14L arathorn (Axis) vs Ziggurat (Allies +15)

  • 19 13

    I am bombing in UK - you have ftr. intercept?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Norway
                2 fighters moved from United Kingdom to Norway
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 aaGuns and 5 infantry moved from Finland to Karelia
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Novgorod to 127 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to Volgograd: 1 fighter
                EDIT: Removing units owned by British from Eastern Persia: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 15 to 16
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Novosibirsk: 1 fighter
                EDIT: Removing units owned by British from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Ethiopia : 1 flag
        Karelia : 3 aaGuns and 5 infantry
        Novosibirsk : 1 fighter
        Novgorod : 1 aaGun, 2 fighters and 3 infantry
        125 Sea Zone : 4 transports
        94 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 armour and 1 mech_infantry
        127 Sea Zone : 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    @arathorn:

    I am bombing in UK - you have ftr. intercept?

    Did you see this?


  • Dang, you’re quick. Was still editing stuff :P. Sure, send him up.

  • 19 13

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • 19 13

    disregard the dice - java caused a crash and I had to roll through.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 5
                EDIT: Turning off Edit Mode
                1 bomber moved from United Kingdom to Western Germany
                2 mech_infantrys moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Western Germany
                10 infantry moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,4
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • I’m slightly confused… the defender got the hit, why did you remove the fighter?

  • 19 13

    @arathorn:

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    I just saw now after I posted that my “copy and paste” of the dice formula caused me to name the roll opposite - I of course meant that attacker rolled first as in the game, but I named the first roll “defender”.

    What do you suggest?

    I’m sorry for the mixup.

  • 19 13

    I honestly thought I had gotten the hit and not you - but if you feel it right, edit it back. Sorry about that.


  • Yeah, I know there was no malicious intent, I’m just super conflicted. The post says one thing (which really benefits me), but you’re right that the attacker should be rolled first… I’d say just do the rolls again… With the correct labels this time please :P.

  • 19 13

    That sounds perfect!

    Can you roll? I’m driving ;)


  • Attacker:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • AA gun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • Looks like it was just meant to be :P.

  • 19 13

    @Ziggurat:

    Looks like it was just meant to be :P.

    Will you just reduce the damage to 4?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 infantry moved from Okinawa to 19 Sea Zone
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Formosa

    Combat - ANZAC
                Battle in Formosa

    Non Combat Move - ANZAC
                2 armour moved from India to Eastern Persia
                2 infantry moved from India to West India
                1 armour moved from Szechwan to Kazakhstan
                1 bomber moved from India to Novosibirsk
                1 infantry moved from Siam to Shan State
                1 armour moved from Siam to Burma
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                2 transports moved from 39 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 39 Sea Zone
                1 armour and 1 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 armour, 1 fighter and 1 infantry placed in Queensland
                1 infantry placed in New South Wales
                1 armour and 2 mech_infantrys placed in French Indo China

    Turn Complete - ANZAC
                ANZAC collect 26 PUs; end with 27 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for ANZAC :

    Formosa : 1 flag, 1 infantry
        Okinawa : 1 flag
        Siam : 1 flag
        Szechwan : 2 armour and 1 mech_infantry
        Shan State : 1 armour and 2 infantry
        Burma : 1 armour
        India : 1 armour and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 1 infantry
        Kazakhstan : 1 armour
        French Indo China : 1 flag, 1 airfield, 1 armour, 1 factory_minor and 2 mech_infantrys
        Celebes : 1 flag, 1 artillery
        Java : 1 flag
        Dutch New Guinea : 1 flag
        Sumatra : 1 flag
        41 Sea Zone : 1 flag
        37 Sea Zone : 3 transports
        39 Sea Zone : 1 transport
        20 Sea Zone : 1 transport
        6 Sea Zone : 1 flag, 3 submarines
        54 Sea Zone : 1 transport
        West India : 2 infantry
        Novosibirsk : 1 bomber
        80 Sea Zone : 3 submarines
        Eastern Persia : 2 armour
        81 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 20 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 15
        ANZAC : 26 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    125 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 20 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 15
        ANZAC : 26 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    I am growing tired of being diced out in this game. All the way back to your 5/5 killing my bombers early in the game. Lol

Suggested Topics

  • 4
  • 3
  • 125
  • 36
  • 61
  • 135
  • 128
  • 101
Axis & Allies Boardgaming Custom Painted Miniatures

26

Online

18.0k

Users

40.8k

Topics

1.8m

Posts