14L arathorn (Axis) vs Ziggurat (Allies +15)

  • 19 13

    Please add one IPC to the japanese war treasury :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Norway to Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Norway to Western Germany
                1 armour moved from Norway to Karelia
                      Americans take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Americans take Vyborg from Germans
                1 armour moved from Yenisey to Urals
                      Americans take Evenkiyskiy from Germans
                      Americans take Urals from Germans
                1 armour moved from Yenisey to Novosibirsk
                      Americans take Timguska from Germans

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Germany causes 12 damage total.

    Non Combat Move - Americans
                5 transports moved from 127 Sea Zone to 126 Sea Zone
                2 aaGuns, 3 artilleries and 3 infantry moved from Norway to 126 Sea Zone
                2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Norway
                2 aaGuns, 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
                4 transports moved from 125 Sea Zone to 111 Sea Zone
                4 artilleries and 4 infantry moved from Scotland to 111 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 111 Sea Zone to 125 Sea Zone
                4 artilleries and 4 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from 125 Sea Zone to Norway
                1 bomber moved from Western Germany to Norway
                2 bombers moved from Germany to Norway
                5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                2 fighters moved from Eastern United States to 109 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                5 artilleries and 5 infantry moved from 109 Sea Zone to Scotland
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                3 mech_infantrys moved from Korea to Buryatia
                3 submarines moved from 72 Sea Zone to 70 Sea Zone
                3 submarines moved from 72 Sea Zone to 71 Sea Zone
                2 submarines moved from 76 Sea Zone to 72 Sea Zone
                1 carrier moved from 72 Sea Zone to 70 Sea Zone

    Place Units - Americans
                5 artilleries and 5 infantry placed in Eastern United States
                3 mech_infantrys placed in Korea
                1 transport placed in 125 Sea Zone
                1 bomber and 2 infantry placed in Novgorod
                1 bomber and 1 fighter placed in Norway

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour and 2 mech_infantrys
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 3 mech_infantrys
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Quebec : 1 aaGun, 5 artilleries and 5 infantry
        Scotland : 1 aaGun, 5 artilleries and 6 infantry
        Norway : 1 flag, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Libya : 1 flag
        Karelia : 1 flag, 1 armour
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag, 1 mech_infantry
        Novosibirsk : 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        125 Sea Zone : 2 carriers, 3 destroyers and 5 transports
        80 Sea Zone : 1 flag, 2 submarines
        70 Sea Zone : 1 carrier and 3 submarines
        106 Sea Zone : 1 flag, 5 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 carrier, 2 fighters and 5 transports
        97 Sea Zone : 2 submarines
        72 Sea Zone : 2 submarines
        71 Sea Zone : 3 submarines
        Brazil : 1 flag
        127 Sea Zone : 1 carrier, 1 destroyer and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 15
        Americans : 73 / 98
        Chinese : 23 / 29
        British : 23 / 29
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu
                3 infantry placed in Tsinghai
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield and 9 infantry
        Kansu : 12 infantry
        Tsinghai : 12 infantry
        Sikang : 12 infantry
        Anhwe : 5 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 15
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 29
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Norway
                2 fighters moved from United Kingdom to Norway
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 aaGuns and 5 infantry moved from Finland to Karelia
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Novgorod to 127 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Ethiopia : 1 flag
        Karelia : 3 aaGuns and 5 infantry
        Novgorod : 1 aaGun, 2 fighters and 3 infantry
        125 Sea Zone : 4 transports
        94 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 armour, 1 fighter and 1 mech_infantry
        127 Sea Zone : 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 15
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    I am bombing in UK - you have ftr. intercept?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Norway
                2 fighters moved from United Kingdom to Norway
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 aaGuns and 5 infantry moved from Finland to Karelia
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Novgorod to 127 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to Volgograd: 1 fighter
                EDIT: Removing units owned by British from Eastern Persia: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 15 to 16
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Novosibirsk: 1 fighter
                EDIT: Removing units owned by British from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Ethiopia : 1 flag
        Karelia : 3 aaGuns and 5 infantry
        Novosibirsk : 1 fighter
        Novgorod : 1 aaGun, 2 fighters and 3 infantry
        125 Sea Zone : 4 transports
        94 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 armour and 1 mech_infantry
        127 Sea Zone : 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    @arathorn:

    I am bombing in UK - you have ftr. intercept?

    Did you see this?


  • Dang, you’re quick. Was still editing stuff :P. Sure, send him up.

  • 19 13

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • 19 13

    disregard the dice - java caused a crash and I had to roll through.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 5
                EDIT: Turning off Edit Mode
                1 bomber moved from United Kingdom to Western Germany
                2 mech_infantrys moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Western Germany
                10 infantry moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,4
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • I’m slightly confused… the defender got the hit, why did you remove the fighter?

  • 19 13

    @arathorn:

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    I just saw now after I posted that my “copy and paste” of the dice formula caused me to name the roll opposite - I of course meant that attacker rolled first as in the game, but I named the first roll “defender”.

    What do you suggest?

    I’m sorry for the mixup.

  • 19 13

    I honestly thought I had gotten the hit and not you - but if you feel it right, edit it back. Sorry about that.


  • Yeah, I know there was no malicious intent, I’m just super conflicted. The post says one thing (which really benefits me), but you’re right that the attacker should be rolled first… I’d say just do the rolls again… With the correct labels this time please :P.

  • 19 13

    That sounds perfect!

    Can you roll? I’m driving ;)


  • Attacker:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    Defender:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • AA gun:
    DiceRolls: 1@1; Total Hits: 01@1: (5)


  • Damage:
    DiceRolls: 1@6; Total Hits: 11@6: (2)


  • Looks like it was just meant to be :P.

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