@Stucifer @crockett36 scrambles?
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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scramble orders and ool in sz 95
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scramble fighter. And OOL: carrier hit, subs, italians destroyers, cruiser, carrier 2nd hit, german destroyer and fighters.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - Americans
Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Americans win, taking Holland Belgium from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 95 Sea Zone
Americans attack with 4 destroyers and 8 submarines
Germans defend with 1 carrier, 1 cruiser, 1 destroyer and 3 transports; Italians defend with 4 destroyers, 2 fighters, 4 submarines and 2 transports
Units damaged: 1 carrier owned by the Germans
Italians win with 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 5 transports remaining. Battle score for attacker is -32
Casualties for Italians: 3 destroyers and 4 submarines
Casualties for Americans: 4 destroyers and 8 submarines
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
1 fighter owned by the Italians forced to land in Southern ItalyNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
3 armour, 1 artillery and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 armour, 2 artilleries, 2 destroyers, 4 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 109 Sea Zone to United Kingdom
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 destroyers, 1 submarine and 3 transports placed in 10 Sea Zone
1 armour, 1 artillery and 2 infantry placed in Western United States
2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - British
British buy 2 armour, 3 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 3 artilleries and 5 infantry moved from United Kingdom to 110 Sea ZoneNon Combat Move - British
2 armour, 3 artilleries and 5 infantry moved from 110 Sea Zone to Normandy BordeauxPlace Units - British
2 armour, 3 artilleries and 2 infantry placed in United KingdomTurn Complete - British
British collect 27 PUs; end with 27 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Italians
Italians buy 3 artilleries, 3 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;Combat Move - Italians
5 artilleries, 9 infantry and 5 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Bryansk
Italians take Bryansk from Russians
2 mech_infantrys moved from Romania to Ukraine
1 armour and 2 mech_infantrys moved from Bessarabia to Ukraine
1 mech_infantry moved from Caucasus to Ukraine
2 fighters moved from Caucasus to Ukraine
1 fighter moved from Romania to UkraineCombat - Italians
Battle in Ukraine
Italians attack with 1 armour, 3 fighters and 5 mech_infantrys
Russians defend with 3 armour and 1 factory_minor
Italians roll dice for 1 armour, 3 fighters and 5 mech_infantrys in Ukraine, round 2 : 4/9 hits
Russians roll dice for 3 armour in Ukraine, round 2 : 1/3 hits
3 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Ukraine
Italians win, taking Ukraine from Russians with 1 armour, 3 fighters and 4 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Russians: 3 armour
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 5 artilleries, 9 infantry and 5 mech_infantrys
British defend with 8 armour, 1 artillery and 1 infantry
Italians roll dice for 5 artilleries, 9 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/19 hits
British roll dice for 8 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 5/10 hits
1 infantry owned by the British, 1 armour owned by the British, 1 artillery owned by the British and 5 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 5 artilleries, 4 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 3 : 6/14 hits
British roll dice for 7 armour in Anglo Egyptian Sudan, round 3 : 3/7 hits
6 armour owned by the British and 3 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 5 artilleries, 1 infantry and 5 mech_infantrys in Anglo Egyptian Sudan, round 4 : 1/11 hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 4 : 0/1 hits
1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 5 artilleries, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 31
Casualties for British: 8 armour, 1 artillery and 1 infantry
Casualties for Italians: 8 infantryNon Combat Move - Italians
3 mech_infantrys moved from Iraq to Caucasus
3 fighters moved from Ukraine to Rostov
1 armour moved from Kazakhstan to Rostov
1 mech_infantry moved from Caucasus to Rostov
2 fighters moved from Southern Italy to Rostov
1 aaGun, 1 artillery and 1 infantry moved from Northern Italy to Western Germany
2 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Kazakhstan to CaucasusPlace Units - Italians
3 submarines placed in 95 Sea Zone
3 artilleries placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Queensland to New South Wales -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 armour moved from Queensland to New South WalesCombat - ANZAC
