Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 fighter and 6 transports; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 2 bombers moved from Western Germany to United Kingdom 1 tactical_bomber moved from Western Germany to 104 Sea Zone 1 submarine moved from 110 Sea Zone to 104 Sea Zone 1 fighter moved from 112 Sea Zone to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 118 Sea Zone 1 fighter moved from 112 Sea Zone to 118 Sea Zone 3 submarines moved from 112 Sea Zone to 118 Sea Zone 1 infantry moved from Holland Belgium to Normandy Bordeaux 2 mech_infantrys moved from France to Normandy Bordeaux 2 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 1 armour moved from France to Normandy Bordeaux 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 119 Sea Zone 2 infantry moved from 119 Sea Zone to Scotland Combat - Germans Air Battle in United Kingdom Germans attacks with 2 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom Bombing raid in United Kingdom rolls: 3,8 and causes: 11 damage to unit: factory_major Bombing raid in United Kingdom causes 11 damage total. Battle in Scotland Battle in Normandy Bordeaux Germans attack with 4 armour, 1 infantry and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 4 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for French: 1 artillery and 1 infantry Battle in 118 Sea Zone Germans attack with 1 fighter, 3 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 28 Casualties for Germans: 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 104 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone 1 cruiser moved from 112 Sea Zone to 119 Sea Zone 1 carrier moved from 112 Sea Zone to 119 Sea Zone 1 battleship moved from 112 Sea Zone to 119 Sea Zone 1 destroyer moved from 112 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 118 Sea Zone to 119 Sea Zone 1 fighter moved from Southern Italy to Western Germany 1 infantry moved from Western Germany to Holland Belgium 2 armour moved from France to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Germany to Western Germany 1 aaGun moved from Poland to Germany 2 infantry moved from Slovakia Hungary to Germany 3 artilleries and 11 infantry moved from Germany to Western Germany 1 infantry moved from Romania to Slovakia Hungary 5 infantry moved from Bulgaria to Romania 2 infantry moved from Yugoslavia to Slovakia Hungary 3 armour moved from Yugoslavia to Western Germany 1 artillery moved from France to Western Germany 3 infantry moved from Finland to Norway 2 bombers moved from United Kingdom to Western Germany 1 infantry moved from Western Germany to Holland Belgium 1 infantry moved from Poland to Germany 1 infantry moved from Finland to Norway 1 infantry moved from Poland to Germany Place Units - Germans 1 carrier and 6 transports placed in 112 Sea Zone 1 fighter placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsOdonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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Scramble in SZ6?
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Bump
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scramble everything I can. Max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Germans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers and 4 destroyers
Germans defend with 1 carrier
Americans win with 1 carrier, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 93 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 cruiser
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
15 infantry moved from Burma to Yunnan
1 armour moved from Shan State to Yunnan
3 infantry and 3 mech_infantrys moved from Shan State to French Indo China
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 fighters moved from Persia to Caucasus
2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Quebec to Eastern United StatesCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yunnan
British attack with 1 armour and 15 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 3 infantry
British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from 43 Sea Zone to Burma
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Northwest Persia to CaucasusPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsNon Combat Move - Italians
3 armour moved from Greece to Romania
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from South Australia to Queensland
2 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers moved from Western Germany to Russia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers moved from Western Germany to RussiaCombat - Germans
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,3,6 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.Non Combat Move - Germans
3 armour moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
6 armour moved from Rostov to Bryansk
1 aaGun moved from Rostov to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
2 artilleries and 2 mech_infantrys moved from Rostov to Bryansk
7 mech_infantrys moved from Western Ukraine to Bryansk
3 bombers moved from Russia to Bryansk
4 armour and 5 mech_infantrys moved from Eastern Poland to Bryansk
1 armour moved from Eastern Poland to Bryansk
3 fighters moved from Baltic States to Bryansk
2 armour moved from Novgorod to Bryansk
1 fighter moved from Western Germany to Bryansk
4 infantry moved from Western Germany to France
1 battleship moved from 82 Sea Zone to 71 Sea ZonePlace Units - Germans
1 bomber and 1 fighter placed in Western Germany
2 armour and 1 mech_infantry placed in Ukraine
2 infantry and 1 mech_infantry placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 45 PUs (2 lost to blockades); end with 45 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 50 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians repair 5 damage on 1 factory_major; Remaining resources: 17 PUs;
Russians buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 armour moved from Urals to Samara
