TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone
Combat - Americans
Battle in Southern France
Americans attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 8 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 9 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 9 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 armour
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 armour in Gibraltar, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 infantry
Non Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United Kingdom
Place Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
8 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Alberta Saskatchewan Manitoba : 1 artillery
Gibraltar : 2 armour
New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
United Kingdom : 2 fighters
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
87 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 4 transports
109 Sea Zone : 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
101 Sea Zone : 2 destroyers and 4 transports
91 Sea Zone : 4 destroyers, 8 submarines and 3 transports
110 Sea Zone : 1 cruiser and 1 destroyer
Production/PUs Summary :
Germans : 38 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 11
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.870
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.125
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16
Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28