I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?G40 L14 mrcunego (axis) vs juanspain (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 mech_infantry moved from Novosibirsk to Yenisey
1 submarine moved from 125 Sea Zone to 124 Sea ZoneCombat - Russians
Battle in 124 Sea Zone
Russians attack with 1 submarine
Germans defend with 3 submarines; Italians defend with 2 transports
Germans win with 3 submarines and 2 transports remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 infantry moved from Volgograd to Rostov
1 infantry moved from Samara to Volgograd
5 artilleries and 5 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
1 infantry moved from Bryansk to BelarusPlace Units - Russians
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 3 fighters, 5 infantry and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
4 infantry moved from Amur to Korea
1 mech_infantry moved from Siberia to Korea
4 fighters and 1 tactical_bomber moved from Japan to Korea
3 fighters moved from Kiangsu to Korea
1 infantry moved from Yunnan to Szechwan
1 fighter moved from Malaya to Szechwan
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys moved from Yunnan to Burma
1 fighter moved from Malaya to Szechwan
3 fighters moved from Malaya to SzechwanCombat - Japanese
Battle in Burma
Japanese attack with 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 artilleries, 3 infantry and 2 mech_infantrys in Burma, round 2 : 1/9 hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 5 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 5 fighters and 1 infantry in Szechwan, round 2 : 3/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 7 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
ANZAC defend with 1 artillery, 4 fighters and 2 infantry; Americans defend with 2 infantry and 2 mech_infantrys
Japanese roll dice for 7 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 7/13 hits
Americans roll dice for 1 artillery, 4 fighters, 4 infantry and 2 mech_infantrys in Korea, round 2 : 5/11 hits
2 mech_infantrys owned by the Americans, 2 infantry owned by the ANZAC, 4 infantry owned by the Japanese, 2 infantry owned by the Americans, 1 artillery owned by the ANZAC and 1 mech_infantry owned by the Japanese lost in Korea
Japanese roll dice for 7 fighters and 1 tactical_bomber in Korea, round 3 : 3/8 hits
Americans roll dice for 4 fighters in Korea, round 3 : 2/4 hits
2 fighters owned by the Japanese and 3 fighters owned by the ANZAC lost in Korea
Japanese roll dice for 5 fighters and 1 tactical_bomber in Korea, round 4 : 2/6 hits
Americans roll dice for 1 fighter in Korea, round 4 : 1/1 hits
1 tactical_bomber owned by the Japanese and 1 fighter owned by the ANZAC lost in Korea
Japanese win with 5 fighters remaining. Battle score for attacker is 17
Casualties for Japanese: 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 artillery, 4 fighters and 2 infantry
Casualties for Americans: 2 infantry and 2 mech_infantrysNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Japan
1 fighter moved from Korea to Amur
1 armour moved from Yakut S.S.R. to Buryatia
1 infantry moved from Sakha to Buryatia
1 aaGun moved from Amur to Buryatia
1 armour moved from Kiangsu to Jehol
1 fighter moved from Hunan to Kiangsu
2 mech_infantrys moved from Hunan to Burma
5 fighters moved from Szechwan to Yunnan
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from Kiangsu to Shantung
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 armour moved from Malaya to Burma
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 38 Sea Zone
2 infantry moved from 38 Sea Zone to Burma
1 transport moved from 37 Sea Zone to 38 Sea ZonePlace Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 fighter
EDIT: Adding units owned by Japanese to Japan: 1 tactical_bomber
EDIT: Turning off Edit Mode
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 infantry placed in Kiangsu
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,2,3,6,6,2,4,6,1,5,3,4,1,2,4,5,5,2,2,4,1,3,2
Japanese collect 45 PUs (8 lost to blockades); end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 destroyer, 1 factory_minor, 5 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Japanese
1 armour moved from Soviet Far East to Amur
Russians take Amur from Japanese
1 destroyer moved from 101 Sea Zone to 116 Sea Zone
Americans take 106 Sea Zone from Italians
1 destroyer moved from 101 Sea Zone to 116 Sea Zone
4 fighters moved from 6 Sea Zone to Jehol
3 fighters moved from 6 Sea Zone to JeholCombat - Americans
Battle in 116 Sea Zone
Americans attack with 2 destroyers
Italians defend with 1 submarine
Americans win with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Jehol
Americans attack with 7 fighters
Japanese defend with 1 armour
Americans win with 6 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighterNon Combat Move - Americans
6 fighters moved from Jehol to 6 Sea Zone
3 fighters moved from Western United States to 6 Sea Zone
2 fighters moved from Soviet Far East to 4 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
1 submarine moved from 4 Sea Zone to 6 Sea Zone
2 fighters moved from Soviet Far East to 6 Sea Zone
1 transport moved from 4 Sea Zone to 1 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 4 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far East
2 mech_infantrys moved from 4 Sea Zone to Soviet Far East
2 transports moved from 6 Sea Zone to 4 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea ZonePlace Units - Americans
1 destroyer placed in 101 Sea Zone
1 artillery, 5 fighters and 1 infantry placed in Western United States
1 factory_minor and 1 harbour placed in KoreaTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
10 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - British
British buy 4 armour and 5 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 92 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - British
3 mech_infantrys moved from West India to India
2 armour moved from Rostov to Bryansk
3 armour moved from Caucasus to Bryansk
3 mech_infantrys moved from Caucasus to Rostov
2 infantry moved from Caucasus to Rostov
1 artillery moved from Northwest Persia to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to West India
2 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
3 armour moved from Iraq to Eastern Persia
2 infantry moved from Novosibirsk to Samara
2 artilleries moved from Novosibirsk to Samara
1 tactical_bomber moved from Tobruk to Caucasus
2 fighters moved from Tobruk to Caucasus
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 fighter moved from 92 Sea Zone to Tobruk
1 fighter moved from Gibraltar to Tobruk
1 transport moved from 122 Sea Zone to 106 Sea Zone
1 infantry moved from Eastern United States to Quebec
1 artillery moved from Eastern United States to Quebec
1 armour moved from Central United States to British Columbia
1 infantry moved from Eastern United States to Central United States
1 bomber moved from Northwest Persia to Eastern PersiaPlace Units - British
3 armour placed in Persia
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,6,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 36 PUs (3 lost to blockades); end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5,6,3,4,4,5,6,5,5,3,5
