That was a complete fking Italian disaster.
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 infantry
Holland Belgium : 1 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 5 mech_infantrys moved from Volgograd to Russia
4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
3 armour and 3 mech_infantrys moved from Romania to Baltic States
5 armour and 1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Russia
1 bomber moved from Western Germany to Baltic States
1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in Russia
Germans attack with 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major and 13 infantry
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Russia, round 2 : 6/20 hits
Russians roll dice for 2 armour and 13 infantry in Russia, round 2 : 5/15 hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Russia, round 3 : 3/15 hits
Russians roll dice for 2 armour and 7 infantry in Russia, round 3 : 4/9 hits
3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 bomber and 2 fighters in Russia, round 4 : 5/11 hits
Russians roll dice for 2 armour and 4 infantry in Russia, round 4 : 2/6 hits
4 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 5 : 7/9 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 2 armour and 13 infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
Russians defend with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 8/16 hits
Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/9 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 7/15 hits
Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 5 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
1 bomber moved from Southern France to Western Germany
2 infantry moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 bomber and 2 fighters moved from Russia to Samara
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Western Germany to GermanyPlace Units - Germans
1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in France
5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Russia
Russians attack with 7 armour, 2 artilleries and 3 infantry
Germans defend with 1 airfield, 5 armour and 1 factory_minor
Russians roll dice for 7 armour, 2 artilleries and 3 infantry in Russia, round 2 : 5/12 hits
Germans roll dice for 5 armour in Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
3 aaGuns, 3 artilleries and 7 infantry moved from Rostov to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to ArchangelTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 6 artilleries and 12 infantry
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 7 armour, 2 artilleries, 1 factory_minor and 2 infantry
Tambov : 1 infantry
Ukraine : 1 factory_minor
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 35 / 103
Russians : 33 / 44
Japanese : 70 / 80
Americans : 50 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Germans Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 1 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 fighters moved from Japan to Chahar
1 bomber moved from India to Chahar
2 mech_infantrys moved from Shantung to Chahar
4 mech_infantrys moved from Anhwe to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kiangsu to Chahar
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
2 battleships and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from India to 42 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 3 fighters and 10 mech_infantrys
Chinese defend with 11 infantry
Japanese roll dice for 1 bomber, 3 fighters and 10 mech_infantrys in Chahar, round 2 : 6/14 hits
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits
6 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 7 mech_infantrys in Chahar, round 3 : 1/11 hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 6 mech_infantrys in Chahar, round 4 : 4/10 hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Kazakhstan
1 bomber moved from Chahar to Kiangsi
3 fighters moved from Chahar to Anhwe
1 fighter moved from Anhwe to Kiangsi
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SikangTurn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
2 transports moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Morocco to Tunisia
British take Tunisia from Germans
1 infantry moved from Morocco to 91 Sea Zone
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 8 armour, 1 artillery and 1 infantry
Italians defend with 2 infantry
British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantryNon Combat Move - British
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 armour, 1 artillery and 8 infantry moved from 110 Sea Zone to United Kingdom
1 cruiser moved from 91 Sea Zone to 110 Sea ZonePlace Units - British
1 armour, 2 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Rostov
Italians take Rostov from Russians
1 mech_infantry moved from Samara to Tambov
1 mech_infantry moved from Kazakhstan to Tambov
2 fighters moved from Kazakhstan to Tambov
1 fighter moved from Southern Italy to Bessarabia
1 armour and 2 mech_infantrys moved from Romania to BessarabiaCombat - Italians
Battle in Tambov
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Tambov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 : 3/4 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 fighter moved from Bessarabia to Romania
2 fighters moved from Tambov to Caucasus
1 infantry moved from Kazakhstan to Samara
2 mech_infantrys moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 mech_infantrys moved from Iraq to Egypt
2 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in Iraq
1 artillery placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New Guinea -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery moved from Dutch New Guinea to New GuineaCombat - ANZAC
Battle in New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is -7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun
EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
EDIT: Turning off Edit Mode
1 armour and 1 artillery placed in QueenslandTurn Complete - ANZAC
ANZAC collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 1 fighter, 17 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 armour and 1 mech_infantry moved from Germany to Poland
1 armour and 1 mech_infantry moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 mech_infantry moved from Baltic States to Belarus
1 bomber moved from Samara to Belarus
5 infantry moved from Samara to Volgograd
2 fighters moved from Samara to Volgograd
1 bomber and 1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Belarus
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 fighters and 5 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 2 fighters and 5 infantry in Volgograd, round 2 : 0/7 hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Volgograd
Germans roll dice for 2 fighters and 4 infantry in Volgograd, round 3 : 3/6 hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter and 3 infantry
French defend with 1 infantry; British defend with 3 infantry
Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 : 2/5 hits
British roll dice for 4 infantry in Holland Belgium, round 2 : 2/4 hits
2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 : 1/3 hits
British roll dice for 2 infantry in Holland Belgium, round 3 : 0/2 hits
1 infantry owned by the French lost in Holland Belgium
Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 : 1/3 hits
British roll dice for 1 infantry in Holland Belgium, round 4 : 0/1 hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 3 infantry
Battle in Eastern Poland
Germans attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
2 fighters moved from Volgograd to Caucasus
8 armour and 3 mech_infantrys moved from Baltic States to Novgorod
1 bomber moved from Belarus to Eastern Poland
2 armour and 2 mech_infantrys moved from Western Germany to Germany
2 infantry moved from Western Germany to Denmark
1 bomber moved from Eastern Poland to GermanyPlace Units - Germans
3 armour placed in Germany
3 infantry placed in France
1 bomber and 1 fighter placed in Western Germany
2 submarines placed in 113 Sea Zone
7 infantry placed in Western Germany
Germans undo move 4.
