14L arathorn (Axis) vs Ziggurat (Allies +15)

  • 19 13

    @arathorn:

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    I just saw now after I posted that my “copy and paste” of the dice formula caused me to name the roll opposite - I of course meant that attacker rolled first as in the game, but I named the first roll “defender”.

    What do you suggest?

    I’m sorry for the mixup.

  • 19 13

    I honestly thought I had gotten the hit and not you - but if you feel it right, edit it back. Sorry about that.


  • Yeah, I know there was no malicious intent, I’m just super conflicted. The post says one thing (which really benefits me), but you’re right that the attacker should be rolled first… I’d say just do the rolls again… With the correct labels this time please :P.

  • 19 13

    That sounds perfect!

    Can you roll? I’m driving ;)


  • Attacker:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • AA gun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • Looks like it was just meant to be :P.

  • 19 13

    @Ziggurat:

    Looks like it was just meant to be :P.

    Will you just reduce the damage to 4?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 armour moved from Szechwan to Kazakhstan
                1 bomber moved from India to Novosibirsk
                1 infantry moved from Siam to Shan State
                1 armour moved from Siam to Burma
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag
        Siam : 1 flag
        Szechwan : 2 armour and 1 mech_infantry
        Shan State : 1 armour and 2 infantry
        Burma : 1 armour
        India : 1 armour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Kazakhstan : 1 armour
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 3 transports
        39 Sea Zone : 1 transport
        20 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 3 submarines
        54 Sea Zone : 1 transport
        West India : 2 infantry
        Novosibirsk : 1 bomber
        80 Sea Zone : 3 submarines
        Eastern Persia : 2 armour
        81 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 20 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 15
        ANZAC : 26 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    125 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 20 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 15
        ANZAC : 26 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    I am growing tired of being diced out in this game. All the way back to your 5/5 killing my bombers early in the game. Lol

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 2 factory_majors; Remaining resources: 69 PUs;
                Germans buy 1 destroyer, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Tobruk
                      Germans take Alexandria from British
                      Italians take Tobruk from Russians
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take Anglo Egyptian Sudan from British
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                14 armour moved from Egypt to Iraq
                3 bombers moved from Iraq to Novosibirsk
                1 mech_infantry moved from Smolensk to Novosibirsk
                1 infantry moved from Smolensk to Vologda

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 3 bombers and 1 mech_infantry
                    ANZAC defend with 1 bomber; British defend with 1 fighter; Americans defend with 1 armour and 1 mech_infantry
                    retreated to Novosibirsk
                    Russians win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 1 bomber
                    Casualties for Germans: 2 bombers and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Novosibirsk to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                13 artilleries and 22 infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                2 armour and 13 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Western Germany to Denmark
                2 infantry moved from Rostov to Bryansk
                7 fighters and 7 tactical_bombers moved from Trans-Jordan to Romania

    Place Units - Germans
                10 infantry placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 1 armour
                EDIT: Adding units owned by Germans to Iraq: 1 armour
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Egypt: 1 infantry
                EDIT: Changing PUs for Germans from 65 to 70
                EDIT: Turning off Edit Mode

  • 19 13

    hang on…

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair 8 damage on 2 factory_majors; Remaining resources: 69 PUs;
                Germans buy 1 destroyer, 11 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Tobruk
                      Germans take Alexandria from British
                      Italians take Tobruk from Russians
                1 armour moved from Egypt to French Equatorial Africa
                      Germans take Anglo Egyptian Sudan from British
                      Germans take French Equatorial Africa from French
                1 armour moved from Egypt to Ethiopia
                      Italians take Ethiopia from British
                14 armour moved from Egypt to Iraq
                3 bombers moved from Iraq to Novosibirsk
                1 mech_infantry moved from Smolensk to Novosibirsk
                1 infantry moved from Smolensk to Vologda

    Combat - Germans
                Battle in Novosibirsk
                    Germans attack with 3 bombers and 1 mech_infantry
                    ANZAC defend with 1 bomber; British defend with 1 fighter; Americans defend with 1 armour and 1 mech_infantry
                    retreated to Novosibirsk
                    Russians win with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -16
                    Casualties for ANZAC: 1 bomber
                    Casualties for Germans: 2 bombers and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Novosibirsk to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                13 artilleries and 22 infantry moved from Bryansk to Belarus
                3 mech_infantrys moved from Ukraine to Bryansk
                2 mech_infantrys moved from Eastern Poland to Bryansk
                1 armour moved from Eastern Poland to Bryansk
                2 armour and 13 mech_infantrys moved from Germany to Eastern Poland
                1 aaGun moved from Western Germany to Denmark
                2 infantry moved from Rostov to Bryansk
                7 fighters and 7 tactical_bombers moved from Trans-Jordan to Romania

    Place Units - Germans
                10 infantry placed in Western Germany
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Russia
                3 mech_infantrys placed in Ukraine
                1 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,5,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,1,6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,3
                Germans collect 53 PUs (6 lost to blockades); end with 53 PUs total
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 55 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Iraq: 1 armour
                EDIT: Adding units owned by Germans to Iraq: 1 armour
                EDIT: Removing units owned by Germans from Germany: 1 infantry
                EDIT: Adding units owned by Germans to Egypt: 1 infantry
                EDIT: Changing PUs for Germans from 65 to 70
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 3 infantry
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Russia: 4 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Belarus: 1 infantry
                EDIT: Removing units owned by Germans from Russia: 4 infantry
                EDIT: Adding units owned by Germans to Belarus: 4 infantry
                EDIT: Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Bryansk: 3 mech_infantrys
                EDIT: Adding units owned by Germans to Russia: 3 mech_infantrys
                EDIT: Removing units owned by Germans from Belarus: 1 infantry
                EDIT: Adding units owned by Germans to Russia: 1 infantry
                EDIT: Turning off Edit Mode

  • 19 13

    Use this one :)


  • Yeah, those were pretty terrible attack dice… The overall battle was definitely a shaky one to begin with, but shouldn’t have gone that badly. That was fairly similar to my failure in Western Germany, but on a much smaller scale :P. Also, with just one attack hit in the first round, I would’ve lost the mech instead of the bomber. Let me know if that would have any impact on your noncoms.

  • 19 13

    I forgot to tell you that you could change the casualty as you saw fit :)
    If you change it to the mech, then I’ll put one more infantry in Belarus :)

    You can proceed


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Novosibirsk: 1 mech_infantry
                EDIT: Adding units owned by ANZAC to Novosibirsk: 1 bomber
                EDIT: Turning off Edit Mode
                1 infantry moved from Samara to Tambov
                      Russians take Tambov from Germans
                1 infantry moved from Volgograd to Rostov
                      Russians take Rostov from Italians
                4 artilleries and 30 infantry moved from Volgograd to Caucasus
                2 infantry moved from Volgograd to Caucasus

    Combat - Russians
                Battle in Caucasus
                    Russians attack with 4 artilleries and 32 infantry
                    Japanese defend with 2 infantry
                        Russians roll dice for 4 artilleries and 32 infantry in Caucasus, round 2 :  3/36 hits
                        Japanese roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Caucasus
                    Russians win, taking Caucasus from Japanese with 4 artilleries and 31 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Volgograd to Caucasus
                1 infantry moved from Volgograd to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                1 aaGun moved from Volgograd to Caucasus
                1 aaGun moved from Samara to Volgograd
                1 infantry moved from Samara to Kazakhstan
                1 infantry moved from Samara to Volgograd
                3 infantry moved from Yakut S.S.R. to Yenisey
                1 infantry moved from Volgograd to Caucasus

    Turn Complete - Russians

    Territory Summary for Russians :

    Yenisey : 3 infantry
        Kazakhstan : 1 infantry
        Italian Somaliland : 1 flag
        Rostov : 1 infantry
        Tambov : 1 infantry
        Volgograd : 2 aaGuns, 5 artilleries, 1 factory_minor and 25 infantry
        Caucasus : 2 aaGuns, 4 artilleries and 34 infantry
        Eastern Persia : 1 flag, 2 aaGuns and 6 infantry

    Production/PUs Summary :

    Germans : 58 / 70
        Russians : 11 / 0
        Japanese : 18 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 21 / 23
        UK_Pacific : 17 / 22
        Italians : 12 / 15
        ANZAC : 26 / 37
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 7 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from South West Africa to Tanganyika Territory
                      Japanese take Tanganyika Territory from British
                1 armour moved from Belgian Congo to Italian Somaliland
                      Japanese take Kenya from British
                      Italians take Italian Somaliland from Russians
                1 mech_infantry moved from Belgian Congo to French Central Africa
                      Japanese take French Central Africa from French
                3 artilleries and 5 infantry moved from Iraq to Persia
                1 fighter moved from Northwest Persia to 81 Sea Zone

    Combat - Japanese
                Battle in 81 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 fighter moved from 81 Sea Zone to Egypt

    Place Units - Japanese
                3 infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 18
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,4,1,2,5,3,3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,4,2,1,1,4,6,6,2,2
                    Rolling for Convoy Blockade Damage in 70 Sea Zone. Rolls: 4,2,3,4,1,1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5,4,5,3
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,6,6,4,3,4
                Japanese collect 3 PUs (18 lost to blockades); end with 10 PUs total

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