Realized when I opened the game that I’d forgotten to move the Italian boats (not used to having any in the Atlantic). Hope that edit is ok. And if it changes where the French cruiser would have moved, please adjust.
Wheatbeer (Allies +13) vs AlexGreat
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I guess I skipped past the US post (thought I clicked it).
40 IPC swing in Yunnan was pretty bad … not sure if I’m losing or not as far the overall game goes. But good practice either way.
Also, I was trying to clear Iraq for the Soviets to collect their NO … ah well :lol:
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I had to attack Yunnan (and I guess you expected that), and even if I would have attacked anyway I was surprised that the third ANZAC fighter and the two Russian land units did not join the stack.
I was about to say something like “very bad luck in Iraq” when I saw what you really meant :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Baltic States to Belarus
Italians take Belarus from Russians
1 armour moved from Baltic States to BelarusCombat - Italians
Non Combat Move - Italians
1 fighter moved from Southern Italy to Gibraltar
1 fighter moved from Southern Italy to Gibraltar
2 aaGuns and 4 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 destroyer moved from 91 Sea Zone to 105 Sea Zone
1 cruiser, 1 submarine and 1 transport moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier, 1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalProduction/PUs Summary :
Germans : 44 / 57
Russians : 30 / 34
Japanese : 51 / 53
Americans : 50 / 70
Chinese : 5 / 4
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 17 / 27
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 79 Sea Zone to 80 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 44 / 57
Russians : 30 / 34
Japanese : 51 / 53
Americans : 50 / 70
Chinese : 5 / 4
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 17 / 27
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
@alexgreat:
I had to attack Yunnan (and I guess you expected that), and even if I would have attacked anyway I was surprised that the third ANZAC fighter and the two Russian land units did not join the stack.
I had trouble deciding what to do … I didn’t have enough men to make it worthwhile garrisoning both Yunnan and Burma in hindsight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter, 7 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;Combat Move - Germans
5 infantry moved from Vyborg to Novgorod
2 armour and 10 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Baltic States to Eastern Poland
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
2 artilleries and 8 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Baltic States to Novgorod
1 artillery moved from Baltic States to Novgorod
1 armour moved from Baltic States to Novgorod
1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport moved from 91 Sea Zone to 105 Sea Zone
1 mech_infantry moved from Baltic States to Novgorod
10 armour, 1 fighter, 14 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Baltic States to Belarus
1 tactical_bomber moved from Southern Italy to Gibraltar
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from RussiansCombat - Germans
Battle in Eastern Poland
Germans attack with 2 armour, 2 artilleries, 9 infantry and 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 2 artilleries, 9 infantry and 10 mech_infantrys in Eastern Poland, round 2 : 6/23 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 armour, 2 artilleries, 9 infantry and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 2 : 1/9 hits
Russians roll dice for 1 aaGun, 2 artilleries and 2 infantry in Novgorod, round 2 : 0/4 hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Novgorod, round 3 : 2/9 hits
Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 3 : 1/4 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 4 : 1/8 hits
Russians roll dice for 2 artilleries in Novgorod, round 4 : 0/2 hits
1 artillery owned by the Russians lost in Novgorod
Germans roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Novgorod, round 5 : 1/8 hits
Russians roll dice for 1 artillery in Novgorod, round 5 : 0/1 hits
1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
Casualties for Germans: 1 infantry
Casualties for Russians: 1 aaGun, 2 artilleries and 2 infantryNon Combat Move - Germans
1 aaGun moved from Baltic States to Belarus
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Germany to Poland
1 artillery moved from France to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 submarine moved from 110 Sea Zone to 112 Sea ZonePlace Units - Germans
1 armour and 7 mech_infantrys placed in Germany
1 fighter placed in Western Germany
2 submarines placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 50 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Ukraine to Western Ukraine
1 fighter moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 aaGuns moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
2 infantry moved from Bryansk to Russia
1 artillery and 21 infantry moved from Ukraine to Bryansk
2 aaGuns and 18 infantry moved from Yenisey to Timguska
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry moved from Buyant-Uhaa to Central Mongolia
1 mech_infantry moved from Northwest Persia to Iraq
1 armour moved from Shan State to India
1 submarine moved from 111 Sea Zone to 109 Sea ZonePlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs totalProduction/PUs Summary :
Germans : 48 / 61
Russians : 26 / 26
Japanese : 51 / 53
Americans : 50 / 70
Chinese : 5 / 4
British : 33 / 33
UK_Pacific : 11 / 10
Italians : 17 / 27
ANZAC : 14 / 14
French : 5 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 2 armour, 1 destroyer, 2 infantry, 2 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Amur to Ulaanbaatar
1 mech_infantry moved from Manchuria to Amur
1 mech_infantry moved from Amur to Ulaanbaatar
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 infantry moved from Chahar to Central Mongolia
1 infantry moved from Suiyuyan to Shensi