Battle in PhilippinesNon Combat Move - ANZAC
Place Units - ANZAC
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to Samara
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to Belarus -
need scramble orders outside UK
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yes scramble please
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
4 infantry moved from Volgograd to Samara
2 fighters moved from Caucasus to Samara
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
2 submarines moved from 113 Sea Zone to 110 Sea Zone
2 bombers and 2 fighters moved from Western Germany to 110 Sea Zone
2 bombers moved from Germany to 110 Sea Zone
2 infantry moved from France to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
6 armour, 1 artillery and 3 mech_infantrys moved from Novgorod to BelarusCombat - Germans
Americans scrambles 2 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 110 Sea Zone
Germans attack with 4 bombers, 2 fighters and 2 submarines
British defend with 1 cruiser and 5 transports; Americans defend with 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 2 : 3/6 hits
Americans roll dice for 3 cruisers, 1 destroyer, 2 fighters and 10 transports in 110 Sea Zone, round 2 : 2/6 hits
1 cruiser owned by the British, 1 destroyer owned by the Americans, 2 cruisers owned by the Americans and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 4 bombers and 2 fighters in 110 Sea Zone, round 3 : 6/6 hits
Americans roll dice for 2 fighters and 10 transports in 110 Sea Zone, round 3 : 0/2 hits
2 fighters owned by the Americans and 4 transports owned by the British lost in 110 Sea Zone
1 transport owned by the British and 5 transports owned by the Americans lost in 110 Sea Zone
Germans win with 4 bombers and 2 fighters remaining. Battle score for attacker is 122
Casualties for Germans: 2 submarines
Casualties for British: 1 cruiser and 5 transports
Casualties for Americans: 2 cruisers, 1 destroyer, 2 fighters and 5 transports
Battle in Belarus
Germans attack with 7 armour, 1 artillery and 3 mech_infantrys
Russians defend with 1 artillery
Germans roll dice for 7 armour, 1 artillery and 3 mech_infantrys in Belarus, round 2 : 5/11 hits
Russians roll dice for 1 artillery in Belarus, round 2 : 1/1 hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 7 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 0/3 hits
Americans roll dice for 1 artillery in Holland Belgium, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 4 : 1/2 hits
Americans roll dice for 1 artillery in Holland Belgium, round 4 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 2 fighters and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 fighters and 4 infantry in Samara, round 2 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 3 infantry in Samara, round 3 : 1/5 hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 fighters and 2 infantry in Samara, round 4 : 1/4 hits
Russians roll dice for 1 artillery in Samara, round 4 : 0/1 hits
1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters moved from Samara to Rostov
4 bombers and 2 fighters moved from 110 Sea Zone to Western Germany
1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Eastern Poland to Ukraine
5 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 armour and 4 mech_infantrys moved from Western Germany to Poland
6 infantry moved from Western Germany to France
13 infantry moved from Germany to Western Germany
2 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Novgorod
1 artillery and 2 infantry placed in France
2 fighters and 5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery, 1 factory_upgrade and 2 infantry; Remaining resources: 6 PUs;Combat Move - Russians
Combat - Russians
Place Units - Russians
Units in Russia being upgraded or consumed: 1 factory_minor
1 artillery, 1 factory_upgrade and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 21 PUs -
well I felt like it was a good game to me. at least I am lasting longer. I will give you the win.
thank you. would you like to play another? -
I don’t no if theres a new way to post but I cant seem to figure it out
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Thanks for a good game. A lot of small battles was going my way with lucky dice and those added up in the end.
Yup. I’m ready for another game. Switch sides with the same bid?And I don’t know what your second post mean about the new way to post?
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either something is messed up on my end or you have to post differently than before. would you post your win for me please.
awesome. another game. where would you like your bids placed?
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The result has been posted.
I’d like a UK inf in alexdria and a transporter in sz 39. -
and the mail is mytriplea@live.dk
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I will do it later. I have to go to work :cry: