Agreed.
You can’t let the Baltic fleet live past the second round… Here is what normally happens in our games if the Germans place a substantial build in the Baltic on G1(usually a pair of trannies or an AC with planes landing from mainland). The Brit player buys planes, as many as he can build. He moves his fleet into SZ3… Taking Norway if he can. The Russians on R2 move their sub into SZ6. This prevents the Germans from bringing the Baltic fleet with their planes to prematurely sink her majesty’s fleet. Most of the time, in our games, the most the Germans can bring by air against the fleet in SZ3 is 3 planes and a bomber(2 planes on carrier, 1 fig from WEU, and bomber from Germany-- one would be lost to siniking of Brit Med BB in G1, one plane is in Libya from the assault on Egy in G1, and the last is in SEU from the attack on the Brit DD in the Med). The odds in that fight are against the planes… That being said… Unless the German’s want to spend more costly IPCs on the Baltic fleet, the Brits will be able to bring at least a BB, 2 trannies, a bomber, and 4(possibly 5)figs against the AC, 2 figs, 2subs, DD, and tranny in the Baltic. This is a 90% win for the allies, and the potential is there for the BB to live. The Brits generally build an AC and a tranny in the second round to begin their replacement, and a pair of Trannies in GB3. With the Baltic fleet out of the way, the Brits can start landing troops about anywhere(which the Americans would be doing in round 3). If the Germans build navy in round 2, they are giving up precious time to make land grabs from the Russians. In our games, the Russian player is aggressive in the first 1-2 rounds, then turtles up a bit when the Germans can start making a strong push in G3. Unfortunately, the Germans won’t be in a position to make a really strong push if they spent 24-32 IPCs in the first 2 rounds on their Baltic fleet… Just my thoughts.
Wilk
@88:
The two Transport purchase, if NOT dealt with, allows Germany a great deal of flexibility in the north, especially if followed up with a Carrier on G2. As Tri said, the idea is not to take Britain, but to gain the initiative. From G2 on 6 Inf can be moved to Karelia, or take back Norway if in allied hands.
If Britain moves up to block, mutual annhilation of the UK fleet and German Baltic fleet (with 2 Transports added) on G2 is absolutely to German advantage, and here’s why-
According to Switch he would have purchased a Carrier and sub on UK1. Another Carrier would then be purchased on UK2. That’s 40 IPCs in material. I assume Transports would still have to be built to allow for ground troops to start helping to defend Russia. In the meantime Africa has had no British troops to start cleaning it up from the initial German invasion and move south. If the British pulled out of India to slow Germany down then Japan has no opposition, and Switch being our resident Japanese expert knows that soon you’ll have a GIGANTIC Japan. If the British try to slow down Japan in India, Germany with any competent play eventually makes it to S Africa, with Japan eventually smashing routinely into Egypt, Persia, and I E Africa. In the meantime Japan has, at their leisure, taken Hawaii, New Zealand, and Australia. British economy is evaporating.
My point is… while Britain is spending precious IPCs resurrecting a fleet, and not placing any (or at the most minimal) boots on the ground while cranking up again, it’ll find itself making around 20 IPCs with almost no airforce. Germany has bought time.
I realize that I’m echoing much of what Tri said, but it’s because what he said was sound thought. I hope that I added the bigger picture of the ripple effects that it might have on the rest of the game.
That’s my opinion… but I might just be a silly idiot who makes bad moves.