1 submarine placed in 113 Sea Zone
1 submarine placed in 113 Sea Zone
6 infantry placed in Germany
1 infantry placed in Southern France
Germans undo move 8.
1 infantry placed in Southern France
Germans undo move 3.
Germans undo move 3.
1 bomber placed in Germany
1 fighter and 7 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to Tambov -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Russians
Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Novosibirsk to Samara
1 artillery and 1 infantry moved from Archangel to Belarus
1 infantry moved from Russia to Samara
1 artillery moved from Russia to Samara
1 infantry moved from Russia to Tambov
1 artillery moved from Russia to Tambov
1 infantry moved from Bryansk to Tambov
2 infantry moved from Bryansk to Rostov
1 artillery moved from Bryansk to Rostov
1 artillery moved from Bryansk to TambovCombat - Russians
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 infantry
Russians win, taking Samara from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Battle in Tambov
Russians attack with 2 artilleries and 2 infantry
Italians defend with 2 mech_infantrys
Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
Casualties for Italians: 2 mech_infantrys
Battle in Belarus
Russians attack with 1 artillery and 1 infantry
Germans defend with 1 mech_infantry
Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
4 aaGuns, 4 artilleries and 8 infantry moved from Bryansk to RussiaPlace Units - Russians
3 armour placed in Russia
Russians undo move 1.
3 armour placed in Ukraine
1 armour and 2 fighters placed in RussiaTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 39 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Western Australia to South Australia
2 battleships moved from 42 Sea Zone to 55 Sea Zone
1 bomber moved from Kiangsi to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter moved from 42 Sea Zone to South Australia
1 fighter moved from 42 Sea Zone to 56 Sea Zone
1 armour moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Urals to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Hopei to Sikang
1 armour moved from Suiyuyan to Sikang
1 infantry moved from Szechwan to Sikang
2 fighters moved from Anhwe to Sikang
3 mech_infantrys moved from Caucasus to Rostov
3 armour moved from Kazakhstan to Rostov
2 mech_infantrys moved from Kazakhstan to Volgograd
2 mech_infantrys moved from Volgograd to Rostov
1 armour moved from Caucasus to Rostov
1 fighter moved from Kazakhstan to RostovCombat - Japanese
Battle in 56 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 : 1/3 hits
Americans roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 56 Sea Zone
Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Northern Territory
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
Japanese roll dice for 2 battleships in Northern Territory, round 2 : 0/2 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 : 0/2 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 4 : 1/1 hits
ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 : 0/1 hits
1 aaGun owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 armour in Northern Territory, round 5 : 1/1 hits
ANZAC roll dice for 1 infantry in Northern Territory, round 5 : 0/1 hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in South Australia
Japanese attack with 1 artillery, 1 fighter and 1 infantry
ANZAC defend with 1 aaGun and 1 infantry
AA fire in South Australia : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 : 3/3 hits
ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 : 0/1 hits
1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 aaGun and 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/5 hits
Chinese roll dice for 2 infantry in Sikang, round 2 : 0/2 hits
1 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 : 0/5 hits
Chinese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits
1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 : 1/4 hits
Chinese roll dice for 1 infantry in Sikang, round 4 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Rostov
Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 : 3/10 hits
Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 : 1/3 hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Japanese
1 fighter moved from Rostov to Caucasus
2 fighters moved from Sikang to Kazakhstan
1 aaGun moved from Yunnan to Szechwan
1 fighter moved from Kiangsi to 55 Sea Zone
1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 fighter moved from 56 Sea Zone to 55 Sea Zone
1 bomber moved from 56 Sea Zone to Western Australia
1 fighter moved from South Australia to Western Australia
5 mech_infantrys moved from Chahar to Kansu
1 mech_infantry moved from Yenisey to Timguska
1 mech_infantry moved from Evenkiyskiy to Timguska
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
3 mech_infantrys moved from Kiangsu to KweichowPlace Units - Japanese
1 artillery placed in India
1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 87 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium