TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western Australia to South Australia
2 battleships moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsi to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to South Australia
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Sikang
1 armour moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters moved from Anhwe to Sikang
3 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Kazakhstan to Rostov
Combat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 4 : 1/1 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 : 0/1 hits
1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA fire in South Australia : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits
ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Rostov
Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
2 fighters moved from Sikang to Kazakhstan
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Kiangsi to 55 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
1 fighter moved from South Australia to Western Australia
5 mech_infantrys moved from Chahar to Kansu
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to Kweichow
Place Units - Japanese
1 artillery placed in India
1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 87 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs