@zlefin lets leave it as is. Normally one doesn’t allow these kinds of changes after dice have been rolled, but it wouldn’t have impacted the battle (your subs got the hits) and I appreciate you are new to league play. And I wouldn’t have scrambled given that htere were 2 battleships to soak to the hits.
Odonis (Axis) vs Whackamatt (Aliies +10) - G4014L - No Tech
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
3 armour moved from Bulgaria to Greece
1 fighter moved from Northern Italy to Greece
1 infantry moved from Yugoslavia to Albania
Italians take Albania from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of Units
3 armour moved from Bulgaria to Greece
1 fighter moved from Northern Italy to Greece
1 infantry moved from Yugoslavia to Albania
Italians take Albania from BritishCombat - Italians
Battle in Greece
Italians attack with 3 armour and 1 fighter
British defend with 1 armour and 2 infantry
Italians win, taking Greece from British with 3 armour and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 1 armour and 2 infantryNon Combat Move - Italians
1 fighter moved from Greece to Southern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Southern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1,1,3,1
Italians collect 11 PUs (6 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Dutch New Guinea to 42 Sea Zone
1 fighter moved from 42 Sea Zone to Java
1 artillery moved from Northern Territory to Queensland
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from New South Wales to 62 Sea Zone
1 infantry moved from Shan State to French Indo China
ANZAC take French Indo China from Japanese
1 fighter moved from Dutch New Guinea to JavaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 16 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Novgorod
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
1 fighter moved from Russia to Novgorod
2 infantry moved from Egypt to Trans-JordanNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
Use the second French file. I changed a tranport NCM for ANZAC
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
7 armour, 5 artilleries and 1 mech_infantry moved from Baltic States to Novgorod
2 bombers and 2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 cruiser and 1 fighter moved from 95 Sea Zone to 93 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 infantry moved from Ukraine to Rostov
2 infantry moved from Western Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
2 artilleries moved from Ukraine to Rostov
7 armour, 5 artilleries and 1 mech_infantry moved from Baltic States to Novgorod
2 bombers and 2 fighters moved from Eastern Poland to Novgorod
1 fighter moved from Western Ukraine to Novgorod
1 cruiser and 1 fighter moved from 95 Sea Zone to 93 Sea ZoneCombat - Germans
Battle in 93 Sea Zone
Germans attack with 1 cruiser and 1 fighter
British defend with 1 destroyer
Germans win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 2 artilleries and 1 infantry
British defend with 1 armour
Germans win, taking Rostov from Russians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Bryansk
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 7 armour, 5 artilleries, 2 bombers, 3 fighters and 1 mech_infantry
French defend with 1 fighter; British defend with 1 fighter; Russians defend with 1 airfield, 2 armour, 1 factory_minor, 7 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 3 armour, 2 bombers and 3 fighters remaining. Battle score for attacker is 74
Casualties for Germans: 4 armour, 5 artilleries and 1 mech_infantry
Casualties for French: 1 fighter
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 7 fighters, 3 infantry and 1 tactical_bomberNon Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
1 infantry moved from Western Ukraine to Ukraine
2 mech_infantrys moved from Ukraine to Rostov
5 armour moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
5 armour and 5 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Southern France to France
1 carrier moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to France
1 fighter moved from France to Western Germany
2 bombers moved from Novgorod to Western Germany
3 fighters moved from Novgorod to Baltic States
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Ukraine to BryanskPlace Units - Germans
4 infantry placed in Western Germany
1 bomber placed in Western Germany
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Vologda to Urals
1 armour moved from Russia to Urals
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to VyborgCombat - Russians
Battle in Urals
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 armour
Russians win, taking Urals from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Russians
Place Units - Russians
3 artilleries and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 19 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 1 factory_minor, 2 fighters and 3 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Reseting Bonus Movement of Units
1 artillery and 1 mech_infantry moved from Timguska to Urals
1 artillery moved from Novosibirsk to Urals
1 mech_infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Novosibirsk to Vologda
Japanese take Vologda from Russians
1 armour moved from Volgograd to Caucasus
1 submarine moved from 35 Sea Zone to 43 Sea Zone
2 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kwangtung to French Indo China
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in Urals
Japanese attack with 2 artilleries and 1 mech_infantry
Russians defend with 1 armour and 1 infantry
Russians win with 1 armour remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Japanese attack with 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 carrier and 1 destroyer
Units damaged: 1 carrier owned by the Americans
Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 carrier and 1 destroyer
Battle in Caucasus
Japanese attack with 1 armour
British defend with 1 armour
Russians win with 1 armour remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in 43 Sea Zone
Japanese attack with 1 submarine
British defend with 1 transport
Japanese win, taking 43 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in French Indo China
Japanese attack with 1 fighter and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 armour moved from Yunnan to Sikang
1 artillery moved from Yunnan to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
1 fighter moved from French Indo China to Kwangsi
3 mech_infantrys moved from Anhwe to Shensi
3 infantry moved from Manchuria to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
4 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
4 infantry moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan
1 carrier moved from 20 Sea Zone to 6 Sea Zone
2 transports moved from 20 Sea Zone to 19 Sea Zone
2 artilleries and 1 infantry moved from Kiangsu to 19 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Szechwan to SikangPlace Units - Japanese
2 armour and 1 mech_infantry placed in Volgograd
1 fighter and 2 mech_infantrys placed in Kwangtung
1 factory_minor placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Germans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea Zone -
Scramble in SZ6?
