any scrambles? keep in mind you can scramble the french fig to normandy as well
14L arathorn (Axis) vs Ziggurat (Allies +15)
-
I am bombing in UK - you have ftr. intercept?
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Western Germany to Norway
2 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 aaGuns and 5 infantry moved from Finland to Karelia
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Novgorod to 127 Sea ZonePlace Units - British
1 artillery, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Volgograd: 1 fighter
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 15 to 16
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Novosibirsk: 1 fighter
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Ethiopia : 1 flag
Karelia : 3 aaGuns and 5 infantry
Novosibirsk : 1 fighter
Novgorod : 1 aaGun, 2 fighters and 3 infantry
125 Sea Zone : 4 transports
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 armour and 1 mech_infantry
127 Sea Zone : 1 fighter
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
-
Dang, you’re quick. Was still editing stuff :P. Sure, send him up.
-
Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.
defender:
Rolls: 1@1; Total Hits: 11@1: (1)attacker:
Rolls: 1@1; Total Hits: 01@1: (2) -
disregard the dice - java caused a crash and I had to roll through.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to United KingdomCombat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Changing unit bombing damage for these British owned units to: harbour = 5
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
10 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Western GermanyPlace Units - Italians
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,4
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
I’m slightly confused… the defender got the hit, why did you remove the fighter?
-
Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.
defender:
Rolls: 1@1; Total Hits: 11@1: (1)attacker:
Rolls: 1@1; Total Hits: 01@1: (2)I just saw now after I posted that my “copy and paste” of the dice formula caused me to name the roll opposite - I of course meant that attacker rolled first as in the game, but I named the first roll “defender”.
What do you suggest?
I’m sorry for the mixup.
-
I honestly thought I had gotten the hit and not you - but if you feel it right, edit it back. Sorry about that.
-
Yeah, I know there was no malicious intent, I’m just super conflicted. The post says one thing (which really benefits me), but you’re right that the attacker should be rolled first… I’d say just do the rolls again… With the correct labels this time please :P.
-
That sounds perfect!
Can you roll? I’m driving ;)
-
Attacker:
Rolls: 1@1; Total Hits: 11@1: (1)Defender:
Rolls: 1@1; Total Hits: 01@1: (5) -
AA gun:
Rolls: 1@1; Total Hits: 01@1: (5) -
Damage:
Rolls: 1@6; Total Hits: 11@6: (2) -
Looks like it was just meant to be :P.
-
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Okinawa to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 infantry moved from 20 Sea Zone to FormosaCombat - ANZAC
Battle in FormosaNon Combat Move - ANZAC
2 armour moved from India to Eastern Persia
2 infantry moved from India to West India
1 armour moved from Szechwan to Kazakhstan
1 bomber moved from India to Novosibirsk
1 infantry moved from Siam to Shan State
1 armour moved from Siam to Burma
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
2 transports moved from 39 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
1 armour and 1 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in Queensland
1 infantry placed in New South Wales
1 armour and 2 mech_infantrys placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 26 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Formosa : 1 flag, 1 infantry
Okinawa : 1 flag
Siam : 1 flag
Szechwan : 2 armour and 1 mech_infantry
Shan State : 1 armour and 2 infantry
Burma : 1 armour
India : 1 armour and 1 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 1 infantry
Kazakhstan : 1 armour
French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 3 transports
39 Sea Zone : 1 transport
20 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 transport
West India : 2 infantry
Novosibirsk : 1 bomber
80 Sea Zone : 3 submarines
Eastern Persia : 2 armour
81 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 20 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 15
ANZAC : 26 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
Territory Summary for French :
125 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 20 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 15
ANZAC : 26 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am growing tired of being diced out in this game. All the way back to your 5/5 killing my bombers early in the game. Lol





