14L arathorn (Axis) vs Ziggurat (Allies +15)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 armour and 18 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                16 armour and 21 mech_infantrys moved from Trans-Jordan to Egypt
                4 armour and 28 mech_infantrys moved from Iraq to Egypt
                3 bombers moved from Ukraine to Egypt
                4 fighters and 4 tactical_bombers moved from Southern Italy to Egypt
                3 fighters and 3 tactical_bombers moved from Greece to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 20 armour, 3 bombers, 7 fighters, 49 mech_infantrys and 7 tactical_bombers
                    ANZAC defend with 1 artillery, 2 fighters and 2 infantry; Russians defend with 1 armour, 2 fighters and 1 tactical_bomber; British defend with 2 aaGuns, 1 airfield, 1 armour, 8 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 24 infantry, 8 mech_infantrys and 1 tactical_bomber; Americans defend with 2 fighters and 1 mech_infantry
                    Germans win, taking Egypt from British with 17 armour, 3 bombers, 7 fighters and 7 tactical_bombers remaining. Battle score for attacker is 130
                    Casualties for ANZAC: 1 artillery, 2 fighters and 2 infantry
                    Casualties for Germans: 3 armour and 49 mech_infantrys
                    Casualties for Russians: 1 armour, 2 fighters and 1 tactical_bomber
                    Casualties for British: 2 aaGuns, 1 armour, 8 artilleries, 9 fighters, 24 infantry, 8 mech_infantrys and 1 tactical_bomber
                    Casualties for Americans: 2 fighters and 1 mech_infantry

    Non Combat Move - Germans
                3 aaGuns moved from Trans-Jordan to Iraq
                3 bombers, 7 fighters and 7 tactical_bombers moved from Egypt to Trans-Jordan
                3 bombers moved from Trans-Jordan to Iraq
                2 artilleries moved from Russia to Bryansk
                2 infantry moved from Tambov to Rostov
                2 mech_infantrys moved from Ukraine to Eastern Poland
                1 infantry moved from Russia to Smolensk
                1 armour moved from Smolensk to Eastern Poland
                11 artilleries and 24 infantry moved from Tambov to Bryansk
                6 infantry moved from Western Germany to Denmark
                4 infantry moved from Western Germany to Denmark
                5 mech_infantrys moved from Denmark to Western Germany
                5 mech_infantrys moved from Western Germany to Germany

    Place Units - Germans
                3 mech_infantrys placed in Ukraine
                2 armour and 8 mech_infantrys placed in Germany
                7 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,6,5,5
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 59 PUs (6 lost to blockades); end with 60 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Combat Move - Russians
                1 infantry moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                6 infantry moved from West India to Eastern Persia
                      Russians take Eastern Persia from Japanese
                1 infantry moved from Samara to Volgograd
                      Russians take Volgograd from Germans

    Combat - Russians

    Non Combat Move - Russians
                3 infantry moved from Buryatia to Yakut S.S.R.
                1 aaGun and 1 infantry moved from Novosibirsk to Samara
                2 aaGuns moved from West India to Eastern Persia
                3 aaGuns, 9 artilleries and 56 infantry moved from Samara to Volgograd
                2 infantry moved from Samara to Volgograd
                1 infantry moved from Samara to Volgograd

    Turn Complete - Russians

    Territory Summary for Russians :

    Yakut S.S.R. : 3 infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Volgograd : 3 aaGuns, 9 artilleries, 1 factory_minor and 60 infantry
        Caucasus : 1 infantry
        Samara : 1 aaGun and 3 infantry
        Eastern Persia : 1 flag, 2 aaGuns and 6 infantry

    Production/PUs Summary :

    Germans : 61 / 82
        Russians : 8 / 0
        Japanese : 16 / 15
        Americans : 69 / 94
        Chinese : 23 / 29
        British : 26 / 29
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Welp, Egypt went pretty well for you. Was really hoping to get a plane :(.

