G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        54 Sea Zone : 2 destroyers, 2 submarines and 1 transport

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 29 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 8
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 25 / 37
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Combat Move - French
                1 infantry moved from Normandy Bordeaux to Southern France
                1 infantry moved from Normandy Bordeaux to Holland Belgium

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor and 1 harbour
        Southern France : 1 infantry
        Holland Belgium : 1 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 34 / 57
        Russians : 29 / 42
        Japanese : 70 / 80
        Americans : 53 / 68
        Chinese : 6 / 8
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 25 / 37
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 armour and 5 mech_infantrys moved from Volgograd to Russia
                4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Caucasus to Russia
                1 artillery and 2 infantry moved from Eastern Poland to Baltic States
                3 armour and 3 mech_infantrys moved from Romania to Baltic States
                5 armour and 1 mech_infantry moved from Germany to Baltic States
                1 bomber moved from Western Germany to Russia
                1 bomber moved from Western Germany to Baltic States
                1 infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                1 armour and 1 mech_infantry moved from Western Germany to Southern France

    Combat - Germans
                Battle in Russia
                    Germans attack with 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys
                    Russians defend with 1 airfield, 2 armour, 1 factory_major and 13 infantry
                        Germans roll dice for 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Russia, round 2 :  6/20 hits
                        Russians roll dice for 2 armour and 13 infantry in Russia, round 2 :  5/15 hits
                        6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 10 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Russia, round 3 :  3/15 hits
                        Russians roll dice for 2 armour and 7 infantry in Russia, round 3 :  4/9 hits
                        3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 8 armour, 1 bomber and 2 fighters in Russia, round 4 :  5/11 hits
                        Russians roll dice for 2 armour and 4 infantry in Russia, round 4 :  2/6 hits
                        4 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
                        Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 5 :  7/9 hits
                        Russians roll dice for 1 armour in Russia, round 5 :  1/1 hits
                        1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
                    Germans captures 42PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
                    Casualties for Germans: 5 armour and 7 mech_infantrys
                    Casualties for Russians: 2 armour and 13 infantry
                Battle in Southern France
                    Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 :  2/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 :  0/2 hits
                        1 infantry owned by the French and 1 artillery owned by the Americans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for French: 1 infantry
                    Casualties for Americans: 1 artillery
                Battle in Baltic States
                    Germans attack with 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
                    Russians defend with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
                        Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Baltic States, round 2 :  8/16 hits
                        Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 2 :  1/9 hits
                        1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
                        Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Baltic States, round 3 :  7/15 hits
                        Russians roll dice for 1 armour in Baltic States, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
                    Germans win, taking Baltic States from Russians with 8 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 33
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans
                1 bomber moved from Baltic States to Western Germany
                1 artillery and 1 infantry moved from Denmark to Western Germany
                1 bomber moved from Southern France to Western Germany
                2 infantry moved from Kazakhstan to Samara
                3 infantry moved from Volgograd to Samara
                1 bomber and 2 fighters moved from Russia to Samara
                1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
                1 armour moved from Western Germany to Germany

    Place Units - Germans
                1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
                1 infantry placed in France
                1 infantry placed in France
                5 infantry and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 41 PUs; end with 83 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - Russians
                2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Rostov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Italians
                5 armour moved from Rostov to Russia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - Russians
                2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                1 infantry moved from Rostov to Volgograd
                      Russians take Volgograd from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Italians
                5 armour moved from Rostov to Russia
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans

    Combat - Russians
                Battle in Russia
                    Russians attack with 7 armour, 2 artilleries and 3 infantry
                    Germans defend with 1 airfield, 5 armour and 1 factory_minor
                        Russians roll dice for 7 armour, 2 artilleries and 3 infantry in Russia, round 2 :  5/12 hits
                        Germans roll dice for 5 armour in Russia, round 2 :  1/5 hits
                        1 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
                    Russians win, taking Russia from Germans with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
                    Casualties for Germans: 5 armour
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
                1 infantry moved from Rostov to Tambov
                3 aaGuns, 3 artilleries and 7 infantry moved from Rostov to Bryansk
                1 artillery moved from Belarus to Bryansk
                1 infantry moved from Belarus to Bryansk
                1 artillery and 1 infantry moved from Novgorod to Archangel

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUs

    Territory Summary for Russians :

    Norway : 1 flag
        Belarus : 1 infantry
        Bryansk : 4 aaGuns, 6 artilleries and 12 infantry
        Archangel : 1 artillery and 1 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 7 armour, 2 artilleries, 1 factory_minor and 2 infantry
        Tambov : 1 infantry
        Ukraine : 1 factory_minor
        Novosibirsk : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 35 / 103
        Russians : 33 / 44
        Japanese : 70 / 80
        Americans : 50 / 68
        Chinese : 6 / 8
        British : 28 / 29
        UK_Pacific : 0 / 0
        Italians : 23 / 37
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.647
            Median : 4.000
            Variance : 0.562
            Standard Deviation : 0.750
            Total rolls : 17

    Germans Combat
                3 was rolled 1 times
                4 was rolled 3 times
                6 was rolled 1 times
            Average roll : 4.200
            Median : 4.000
            Variance : 2.750
            Standard Deviation : 1.658
            Total rolls : 5

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.417
            Median : 3.000
            Variance : 0.182
            Standard Deviation : 0.426
            Total rolls : 12


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 fighters, 1 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
                      Japanese take Yenisey from Russians
                      Japanese take Evenkiyskiy from Russians
                2 fighters moved from Japan to Chahar
                1 bomber moved from India to Chahar
                2 mech_infantrys moved from Shantung to Chahar
                4 mech_infantrys moved from Anhwe to Chahar
                3 mech_infantrys moved from Kiangsu to Chahar
                1 mech_infantry moved from Anhwe to Chahar
                1 mech_infantry moved from Yunnan to Hopei
                      Japanese take Hopei from Chinese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 armour moved from Tsinghai to Kansu
                      Japanese take Kansu from Chinese
                1 armour moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
                1 fighter moved from Kazakhstan to Caucasus
                1 fighter moved from Kiangsu to Chahar
                3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                2 battleships and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
                1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from India to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
                1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
                2 fighters moved from India to 42 Sea Zone

    Combat - Japanese
                Battle in Western Australia
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  1/5 hits
                        Americans roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Chahar
                    Japanese attack with 1 bomber, 3 fighters and 10 mech_infantrys
                    Chinese defend with 11 infantry
                        Japanese roll dice for 1 bomber, 3 fighters and 10 mech_infantrys in Chahar, round 2 :  6/14 hits
                        Chinese roll dice for 11 infantry in Chahar, round 2 :  3/11 hits
                        6 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 bomber, 3 fighters and 7 mech_infantrys in Chahar, round 3 :  1/11 hits
                        Chinese roll dice for 5 infantry in Chahar, round 3 :  1/5 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                        Japanese roll dice for 1 bomber, 3 fighters and 6 mech_infantrys in Chahar, round 4 :  4/10 hits
                        Chinese roll dice for 4 infantry in Chahar, round 4 :  1/4 hits
                        4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Japanese: 5 mech_infantrys
                    Casualties for Chinese: 11 infantry
                Battle in Caucasus
                    Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Caucasus, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Caucasus to Kazakhstan
                1 bomber moved from Chahar to Kiangsi
                3 fighters moved from Chahar to Anhwe
                1 fighter moved from Anhwe to Kiangsi
                1 mech_infantry moved from Buryatia to Yenisey
                1 artillery moved from Kwangsi to French Indo China

    Place Units - Japanese
                2 transports placed in 39 Sea Zone
                1 infantry placed in India
                1 submarine placed in 6 Sea Zone
                3 fighters placed in Japan
                1 armour and 2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 80 PUs; end with 81 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 46 Sea Zone to 56 Sea Zone

    Combat - Americans
                Battle in 56 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - Americans
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
                1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                2 armour moved from Gibraltar to 91 Sea Zone
                2 armour and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                2 armour moved from 110 Sea Zone to United Kingdom
                1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
                2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                2 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 carrier and 2 transports placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                2 artilleries and 3 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 3 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      British take Tunisia from Germans
                1 infantry moved from Morocco to 91 Sea Zone
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
                8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 transports moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from Morocco to Tunisia
                      British take Tunisia from Germans
                1 infantry moved from Morocco to 91 Sea Zone
                2 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour and 7 infantry moved from United Kingdom to 110 Sea Zone
                8 armour, 1 artillery and 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 8 armour, 1 artillery and 1 infantry
                    Italians defend with 2 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 8 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery moved from Holland Belgium to 110 Sea Zone
                1 armour, 1 artillery and 8 infantry moved from 110 Sea Zone to United Kingdom
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone

    Place Units - British
                1 armour, 2 artilleries and 5 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy 2 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 mech_infantry moved from Northwest Persia to Rostov
                      Italians take Rostov from Russians
                1 mech_infantry moved from Samara to Tambov
                1 mech_infantry moved from Kazakhstan to Tambov
                2 fighters moved from Kazakhstan to Tambov
                1 fighter moved from Southern Italy to Bessarabia
                1 armour and 2 mech_infantrys moved from Romania to Bessarabia

    Combat - Italians
                Battle in Tambov
                    Italians attack with 2 fighters and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters and 2 mech_infantrys in Tambov, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Tambov, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Italians win, taking Tambov from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Bessarabia, round 2 :  3/4 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Bessarabia to Romania
                2 fighters moved from Tambov to Caucasus
                1 infantry moved from Kazakhstan to Samara
                2 mech_infantrys moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 mech_infantrys moved from Iraq to Egypt
                2 mech_infantrys moved from Northern Italy to Romania

