@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers moved from Western Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,3,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
3 armour moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
6 armour moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
7 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers moved from Russia to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
3 fighters moved from Baltic States to Bryansk
2 armour moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
4 infantry moved from Western Germany to France
1 battleship moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 17 PUs;
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 armour moved from Urals to Samara
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
Place Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Sikang to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Sikang to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 11 mech_infantrys
British defend with 3 aaGuns, 1 armour and 15 infantry
retreated to Yunnan
Chinese win with 1 armour and 8 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 11 mech_infantrys
Casualties for British: 3 aaGuns and 7 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to Kwangtung
1 infantry moved from Sikang to KazakhstanPlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,6
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
2 destroyers and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter and 3 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 armour and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Rostov
2 fighters moved from Caucasus to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from Kazakhstan to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 aaGun moved from Caucasus to Kazakhstan
4 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 armour moved from Egypt to Iraq
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 43 Sea Zone to 20 Sea ZonePlace Units - British
1 airfield, 1 fighter and 2 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 bombers -
I did not ask for scramble in SZ6, as it would have been your three fighters vs 3 dd, 1 cv, 1 ftr, 1 tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
3 armour moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Yugoslavia to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,5,1,4,4
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Java to West India
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French
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bump
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
17 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry and 14 mech_infantrys moved from Bryansk to Russia
1 armour moved from Smolensk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 fighter, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
17 armour, 3 artilleries, 3 bombers, 4 fighters, 3 infantry and 14 mech_infantrys moved from Bryansk to Russia
1 armour moved from Smolensk to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
1 bomber moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 20 armour, 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 15 mech_infantrys
British defend with 6 fighters; Russians defend with 3 aaGuns, 1 airfield, 10 artilleries, 1 factory_major and 33 infantry
Germans captures 21PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 4 armour remaining. Battle score for attacker is -51
Casualties for Germans: 16 armour, 3 artilleries, 4 bombers, 4 fighters, 3 infantry and 15 mech_infantrys
Casualties for British: 6 fighters
Casualties for Russians: 3 aaGuns, 10 artilleries and 33 infantryNon Combat Move - Germans
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Novgorod to Bryansk
2 infantry moved from Novgorod to Belarus
5 infantry moved from France to Western Germany
1 battleship moved from 71 Sea Zone to 76 Sea ZonePlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
Germans undo move 1.
1 artillery and 2 mech_infantrys placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
3 infantry placed in Normandy Bordeaux
1 fighter, 1 infantry and 1 mech_infantry placed in Western Germany
Germans undo move 3.
3 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 47 PUs (1 lost to blockades); end with 68 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Russians
1 infantry moved from Finland to Karelia
1 infantry moved from Vyborg to KareliaNon Combat Move - Russians
Turn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 armour moved from Novosibirsk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 fighter and 6 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
3 fighters moved from Japan to 19 Sea Zone
2 fighters moved from Kwangtung to 20 Sea Zone
1 mech_infantry moved from Kwangtung to Hunan
Japanese take Hunan from Chinese
1 armour moved from Novosibirsk to VolgogradCombat - Japanese
Battle in Volgograd
Japanese attack with 1 armour
British defend with 1 armour; Russians defend with 1 factory_minor
Japanese win, taking Volgograd from Russians with 1 armour remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in 20 Sea Zone
Japanese attack with 2 fighters
ANZAC defend with 2 destroyers; British defend with 1 destroyer
ANZAC win with no units remaining. Battle score for attacker is 4
Casualties for Japanese: 2 fighters
Casualties for ANZAC: 2 destroyers
Casualties for British: 1 destroyer
Battle in 19 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 destroyer, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Japanese win with 2 fighters remaining. Battle score for attacker is 19
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer and 3 transportsNon Combat Move - Japanese
2 fighters moved from 19 Sea Zone to Japan
2 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Urals to SamaraPlace Units - Japanese
1 fighter and 6 infantry placed in Japan
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,6
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,4,5,1,5,6,2,3
Japanese collect 37 PUs (6 lost to blockades); end with 39 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 1 fighter, 5 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralCombat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Northern Italy
1 fighter moved from 97 Sea Zone to Spain
1 fighter moved from 91 Sea Zone to Spain
1 carrier, 1 cruiser and 2 destroyers moved from 91 Sea Zone to 95 Sea Zone
Americans take 93 Sea Zone from Germans
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Gibraltar to Spain
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from 93 Sea Zone to Southern France
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 armour and 1 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Spain
1 destroyer and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 infantry moved from Tunisia to Libya
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 submarine moved from 19 Sea Zone to 6 Sea Zone
Americans take 19 Sea Zone from Japanese
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to Formosa
1 infantry moved from Korea to Amur
Americans take Amur from Japanese
1 infantry moved from Siberia to Sakha
Americans take Sakha from Japanese
1 artillery moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 mech_infantry moved from Manchuria to Jehol
2 artilleries and 2 infantry moved from Western United States to Central United States
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 88 Sea Zone -
Scramble in 95 & 6?
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Sorry for the absenteeism, will be making my moves tonight…