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western UkraineCombat - Italians
Battle in Western Ukraine
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Italians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 1/1 hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 fighter in Western Ukraine, round 4 : 1/1 hits
Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 fighter owned by the Italians lost in Western Ukraine
Russians win with no units remaining. Battle score for attacker is -10
Casualties for Russians: 1 infantry
Casualties for Italians: 1 fighter and 1 infantryNon Combat Move - Italians
1 fighter moved from Ukraine to Southern Italy
1 armour and 1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Northern Italy to Western Germany
2 transports moved from 124 Sea Zone to 112 Sea ZonePlace Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery and 2 infantry placed in Ukraine
Turning on Edit Mode
EDIT: Removing units owned by Italians from France: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 transports moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
3 armour, 2 artilleries, 2 infantry and 5 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Rostov
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry; British defend with 2 infantry and 9 mech_infantrys
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers in Rostov, round 2 : 7/13 hits
Russians roll dice for 3 infantry and 9 mech_infantrys in Rostov, round 2 : 4/12 hits
1 infantry owned by the Russians, 2 infantry owned by the British, 2 infantry owned by the Germans, 4 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Rostov
Germans roll dice for 3 armour, 1 fighter and 5 tactical_bombers in Rostov, round 3 : 5/9 hits
Russians roll dice for 5 mech_infantrys in Rostov, round 3 : 1/5 hits
1 armour owned by the Germans and 5 mech_infantrys owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Casualties for British: 2 infantry and 9 mech_infantrysNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
5 tactical_bombers moved from Rostov to Novgorod
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Novgorod
3 infantry moved from Eastern Poland to Bessarabia
1 aaGun and 3 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Burma to India
5 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 39 Sea Zone to West India
2 battleships and 2 cruisers moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to YeniseyCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in India
Japanese attack with 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/20 hits
UK_Pacific roll dice for 1 aaGun, 12 infantry and 3 mech_infantrys in India, round 2 : 6/15 hits
4 infantry owned by the British, 3 infantry owned by the Japanese, 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/14 hits
UK_Pacific roll dice for 8 infantry and 3 mech_infantrys in India, round 3 : 4/11 hits
5 infantry owned by the British, 2 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 7 fighters and 2 tactical_bombers in India, round 4 : 4/10 hits
UK_Pacific roll dice for 3 infantry and 3 mech_infantrys in India, round 4 : 2/6 hits
3 infantry owned by the British, 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 fighters and 2 tactical_bombers in India, round 5 : 2/8 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 5 : 1/2 hits
2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry and 4 mech_infantrys
Casualties for British: 1 aaGun, 12 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from West India to 39 Sea Zone
2 tactical_bombers moved from India to Shan State
2 fighters moved from India to Shan State
2 fighters moved from India to 39 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 carrier placed in 37 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,5,4,4,3,6,5,5,4,3,4,1,4,5,4,6,1,6,1,3,6,5,6,3,6,6,5,2,5
Japanese collect 43 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
hmmm… that battle costed me 3 planes and a couple of tanks more then expected. Axis is going down fast now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 mech_infantrys moved from Soviet Far East to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 4 Sea Zone to AmurCombat - Americans
Battle in Amur
Americans attack with 4 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
3 carriers moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to 6 Sea Zone
6 carriers moved from 6 Sea Zone to 35 Sea Zone
9 fighters moved from 6 Sea Zone to 35 Sea Zone
3 cruisers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Western United States to Soviet Far East
2 destroyers moved from 116 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 6 Sea Zone
2 artilleries placed in Korea
4 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
11 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Eastern Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 bomber moved from Eastern Persia to India
1 artillery moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Rostov
2 fighters moved from Caucasus to RostovCombat - British
Battle in West India
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British win, taking West India from Japanese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
British win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.Non Combat Move - British
1 bomber moved from India to Hunan
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Tobruk to Iraq
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
2 infantry moved from Samara to Volgograd
2 artilleries moved from Samara to Volgograd
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 infantry moved from Brazil to British Guiana
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,2,4,6,4,5,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 27 PUs (12 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Nenetsia
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Italians win, taking Cyprus from British, taking Nenetsia from Russians, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
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Forgot to post France sorry, continue with Germany please.
I will need a one week break. Thank you. Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine to Volgograd
2 bombers moved from Novgorod to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Novgorod to Western Ukraine
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 artilleries and 2 infantry; Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits
1 infantry owned by the Russians, 2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits
2 artilleries owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers and 1 fighter moved from Volgograd to Ukraine
3 infantry moved from Bessarabia to Ukraine
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Novgorod to Nenetsia
2 infantry moved from Northern Italy to Western Germany
1 destroyer and 5 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 armour placed in Western Germany
4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs





