any scrambles? keep in mind you can scramble the french fig to normandy as well
14L arathorn (Axis) vs Ziggurat (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 3 armour, 1 infantry, 1 mech_infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Siam
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
1 infantry moved from 19 Sea Zone to OkinawaCombat - ANZAC
Battle in Siam
Battle in OkinawaNon Combat Move - ANZAC
1 armour moved from French Indo China to Szechwan
2 armour and 2 infantry moved from Java to 42 Sea Zone
2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 armour and 2 infantry moved from 39 Sea Zone to India
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 bomber moved from Queensland to India
2 fighters moved from 72 Sea Zone to Egypt
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 submarine moved from 39 Sea Zone to 80 Sea ZonePlace Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 armour and 1 mech_infantry placed in French Indo ChinaTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 27 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for ANZAC :
Okinawa : 1 flag, 1 infantry
Siam : 1 flag, 1 armour and 1 infantry
Szechwan : 1 armour
India : 2 armour, 1 bomber and 2 infantry
Queensland : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
French Indo China : 1 flag, 1 airfield, 2 armour, 1 factory_minor and 1 mech_infantry
Celebes : 1 flag, 1 artillery
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 armour, 1 infantry and 1 transport
41 Sea Zone : 1 flag
37 Sea Zone : 1 transport
39 Sea Zone : 2 transports
19 Sea Zone : 1 transport
6 Sea Zone : 1 flag, 3 submarines
54 Sea Zone : 1 transport
Egypt : 1 artillery, 2 fighters and 2 infantry
80 Sea Zone : 3 submarines
81 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 63 / 85
Russians : 4 / 0
Japanese : 16 / 15
Americans : 69 / 94
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 112 Sea Zone to 125 Sea ZoneTurn Complete - French
Territory Summary for French :
125 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 63 / 85
Russians : 4 / 0
Japanese : 16 / 15
Americans : 69 / 94
Chinese : 23 / 29
British : 28 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 18 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
16 armour and 21 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 28 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Ukraine to Egypt
4 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
3 fighters and 3 tactical_bombers moved from Greece to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour and 18 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
16 armour and 21 mech_infantrys moved from Trans-Jordan to Egypt
4 armour and 28 mech_infantrys moved from Iraq to Egypt
3 bombers moved from Ukraine to Egypt
4 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
3 fighters and 3 tactical_bombers moved from Greece to EgyptCombat - Germans
Battle in Egypt
Germans attack with 20 armour, 3 bombers, 7 fighters, 49 mech_infantrys and 7 tactical_bombers
ANZAC defend with 1 artillery, 2 fighters and 2 infantry; Russians defend with 1 armour, 2 fighters and 1 tactical_bomber; British defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 24 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters and 1 mech_infantry
Germans win, taking Egypt from British with 17 armour, 3 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 130
Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
Casualties for Germans: 3 armour and 49 mech_infantrys
Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber
Casualties for British: 2 aaGuns, 1 armour, 8 artilleries, 9 fighters, 24 infantry, 8 mech_infantrys and 1 tactical_bomber
Casualties for Americans: 2 fighters and 1 mech_infantryNon Combat Move - Germans
3 aaGuns moved from Trans-Jordan to Iraq
3 bombers, 7 fighters and 7 tactical_bombers moved from Egypt to Trans-Jordan
3 bombers moved from Trans-Jordan to Iraq
2 artilleries moved from Russia to Bryansk
2 infantry moved from Tambov to Rostov
2 mech_infantrys moved from Ukraine to Eastern Poland
1 infantry moved from Russia to Smolensk
1 armour moved from Smolensk to Eastern Poland
11 artilleries and 24 infantry moved from Tambov to Bryansk
6 infantry moved from Western Germany to Denmark
4 infantry moved from Western Germany to Denmark
5 mech_infantrys moved from Denmark to Western Germany
5 mech_infantrys moved from Western Germany to GermanyPlace Units - Germans
3 mech_infantrys placed in Ukraine
2 armour and 8 mech_infantrys placed in Germany
7 mech_infantrys placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,5,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
Germans collect 59 PUs (6 lost to blockades); end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - Russians
1 infantry moved from Kazakhstan to Caucasus
Russians take Caucasus from Germans
6 infantry moved from West India to Eastern Persia
Russians take Eastern Persia from Japanese
1 infantry moved from Samara to Volgograd
Russians take Volgograd from GermansCombat - Russians
Non Combat Move - Russians
3 infantry moved from Buryatia to Yakut S.S.R.
1 aaGun and 1 infantry moved from Novosibirsk to Samara
2 aaGuns moved from West India to Eastern Persia
3 aaGuns, 9 artilleries and 56 infantry moved from Samara to Volgograd
2 infantry moved from Samara to Volgograd
1 infantry moved from Samara to VolgogradTurn Complete - Russians
Territory Summary for Russians :
Yakut S.S.R. : 3 infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Volgograd : 3 aaGuns, 9 artilleries, 1 factory_minor and 60 infantry
Caucasus : 1 infantry
Samara : 1 aaGun and 3 infantry
Eastern Persia : 1 flag, 2 aaGuns and 6 infantryProduction/PUs Summary :
Germans : 61 / 82
Russians : 8 / 0
Japanese : 16 / 15
Americans : 69 / 94
Chinese : 23 / 29
British : 26 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Welp, Egypt went pretty well for you. Was really hoping to get a plane :(.
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It went about average, which I am of course happy for. Should have lost a plane so I am happy I kept it. - Calc said 31 units - so 1 less plane and 2 less tanks would have been the exact average of 2000 simulations, so all in all, a small tad above average, which might help me ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 mech_infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Northwest Persia
3 artilleries and 5 infantry moved from Trans-Jordan to IraqPlace Units - Japanese
3 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,5,1,2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,5,5,2,4,3,2,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,2,4,6,4,2,4,2,6,1,4
Japanese collect 9 PUs (12 lost to blockades); end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;Combat Move - Japanese
1 mech_infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
Japanese take Rhodesia from British
Japanese take Tanganyika Territory from British
2 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Trans-Jordan to CaucasusCombat - Japanese
Battle in Caucasus
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Northwest Persia
3 artilleries and 5 infantry moved from Trans-Jordan to IraqPlace Units - Japanese
3 infantry placed in PersiaTurn Complete - Japanese
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,5,1,2,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,5,5,2,4,3,2,4,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,2,4,6,4,2,4,2,6,1,4
Japanese collect 9 PUs (12 lost to blockades); end with 15 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Tanganyika Territory: 1 armour and 1 mech_infantry
EDIT: Changing ownership of Tanganyika Territory from Japanese to Japanese
EDIT: Changing ownership of Tanganyika Territory from Japanese to British
EDIT: Changing ownership of Belgian Congo from British to Japanese
EDIT: Adding units owned by Japanese to Belgian Congo: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode -
It was so early in the morning that I didn’t realise until just now that I moved the tank and armor to the wrong african country.
Edited - hope this is ok :) -
Please add one IPC to the japanese war treasury :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Americans
Americans buy 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers moved from Norway to Germany
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from Norway to Western Germany
1 armour moved from Norway to Karelia
Americans take Karelia from Germans
1 mech_infantry moved from Norway to Vyborg
Americans take Vyborg from Germans
1 armour moved from Yenisey to Urals
Americans take Evenkiyskiy from Germans
Americans take Urals from Germans
1 armour moved from Yenisey to Novosibirsk
Americans take Timguska from GermansCombat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
Bombing raid in Germany causes 12 damage total.Non Combat Move - Americans
5 transports moved from 127 Sea Zone to 126 Sea Zone
2 aaGuns, 3 artilleries and 3 infantry moved from Norway to 126 Sea Zone
2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone
1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Norway
2 aaGuns, 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
4 transports moved from 125 Sea Zone to 111 Sea Zone
4 artilleries and 4 infantry moved from Scotland to 111 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 111 Sea Zone to 125 Sea Zone
4 artilleries and 4 infantry moved from 125 Sea Zone to Norway
1 fighter moved from 125 Sea Zone to Norway
1 bomber moved from Western Germany to Norway
2 bombers moved from Germany to Norway
5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
4 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
2 fighters moved from Eastern United States to 109 Sea Zone
4 artilleries and 4 infantry moved from Eastern United States to Quebec
5 artilleries and 5 infantry moved from 109 Sea Zone to Scotland
1 mech_infantry moved from Yenisey to Novosibirsk
1 artillery and 1 infantry moved from Yenisey to Timguska
1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
3 mech_infantrys moved from Korea to Buryatia
3 submarines moved from 72 Sea Zone to 70 Sea Zone
3 submarines moved from 72 Sea Zone to 71 Sea Zone
2 submarines moved from 76 Sea Zone to 72 Sea Zone
1 carrier moved from 72 Sea Zone to 70 Sea ZonePlace Units - Americans
5 artilleries and 5 infantry placed in Eastern United States
3 mech_infantrys placed in Korea
1 transport placed in 125 Sea Zone
1 bomber and 2 infantry placed in Novgorod
1 bomber and 1 fighter placed in NorwayTurn Complete - Americans
Americans collect 73 PUs; end with 73 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Korea : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
Philippines : 1 airfield, 1 harbour and 1 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
Midway : 1 airfield
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag, 1 armour and 2 mech_infantrys
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag, 1 artillery and 1 infantry
Siberia : 1 flag
Buryatia : 1 flag, 3 mech_infantrys
42 Sea Zone : 1 flag
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
6 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
Quebec : 1 aaGun, 5 artilleries and 5 infantry
Scotland : 1 aaGun, 5 artilleries and 6 infantry
Norway : 1 flag, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
Libya : 1 flag
Karelia : 1 flag, 1 armour
Urals : 1 flag, 1 armour
Vyborg : 1 flag, 1 mech_infantry
Novosibirsk : 1 armour and 1 mech_infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
125 Sea Zone : 2 carriers, 3 destroyers and 5 transports
80 Sea Zone : 1 flag, 2 submarines
70 Sea Zone : 1 carrier and 3 submarines
106 Sea Zone : 1 flag, 5 transports
93 Sea Zone : 2 submarines
109 Sea Zone : 1 carrier, 2 fighters and 5 transports
97 Sea Zone : 2 submarines
72 Sea Zone : 2 submarines
71 Sea Zone : 3 submarines
Brazil : 1 flag
127 Sea Zone : 1 carrier, 1 destroyer and 5 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 15
Americans : 73 / 98
Chinese : 23 / 29
British : 23 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kansu
3 infantry placed in Tsinghai
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUsTerritory Summary for Chinese :
Kwangsi : 1 airfield and 9 infantry
Kansu : 12 infantry
Tsinghai : 12 infantry
Sikang : 12 infantry
Anhwe : 5 artilleries and 3 infantryProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 15
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 29
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Western Germany to Norway
2 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 aaGuns and 5 infantry moved from Finland to Karelia
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Novgorod to 127 Sea ZonePlace Units - British
1 artillery, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantryTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Ethiopia : 1 flag
Karelia : 3 aaGuns and 5 infantry
Novgorod : 1 aaGun, 2 fighters and 3 infantry
125 Sea Zone : 4 transports
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 armour, 1 fighter and 1 mech_infantry
127 Sea Zone : 1 fighter
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 15
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am bombing in UK - you have ftr. intercept?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - British
British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Norway to Western GermanyCombat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits
Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Western Germany causes 5 damage total.Non Combat Move - British
1 bomber moved from Western Germany to Norway
2 fighters moved from United Kingdom to Norway
2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
2 transports moved from 127 Sea Zone to 125 Sea Zone
3 aaGuns and 5 infantry moved from Finland to Karelia
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
1 destroyer moved from 109 Sea Zone to 92 Sea Zone
1 fighter moved from Novgorod to 127 Sea ZonePlace Units - British
1 artillery, 1 fighter and 5 infantry placed in United KingdomTurn Complete - British
British collect 23 PUs; end with 23 PUs totalPlace Units - UK_Pacific
1 armour, 1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
Turning on Edit Mode
EDIT: Adding units owned by British to Volgograd: 1 fighter
EDIT: Removing units owned by British from Eastern Persia: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Japanese from 15 to 16
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by British to Novosibirsk: 1 fighter
EDIT: Removing units owned by British from Volgograd: 1 fighter
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Scotland : 1 airfield
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
Ethiopia : 1 flag
Karelia : 3 aaGuns and 5 infantry
Novosibirsk : 1 fighter
Novgorod : 1 aaGun, 2 fighters and 3 infantry
125 Sea Zone : 4 transports
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 submarine
92 Sea Zone : 1 destroyer
Eastern Persia : 1 armour and 1 mech_infantry
127 Sea Zone : 1 fighter
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 82
Russians : 6 / 0
Japanese : 21 / 16
Americans : 73 / 98
Chinese : 23 / 31
British : 23 / 23
UK_Pacific : 17 / 22
Italians : 13 / 9
ANZAC : 25 / 37
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
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Dang, you’re quick. Was still editing stuff :P. Sure, send him up.
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Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.
defender:
Rolls: 1@1; Total Hits: 11@1: (1)attacker:
Rolls: 1@1; Total Hits: 01@1: (2) -
disregard the dice - java caused a crash and I had to roll through.