    Place Units - Italians
                1 artillery and 2 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                1 artillery placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 26 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery moved from Dutch New Guinea to New Guinea


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Dutch New Guinea to New Guinea
                1 artillery moved from Dutch New Guinea to New Guinea

    Combat - ANZAC
                Battle in New Guinea
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 2 infantry
                    Japanese win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for ANZAC: 1 artillery and 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Queensland: 2 infantry
                EDIT: Adding units owned by ANZAC to Northern Territory: 1 infantry
                EDIT: Adding units owned by ANZAC to South Australia: 1 infantry
                EDIT: Removing units owned by ANZAC from Queensland: 1 aaGun
                EDIT: Removing units owned by ANZAC from New South Wales: 1 aaGun
                EDIT: Adding units owned by ANZAC to Northern Territory: 1 aaGun
                EDIT: Adding units owned by ANZAC to South Australia: 1 aaGun
                EDIT: Turning off Edit Mode
                1 armour and 1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 9 PUs; end with 9 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 bomber, 1 fighter, 17 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Baltic States to Novgorod
                      Germans take Novgorod from Russians
                1 armour and 1 mech_infantry moved from Germany to Poland
                1 armour and 1 mech_infantry moved from Poland to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                1 mech_infantry moved from Baltic States to Belarus
                1 bomber moved from Samara to Belarus
                5 infantry moved from Samara to Volgograd
                2 fighters moved from Samara to Volgograd
                1 bomber and 1 fighter moved from Western Germany to Holland Belgium
                2 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 mech_infantry in Belarus, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 fighters and 5 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 2 fighters and 5 infantry in Volgograd, round 2 :  0/7 hits
                        Russians roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 2 fighters and 4 infantry in Volgograd, round 3 :  3/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 fighters and 4 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 bomber, 1 fighter and 3 infantry
                    French defend with 1 infantry; British defend with 3 infantry
                        Germans roll dice for 1 bomber, 1 fighter and 3 infantry in Holland Belgium, round 2 :  2/5 hits
                        British roll dice for 4 infantry in Holland Belgium, round 2 :  2/4 hits
                        2 infantry owned by the British and 2 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 3 :  1/3 hits
                        British roll dice for 2 infantry in Holland Belgium, round 3 :  0/2 hits
                        1 infantry owned by the French lost in Holland Belgium
                        Germans roll dice for 1 bomber, 1 fighter and 1 infantry in Holland Belgium, round 4 :  1/3 hits
                        British roll dice for 1 infantry in Holland Belgium, round 4 :  0/1 hits
                        1 infantry owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 1 bomber and 1 mech_infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 2 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber moved from Eastern Poland to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 armour, 1 infantry and 1 mech_infantry moved from Southern France to Northern Italy
                2 fighters moved from Volgograd to Caucasus
                8 armour and 3 mech_infantrys moved from Baltic States to Novgorod
                1 bomber moved from Belarus to Eastern Poland
                2 armour and 2 mech_infantrys moved from Western Germany to Germany
                2 infantry moved from Western Germany to Denmark
                1 bomber moved from Eastern Poland to Germany

    Place Units - Germans
                3 armour placed in Germany
                3 infantry placed in France
                1 bomber and 1 fighter placed in Western Germany
                2 submarines placed in 113 Sea Zone
                7 infantry placed in Western Germany
                Germans undo move 4.
                1 submarine placed in 113 Sea Zone
                1 submarine placed in 113 Sea Zone
                6 infantry placed in Germany
                1 infantry placed in Southern France
                Germans undo move 8.
                1 infantry placed in Southern France
                Germans undo move 3.
                Germans undo move 3.
                1 bomber placed in Germany
                1 fighter and 7 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 43 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 48 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Tambov


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Russians
                Russians buy 4 armour and 2 fighters; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 artillery and 1 infantry moved from Archangel to Belarus
                1 infantry moved from Russia to Samara
                1 artillery moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 artillery moved from Russia to Tambov
                1 infantry moved from Bryansk to Tambov
                2 infantry moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Rostov
                1 artillery moved from Bryansk to Tambov

    Combat - Russians
                Battle in Samara
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 infantry
                    Russians win, taking Samara from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Rostov
                    Russians attack with 1 artillery and 2 infantry
                    Italians defend with 1 mech_infantry
                    Russians win, taking Rostov from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 2 artilleries and 2 infantry
                    Italians defend with 2 mech_infantrys
                    Russians win, taking Tambov from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for Italians: 2 mech_infantrys
                Battle in Belarus
                    Russians attack with 1 artillery and 1 infantry
                    Germans defend with 1 mech_infantry
                    Russians win, taking Belarus from Germans with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Bryansk to Western Ukraine
                4 aaGuns, 4 artilleries and 8 infantry moved from Bryansk to Russia

