Setup appears correct
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 destroyers and 1 submarine
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 4 : 1/4 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships and 1 destroyer in 42 Sea Zone, round 5 : 3/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for ANZAC: 2 destroyers and 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 31 / 70
Russians : 30 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.917
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 31 / 70
Russians : 30 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.917
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from France to Southern France
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Denmark
1 bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 artillery moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Germans attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/10 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 1/9 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 : 2/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from France to Western Germany
2 armour and 4 mech_infantrys moved from France to Western Germany
1 armour moved from Northern Italy to Western Germany
1 infantry moved from Poland to Baltic States
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Egypt to Caucasus
3 armour and 3 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Volgograd
1 infantry placed in France
1 infantry placed in Germany
3 infantry placed in Western Germany
1 bomber placed in Western Germany
Germans undo move 4.
5 armour, 1 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Russians roll dice for 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Baltic States, round 2 : 4/15 hits
Germans roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Baltic States, round 2 : 2/12 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 3 : 8/13 hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Baltic States, round 3 : 4/11 hits
4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 4 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Baltic States, round 4 : 0/3 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Germans: 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 aaGun, 2 armour, 1 artillery and 5 infantry moved from Ukraine to Rostov
3 armour moved from Bessarabia to Rostov
2 artilleries and 1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Kansu to Vologda
1 artillery moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 8 infantry placed in Russia
1 artillery and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 armour
Norway : 1 flag
Belarus : 1 artillery and 2 infantry
Baltic States : 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Bryansk : 1 infantry
Rostov : 3 aaGuns, 5 armour, 3 artilleries and 10 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 13 infantry
Tambov : 1 infantry
Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Vologda : 2 armour, 2 artilleries and 1 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 57
Russians : 31 / 42
Japanese : 60 / 75
Americans : 50 / 73
Chinese : 9 / 11
British : 25 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.317
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.769
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Russians Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.000
Median : 2.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 battleships moved from 42 Sea Zone to 39 Sea Zone
3 armour and 3 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
3 armour and 3 mech_infantrys moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 armour and 2 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Yunnan to Eastern Persia
1 fighter moved from Yunnan to Tsinghai
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Japanese
Battle in New Guinea
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking New Guinea from ANZAC, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Anhwe
Japanese attack with 1 fighter and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 5 mech_infantrys in Anhwe, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 3 armour, 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Eastern Persia, round 2 : 4/7 hits
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits
2 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Kweichow to Tsinghai
1 fighter moved from Anhwe to Kiangsu
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from French Indo China to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Eastern Persia to India
2 fighters moved from 39 Sea Zone to IndiaPlace Units - Japanese
1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 8 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 9 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 9 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 armour
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 armour in Gibraltar, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
8 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Alberta Saskatchewan Manitoba : 1 artillery
Gibraltar : 2 armour
New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
United Kingdom : 2 fighters
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
87 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 4 transports
