Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsG40 L14 mrcunego (axis) vs juanspain (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
1 infantry moved from 20 Sea Zone to KwangtungCombat - ANZAC
Battle in KwangtungNon Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
2 transports moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 carriers moved from 6 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine placed in 62 Sea Zone
1 armour and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
3 armour, 2 artilleries, 2 infantry and 5 tactical_bombers moved from Ukraine to Rostov
2 bombers moved from Novgorod to Russia
1 fighter moved from Novgorod to Rostov
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Poland to BelarusCombat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/2 hits
Bombing raid in Russia rolls: 7,8 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers
Russians defend with 1 infantry; British defend with 2 infantry and 9 mech_infantrys
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 2 infantry and 5 tactical_bombers in Rostov, round 2 : 7/13 hits
Russians roll dice for 3 infantry and 9 mech_infantrys in Rostov, round 2 : 4/12 hits
1 infantry owned by the Russians, 2 infantry owned by the British, 2 infantry owned by the Germans, 4 mech_infantrys owned by the British and 2 artilleries owned by the Germans lost in Rostov
Germans roll dice for 3 armour, 1 fighter and 5 tactical_bombers in Rostov, round 3 : 5/9 hits
Russians roll dice for 5 mech_infantrys in Rostov, round 3 : 1/5 hits
1 armour owned by the Germans and 5 mech_infantrys owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour, 1 fighter and 5 tactical_bombers remaining. Battle score for attacker is 25
Casualties for Germans: 1 armour, 2 artilleries and 2 infantry
Casualties for Russians: 1 infantry
Casualties for British: 2 infantry and 9 mech_infantrysNon Combat Move - Germans
1 fighter moved from Rostov to Ukraine
5 tactical_bombers moved from Rostov to Novgorod
2 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Novgorod
3 infantry moved from Eastern Poland to Bessarabia
1 aaGun and 3 infantry moved from Poland to Eastern Poland
3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
3 submarines moved from 124 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Western Germany to GermanyPlace Units - Germans
3 infantry placed in Novgorod
3 armour and 6 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Russians
Russians repair 4 damage on 1 factory_major; Remaining resources: 18 PUs;
Russians buy 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
9 infantry moved from Russia to Bryansk
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
3 armour, 1 artillery, 3 infantry and 4 mech_infantrys moved from Burma to India
5 fighters moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
2 fighters moved from 39 Sea Zone to West India
2 battleships and 2 cruisers moved from 37 Sea Zone to 79 Sea Zone
1 fighter moved from Kiangsu to 20 Sea Zone
1 fighter moved from Japan to Amur
1 tactical_bomber moved from Japan to Amur
1 infantry moved from Buryatia to Amur
1 armour moved from Buryatia to YeniseyCombat - Japanese
Battle in West India
Japanese attack with 2 artilleries, 2 fighters and 2 infantry
British defend with 1 armour and 2 mech_infantrys
Japanese roll dice for 2 battleships and 2 cruisers in West India, round 2 : 3/4 hits
UK_Pacific roll dice for 1 armour and 2 mech_infantrys in West India, round 2 : 1/3 hits
1 armour owned by the British, 1 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrys
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 20 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Yenisey
Japanese attack with 1 armour
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour in Yenisey, round 2 : 1/1 hits
Russians roll dice for 1 mech_infantry in Yenisey, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Yenisey
Russians win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 armour
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 2 : 2/3 hits
Russians roll dice for 1 armour in Amur, round 2 : 0/1 hits
1 armour owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in India
Japanese attack with 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 1 airfield, 1 harbour, 12 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 0/3 hits
Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 3 infantry, 4 mech_infantrys and 2 tactical_bombers in India, round 2 : 5/20 hits
UK_Pacific roll dice for 1 aaGun, 12 infantry and 3 mech_infantrys in India, round 2 : 6/15 hits
4 infantry owned by the British, 3 infantry owned by the Japanese, 1 aaGun owned by the British and 3 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 7 fighters, 1 mech_infantry and 2 tactical_bombers in India, round 3 : 5/14 hits
UK_Pacific roll dice for 8 infantry and 3 mech_infantrys in India, round 3 : 4/11 hits
5 infantry owned by the British, 2 armour owned by the Japanese, 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 1 armour, 7 fighters and 2 tactical_bombers in India, round 4 : 4/10 hits
