : 0/4 hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Tunisia
Americans roll dice for 1 armour and 2 mech_infantrys in Tunisia, round 3 : 1/3 hits
Italians roll dice for 1 artillery and 2 infantry in Tunisia, round 3 : 1/3 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour and 1 mech_infantry in Tunisia, round 4 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Tunisia, round 4 : 1/2 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Tunisia
Americans roll dice for 1 armour in Tunisia, round 5 : 0/1 hits
Italians roll dice for 1 artillery in Tunisia, round 5 : 1/1 hits
1 armour owned by the Americans lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -11
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrysNon Combat Move - Americans
2 infantry moved from Morocco to Algeria
1 mech_infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea Zone
1 cruiser and 2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 bomber and 2 fighters moved from 6 Sea Zone to Soviet Far East
1 artillery and 1 infantry moved from Siberia to Soviet Far East
1 carrier and 1 destroyer moved from 26 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea Zone
2 submarines moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 2 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
2 artilleries and 2 infantry placed in Eastern United States
3 destroyers placed in 101 Sea Zone
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 51 / 62
Russians : 35 / 40
Japanese : 59 / 61
Americans : 52 / 72
Chinese : 6 / 11
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 12 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 1 infantry moved from Sikang to Shensi
1 fighter moved from Shensi to KansuPlace Units - Chinese
3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs totalProduction/PUs Summary :
Germans : 51 / 62
Russians : 35 / 40
Japanese : 58 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 27 / 0
UK_Pacific : 5 / 6
Italians : 12 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
1 artillery and 1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 bomber moved from Egypt to Tunisia
2 artilleries moved from Trans-Jordan to 81 Sea Zone
2 infantry moved from Egypt to 81 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 81 Sea Zone to 79 Sea Zone
2 infantry moved from Iraq to Persia
2 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Egypt to Trans-JordanCombat - British
Battle in Tunisia
British attack with 1 armour, 1 bomber and 1 mech_infantry
Italians defend with 1 artillery
British roll dice for 1 armour, 1 bomber and 1 mech_infantry in Tunisia, round 2 : 1/3 hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Tunisia
British win, taking Tunisia from Italians with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 2/3 hits
Japanese roll dice for 1 armour in Burma, round 2 : 0/1 hits
1 armour owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
1 fighter moved from Burma to India
2 artilleries and 2 infantry moved from 79 Sea Zone to West India
4 infantry moved from Tobruk to Alexandria
1 artillery moved from Tobruk to Alexandria
1 bomber moved from Tunisia to Tobruk
1 infantry moved from Union of South Africa to RhodesiaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryProduction/PUs Summary :
Germans : 51 / 62
Russians : 35 / 40
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 11 / 18
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
1 armour moved from Slovakia Hungary to Poland
Germans take Poland from Russians
1 armour moved from Poland to Eastern Poland
2 infantry moved from Slovakia Hungary to Eastern PolandCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour and 2 infantry
Russians defend with 2 aaGuns, 1 artillery and 1 fighter
Italians roll dice for 2 armour and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 2 aaGuns, 1 artillery and 1 fighter in Eastern Poland, round 2 : 1/2 hits
2 aaGuns owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour and 1 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 artillery and 1 fighter in Eastern Poland, round 3 : 1/2 hits
1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Eastern Poland
Italians roll dice for 2 armour in Eastern Poland, round 4 : 0/2 hits
Russians roll dice for 1 fighter in Eastern Poland, round 4 : 0/1 hits
Italians roll dice for 2 armour in Eastern Poland, round 5 : 1/2 hits
Russians roll dice for 1 fighter in Eastern Poland, round 5 : 0/1 hits
1 fighter owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 2 armour remaining. Battle score for attacker is 18
Casualties for Russians: 2 aaGuns, 1 artillery and 1 fighter
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsTerritory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 1 artillery, 1 infantry and 1 mech_infantry
Northern Italy : 1 artillery, 1 factory_major and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Eastern Poland : 1 flag, 2 armour
Bessarabia : 1 flag
95 Sea Zone : 2 destroyers and 1 transportProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 40
Japanese : 57 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
2 submarines moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
ANZAC take 36 Sea Zone from Japanese
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
2 submarines moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Tobruk to AlexandriaCombat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 4 submarines
Japanese defend with 1 battleship, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 1 carrier and 1 transport in 37 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 4 submarines in 37 Sea Zone, round 3 : 1/4 hits
1 carrier owned by the Japanese lost in 37 Sea Zone
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 3 submarines in 37 Sea Zone, round 4 : 0/3 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 2 submarines in 37 Sea Zone, round 5 : 0/2 hits
Japanese roll dice for 1 battleship and 1 transport in 37 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the ANZAC lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 6 : 1/1 hits
1 battleship owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 7 : 0/1 hits
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 8 : 1/1 hits
1 transport owned by the Japanese lost in 37 Sea Zone
1 submarine owned by the ANZAC Submerged
Japanese win, taking Java from Japanese with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 1 battleship, 1 carrier and 1 transport
Casualties for ANZAC: 3 submarines
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 53 / 62
Russians : 32 / 40
Japanese : 53 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 infantry moved from Libya to Tobruk
1 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 62
Russians : 32 / 40
Japanese : 53 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 28 / 0
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
You can put your two planes in Malaya elsewhere like shan state or Siam cause I kill your aricraft carrier and you have 3 choices for the remaining planes!
Sorry, I was in camping since friday!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour moved from Western Germany to Poland
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 113 Sea Zone to 112 Sea Zone
3 armour moved from Germany to Baltic States
3 artilleries and 1 infantry moved from Germany to Poland
1 infantry moved from United Kingdom to Scotland
Germans take Scotland from British
1 armour moved from France to GermanyCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 fighter in 112 Sea Zone, round 3 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 battleship, 1 carrier and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 infantry moved from Western Germany to GermanyPlace Units - Germans
1 airfield and 2 fighters placed in Normandy Bordeaux
1 fighter placed in United Kingdom
3 infantry placed in Novgorod
1 destroyer placed in 110 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsTerritory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_major and 1 harbour
Poland : 6 armour, 3 artilleries and 1 infantry
Germany : 1 armour, 1 factory_major and 4 infantry
Denmark : 2 infantry
Karelia : 1 flag
Baltic States : 1 flag, 3 armour
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
112 Sea Zone : 1 submarine
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 transportProduction/PUs Summary :
Germans : 55 / 65
Russians : 32 / 40
Japanese : 53 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 26 / 0
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
6 armour moved from Russia to Western Ukraine
1 armour moved from Archangel to Bryansk
1 armour moved from Belarus to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs totalProduction/PUs Summary :
Germans : 55 / 65
Russians : 32 / 32
Japanese : 53 / 61
Americans : 52 / 72
Chinese : 7 / 9
British : 26 / 0
UK_Pacific : 6 / 6
Italians : 12 / 17
ANZAC : 14 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