109 Sea Zone : 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
101 Sea Zone : 2 destroyers and 4 transports
91 Sea Zone : 4 destroyers, 8 submarines and 3 transports
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 38 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 11
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.870
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.125
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
8 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 6 PUs; end with 8 PUs totalTerritory Summary for Chinese :
Chahar : 11 infantry
Production/PUs Summary :
Germans : 38 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.870
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.125
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to Holland Belgium
4 infantry moved from Normandy Bordeaux to Holland Belgium
1 artillery moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 destroyers moved from 91 Sea Zone to 92 Sea Zone
1 cruiser and 1 destroyer moved from 110 Sea Zone to 92 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Germans
3 armour moved from Union of South Africa to Belgian Congo
1 infantry moved from Rhodesia to Belgian CongoCombat - British
Battle in 92 Sea Zone
British attack with 1 cruiser and 3 destroyers
Germans defend with 6 submarines; Italians defend with 3 submarines
British roll dice for 1 cruiser and 3 destroyers in 92 Sea Zone, round 2 : 3/4 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 2 : 0/9 hits
3 submarines owned by the Germans lost in 92 Sea Zone
British roll dice for 1 cruiser and 3 destroyers in 92 Sea Zone, round 3 : 2/4 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 3 : 2/6 hits
2 submarines owned by the Germans and 2 destroyers owned by the British lost in 92 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 4 : 1/2 hits
Germans roll dice for 4 submarines in 92 Sea Zone, round 4 : 0/4 hits
1 submarine owned by the Germans lost in 92 Sea Zone
British roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 5 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 5 : 1/3 hits
1 destroyer owned by the British lost in 92 Sea Zone
1 cruiser owned by the British retreated to 91 Sea Zone
Germans win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Germans: 6 submarines
Casualties for British: 3 destroyers
Battle in Holland Belgium
British attack with 1 artillery and 4 infantry
Germans defend with 1 artillery and 1 infantry
British roll dice for 1 artillery and 4 infantry in Holland Belgium, round 2 : 2/5 hits
Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the British, 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
1 artillery and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Morocco
1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 transports placed in 109 Sea Zone
1 armour and 2 infantry placed in United KingdomTurn Complete - British
British collect 29 PUs; end with 29 PUs totalTurn Complete - UK_Pacific
Territory Summary for British and UK_Pacific :
Belgian Congo : 8 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 7 infantry
Anglo Egyptian Sudan : 1 infantry
Morocco : 1 infantry and 1 mech_infantry
Holland Belgium : 1 flag, 1 artillery and 3 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
109 Sea Zone : 2 transports
91 Sea Zone : 1 cruiser and 3 transportsProduction/PUs Summary :
Germans : 34 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 29 / 29
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 12 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.621
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 87Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 7 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.800
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 40British Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Samara
1 mech_infantry moved from Volgograd to Samara
2 fighters moved from Volgograd to Samara
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Samara
Italians attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 fighters and 2 mech_infantrys in Samara, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Samara
Italians win, taking Samara from Russians with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 2/3 hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 destroyers and 2 transports moved from 98 Sea Zone to 95 Sea Zone
3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters moved from Samara to Kazakhstan
2 infantry moved from Caucasus to Kazakhstan
1 armour and 1 mech_infantry moved from Caucasus to Kazakhstan
2 mech_infantrys moved from Romania to Northern Italy
2 infantry moved from Northern Italy to Southern Italy
2 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 92 Sea Zone: 3 submarines
EDIT: Adding units owned by Italians to 95 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 submarine placed in 95 Sea Zone
1 fighter placed in Southern Italy
1 artillery and 2 infantry placed in Egypt
3 mech_infantrys placed in IraqTurn Complete - Italians
Italians collect 25 PUs; end with 26 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 destroyer and 1 transport placed in 54 Sea Zone
1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
54 Sea Zone : 2 destroyers, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Normandy Bordeaux to Holland BelgiumNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor and 1 harbour
Southern France : 1 infantry
Holland Belgium : 1 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 34 / 57
Russians : 29 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 25 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 13 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
6 armour and 5 mech_infantrys moved from Volgograd to Russia
4 armour and 2 mech_infantrys moved from Kazakhstan to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Caucasus to Russia
1 artillery and 2 infantry moved from Eastern Poland to Baltic States
3 armour and 3 mech_infantrys moved from Romania to Baltic States
5 armour and 1 mech_infantry moved from Germany to Baltic States
1 bomber moved from Western Germany to Russia
1 bomber moved from Western Germany to Baltic States
1 infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Western Germany to Southern FranceCombat - Germans
Battle in Russia
Germans attack with 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys
Russians defend with 1 airfield, 2 armour, 1 factory_major and 13 infantry
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 7 mech_infantrys in Russia, round 2 : 6/20 hits
Russians roll dice for 2 armour and 13 infantry in Russia, round 2 : 5/15 hits
6 infantry owned by the Russians and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 10 armour, 1 bomber, 2 fighters and 2 mech_infantrys in Russia, round 3 : 3/15 hits
Russians roll dice for 2 armour and 7 infantry in Russia, round 3 : 4/9 hits
3 infantry owned by the Russians, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 8 armour, 1 bomber and 2 fighters in Russia, round 4 : 5/11 hits
Russians roll dice for 2 armour and 4 infantry in Russia, round 4 : 2/6 hits
4 infantry owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Russia
Germans roll dice for 6 armour, 1 bomber and 2 fighters in Russia, round 5 : 7/9 hits
Russians roll dice for 1 armour in Russia, round 5 : 1/1 hits
1 armour owned by the Russians and 1 armour owned by the Germans lost in Russia
Germans captures 42PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 5 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 5 armour and 7 mech_infantrys
Casualties for Russians: 2 armour and 13 infantry
Battle in Southern France
Germans attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
French defend with 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour
Germans roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Southern France, round 2 : 2/4 hits
Americans roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 0/2 hits
1 infantry owned by the French and 1 artillery owned by the Americans lost in Southern France
Germans win, taking Southern France from Americans with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for French: 1 infantry
Casualties for Americans: 1 artillery
Battle in Baltic States
Germans attack with 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys
Russians defend with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 2 infantry and 4 mech_infantrys in Baltic States, round 2 : 8/16 hits
Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 2 : 1/9 hits
1 infantry owned by the Russians, 1 armour owned by the Russians, 1 infantry owned by the Germans, 5 artilleries owned by the Russians and 1 mech_infantry owned by the Russians lost in Baltic States
Germans roll dice for 8 armour, 1 artillery, 1 bomber, 1 infantry and 4 mech_infantrys in Baltic States, round 3 : 7/15 hits
Russians roll dice for 1 armour in Baltic States, round 3 : 1/1 hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 8 armour, 1 artillery, 1 bomber and 4 mech_infantrys remaining. Battle score for attacker is 33
Casualties for Germans: 2 infantry
Casualties for Russians: 2 armour, 5 artilleries, 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 bomber moved from Baltic States to Western Germany
1 artillery and 1 infantry moved from Denmark to Western Germany
1 bomber moved from Southern France to Western Germany
2 infantry moved from Kazakhstan to Samara
3 infantry moved from Volgograd to Samara
1 bomber and 2 fighters moved from Russia to Samara
1 carrier and 1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 armour moved from Western Germany to GermanyPlace Units - Germans
1 fighter, 6 infantry and 1 mech_infantry placed in Western Germany
1 infantry placed in France
1 infantry placed in France
5 infantry and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 41 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 103 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Combat Move - Russians
2 armour, 2 artilleries and 1 infantry moved from Vologda to Russia
1 infantry moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Italians
5 armour moved from Rostov to Russia
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from GermansCombat - Russians
Battle in Russia
Russians attack with 7 armour, 2 artilleries and 3 infantry
Germans defend with 1 airfield, 5 armour and 1 factory_minor
Russians roll dice for 7 armour, 2 artilleries and 3 infantry in Russia, round 2 : 5/12 hits
Germans roll dice for 5 armour in Russia, round 2 : 1/5 hits
1 infantry owned by the Russians and 5 armour owned by the Germans lost in Russia
Russians win, taking Russia from Germans with 7 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 27
