L14 G40 Vold vs JuanSpain (allies+9) tie breaker
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery, 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Northern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to AlexandriaCombat - Italians
Battle in AlexandriaNon Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 artillery and 1 infantry placed in Northern Italy
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 33 Sea Zone
2 submarines moved from 33 Sea Zone to 6 Sea Zone
2 fighters moved from Eastern Persia to EgyptPlace Units - ANZAC
3 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 cruiser moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 8 artilleries, 3 destroyers and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Russia to Samara
2 infantry moved from Bryansk to Tambov
1 mech_infantry moved from Western Ukraine to Tambov
1 artillery moved from Vologda to Novosibirsk
Germans take Novosibirsk from British
1 mech_infantry moved from Russia to Urals
Germans take Urals from British
4 bombers moved from Western Ukraine to Samara
1 bomber moved from Western Ukraine to Volgograd
4 fighters and 2 tactical_bombers moved from Western Ukraine to Tambov
1 bomber moved from Novgorod to Norway
1 tactical_bomber moved from Western Germany to NorwayCombat - Germans
Battle in Tambov
Germans attack with 4 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Germans win, taking Tambov from British with 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Samara
Germans attack with 4 bombers and 3 infantry
British defend with 1 armour and 1 infantry
Germans win, taking Samara from British with 4 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for British: 1 armour and 1 infantry
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Volgograd causes 4 damage total.
Strategic bombing raid in Norway
Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Norway rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 12 damage total. Damaged units is as follows: airfield = 6, factory_minor = 6Non Combat Move - Germans
1 bomber and 1 tactical_bomber moved from Norway to Western Germany
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 submarine moved from 113 Sea Zone to 125 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
4 fighters and 2 tactical_bombers moved from Tambov to Western Ukraine
4 bombers moved from Samara to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 bomber moved from Volgograd to Western UkrainePlace Units - Germans
3 artilleries placed in Western Ukraine
3 artilleries placed in Russia
2 artilleries and 1 infantry placed in Novgorod
3 infantry placed in Ukraine
3 destroyers placed in 97 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
Germans collect 55 PUs (2 lost to blockades); end with 55 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 armour and 2 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
1 bomber moved from Japan to Yakut S.S.R.Place Units - Japanese
1 armour and 2 mech_infantrys placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,6,5,2,3,3,1,3
Japanese collect 10 PUs (11 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Americans
Americans repair 0 damage on 1 factory_minor; Remaining resources: 71 PUs;
Americans buy 2 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 92 Sea Zone to 94 Sea Zone
2 fighters moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 infantry moved from Finland to Karelia
Americans take Karelia from Germans
1 infantry moved from Finland to Vyborg
Americans take Vyborg from Germans
1 armour moved from British Columbia to Alaska
Americans take Alaska from JapaneseCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 fighter
Battle in 95 Sea Zone
Americans attack with 1 fighter
Italians defend with 1 destroyer
Italians win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Americans: 1 fighter
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Americans win, taking 119 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 94 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 109 Sea Zone from Germans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 mech_infantrys moved from Norway to Finland
1 mech_infantry moved from Norway to Finland
2 fighters moved from 94 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
3 fighters moved from Eastern United States to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Central United States to 90 Sea Zone
1 fighter moved from 90 Sea Zone to 91 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 90 Sea Zone
6 transports moved from 91 Sea Zone to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 90 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to Gibraltar
1 carrier and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 7 Sea Zone to 6 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
2 artilleries, 2 fighters and 6 infantry placed in Eastern United States
3 mech_infantrys placed in Norway
