@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
does the aaa in Holland enable a Land Scramble from W-Ger?
yes
Please add one IPC to the japanese war treasury :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Norway to Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Norway to Western Germany
1 armour moved from Norway to Karelia
Americans take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Americans take Vyborg from Germans
1 armour moved from Yenisey to Urals
Americans take Evenkiyskiy from Germans
Americans take Urals from Germans
1 armour moved from Yenisey to Novosibirsk
Americans take Timguska from Germans
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.
Non Combat Move - Americans
5 transports moved from 127 Sea Zone to 126 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from Norway to 126 Sea Zone
2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Norway
2 aaGuns, 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
4 transports moved from 125 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from Scotland to 111 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 111 Sea Zone to 125 Sea Zone
4 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
2 bombers moved from Germany to Norway
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
2 fighters moved from Eastern United States to 109 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Quebec
5 artilleries and 5 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Yenisey to Novosibirsk
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
3 mech_infantrys moved from Korea to Buryatia
3 submarines moved from 72 Sea Zone to 70 Sea Zone
3 submarines moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 76 Sea Zone to 72 Sea Zone
1 carrier moved from 72 Sea Zone to 70 Sea Zone
Place Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
3 mech_infantrys placed in Korea
1 transport placed in 125 Sea Zone
1 bomber and 2 infantry placed in Novgorod
1 bomber and 1 fighter placed in Norway
Turn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour and 2 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 3 mech_infantrys
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Quebec : 1 aaGun, 5 artilleries and 5 infantry
Scotland : 1 aaGun, 5 artilleries and 6 infantry
Norway : 1 flag, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Libya : 1 flag
Karelia : 1 flag, 1 armour
Urals : 1 flag, 1 armour
Vyborg : 1 flag, 1 mech_infantry
Novosibirsk : 1 armour and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 2 carriers, 3 destroyers and 5 transports
80 Sea Zone : 1 flag, 2 submarines
70 Sea Zone : 1 carrier and 3 submarines
106 Sea Zone : 1 flag, 5 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 carrier, 2 fighters and 5 transports
97 Sea Zone : 2 submarines
72 Sea Zone : 2 submarines
71 Sea Zone : 3 submarines
Brazil : 1 flag
127 Sea Zone : 1 carrier, 1 destroyer and 5 transports
105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 15
Americans : 73 / 98
Chinese : 23 / 29
British : 23 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs
Territory Summary for Chinese :
Kwangsi : 1 airfield and 9 infantry
Kansu : 12 infantry
Tsinghai : 12 infantry
Sikang : 12 infantry
Anhwe : 5 artilleries and 3 infantry
Production/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 15
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to Norway
2 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 aaGuns and 5 infantry moved from Finland to Karelia
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Novgorod to 127 Sea Zone
Place Units - British
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Territory Summary for British and UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Ethiopia : 1 flag
Karelia : 3 aaGuns and 5 infantry
Novgorod : 1 aaGun, 2 fighters and 3 infantry
125 Sea Zone : 4 transports
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 armour, 1 fighter and 1 mech_infantry
127 Sea Zone : 1 fighter
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 15
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I am bombing in UK - you have ftr. intercept?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Norway to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.
Non Combat Move - British
1 bomber moved from Western Germany to Norway
2 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 aaGuns and 5 infantry moved from Finland to Karelia
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Novgorod to 127 Sea Zone
Place Units - British
1 artillery, 1 fighter and 5 infantry placed in United Kingdom
Turn Complete - British
British collect 23 PUs; end with 23 PUs total
Place Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Volgograd: 1 fighter
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 15 to 16
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Novosibirsk: 1 fighter
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for British and UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Ethiopia : 1 flag
Karelia : 3 aaGuns and 5 infantry
Novosibirsk : 1 fighter
Novgorod : 1 aaGun, 2 fighters and 3 infantry
125 Sea Zone : 4 transports
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 armour and 1 mech_infantry
127 Sea Zone : 1 fighter
Finland : 1 flag
Production/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dang, you’re quick. Was still editing stuff :P. Sure, send him up.
Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.
defender:
Rolls: 1@1; Total Hits: 11@1: (1)
attacker:
Rolls: 1@1; Total Hits: 01@1: (2)
disregard the dice - java caused a crash and I had to roll through.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Germany to United Kingdom
Combat - Italians
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battles
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 fighter
EDIT: Changing unit bombing damage for these British owned units to: harbour = 5
EDIT: Turning off Edit Mode
1 bomber moved from United Kingdom to Western Germany
2 mech_infantrys moved from Northern Italy to Western Germany
2 infantry moved from Northern Italy to Western Germany
10 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Germany to Western Germany
Place Units - Italians
3 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,4
Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
I’m slightly confused… the defender got the hit, why did you remove the fighter?
Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.
defender:
Rolls: 1@1; Total Hits: 11@1: (1)
attacker:
Rolls: 1@1; Total Hits: 01@1: (2)
I just saw now after I posted that my “copy and paste” of the dice formula caused me to name the roll opposite - I of course meant that attacker rolled first as in the game, but I named the first roll “defender”.
What do you suggest?
I’m sorry for the mixup.
I honestly thought I had gotten the hit and not you - but if you feel it right, edit it back. Sorry about that.
Yeah, I know there was no malicious intent, I’m just super conflicted. The post says one thing (which really benefits me), but you’re right that the attacker should be rolled first… I’d say just do the rolls again… With the correct labels this time please :P.
That sounds perfect!
Can you roll? I’m driving ;)
Attacker:
Rolls: 1@1; Total Hits: 11@1: (1)
Defender:
Rolls: 1@1; Total Hits: 01@1: (5)
AA gun:
Rolls: 1@1; Total Hits: 01@1: (5)
Damage:
Rolls: 1@6; Total Hits: 11@6: (2)
Looks like it was just meant to be :P.