Casualties for Germans: 5 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun, 2 artilleries and 4 infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Tambov
3 aaGuns, 3 artilleries and 7 infantry moved from Rostov to Bryansk
1 artillery moved from Belarus to Bryansk
1 infantry moved from Belarus to Bryansk
1 artillery and 1 infantry moved from Novgorod to ArchangelTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 44 PUsTerritory Summary for Russians :
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 4 aaGuns, 6 artilleries and 12 infantry
Archangel : 1 artillery and 1 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 7 armour, 2 artilleries, 1 factory_minor and 2 infantry
Tambov : 1 infantry
Ukraine : 1 factory_minor
Novosibirsk : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 35 / 103
Russians : 33 / 44
Japanese : 70 / 80
Americans : 50 / 68
Chinese : 6 / 8
British : 28 / 29
UK_Pacific : 0 / 0
Italians : 23 / 37
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.647
Median : 4.000
Variance : 0.562
Standard Deviation : 0.750
Total rolls : 17Germans Combat
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 4.200
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.417
Median : 3.000
Variance : 0.182
Standard Deviation : 0.426
Total rolls : 12 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 3 fighters, 1 infantry, 5 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Evenkiyskiy
Japanese take Yenisey from Russians
Japanese take Evenkiyskiy from Russians
2 fighters moved from Japan to Chahar
1 bomber moved from India to Chahar
2 mech_infantrys moved from Shantung to Chahar
4 mech_infantrys moved from Anhwe to Chahar
3 mech_infantrys moved from Kiangsu to Chahar
1 mech_infantry moved from Anhwe to Chahar
1 mech_infantry moved from Yunnan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 armour moved from Kansu to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour and 3 mech_infantrys moved from Tsinghai to Caucasus
1 fighter moved from Kazakhstan to Caucasus
1 fighter moved from Kiangsu to Chahar
3 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
2 battleships and 1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 carrier and 1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
2 fighters moved from India to 42 Sea ZoneCombat - Japanese
Battle in Western Australia
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/5 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Western Australia from ANZAC, taking 42 Sea Zone from Americans with 2 battleships, 1 carrier, 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Chahar
Japanese attack with 1 bomber, 3 fighters and 10 mech_infantrys
Chinese defend with 11 infantry
Japanese roll dice for 1 bomber, 3 fighters and 10 mech_infantrys in Chahar, round 2 : 6/14 hits
Chinese roll dice for 11 infantry in Chahar, round 2 : 3/11 hits
6 infantry owned by the Chinese and 3 mech_infantrys owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 7 mech_infantrys in Chahar, round 3 : 1/11 hits
Chinese roll dice for 5 infantry in Chahar, round 3 : 1/5 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese roll dice for 1 bomber, 3 fighters and 6 mech_infantrys in Chahar, round 4 : 4/10 hits
Chinese roll dice for 4 infantry in Chahar, round 4 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber, 3 fighters and 5 mech_infantrys remaining. Battle score for attacker is 13
Casualties for Japanese: 5 mech_infantrys
Casualties for Chinese: 11 infantry
Battle in Caucasus
Japanese attack with 1 armour, 1 fighter and 3 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Japanese win, taking Caucasus from Russians with 1 armour, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 fighter moved from Caucasus to Kazakhstan
1 bomber moved from Chahar to Kiangsi
3 fighters moved from Chahar to Anhwe
1 fighter moved from Anhwe to Kiangsi
1 mech_infantry moved from Buryatia to Yenisey
1 artillery moved from Kwangsi to French Indo ChinaPlace Units - Japanese
2 transports placed in 39 Sea Zone
1 infantry placed in India
1 submarine placed in 6 Sea Zone
3 fighters placed in Japan
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 80 PUs; end with 81 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 fighter, 3 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 submarine moved from 46 Sea Zone to 56 Sea ZoneCombat - Americans
Battle in 56 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 8 Sea Zone to 10 Sea Zone
1 artillery moved from Alberta Saskatchewan Manitoba to Central United States
2 transports moved from 109 Sea Zone to 110 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
2 armour moved from Gibraltar to 91 Sea Zone
2 armour and 3 transports moved from 91 Sea Zone to 110 Sea Zone
2 armour moved from 110 Sea Zone to United Kingdom
1 armour and 2 artilleries moved from New Brunswick Nova Scotia to 106 Sea Zone
5 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 106 Sea Zone to 109 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 109 Sea Zone to United Kingdom
2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
2 destroyers and 4 transports moved from 101 Sea Zone to 106 Sea ZonePlace Units - Americans
1 carrier and 2 transports placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
2 artilleries and 3 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs