G1 coming up wednesday afternoon norway time. Need to check a couple of things here
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.
All good my friend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 4 mech_infantrys moved from Yunnan to India
2 armour, 1 artillery, 5 fighters and 10 mech_infantrys moved from Burma to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
2 battleships and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to KweichowCombat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Sumatra from ANZAC, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 armour, 1 artillery, 1 bomber, 5 fighters and 14 mech_infantrys
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 8 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 14 mech_infantrys in India, round 2 : 9/23 hits
UK_Pacific roll dice for 1 aaGun, 3 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 : 8/16 hits
8 infantry owned by the British, 1 aaGun owned by the British and 8 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in India, round 3 : 3/15 hits
UK_Pacific roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in India, round 3 : 1/8 hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 5 mech_infantrys in India, round 4 : 6/14 hits
UK_Pacific roll dice for 3 artilleries and 2 mech_infantrys in India, round 4 : 2/5 hits
2 mech_infantrys owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 11 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries, 8 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
2 fighters moved from India to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to JeholPlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 6 submarines
Germans defend with 6 submarines; Italians defend with 3 submarines
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 2 : 2/9 hits
2 submarines owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 3 : 1/9 hits
1 submarine owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 4 : 0/6 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 5 : 0/6 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 6 : 2/3 hits
Germans roll dice for 5 submarines in 92 Sea Zone, round 6 : 1/5 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 7 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 7 : 0/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 8 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 8 : 0/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 9 : 1/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 9 : 0/3 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 10 : 0/2 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 10 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 11 : 1/2 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 11 : 0/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 12 : 0/2 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 13 : 2/2 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 13 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 30
Casualties for Germans: 6 submarines
Casualties for Italians: 3 submarines
Casualties for Americans: 4 submarines
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 battleships, 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking Denmark from Germans with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 68 Sea Zone to 87 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Quebec to New Brunswick Nova ScotiaPlace Units - Americans
4 transports placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser and 1 destroyer
2 Sea Zone : 1 flag
1 Sea Zone : 1 artillery, 1 infantry and 1 transport
6 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Alberta Saskatchewan Manitoba : 1 artillery
New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Normandy Bordeaux : 4 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 2 cruisers
92 Sea Zone : 2 submarines
101 Sea Zone : 4 transports
91 Sea Zone : 4 destroyers and 2 submarines
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 63 / 75
Americans : 58 / 73
Chinese : 8 / 11
British : 26 / 29
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.620
Median : 3.500
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 100Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
4 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Suiyuyan : 8 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 29
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.620
Median : 3.500
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 100Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Belgian Congo to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 carrier; Italians defend with 2 destroyers
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier and 2 destroyers in 98 Sea Zone, round 2 : 2/3 hits
1 bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Italians win with 1 carrier and 2 destroyers remaining. Battle score for attacker is -22
Casualties for British: 1 bomber and 1 fighterNon Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian CongoPlace Units - British
1 transport placed in 110 Sea Zone
3 armour and 1 artillery placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 armour
EDIT: Adding units owned by British to Union of South Africa: 3 armour
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
Belgian Congo : 5 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Rhodesia : 1 infantry
Normandy Bordeaux : 1 artillery, 4 infantry and 2 mech_infantrys
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.619
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 105Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51British Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39 -
I would have liked to submerge my subs in the gibralta
Would you like to move you subs back outside the gibralta strait or have both your subs and mine be placed in sz 92 -
I am sorry you are rite. I screwed up.
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No problem.
I can just edit your subs outside off the gibralta strait if you want, or place them inside the strait alongside the axis subs -
if you could please put them outside the straits.