Russians take Novosibirsk from JapaneseCombat - Russians
Battle in Samara
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 mech_infantry
Japanese win with no units remaining. Battle score for attacker is -5
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 infantryNon Combat Move - Russians
Place Units - Russians
1 aaGun and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 21 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Sikang to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from Russians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 fighters, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
Reseting Bonus Movement of Units
2 artilleries, 1 fighter, 3 infantry and 6 mech_infantrys moved from Kwangsi to Yunnan
1 fighter and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour moved from Sikang to Yunnan
3 mech_infantrys moved from Shensi to Yunnan
1 mech_infantry moved from Volgograd to Kazakhstan
Japanese take Kazakhstan from Russians
1 mech_infantry moved from Vologda to Urals
Japanese take Urals from Russians
1 armour moved from Volgograd to Novosibirsk
Japanese take Novosibirsk from RussiansCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries, 2 fighters, 3 infantry and 11 mech_infantrys
British defend with 3 aaGuns, 1 armour and 15 infantry
retreated to Yunnan
Chinese win with 1 armour and 8 infantry remaining. Battle score for attacker is -31
Casualties for Japanese: 1 armour, 2 artilleries, 3 infantry and 11 mech_infantrys
Casualties for British: 3 aaGuns and 7 infantryNon Combat Move - Japanese
2 fighters moved from Yunnan to Kwangtung
1 infantry moved from Sikang to KazakhstanPlace Units - Japanese
3 fighters placed in Japan
3 infantry placed in Manchuria
3 infantry placed in Kiangsu
2 infantry and 1 mech_infantry placed in KwangtungTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,6
Japanese collect 54 PUs (2 lost to blockades); end with 54 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 armour, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to Manchuria
2 destroyers and 1 submarine moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 infantry moved from Soviet Far East to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from Western United States to 6 Sea ZoneCombat - Americans
Battle in Korea
Battle in Manchuria
Americans attack with 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 factory_minor and 3 infantry
Americans win, taking Korea from Japanese, taking Manchuria from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 fighter and 3 infantry
Trigger Chinese Destroy Factories Manchuria Americans: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Americans
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to 98 Sea Zone
1 cruiser and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser and 2 destroyers moved from 92 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 3 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
1 destroyer and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter moved from Western United States to 91 Sea Zone
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 36 Sea Zone to 19 Sea ZonePlace Units - Americans
1 cruiser, 1 destroyer and 2 transports placed in 101 Sea Zone
2 armour, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 airfield, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 armour moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Yunnan to Kwangsi
1 mech_infantry moved from French Indo China to Kwangsi
1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Kwangsi
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from Burma to Yunnan
1 tactical_bomber moved from India to Yunnan
1 armour and 1 infantry moved from Caucasus to Rostov
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 80 Sea Zone to 39 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Volgograd
2 fighters moved from Caucasus to Rostov
2 fighters moved from Caucasus to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 armour, 2 fighters and 1 mech_infantry
Japanese defend with 1 infantry and 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Rostov
British attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 infantry
British win, taking Rostov from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
British attack with 1 armour and 2 fighters
Japanese defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - British
2 fighters moved from Kazakhstan to Russia
2 fighters moved from Volgograd to Russia
2 fighters moved from Rostov to Russia
1 aaGun moved from Caucasus to Kazakhstan
4 infantry moved from Persia to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
2 mech_infantrys moved from Iraq to Caucasus
1 fighter and 1 tactical_bomber moved from Egypt to Caucasus
1 armour moved from Egypt to Iraq
1 aaGun moved from Burma to Yunnan
1 destroyer moved from 43 Sea Zone to 20 Sea ZonePlace Units - British
1 airfield, 1 fighter and 2 infantry placed in Persia
3 infantry placed in IraqTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 2 bombers -
I did not ask for scramble in SZ6, as it would have been your three fighters vs 3 dd, 1 cv, 1 ftr, 1 tac.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsCombat - Italians
Non Combat Move - Italians
3 armour moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Yugoslavia to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 fighter, 1 infantry and 1 mech_infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,4,2,5,1,4,4
Italians collect 9 PUs (8 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
ANZAC take 20 Sea Zone from Japanese
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 fighter moved from Java to West India
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 cruiser and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 42 Sea Zone to Java
3 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
2 infantry moved from Iraq to Northwest PersiaNon Combat Move - French
Turn Complete - French