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
4 infantry moved from Kweichow to Yunnan
1 bomber moved from Kwangsi to Shensi
1 fighter moved from Kwangsi to Central Mongolia
1 tactical_bomber moved from Kwangsi to Central Mongolia
1 artillery moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 bomber moved from Kwangsi to Sumatra
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 fighter moved from French Indo China to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Yunnan
2 fighters and 2 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 2 : 4/5 hits
UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 2 mech_infantrys in Ulaanbaatar, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Ulaanbaatar, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Ulaanbaatar
Japanese win, taking Ulaanbaatar from Russians with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Central Mongolia
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Central Mongolia, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Central Mongolia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Central Mongolia
Japanese win, taking Central Mongolia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Shensi, round 2 : 2/3 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 6 fighters, 4 infantry and 6 tactical_bombers
British defend with 1 artillery and 2 infantry
Japanese roll dice for 6 fighters, 4 infantry and 6 tactical_bombers in Yunnan, round 2 : 8/16 hits
Chinese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits
2 infantry owned by the British, 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 6 fighters, 3 infantry and 6 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in CelebesNon Combat Move - Japanese
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 44 Sea Zone
1 carrier moved from 37 Sea Zone to 38 Sea Zone
1 tactical_bomber moved from Sumatra to 38 Sea Zone
1 fighter moved from Sumatra to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 mech_infantry moved from Japan to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Yunnan to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 mech_infantry moved from 35 Sea Zone to Philippines
4 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to Philippines
1 bomber moved from Sumatra to Siam
1 infantry moved from French Indo China to Siam
1 aaGun moved from Kweichow to Yunnan
1 bomber moved from Shensi to Kwangsi
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from Jehol to Anhwe
1 fighter moved from Central Mongolia to Chahar
1 tactical_bomber moved from Central Mongolia to Chahar
1 infantry moved from Soviet Far East to Siberia
1 tactical_bomber moved from Kwangsi to SiamPlace Units - Japanese
1 destroyer and 1 transport placed in 20 Sea Zone
1 infantry placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in French Indo China
1 armour and 1 mech_infantry placed in Manchuria
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 6 fighters and 1 transport; Remaining resources: 3 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 submarine moved from 54 Sea Zone to 44 Sea Zone
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 44 Sea Zone
Americans attack with 1 destroyer, 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 destroyer and 1 transport in 44 Sea Zone, round 2 : 0/1 hits
1 transport owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Americans win, taking 44 Sea Zone from Neutral with 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in Celebes
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
Americans win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in Guam
Battle in 55 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 3/6 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win, taking Guam from Japanese with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 mech_infantry moved from Western United States to Eastern United States
1 carrier, 2 destroyers and 4 submarines moved from 101 Sea Zone to 106 Sea Zone
2 fighters moved from Eastern United States to 106 Sea Zone
2 bombers moved from Eastern United States to United Kingdom
1 destroyer and 3 submarines moved from 10 Sea Zone to 30 Sea ZonePlace Units - Americans
1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
5 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 60 / 63
Americans : 53 / 76
Chinese : 2 / 4
British : 33 / 33
UK_Pacific : 6 / 10
Italians : 17 / 27
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Sikang to Shensi
1 fighter moved from Sikang to Shensi
3 infantry moved from Sikang to TsinghaiCombat - Chinese
Battle in Tsinghai
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Tsinghai, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits
Chinese roll dice for 3 infantry in Tsinghai, round 3 : 0/3 hits
Japanese roll dice for 1 infantry in Tsinghai, round 3 : 1/1 hits
1 infantry owned by the Chinese lost in Tsinghai
Chinese roll dice for 2 infantry in Tsinghai, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 4 : 0/1 hits
Chinese roll dice for 2 infantry in Tsinghai, round 5 : 1/2 hits
Japanese roll dice for 1 infantry in Tsinghai, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits
Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 4 : 0/2 hits
Japanese roll dice for 1 infantry in Shensi, round 4 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter in Shensi, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits
Chinese roll dice for 1 fighter in Shensi, round 6 : 1/1 hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to BurmaPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 59 / 63
Americans : 53 / 76
Chinese : 3 / 4
British : 33 / 33
UK_Pacific : 6 / 10
Italians : 17 / 27
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 2 fighters, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from India to 20 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from ItaliansCombat - British
Battle in 20 Sea Zone
British attack with 1 bomber
Japanese defend with 1 destroyer and 1 transport
British roll dice for 1 bomber in 20 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer and 1 transport in 20 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 20 Sea Zone
1 transport owned by the Japanese lost in 20 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 15
Casualties for Japanese: 1 destroyer and 1 transportNon Combat Move - British
1 bomber moved from 20 Sea Zone to Guam
2 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Egypt to Iraq
1 artillery moved from Iraq to Northwest Persia
3 infantry moved from Persia to Northwest Persia
1 tactical_bomber moved from Persia to Russia
1 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Egypt to Trans-Jordan
1 battleship, 1 cruiser, 2 destroyers and 1 transport moved from 80 Sea Zone to 79 Sea Zone
2 aaGuns, 3 artilleries and 18 infantry moved from India to Burma
1 armour, 1 artillery and 2 infantry moved from Eastern United States to Quebec
1 transport moved from 101 Sea Zone to 106 Sea Zone
1 destroyer and 1 submarine moved from 123 Sea Zone to 106 Sea ZonePlace Units - British
2 fighters and 1 mech_infantry placed in Union of South Africa
3 infantry placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
1 artillery and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 48 / 61
Russians : 25 / 26
Japanese : 59 / 63
Americans : 53 / 76
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 17 / 27
ANZAC : 14 / 14
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - Italians
1 armour moved from Belarus to Smolensk
Italians take Smolensk from Russians
1 armour moved from Belarus to SmolenskCombat - Italians
Non Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 aaGun moved from Southern Italy to 95 Sea Zone
1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from 91 Sea Zone to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 fighter moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
2 aaGuns and 4 infantry moved from Romania to Bessarabia
1 artillery and 1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Algeria to Tunisia
1 armour moved from Algeria to Tunisia
1 artillery moved from Algeria to TunisiaPlace Units - Italians
1 submarine and 1 transport placed in 95 Sea Zone
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
It took me some time to realize that your bomber could indeed land. Didnt think for a second that you would give it this possibility via Guam. Surprising move, and costly (maybe for both).
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I think it will be worthwhile, though I may be nearing the point where I can’t afford many negative-IPC trades.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 7 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 41 Sea Zone
1 fighter moved from India to 41 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine and 1 transport
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
ANZAC roll dice for 1 destroyer and 1 fighter in 41 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits
1 submarine owned by the Japanese lost in 41 Sea Zone
1 transport owned by the Japanese lost in 41 Sea Zone
ANZAC win, taking 41 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 13
Casualties for Japanese: 1 submarine and 1 transport
Battle in MalayaNon Combat Move - ANZAC
1 fighter moved from 41 Sea Zone to Burma
1 destroyer and 1 submarine moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 21 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUsProduction/PUs Summary :
Germans : 48 / 61
Russians : 24 / 26
Japanese : 56 / 63
Americans : 53 / 76
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 9 / 6
Italians : 18 / 32
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 destroyer moved from 80 Sea Zone to 79 Sea ZoneTurn Complete - French
Production/PUs Summary :
Germans : 48 / 61
Russians : 24 / 26
Japanese : 56 / 63
Americans : 53 / 76
Chinese : 3 / 4
British : 33 / 30
UK_Pacific : 9 / 6
Italians : 18 / 32
ANZAC : 14 / 26
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 destroyer, 1 fighter, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 mech_infantry moved from Archangel to Smolensk
1 armour and 1 mech_infantry moved from Novgorod to Smolensk
2 artilleries and 4 infantry moved from Novgorod to Archangel
2 armour and 10 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 tactical_bomber moved from Belarus to Western Ukraine
1 fighter moved from Belarus to Western Ukraine
1 tactical_bomber moved from Belarus to Western Ukraine
10 armour, 14 infantry and 7 mech_infantrys moved from Belarus to Smolensk
1 armour and 7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Smolensk
3 submarines moved from 112 Sea Zone to 91 Sea Zone
1 artillery moved from Normandy Bordeaux to 105 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 transport moved from 105 Sea Zone to 91 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to Western UkraineCombat - Germans
Battle in Western Ukraine
Germans attack with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/6 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 bomber, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 tactical_bomber moved from Western Ukraine to Smolensk
1 bomber moved from Western Ukraine to Smolensk
1 aaGun moved from Belarus to Smolensk
1 infantry moved from Eastern Poland to Belarus
1 mech_infantry moved from Poland to Eastern Poland
1 aaGun moved from Poland to Eastern Poland
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Gibraltar to Southern Italy
1 tactical_bomber moved from Gibraltar to Southern Italy
1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery moved from 91 Sea Zone to GibraltarPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
5 mech_infantrys placed in Germany
1 fighter placed in Western Germany
1 destroyer and 1 submarine placed in 105 Sea Zone
Germans undo move 4.
1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 52 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Wheat, can I change the DD build to a sub, and buy an inf with the remaining three (2 saved from sub, one saved overall)? Should be unrelated to what I did in combat.
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Sure, that’s fine with me