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Bump
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scramble everything I can. Max defense.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 artilleries, 1 destroyer, 1 fighter, 5 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 carrier, 2 destroyers, 2 fighters and 2 submarines moved from 4 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Western United States to 6 Sea Zone
1 submarine moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
1 armour and 1 mech_infantry moved from Morocco to Tunisia
Americans take Algeria from Germans
2 fighters moved from 91 Sea Zone to 93 Sea Zone
1 carrier, 2 cruisers and 4 destroyers moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 91 Sea Zone to 101 Sea ZoneCombat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 92 Sea Zone
Americans attack with 1 carrier, 2 cruisers and 4 destroyers
Germans defend with 1 carrier
Americans win with 1 carrier, 2 cruisers and 4 destroyers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Battle in 6 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
Americans win, taking 6 Sea Zone from Japanese with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 36
Casualties for Japanese: 1 carrier, 2 destroyers, 2 fighters, 1 tactical_bomber and 2 transports
Casualties for Americans: 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
Battle in 36 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
Americans win with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 93 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 cruiser
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Morocco to Algeria
2 infantry moved from Western United States to 10 Sea Zone
2 destroyers, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 4 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from Soviet Far East to 4 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 4 Sea Zone to 6 Sea Zone
2 infantry moved from 4 Sea Zone to Soviet Far EastPlace Units - Americans
3 artilleries and 3 infantry placed in Eastern United States
1 destroyer and 1 submarine placed in 10 Sea Zone
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United States
Americans undo move 3.
2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
British buy 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 carrier and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from 97 Sea Zone to Caucasus
1 armour moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 armour moved from Siam to French Indo China
15 infantry moved from Burma to Yunnan
1 armour moved from Shan State to Yunnan
3 infantry and 3 mech_infantrys moved from Shan State to French Indo China
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 fighters moved from Java to 43 Sea Zone
1 armour moved from Belgian Congo to Egypt
2 mech_infantrys moved from Egypt to Iraq
2 artilleries moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Northwest Persia to Caucasus
1 armour and 2 fighters moved from Persia to Caucasus
2 fighters moved from Russia to Caucasus
1 artillery and 1 infantry moved from Quebec to Eastern United StatesCombat - British
Battle in 43 Sea Zone
British attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
British win, taking 43 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 95 Sea Zone
British attack with 1 submarine
Germans defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Yunnan
British attack with 1 armour and 15 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 armour and 15 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in French Indo China
British attack with 1 armour, 3 infantry and 3 mech_infantrys
Japanese defend with 2 artilleries and 3 infantry
British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 3 mech_infantrys remaining. Battle score for attacker is 14
Casualties for Japanese: 2 artilleries and 3 infantry
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from 43 Sea Zone to Burma
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
1 aaGun moved from Northwest Persia to CaucasusPlace Units - British
1 factory_minor placed in Iraq
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 1
British collect 35 PUs (1 lost to blockades); end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsPlace Units - UK_Pacific
1 armour, 1 mech_infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 24 PUs; end with 24 PUs total
Some Units in India change ownership: 1 armour, 1 mech_infantry and 1 tactical_bomber -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
Reseting Bonus Movement of UnitsNon Combat Move - Italians
3 armour moved from Greece to Romania
4 infantry moved from Northern Italy to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Southern Italy to Yugoslavia
1 armour moved from Southern Italy to YugoslaviaPlace Units - Italians
2 mech_infantrys placed in Southern Italy
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 cruiser and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 carrier, 1 destroyer, 1 fighter and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 fighter moved from Java to 45 Sea Zone
2 destroyers moved from 42 Sea Zone to 45 Sea Zone
2 infantry moved from South Australia to Queensland
2 infantry moved from Northern Territory to QueenslandNon Combat Move - ANZAC
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
1 cruiser and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
2 infantry moved from Trans-Jordan to IraqNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Reseting Bonus Movement of Units
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Bryansk
3 bombers moved from Western Germany to Russia