  • 19 13

    It went about average, which I am of course happy for. Should have lost a plane so I am happy I kept it. - Calc said 31 units - so 1 less plane and 2 less tanks would have been the exact average of 2000 simulations, so all in all, a small tad above average, which might help me ;)

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      Japanese take Rhodesia from British
                      Japanese take Tanganyika Territory from British
                2 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Trans-Jordan to Caucasus

    Combat - Japanese
                Battle in Caucasus
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Caucasus to Northwest Persia
                3 artilleries and 5 infantry moved from Trans-Jordan to Iraq

    Place Units - Japanese
                3 infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,5,1,2,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,5,5,2,4,3,2,4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,2,4,6,4,2,4,2,6,1,4
                Japanese collect 9 PUs (12 lost to blockades); end with 15 PUs total

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Union of South Africa to South West Africa
                      Japanese take South West Africa from British
                1 armour and 1 mech_infantry moved from Union of South Africa to Tanganyika Territory
                      Japanese take Rhodesia from British
                      Japanese take Tanganyika Territory from British
                2 infantry moved from Northwest Persia to Caucasus
                1 fighter moved from Trans-Jordan to Caucasus

    Combat - Japanese
                Battle in Caucasus
                    Japanese attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Japanese win, taking Caucasus from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Caucasus to Northwest Persia
                3 artilleries and 5 infantry moved from Trans-Jordan to Iraq

    Place Units - Japanese
                3 infantry placed in Persia

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,2,6,5,1,2,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,3,5,5,2,4,3,2,4,2
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,2,4,6,4,2,4,2,6,1,4
                Japanese collect 9 PUs (12 lost to blockades); end with 15 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Tanganyika Territory: 1 armour and 1 mech_infantry
                EDIT: Changing ownership of Tanganyika Territory from Japanese to Japanese
                EDIT: Changing ownership of Tanganyika Territory from Japanese to British
                EDIT: Changing ownership of Belgian Congo from British to Japanese
                EDIT: Adding units owned by Japanese to Belgian Congo: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode

  • 19 13

    It was so early in the morning that I didn’t realise until just now that I moved the tank and armor to the wrong african country.
    Edited - hope this is ok :)

  • 19 13

    Please add one IPC to the japanese war treasury :)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 5 artilleries, 2 bombers, 1 fighter, 7 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 bombers moved from Norway to Germany
                1 bomber moved from United Kingdom to Western Germany
                1 bomber moved from Norway to Western Germany
                1 armour moved from Norway to Karelia
                      Americans take Karelia from Germans
                1 mech_infantry moved from Norway to Vyborg
                      Americans take Vyborg from Germans
                1 armour moved from Yenisey to Urals
                      Americans take Evenkiyskiy from Germans
                      Americans take Urals from Germans
                1 armour moved from Yenisey to Novosibirsk
                      Americans take Timguska from Germans

    Combat - Americans
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in Western Germany causes 4 damage total.
                Strategic bombing raid in Germany
                        AA fire in Germany :  0/2 hits
                    Bombing raid in Germany rolls: 7,5 and causes: 12 damage to unit: factory_major
                    Bombing raid in Germany causes 12 damage total.

    Non Combat Move - Americans
                5 transports moved from 127 Sea Zone to 126 Sea Zone
                2 aaGuns, 3 artilleries and 3 infantry moved from Norway to 126 Sea Zone
                2 aaGuns, 3 artilleries, 3 infantry and 5 transports moved from 126 Sea Zone to 127 Sea Zone
                1 fighter and 1 tactical_bomber moved from 127 Sea Zone to Norway
                2 aaGuns, 3 artilleries and 3 infantry moved from 127 Sea Zone to Novgorod
                4 transports moved from 125 Sea Zone to 111 Sea Zone
                4 artilleries and 4 infantry moved from Scotland to 111 Sea Zone
                4 artilleries, 4 infantry and 4 transports moved from 111 Sea Zone to 125 Sea Zone
                4 artilleries and 4 infantry moved from 125 Sea Zone to Norway
                1 fighter moved from 125 Sea Zone to Norway
                1 bomber moved from Western Germany to Norway
                2 bombers moved from Germany to Norway
                5 artilleries and 5 infantry moved from Quebec to 106 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 106 Sea Zone to 109 Sea Zone
                4 transports moved from 109 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
                1 artillery and 1 infantry moved from 106 Sea Zone to Quebec
                2 fighters moved from Eastern United States to 109 Sea Zone
                4 artilleries and 4 infantry moved from Eastern United States to Quebec
                5 artilleries and 5 infantry moved from 109 Sea Zone to Scotland
                1 mech_infantry moved from Yenisey to Novosibirsk
                1 artillery and 1 infantry moved from Yenisey to Timguska
                1 armour and 2 mech_infantrys moved from Buryatia to Yenisey
                3 mech_infantrys moved from Korea to Buryatia
                3 submarines moved from 72 Sea Zone to 70 Sea Zone
                3 submarines moved from 72 Sea Zone to 71 Sea Zone
                2 submarines moved from 76 Sea Zone to 72 Sea Zone
                1 carrier moved from 72 Sea Zone to 70 Sea Zone

    Place Units - Americans
                5 artilleries and 5 infantry placed in Eastern United States
                3 mech_infantrys placed in Korea
                1 transport placed in 125 Sea Zone
                1 bomber and 2 infantry placed in Novgorod
                1 bomber and 1 fighter placed in Norway

    Turn Complete - Americans
                Americans collect 73 PUs; end with 73 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 98 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Korea : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 armour and 2 mech_infantrys
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 artillery and 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag, 3 mech_infantrys
        42 Sea Zone : 1 flag
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 5 artilleries, 1 factory_major, 1 harbour and 5 infantry
        Quebec : 1 aaGun, 5 artilleries and 5 infantry
        Scotland : 1 aaGun, 5 artilleries and 6 infantry
        Norway : 1 flag, 1 airfield, 4 artilleries, 4 bombers, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry and 2 tactical_bombers
        Libya : 1 flag
        Karelia : 1 flag, 1 armour
        Urals : 1 flag, 1 armour
        Vyborg : 1 flag, 1 mech_infantry
        Novosibirsk : 1 armour and 1 mech_infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 4 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        125 Sea Zone : 2 carriers, 3 destroyers and 5 transports
        80 Sea Zone : 1 flag, 2 submarines
        70 Sea Zone : 1 carrier and 3 submarines
        106 Sea Zone : 1 flag, 5 transports
        93 Sea Zone : 2 submarines
        109 Sea Zone : 1 carrier, 2 fighters and 5 transports
        97 Sea Zone : 2 submarines
        72 Sea Zone : 2 submarines
        71 Sea Zone : 3 submarines
        Brazil : 1 flag
        127 Sea Zone : 1 carrier, 1 destroyer and 5 transports
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 15
        Americans : 73 / 98
        Chinese : 23 / 29
        British : 23 / 29
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Kansu
                3 infantry placed in Tsinghai
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 airfield and 9 infantry
        Kansu : 12 infantry
        Tsinghai : 12 infantry
        Sikang : 12 infantry
        Anhwe : 5 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 15
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 29
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Norway
                2 fighters moved from United Kingdom to Norway
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 aaGuns and 5 infantry moved from Finland to Karelia
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Novgorod to 127 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Ethiopia : 1 flag
        Karelia : 3 aaGuns and 5 infantry
        Novgorod : 1 aaGun, 2 fighters and 3 infantry
        125 Sea Zone : 4 transports
        94 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 armour, 1 fighter and 1 mech_infantry
        127 Sea Zone : 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 15
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    I am bombing in UK - you have ftr. intercept?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 artillery, 1 fighter and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 2 damage on 1 harbour; Remaining resources: 20 PUs;
                UK_Pacific buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber moved from Norway to Western Germany

    Combat - British
                Strategic bombing raid in Western Germany
                        AA fire in Western Germany :  0/1 hits
                    Bombing raid in Western Germany rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in Western Germany causes 5 damage total.

    Non Combat Move - British
                1 bomber moved from Western Germany to Norway
                2 fighters moved from United Kingdom to Norway
                2 artilleries and 2 infantry moved from United Kingdom to 109 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 109 Sea Zone to 125 Sea Zone
                2 artilleries and 2 infantry moved from 125 Sea Zone to Norway
                2 transports moved from 127 Sea Zone to 125 Sea Zone
                3 aaGuns and 5 infantry moved from Finland to Karelia
                1 destroyer moved from 98 Sea Zone to 94 Sea Zone
                1 armour, 1 fighter and 1 mech_infantry moved from India to Eastern Persia
                1 destroyer moved from 109 Sea Zone to 92 Sea Zone
                1 fighter moved from Novgorod to 127 Sea Zone

    Place Units - British
                1 artillery, 1 fighter and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 23 PUs; end with 23 PUs total

    Place Units - UK_Pacific
                1 armour, 1 fighter and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 1 armour, 1 fighter and 1 mech_infantry
                Turning on Edit Mode
                EDIT: Adding units owned by British to Volgograd: 1 fighter
                EDIT: Removing units owned by British from Eastern Persia: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for Japanese from 15 to 16
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by British to Novosibirsk: 1 fighter
                EDIT: Removing units owned by British from Volgograd: 1 fighter
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    India : 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
        Norway : 2 artilleries, 1 bomber, 4 fighters and 2 infantry
        Ethiopia : 1 flag
        Karelia : 3 aaGuns and 5 infantry
        Novosibirsk : 1 fighter
        Novgorod : 1 aaGun, 2 fighters and 3 infantry
        125 Sea Zone : 4 transports
        94 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 submarine
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 armour and 1 mech_infantry
        127 Sea Zone : 1 fighter
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 82
        Russians : 6 / 0
        Japanese : 21 / 16
        Americans : 73 / 98
        Chinese : 23 / 31
        British : 23 / 23
        UK_Pacific : 17 / 22
        Italians : 13 / 9
        ANZAC : 25 / 37
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 13

    @arathorn:

    I am bombing in UK - you have ftr. intercept?

    Did you see this?


  • Dang, you’re quick. Was still editing stuff :P. Sure, send him up.

  • 19 13

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

  • 19 13

    disregard the dice - java caused a crash and I had to roll through.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to United Kingdom

    Combat - Italians
                Air Battle in United Kingdom
                    Italians attacks with 1 units heading to United Kingdom
                    British launches 1 interceptors out of United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 6 damage to unit: harbour
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 1 fighter
                EDIT: Changing unit bombing damage for these British owned units to: harbour = 5
                EDIT: Turning off Edit Mode
                1 bomber moved from United Kingdom to Western Germany
                2 mech_infantrys moved from Northern Italy to Western Germany
                2 infantry moved from Northern Italy to Western Germany
                10 infantry moved from Western Germany to Denmark
                2 mech_infantrys moved from Germany to Western Germany

    Place Units - Italians
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,1,5,4,4
                Italians collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs


  • I’m slightly confused… the defender got the hit, why did you remove the fighter?

  • 19 13

    @arathorn:

    Hmm, something strange happened - Java is messing up on my mac. I selected your ftr for interception, then the rolling window came up but no dice were rolled for either of them.

    defender:
    DiceRolls: 1@1; Total Hits: 11@1: (1)

    attacker:
    DiceRolls: 1@1; Total Hits: 01@1: (2)

    I just saw now after I posted that my “copy and paste” of the dice formula caused me to name the roll opposite - I of course meant that attacker rolled first as in the game, but I named the first roll “defender”.

    What do you suggest?

    I’m sorry for the mixup.

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