2 infantry placed in Central United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Americans collect 57 PUs (3 lost to blockades); end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 25 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - British
British repair 0 damage on 1 factory_minor; Remaining resources: 47 PUs;
British buy 1 armour, 3 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from 92 Sea Zone to 95 Sea Zone
1 artillery moved from Rostov to Ukraine
4 infantry moved from Rostov to Ukraine
1 infantry moved from Rostov to Ukraine
1 armour moved from Evenkiyskiy to Yenisey
3 armour and 7 mech_infantrys moved from Timguska to Yenisey
1 artillery moved from Kazakhstan to Samara
1 armour moved from Kazakhstan to Tambov
2 mech_infantrys moved from Volgograd to Tambov
1 artillery moved from Kazakhstan to Novosibirsk
4 mech_infantrys moved from Kazakhstan to Samara
2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 mech_infantry moved from Kazakhstan to Tambov
1 mech_infantry moved from Kazakhstan to Novosibirsk
31 armour, 10 infantry and 38 mech_infantrys moved from Rostov to Bryansk
2 infantry moved from Egypt to Alexandria
1 armour moved from Trans-Jordan to Alexandria
1 infantry moved from Egypt to Alexandria
2 mech_infantrys moved from Egypt to Alexandria
1 mech_infantry moved from Egypt to AlexandriaCombat - British
Battle in 95 Sea Zone
British attack with 2 fighters
Italians defend with 1 destroyer
British win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Yenisey
British attack with 4 armour and 7 mech_infantrys
Japanese defend with 1 infantry
British win, taking Yenisey from Japanese with 4 armour and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Tambov
British attack with 1 armour and 3 mech_infantrys
Germans defend with 1 infantry and 1 mech_infantry
British win, taking Tambov from Germans with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Alexandria
British attack with 1 armour, 3 infantry and 3 mech_infantrys
Italians defend with 2 artilleries and 2 infantry
British win, taking Alexandria from Italians with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 2 artilleries and 2 infantry
Battle in Bryansk
British attack with 31 armour, 10 infantry and 38 mech_infantrys
Germans defend with 2 infantry
British win, taking Bryansk from Germans with 31 armour, 10 infantry and 38 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
British attack with 1 artillery and 5 infantry
Germans defend with 1 factory_minor and 3 infantry
British win, taking Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 3 infantry
Casualties for British: 3 infantry
Battle in Novosibirsk
British attack with 1 artillery and 3 mech_infantrys
Germans defend with 1 artillery
British win, taking Novosibirsk from Germans with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 2 transports
British win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Italians: 2 transports
Battle in Samara
British attack with 1 artillery and 4 mech_infantrys
Germans defend with 2 infantry
British win, taking Samara from Germans with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - British
1 fighter moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Trans-Jordan to Egypt
3 artilleries moved from Iraq to Northwest Persia
3 mech_infantrys moved from Persia to Caucasus
4 artilleries and 1 infantry moved from Caucasus to Rostov
1 armour and 8 mech_infantrys moved from Eastern Persia to Kazakhstan
5 armour and 2 mech_infantrys moved from India to Eastern Persia
2 fighters moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 91 Sea Zone to 92 Sea ZonePlace Units - British
3 mech_infantrys placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Persia
3 infantry placed in VolgogradTurn Complete - British
British collect 48 PUs; end with 48 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 53 PUsPlace Units - UK_Pacific
6 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 36 PUs; end with 36 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 41 PUs
Some Units in India change ownership: 6 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;Combat Move - Italians
Place Units - Italians
1 artillery placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 6 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Egypt to 92 Sea Zone
2 infantry moved from Caucasus to Rostov
1 fighter moved from Egypt to Rostov
1 cruiser moved from 33 Sea Zone to 17 Sea Zone
2 destroyers moved from 33 Sea Zone to 17 Sea Zone
2 destroyers moved from 17 Sea Zone to 6 Sea Zone
1 cruiser moved from 17 Sea Zone to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
3 submarines moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Combat Move - French
Non Combat Move - French
1 infantry moved from Libya to TobrukTurn Complete - French
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I concede - you have won the day, Sir!
Excellent playing as always. I will post
V
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Thank you for this game Vold. Well played by yourself too.
Cheers
Juan