14L arathorn (Axis) vs Ziggurat (Allies +15)

  • 19 13

    Casualities?

  • 19 13

    And if I hit with my BBs, what will your casualty be?

  • 19 13

    Hang on - I made a mistake

  • 19 13

    I accidentally took a hit on a plane - I will roll that manually here.

  • 19 13

    I will take off a bb instead - so there will only be 1 BB that will roll.

    DiceRolls: 1@3; Total Hits: 11@3: (3)

  • 19 13

    Ok - You have to choose 9 casualties - we’ll finish rolling here.

  • 19 13

    Here is my BB that will roll alone:

    DiceRolls: 1@4; Total Hits: 11@4: (4)

  • 19 13

    You have 14 subs - 3 cv - 1 dd - 4 cruisers - 2 damaged bbs and 6 ftrs.

    You have to allocate 9 hits from airforce and 1 hit from bb


  • Take off cruisers, last destroyer, one whole carrier and 2 american planes. Battleship will hit american sub.

  • 19 13

    Rolling your defense:

    (subs already rolled)

    DiceRolls: 4@2; Total Hits: 34@2: (1, 1, 2, 3)

    DiceRolls: 4@3; Total Hits: 04@3: (4, 4, 6, 5)

    DiceRolls: 8@4; Total Hits: 68@4: (6, 3, 1, 5, 1, 1, 4, 1)


  • Sorry for the delay…. there’s a fiesta in my office and having trouble concentrating :P.

  • 19 13

    You have 2 damaged BBs left - 2 undamaged cvs and 4 ftrs.

    I have 4 tacts and 3 tacts and 1 bomber left.

    Rolling:

    DiceRolls: 4@3; Total Hits: 14@3: (4, 6, 1, 5)

    DiceRolls: 4@4; Total Hits: 44@4: (2, 1, 3, 3)

  • 19 13

    5 hits for me - what are your casualties?

  • 19 13

    @Ziggurat:

    Sorry for the delay…. there’s a fiesta in my office and having trouble concentrating :P.

    :) No problem!


  • 1 CV, last american plane, 1 anzac plane, US BB

  • 19 13

    Then you’ll have 1 US CV remaining with 2 Aussie Ftrs, and damaged UK BB.

    Rolling:

    DiceRolls: 2@2; Total Hits: 12@2: (2, 4)

    DiceRolls: 6@4; Total Hits: 66@4: (1, 4, 3, 1, 3, 1)

  • 19 13

    I can’t believe it - I retreat my japanese ftr.

    I ran this several times in local mode - I barely lost planes in those… and in this one I lose? Sick sick sick.

  • 19 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 3 armour and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 6 PUs;

    Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Persia to 80 Sea Zone
                1 bomber and 8 fighters moved from Trans-Jordan to 80 Sea Zone
                2 tactical_bombers moved from 81 Sea Zone to 80 Sea Zone
                2 battleships, 6 carriers and 1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 carrier, 1 cruiser and 2 tactical_bombers moved from 71 Sea Zone to 80 Sea Zone
                1 fighter moved from Germany to Denmark
                1 fighter moved from Germany to Denmark

    Combat - Japanese
                Battle in 80 Sea Zone
                    Japanese attack with 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 10 fighters and 5 tactical_bombers
                    ANZAC defend with 1 artillery, 1 cruiser, 4 destroyers, 3 fighters, 1 infantry, 2 submarines and 1 transport; British defend with 1 battleship; Americans defend with 1 battleship, 3 carriers, 3 cruisers, 2 destroyers, 3 fighters and 12 submarines
                    Units damaged: 3 carriers owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans and 1 battleship owned by the British
                    Units damaged: 2 battleships owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Units damaged: 1 carrier owned by the Americans
                    Americans win with 2 battleships, 1 carrier, 4 fighters, 13 submarines and 1 transport remaining. Battle score for attacker is -189
                    Casualties for Japanese: 2 battleships, 1 bomber, 7 carriers, 2 cruisers, 10 fighters and 5 tactical_bombers
                    Casualties for ANZAC: 1 cruiser, 4 destroyers, 2 fighters and 1 submarine
                    Casualties for Americans: 2 carriers, 3 cruisers and 2 destroyers
                    3 fighters owned by the Americans and 1 fighter owned by the ANZAC could not land and were killed

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 80 Sea Zone: 1 battleship, 1 carrier and 1 submarine
                EDIT: Adding units owned by Americans to 80 Sea Zone: 1 carrier
                EDIT: Adding units owned by ANZAC to 80 Sea Zone: 2 fighters and 1 submarine
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from 81 Sea Zone to Trans-Jordan
                1 destroyer moved from 81 Sea Zone to 76 Sea Zone
                2 infantry moved from Persia to Northwest Persia

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Trans-Jordan: 1 fighter
                EDIT: Turning off Edit Mode
                2 armour and 1 mech_infantry placed in Persia
                1 armour and 2 mech_infantrys placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,6,3,5,2,6
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6,2,3,6,4,6,3,2,1,6,4,1,4,1,6,5,6,2,3,5,3,3,6,6,4,6,5,1,4,3
                Japanese collect 9 PUs (9 lost to blockades); end with 15 PUs total

  • 19 13

    Battle score for attacker is -189

  • 19 13

    What it looked like when I ran another local mode - yikes ……

    Screen Shot 2014-06-10 at 14.16.27.png

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