    Place Units - Russians
                3 armour placed in Russia
                Russians undo move 1.
                3 armour placed in Ukraine
                1 armour and 2 fighters placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 2 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from Java to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from Western Australia to South Australia
                2 battleships moved from 42 Sea Zone to 55 Sea Zone
                1 bomber moved from Kiangsi to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                1 fighter moved from 42 Sea Zone to South Australia
                1 fighter moved from 42 Sea Zone to 56 Sea Zone
                1 armour moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Urals to Timguska
                      Japanese take Timguska from Russians
                1 mech_infantry moved from Hopei to Sikang
                1 armour moved from Suiyuyan to Sikang
                1 infantry moved from Szechwan to Sikang
                2 fighters moved from Anhwe to Sikang
                3 mech_infantrys moved from Caucasus to Rostov
                3 armour moved from Kazakhstan to Rostov
                2 mech_infantrys moved from Kazakhstan to Volgograd
                2 mech_infantrys moved from Volgograd to Rostov
                1 armour moved from Caucasus to Rostov
                1 fighter moved from Kazakhstan to Rostov

    Combat - Japanese
                Battle in 56 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 1 bomber, 1 destroyer and 1 fighter in 56 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 1 submarine in 56 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 56 Sea Zone
                    Japanese win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Northern Territory
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        Japanese roll dice for 2 battleships in Northern Territory, round 2 :  0/2 hits
                        Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 2 :  0/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour and 1 infantry in Northern Territory, round 3 :  0/2 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Northern Territory
                        Japanese roll dice for 1 armour in Northern Territory, round 4 :  1/1 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in Northern Territory, round 4 :  0/1 hits
                        1 aaGun owned by the ANZAC lost in Northern Territory
                        Japanese roll dice for 1 armour in Northern Territory, round 5 :  1/1 hits
                        ANZAC roll dice for 1 infantry in Northern Territory, round 5 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in South Australia
                    Japanese attack with 1 artillery, 1 fighter and 1 infantry
                    ANZAC defend with 1 aaGun and 1 infantry
                        AA fire in South Australia :  0/1 hits
                        Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in South Australia, round 2 :  3/3 hits
                        ANZAC roll dice for 1 aaGun and 1 infantry in South Australia, round 2 :  0/1 hits
                        1 infantry owned by the ANZAC and 1 aaGun owned by the ANZAC lost in South Australia
                    Japanese win, taking South Australia from ANZAC with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 aaGun and 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 2 fighters, 1 infantry and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 2 :  1/5 hits
                        Chinese roll dice for 2 infantry in Sikang, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Sikang
                        Japanese roll dice for 1 armour, 2 fighters, 1 infantry and 1 mech_infantry in Sikang, round 3 :  0/5 hits
                        Chinese roll dice for 1 infantry in Sikang, round 3 :  1/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                        Japanese roll dice for 1 armour, 2 fighters and 1 mech_infantry in Sikang, round 4 :  1/4 hits
                        Chinese roll dice for 1 infantry in Sikang, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Rostov
                    Japanese attack with 4 armour, 1 fighter and 5 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                        Japanese roll dice for 4 armour, 1 fighter and 5 mech_infantrys in Rostov, round 2 :  3/10 hits
                        Russians roll dice for 1 artillery and 2 infantry in Rostov, round 2 :  1/3 hits
                        2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Japanese lost in Rostov
                    Japanese win, taking Rostov from Russians with 4 armour, 1 fighter and 4 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Japanese
                1 fighter moved from Rostov to Caucasus
                2 fighters moved from Sikang to Kazakhstan
                1 aaGun moved from Yunnan to Szechwan
                1 fighter moved from Kiangsi to 55 Sea Zone
                1 carrier and 1 submarine moved from 42 Sea Zone to 55 Sea Zone
                1 fighter moved from 56 Sea Zone to 55 Sea Zone
                1 bomber moved from 56 Sea Zone to Western Australia
                1 fighter moved from South Australia to Western Australia
                5 mech_infantrys moved from Chahar to Kansu
                1 mech_infantry moved from Yenisey to Timguska
                1 mech_infantry moved from Evenkiyskiy to Timguska
                1 armour and 2 mech_infantrys moved from Shantung to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow

    Place Units - Japanese
                1 artillery placed in India
                1 battleship, 2 carriers, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone
                2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 87 PUs; end with 88 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Purchase Units - Americans
                Americans buy 1 armour, 1 artillery, 2 destroyers, 4 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                4 destroyers and 8 submarines moved from 91 Sea Zone to 95 Sea Zone
                4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                2 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                2 fighters moved from United Kingdom to Holland Belgium

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