UK_Pacific roll dice for 3 infantry and 3 mech_infantrys in India, round 4 : 2/6 hits
3 infantry owned by the British, 1 mech_infantry owned by the British and 2 fighters owned by the Japanese lost in India
Japanese roll dice for 1 armour, 5 fighters and 2 tactical_bombers in India, round 5 : 2/8 hits
UK_Pacific roll dice for 2 mech_infantrys in India, round 5 : 1/2 hits
2 mech_infantrys owned by the British and 1 fighter owned by the Japanese lost in India
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is -18
Casualties for Japanese: 2 armour, 1 artillery, 3 fighters, 3 infantry and 4 mech_infantrys
Casualties for British: 1 aaGun, 12 infantry and 3 mech_infantrysNon Combat Move - Japanese
2 fighters moved from West India to 39 Sea Zone
2 tactical_bombers moved from India to Shan State
2 fighters moved from India to Shan State
2 fighters moved from India to 39 Sea Zone
1 fighter moved from 20 Sea Zone to Kiangsu
2 infantry moved from Shantung to Jehol
1 fighter and 1 tactical_bomber moved from Amur to Buryatia
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 transport moved from 38 Sea Zone to 39 Sea Zone
2 destroyers moved from 38 Sea Zone to 37 Sea ZonePlace Units - Japanese
1 artillery and 1 infantry placed in Malaya
1 carrier placed in 37 Sea Zone
1 armour, 1 infantry and 1 mech_infantry placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,2,6,5,4,4,3,6,5,5,4,3,4,1,4,5,4,6,1,6,1,3,6,5,6,3,6,6,5,2,5
Japanese collect 43 PUs (8 lost to blockades); end with 45 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 50 PUs -
hmmm… that battle costed me 3 planes and a couple of tanks more then expected. Axis is going down fast now
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 carrier and 4 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
2 mech_infantrys moved from Soviet Far East to Amur
2 fighters moved from 6 Sea Zone to Amur
2 fighters moved from 4 Sea Zone to AmurCombat - Americans
Battle in Amur
Americans attack with 4 fighters and 2 mech_infantrys
Japanese defend with 1 infantry
Americans win, taking Amur from Japanese with 4 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Americans
2 infantry moved from Soviet Far East to 4 Sea Zone
2 infantry and 2 transports moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
2 transports moved from 4 Sea Zone to 1 Sea Zone
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from 3 Sea Zone to Soviet Far East
1 artillery moved from 3 Sea Zone to Soviet Far East
3 carriers moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from 4 Sea Zone to 6 Sea Zone
4 fighters moved from Amur to 6 Sea Zone
6 carriers moved from 6 Sea Zone to 35 Sea Zone
9 fighters moved from 6 Sea Zone to 35 Sea Zone
3 cruisers moved from 6 Sea Zone to 21 Sea Zone
2 submarines moved from 6 Sea Zone to 21 Sea Zone
1 battleship moved from 6 Sea Zone to 21 Sea Zone
2 destroyers moved from 6 Sea Zone to 21 Sea Zone
1 battleship, 3 cruisers, 2 destroyers and 2 submarines moved from 21 Sea Zone to 35 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
3 fighters moved from Western United States to Soviet Far East
2 destroyers moved from 116 Sea Zone to 106 Sea Zone
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
1 carrier placed in 6 Sea Zone
2 artilleries placed in Korea
4 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,2
Americans collect 59 PUs (3 lost to blockades); end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
Chinese take Yunnan from Japanese
11 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in HunanTurn Complete - Chinese
Chinese collect 12 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 armour moved from Eastern Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Persia to West India
1 bomber moved from Eastern Persia to India
1 artillery moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Caucasus to Rostov
2 fighters moved from Caucasus to RostovCombat - British
Battle in West India
British attack with 6 armour and 3 mech_infantrys
Japanese defend with 2 artilleries and 1 infantry
British win, taking West India from Japanese with 6 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 2 mech_infantrys
Battle in Rostov
British attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 armour
British win, taking Rostov from Germans with 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for British: 1 infantry
Strategic bombing raid in India
Bombing raid in India rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in India causes 5 damage total.Non Combat Move - British
1 bomber moved from India to Hunan
2 mech_infantrys moved from Iraq to Eastern Persia
1 armour moved from Iraq to Eastern Persia
3 infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
2 fighters moved from Tobruk to Iraq
1 tactical_bomber moved from Rostov to Russia
2 fighters moved from Rostov to Russia
2 infantry moved from Samara to Volgograd
2 artilleries moved from Samara to Volgograd
1 artillery moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to Gibraltar
4 infantry moved from Brazil to British Guiana
1 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaPlace Units - British
3 armour placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,2,4,6,4,5,1,1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 27 PUs (12 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
2 infantry moved from 127 Sea Zone to Nenetsia
1 fighter moved from Southern Italy to Rostov
2 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to CyprusCombat - Italians
Battle in Cyprus
Battle in Nenetsia
Battle in Rostov
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 mech_infantry
Italians roll dice for 2 fighters and 2 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 artillery and 1 mech_infantry in Rostov, round 2 : 0/2 hits
1 mech_infantry owned by the British and 1 artillery owned by the British lost in Rostov
Italians win, taking Cyprus from British, taking Nenetsia from Russians, taking Rostov from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 artillery and 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to Western Germany
1 destroyer moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
3 infantry placed in Ukraine
1 fighter placed in Southern Italy
1 submarine placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 22 PUs; end with 22 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 3 artilleries; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 destroyer
Japanese defend with 1 submarine
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - ANZAC
1 transport moved from 33 Sea Zone to 46 Sea Zone
1 infantry moved from New Guinea to 46 Sea Zone
1 infantry and 1 transport moved from 46 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
2 carriers moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 transport moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
3 artilleries placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
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Forgot to post France sorry, continue with Germany please.
I will need a one week break. Thank you. Juan
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Ukraine to Volgograd
2 bombers moved from Novgorod to Volgograd
1 mech_infantry moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
1 infantry moved from Belarus to Archangel
3 tactical_bombers moved from Novgorod to Archangel
1 infantry moved from Eastern Poland to Western Ukraine
2 tactical_bombers moved from Novgorod to Western Ukraine
1 mech_infantry moved from Ukraine to VolgogradCombat - Germans
Battle in Archangel
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 3 tactical_bombers in Archangel, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys
British defend with 2 artilleries and 2 infantry; Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 4 mech_infantrys in Volgograd, round 2 : 3/8 hits
Russians roll dice for 2 artilleries and 3 infantry in Volgograd, round 2 : 1/5 hits
1 infantry owned by the Russians, 2 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys in Volgograd, round 3 : 3/7 hits
Russians roll dice for 2 artilleries in Volgograd, round 3 : 0/2 hits
2 artilleries owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for British: 2 artilleries and 2 infantry
Battle in Western Ukraine
Germans attack with 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 tactical_bombers moved from Western Ukraine to Ukraine
2 bombers and 1 fighter moved from Volgograd to Ukraine
3 infantry moved from Bessarabia to Ukraine
3 armour and 5 mech_infantrys moved from Eastern Poland to Ukraine
3 armour and 6 mech_infantrys moved from Germany to Eastern Poland
3 tactical_bombers moved from Archangel to Novgorod
1 artillery and 1 infantry moved from Belarus to Novgorod
1 armour moved from Novgorod to Nenetsia
2 infantry moved from Northern Italy to Western Germany
1 destroyer and 5 submarines moved from 109 Sea Zone to 112 Sea ZonePlace Units - Germans
3 infantry placed in Novgorod
1 fighter placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 infantry
EDIT: Adding units owned by Germans to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Southern Italy: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
1 armour placed in Western Germany
4 armour and 2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 69 PUs -
thanks for the headup.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Russians
Russians repair 2 damage on 1 factory_major; Remaining resources: 25 PUs;
Russians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 infantry moved from Bryansk to Rostov
2 artilleries moved from Bryansk to RostovCombat - Russians
Battle in Rostov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 infantry
Russians win, taking Rostov from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - Russians
6 infantry moved from Russia to Vologda
17 infantry moved from Bryansk to Russia
3 artilleries moved from Bryansk to RussiaPlace Units - Russians
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
I found a way to have some access to internet during the week.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese repair 0 damage on 1 factory_minor; Remaining resources: 45 PUs; 6 SuicideAttackTokens;
Japanese buy 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 79 Sea Zone
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 79 Sea Zone to West India
4 fighters moved from 39 Sea Zone to West India
2 fighters and 2 tactical_bombers moved from Shan State to West India
1 artillery and 1 infantry moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsu to Kwangtung
1 fighter and 1 tactical_bomber moved from Buryatia to Amur
1 fighter moved from Japan to Anhwe
1 infantry moved from Kiangsu to AnhweCombat - Japanese
Battle in West India
Japanese attack with 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
British defend with 6 armour and 1 mech_infantry
Japanese roll dice for 2 battleships and 1 cruiser in West India, round 2 : 2/3 hits
Japanese roll dice for 1 armour, 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in West India, round 2 : 5/11 hits
UK_Pacific roll dice for 6 armour and 1 mech_infantry in West India, round 2 : 2/7 hits
6 armour owned by the British, 1 infantry owned by the Japanese, 1 mech_infantry owned by the British and 1 artillery owned by the Japanese lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 6 armour and 1 mech_infantry
Battle in Anhwe
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 2/2 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 artillery and 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery and 1 fighter in Kwangtung, round 3 : 2/2 hits
UK_Pacific roll dice for 1 artillery in Kwangtung, round 3 : 0/1 hits
1 artillery owned by the ANZAC lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in Amur
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 mech_infantry
Japanese roll dice for 1 fighter and 1 tactical_bomber in Amur, round 2 : 1/2 hits
Russians roll dice for 1 mech_infantry in Amur, round 2 : 0/1 hits
1 mech_infantry owned by the Americans lost in Amur
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantryNon Combat Move - Japanese
1 aaGun moved from Buryatia to Yakut S.S.R.
1 fighter and 1 tactical_bomber moved from Amur to Japan
1 fighter moved from Anhwe to Kiangsu
1 fighter moved from Kwangtung to Kiangsu
1 carrier, 5 destroyers, 2 submarines and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 79 Sea Zone to 39 Sea Zone
1 cruiser moved from 79 Sea Zone to 39 Sea Zone
4 fighters moved from West India to Burma
1 fighter moved from West India to India
1 fighter moved from West India to India
2 tactical_bombers moved from West India to IndiaPlace Units - Japanese
3 infantry placed in India
3 infantry placed in Malaya
3 infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,3,4,5,5,6,2,6,6,6,2,1,5,6,5,3,3,1
Japanese collect 41 PUs (8 lost to blockades); end with 41 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 5 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
2 transports moved from 6 Sea Zone to 19 Sea Zone
5 carriers moved from 6 Sea Zone to 19 Sea Zone
Americans take 19 Sea Zone from Japanese
10 fighters moved from 6 Sea Zone to Kiangsu
1 infantry moved from Korea to Manchuria
Chinese take Manchuria from Japanese
9 fighters moved from 35 Sea Zone to 20 Sea Zone
9 fighters moved from 20 Sea Zone to KiangsuCombat - Americans
Battle in Kiangsu
Americans attack with 19 fighters
Japanese defend with 1 armour, 1 factory_minor, 2 fighters, 8 infantry and 1 mech_infantry
Americans win with 17 fighters remaining. Battle score for attacker is 34
Casualties for Japanese: 1 armour, 2 fighters, 8 infantry and 1 mech_infantry
Casualties for Americans: 2 fightersNon Combat Move - Americans
17 fighters moved from Kiangsu to 19 Sea Zone
4 carriers moved from 35 Sea Zone to 19 Sea Zone
3 fighters moved from Soviet Far East to 19 Sea Zone
1 carrier moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Soviet Far East to Siberia
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
2 infantry moved from 3 Sea Zone to Soviet Far East
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
2 destroyers moved from 106 Sea Zone to 109 Sea Zone
4 bombers moved from Eastern United States to United KingdomPlace Units - Americans
3 infantry placed in Korea
3 infantry and 4 mech_infantrys placed in Western United States
3 fighters placed in Western United States
Americans undo move 2.
2 infantry and 2 mech_infantrys placed in Western United States
2 fighters placed in Western United States
1 mech_infantry placed in Western United States
1 infantry and 1 mech_infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Americans collect 60 PUs (2 lost to blockades); end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
6 infantry moved from Hunan to Kiangsi
4 infantry moved from Hunan to AnhweCombat - Chinese
Battle in Anhwe
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese win, taking Anhwe from Japanese with 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 6 infantry
Japanese defend with 2 infantry
Chinese win, taking Kiangsi from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
2 infantry moved from Hunan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 17 PUs; end with 19 PUs total