G40 L14 mrcunego (axis) vs juanspain (allies +10)

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Kwangtung
                1 infantry moved from 20 Sea Zone to Kwangtung

    Combat - ANZAC
                Battle in Kwangtung

    Non Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                2 transports moved from 6 Sea Zone to 33 Sea Zone
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                2 carriers moved from 6 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 submarine placed in 62 Sea Zone
                1 armour and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Ukraine
                3 armour, 2 artilleries, 2 infantry and 5 tactical_bombers moved from Ukraine to Rostov
                2 bombers moved from Novgorod to Russia
                1 fighter moved from Novgorod to Rostov
                1 armour moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Novgorod
                1 artillery and 1 infantry moved from Novgorod to Belarus
                1 infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/2 hits
                    Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
                    Bombing raid in Russia causes 15 damage total.
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers
                    Russians defend with 1 infantry; British defend with 2 infantry and 9 mech_infantrys
                        Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers in Rostov, round 2 :  7/13 hits
                        Russians roll dice for 3 infantry and 9 mech_infantrys in Rostov, round 2 :  4/12 hits
                        1 infantry owned by the Russians, 2 infantry owned by the British, 2 infantry owned by the Germans, 4 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Rostov
                        Germans roll dice for 3 armour, 1 fighter and 5 tactical_bombers in Rostov, round 3 :  5/9 hits
                        Russians roll dice for 5 mech_infantrys in Rostov, round 3 :  1/5 hits
                        1 armour owned by the Germans and 5 mech_infantrys owned by the British lost in Rostov
                    Germans win, taking Rostov from Russians with 2 armour, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 25
                    Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 2 infantry and 9 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Rostov to Ukraine
                5 tactical_bombers moved from Rostov to Novgorod
                2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
                2 bombers moved from Russia to Novgorod
                3 infantry moved from Eastern Poland to Bessarabia
                1 aaGun and 3 infantry moved from Poland to Eastern Poland
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                3 submarines moved from 124 Sea Zone to 109 Sea Zone
                1 destroyer moved from 105 Sea Zone to 109 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Western Germany to Germany

    Place Units - Germans
                3 infantry placed in Novgorod
                3 armour and 6 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 47 PUs; end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
                Russians buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Smolensk to Archangel
                      Russians take Archangel from Germans
                9 infantry moved from Russia to Bryansk
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Trans-Jordan to Northwest Persia

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Burma to 38 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Burma to India
                5 fighters moved from Yunnan to India
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                2 fighters moved from 39 Sea Zone to West India
                2 battleships and 2 cruisers moved from 37 Sea Zone to 79 Sea Zone
                1 fighter moved from Kiangsu to 20 Sea Zone
                1 fighter moved from Japan to Amur
                1 tactical_bomber moved from Japan to Amur
                1 infantry moved from Buryatia to Amur
                1 armour moved from Buryatia to Yenisey

    Combat - Japanese
                Battle in West India
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 armour and 2 mech_infantrys
                        Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 :  3/4 hits
                        UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 :  1/3 hits
                        1 armour owned by the British, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 armour and 2 mech_infantrys
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 20 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Yenisey
                    Japanese attack with 1 armour
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour in Yenisey, round 2 :  1/1 hits
                        Russians roll dice for 1 mech_infantry in Yenisey, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yenisey
                    Russians win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Amur
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 armour
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Amur, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Amur
                    Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour
                Battle in India
                    Japanese attack with 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 harbour, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA fire in India :  0/3 hits
                        Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 :  5/20 hits
                        UK_Pacific roll dice for 1 aaGun, 12 infantry and 3 mech_infantrys in India, round 2 :  6/15 hits
                        4 infantry owned by the British, 3 infantry owned by the Japanese, 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 :  5/14 hits
                        UK_Pacific roll dice for 8 infantry and 3 mech_infantrys in India, round 3 :  4/11 hits
                        5 infantry owned by the British, 2 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 7 fighters and 2 tactical_bombers in India, round 4 :  4/10 hits
                        UK_Pacific roll dice for 3 infantry and 3 mech_infantrys in India, round 4 :  2/6 hits
                        3 infantry owned by the British, 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
                        Japanese roll dice for 1 armour, 5 fighters and 2 tactical_bombers in India, round 5 :  2/8 hits
                        UK_Pacific roll dice for 2 mech_infantrys in India, round 5 :  1/2 hits
                        2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
                    Japanese captures 2PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
                    Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry and 4 mech_infantrys
                    Casualties for British: 1 aaGun, 12 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                2 fighters moved from West India to 39 Sea Zone
                2 tactical_bombers moved from India to Shan State
                2 fighters moved from India to Shan State
                2 fighters moved from India to 39 Sea Zone
                1 fighter moved from 20 Sea Zone to Kiangsu
                2 infantry moved from Shantung to Jehol
                1 fighter and 1 tactical_bomber moved from Amur to Buryatia
                1 artillery and 3 infantry moved from Kiangsu to Kiangsi
                1 transport moved from 38 Sea Zone to 39 Sea Zone
                2 destroyers moved from 38 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                1 artillery and 1 infantry placed in Malaya
                1 carrier placed in 37 Sea Zone
                1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,5,4,4,3,6,5,5,4,3,4,1,4,5,4,6,1,6,1,3,6,5,6,3,6,6,5,2,5
                Japanese collect 43 PUs (8 lost to blockades); end with 45 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs


  • hmmm… that battle costed me 3 planes and a couple of tanks more then expected. Axis is going down fast now

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 carrier and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Japanese
                2 mech_infantrys moved from Soviet Far East to Amur
                2 fighters moved from 6 Sea Zone to Amur
                2 fighters moved from 4 Sea Zone to Amur

    Combat - Americans
                Battle in Amur
                    Americans attack with 4 fighters and 2 mech_infantrys
                    Japanese defend with 1 infantry
                    Americans win, taking Amur from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Americans
                2 infantry moved from Soviet Far East to 4 Sea Zone
                2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                2 transports moved from 4 Sea Zone to 1 Sea Zone
                1 transport moved from 1 Sea Zone to 10 Sea Zone
                1 infantry moved from 3 Sea Zone to Soviet Far East
                1 artillery moved from 3 Sea Zone to Soviet Far East
                3 carriers moved from 4 Sea Zone to 6 Sea Zone
                4 fighters moved from 4 Sea Zone to 6 Sea Zone
                4 fighters moved from Amur to 6 Sea Zone
                6 carriers moved from 6 Sea Zone to 35 Sea Zone
                9 fighters moved from 6 Sea Zone to 35 Sea Zone
                3 cruisers moved from 6 Sea Zone to 21 Sea Zone
                2 submarines moved from 6 Sea Zone to 21 Sea Zone
                1 battleship moved from 6 Sea Zone to 21 Sea Zone
                2 destroyers moved from 6 Sea Zone to 21 Sea Zone
                1 battleship, 3 cruisers, 2 destroyers and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
                2 fighters moved from Western United States to 6 Sea Zone
                3 fighters moved from Western United States to Soviet Far East
                2 destroyers moved from 116 Sea Zone to 106 Sea Zone
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier placed in 6 Sea Zone
                2 artilleries placed in Korea
                4 infantry placed in Western United States
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
                Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Yunnan
                      Chinese take Yunnan from Japanese
                11 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 14 PUs total

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - British
                British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 armour moved from Eastern Persia to West India
                3 mech_infantrys moved from Eastern Persia to West India
                3 armour moved from Persia to West India
                1 bomber moved from Eastern Persia to India
                1 artillery moved from Caucasus to Rostov
                1 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Bryansk to Rostov
                1 tactical_bomber moved from Caucasus to Rostov
                2 fighters moved from Caucasus to Rostov

    Combat - British
                Battle in West India
                    British attack with 6 armour and 3 mech_infantrys
                    Japanese defend with 2 artilleries and 1 infantry
                    British win, taking West India from Japanese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 artilleries and 1 infantry
                    Casualties for British: 2 mech_infantrys
                Battle in Rostov
                    British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 armour
                    British win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Germans: 2 armour
                    Casualties for British: 1 infantry
                Strategic bombing raid in India
                    Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in India causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from India to Hunan
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 armour moved from Iraq to Eastern Persia
                3 infantry moved from Trans-Jordan to Iraq
                3 mech_infantrys moved from Egypt to Iraq
                2 fighters moved from Tobruk to Iraq
                1 tactical_bomber moved from Rostov to Russia
                2 fighters moved from Rostov to Russia
                2 infantry moved from Samara to Volgograd
                2 artilleries moved from Samara to Volgograd
                1 artillery moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry moved from 91 Sea Zone to Gibraltar
                1 artillery moved from 91 Sea Zone to Gibraltar
                4 infantry moved from Brazil to British Guiana
                1 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya

    Place Units - British
                3 armour placed in Persia
                3 mech_infantrys placed in Iraq
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,2,4,6,4,5,1,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
                British collect 27 PUs (12 lost to blockades); end with 27 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                1 infantry moved from Western Germany to 112 Sea Zone
                1 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
                2 infantry moved from 127 Sea Zone to Nenetsia
                1 fighter moved from Southern Italy to Rostov
                2 infantry moved from Ukraine to Rostov
                1 fighter moved from Southern Italy to Rostov
                1 infantry moved from Southern Italy to 95 Sea Zone
                1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 infantry moved from 99 Sea Zone to Cyprus

    Combat - Italians
                Battle in Cyprus
                Battle in Nenetsia
                Battle in Rostov
                    Italians attack with 2 fighters and 2 infantry
                    British defend with 1 artillery and 1 mech_infantry
                        Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 :  2/4 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 :  0/2 hits
                        1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
                    Italians win, taking Cyprus from British, taking Nenetsia from Russians, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 1 artillery and 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Rostov to Ukraine
                1 armour and 1 mech_infantry moved from Romania to Ukraine
                1 infantry moved from Romania to Bessarabia
                1 infantry moved from Northern Italy to Western Germany
                1 destroyer moved from 95 Sea Zone to 97 Sea Zone

    Place Units - Italians
                3 infantry placed in Ukraine
                1 fighter placed in Southern Italy
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 22 PUs; end with 22 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 3 artilleries; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 44 Sea Zone

    Combat - ANZAC
                Battle in 44 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 submarine
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - ANZAC
                1 transport moved from 33 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                2 carriers moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 transport moved from 33 Sea Zone to 62 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                3 artilleries placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • '19 '18 '17 '16 '15

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Research Technology - Germans

  • '19 '18 '17 '16 '15

    Forgot to post France sorry, continue with Germany please.

    I will need a one week break. Thank you. Juan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Ukraine to Volgograd
                2 bombers moved from Novgorod to Volgograd
                1 mech_infantry moved from Ukraine to Caucasus
                      Germans take Caucasus from Russians
                1 armour moved from Ukraine to Volgograd
                3 mech_infantrys moved from Ukraine to Volgograd
                1 infantry moved from Belarus to Archangel
                3 tactical_bombers moved from Novgorod to Archangel
                1 infantry moved from Eastern Poland to Western Ukraine
                2 tactical_bombers moved from Novgorod to Western Ukraine
                1 mech_infantry moved from Ukraine to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 infantry and 3 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys
                    British defend with 2 artilleries and 2 infantry; Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Volgograd, round 2 :  3/8 hits
                        Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 :  1/5 hits
                        1 infantry owned by the Russians, 2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 3 :  3/7 hits
                        Russians roll dice for 2 artilleries in Volgograd, round 3 :  0/2 hits
                        2 artilleries owned by the British lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Casualties for British: 2 artilleries and 2 infantry
                Battle in Western Ukraine
                    Germans attack with 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 tactical_bombers moved from Western Ukraine to Ukraine
                2 bombers and 1 fighter moved from Volgograd to Ukraine
                3 infantry moved from Bessarabia to Ukraine
                3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
                3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                3 tactical_bombers moved from Archangel to Novgorod
                1 artillery and 1 infantry moved from Belarus to Novgorod
                1 armour moved from Novgorod to Nenetsia
                2 infantry moved from Northern Italy to Western Germany
                1 destroyer and 5 submarines moved from 109 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 infantry placed in Novgorod
                1 fighter placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 2 infantry
                EDIT: Adding units owned by Germans to Southern Italy: 2 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 2 infantry
                EDIT: Adding units owned by Germans to Western Germany: 2 infantry
                EDIT: Turning off Edit Mode
                1 armour placed in Western Germany
                4 armour and 2 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs


  • thanks for the headup.

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Russians
                Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
                Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                2 infantry moved from Bryansk to Rostov
                2 artilleries moved from Bryansk to Rostov

    Combat - Russians
                Battle in Rostov
                    Russians attack with 2 artilleries and 2 infantry
                    Italians defend with 2 infantry
                    Russians win, taking Rostov from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Russians
                6 infantry moved from Russia to Vologda
                17 infantry moved from Bryansk to Russia
                3 artilleries moved from Bryansk to Russia

    Place Units - Russians
                1 artillery and 7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

  • '19 '18 '17 '16 '15

    I found a way to have some access to internet during the week.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Japanese
                Japanese repair 0 damage on 1 factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
                Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
                1 armour moved from India to 39 Sea Zone
                1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from 79 Sea Zone to West India
                4 fighters moved from 39 Sea Zone to West India
                2 fighters and 2 tactical_bombers moved from Shan State to West India
                1 artillery and 1 infantry moved from Kiangsi to Kwangtung
                1 fighter moved from Kiangsu to Kwangtung
                1 fighter and 1 tactical_bomber moved from Buryatia to Amur
                1 fighter moved from Japan to Anhwe
                1 infantry moved from Kiangsu to Anhwe

    Combat - Japanese
                Battle in West India
                    Japanese attack with 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 6 armour and 1 mech_infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in West India, round 2 :  2/3 hits
                        Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 :  5/11 hits
                        UK_Pacific roll dice for 6 armour and 1 mech_infantry in West India, round 2 :  2/7 hits
                        6 armour owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in West India
                    Japanese win, taking West India from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for British: 6 armour and 1 mech_infantry
                Battle in Anhwe
                    Japanese attack with 1 fighter and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  2/2 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 :  1/3 hits
                        UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangtung
                        Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 :  2/2 hits
                        UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Amur
                    Japanese attack with 1 fighter and 1 tactical_bomber
                    Americans defend with 1 mech_infantry
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Amur, round 2 :  0/1 hits
                        1 mech_infantry owned by the Americans lost in Amur
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry

    Non Combat Move - Japanese
                1 aaGun moved from Buryatia to Yakut S.S.R.
                1 fighter and 1 tactical_bomber moved from Amur to Japan
                1 fighter moved from Anhwe to Kiangsu
                1 fighter moved from Kwangtung to Kiangsu
                1 carrier, 5 destroyers, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                2 transports moved from 79 Sea Zone to 39 Sea Zone
                1 cruiser moved from 79 Sea Zone to 39 Sea Zone
                4 fighters moved from West India to Burma
                1 fighter moved from West India to India
                1 fighter moved from West India to India
                2 tactical_bombers moved from West India to India

    Place Units - Japanese
                3 infantry placed in India
                3 infantry placed in Malaya
                3 infantry placed in Kiangsu
                1 destroyer placed in 6 Sea Zone
                1 fighter placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,4,5,5,6,2,6,6,6,2,1,5,6,5,3,3,1
                Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Americans
                Americans buy 5 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Sakha to Buryatia
                      Russians take Buryatia from Japanese
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                5 carriers moved from 6 Sea Zone to 19 Sea Zone
                      Americans take 19 Sea Zone from Japanese
                10 fighters moved from 6 Sea Zone to Kiangsu
                1 infantry moved from Korea to Manchuria
                      Chinese take Manchuria from Japanese
                9 fighters moved from 35 Sea Zone to 20 Sea Zone
                9 fighters moved from 20 Sea Zone to Kiangsu

    Combat - Americans
                Battle in Kiangsu
                    Americans attack with 19 fighters
                    Japanese defend with 1 armour, 1 factory_minor, 2 fighters, 8 infantry and 1 mech_infantry
                    Americans win with 17 fighters remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 armour, 2 fighters, 8 infantry and 1 mech_infantry
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                17 fighters moved from Kiangsu to 19 Sea Zone
                4 carriers moved from 35 Sea Zone to 19 Sea Zone
                3 fighters moved from Soviet Far East to 19 Sea Zone
                1 carrier moved from 35 Sea Zone to 19 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 artillery moved from Soviet Far East to Siberia
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 transport moved from 3 Sea Zone to 1 Sea Zone
                2 transports moved from 1 Sea Zone to 10 Sea Zone
                2 infantry moved from Western United States to British Columbia
                2 infantry moved from 3 Sea Zone to Soviet Far East
                1 destroyer moved from 104 Sea Zone to 110 Sea Zone
                1 destroyer moved from 91 Sea Zone to 104 Sea Zone
                1 destroyer moved from 104 Sea Zone to 119 Sea Zone
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                4 bombers moved from Eastern United States to United Kingdom

    Place Units - Americans
                3 infantry placed in Korea
                3 infantry and 4 mech_infantrys placed in Western United States
                3 fighters placed in Western United States
                Americans undo move 2.
                2 infantry and 2 mech_infantrys placed in Western United States
                2 fighters placed in Western United States
                1 mech_infantry placed in Western United States
                1 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
                Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs

  • '19 '18 '17 '16 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 10

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Kwangsi
                      Chinese take Kwangsi from Japanese
                6 infantry moved from Hunan to Kiangsi
                4 infantry moved from Hunan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kiangsi
                    Chinese attack with 6 infantry
                    Japanese defend with 2 infantry
                    Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                2 infantry moved from Hunan to Yunnan

    Place Units - Chinese
                4 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 17 PUs; end with 19 PUs total

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