thank you. -
ahhhhh!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 submarines
EDIT: Adding units owned by Germans to 92 Sea Zone: 6 submarines
EDIT: Adding units owned by Italians to 92 Sea Zone: 3 submarines
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Volgograd to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Egypt to TobrukPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 destroyers and 1 submarine
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 4 : 1/4 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships and 1 destroyer in 42 Sea Zone, round 5 : 3/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for ANZAC: 2 destroyers and 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 31 / 70
Russians : 30 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.917
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Combat Move - French
Turn Complete - French
Territory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 31 / 70
Russians : 30 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.917
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Egypt to Anglo Egyptian Sudan
Germans take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Denmark
1 mech_infantry moved from France to Southern France
1 artillery moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Denmark
1 bomber moved from Western Germany to 112 Sea Zone
1 fighter moved from Volgograd to Kazakhstan
2 armour moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 mech_infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
1 armour moved from Volgograd to Kazakhstan
1 artillery moved from Baltic States to Eastern Poland
2 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from France to Southern France
1 bomber moved from Western Germany to Southern France
1 armour and 1 mech_infantry moved from Volgograd to KazakhstanCombat - Germans
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 : 1/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 0/4 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 1/2 hits
1 infantry owned by the Germans lost in Holland Belgium
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 : 2/3 hits
Americans roll dice for 1 infantry in Denmark, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Germans attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
Russians defend with 3 infantry
Germans roll dice for 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 : 2/10 hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
Germans roll dice for 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kazakhstan, round 3 : 1/9 hits
Russians roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Germans win, taking Kazakhstan from Russians with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Southern France
Germans attack with 1 bomber and 2 mech_infantrys
Americans defend with 1 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 2 : 0/3 hits
Americans roll dice for 1 armour in Southern France, round 2 : 0/1 hits
Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 : 2/3 hits
Americans roll dice for 1 armour in Southern France, round 3 : 1/1 hits
1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armourNon Combat Move - Germans
1 bomber moved from Southern France to Western Germany
1 bomber moved from 112 Sea Zone to Western Germany
1 aaGun moved from France to Western Germany
2 armour and 4 mech_infantrys moved from France to Western Germany
1 armour moved from Northern Italy to Western Germany
1 infantry moved from Poland to Baltic States
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Egypt to Caucasus
3 armour and 3 mech_infantrys moved from Germany to RomaniaPlace Units - Germans
3 infantry placed in Volgograd
1 infantry placed in France
1 infantry placed in Germany
3 infantry placed in Western Germany
1 bomber placed in Western Germany
Germans undo move 4.
5 armour, 1 infantry and 1 mech_infantry placed in Germany
2 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Baltic States
1 armour moved from Evenkiyskiy to Yakut S.S.R.
Russians take Yenisey from Japanese
Russians take Yakut S.S.R. from JapaneseCombat - Russians
Battle in Baltic States
Russians attack with 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry
Germans defend with 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Russians roll dice for 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Baltic States, round 2 : 4/15 hits
Germans roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Baltic States, round 2 : 2/12 hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 3 : 8/13 hits
Germans roll dice for 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Baltic States, round 3 : 4/11 hits
4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Baltic States
Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 4 : 5/9 hits
Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Baltic States, round 4 : 0/3 hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
Casualties for Germans: 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Russians
1 artillery and 2 infantry moved from Bryansk to Belarus
1 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 aaGun, 2 armour, 1 artillery and 5 infantry moved from Ukraine to Rostov
3 armour moved from Bessarabia to Rostov
2 artilleries and 1 infantry moved from Bryansk to Rostov
1 aaGun moved from Bessarabia to Ukraine
1 artillery and 3 infantry moved from Bessarabia to Ukraine
1 artillery and 1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Kansu to Vologda
1 artillery moved from Novosibirsk to Vologda
1 armour moved from Novosibirsk to Vologda
1 artillery moved from Novosibirsk to Vologda
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Vologda
1 infantry moved from Russia to BryanskPlace Units - Russians
2 armour and 1 infantry placed in Novgorod
1 artillery and 8 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 8 infantry placed in Russia
1 artillery and 1 infantry placed in NovgorodTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsTerritory Summary for Russians :
Yakut S.S.R. : 1 armour
Norway : 1 flag
Belarus : 1 artillery and 2 infantry
Baltic States : 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
Bryansk : 1 infantry
Rostov : 3 aaGuns, 5 armour, 3 artilleries and 10 infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 2 armour, 1 factory_major and 13 infantry
Tambov : 1 infantry
Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 infantry
Vologda : 2 armour, 2 artilleries and 1 infantry
Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 41 / 57
Russians : 31 / 42
Japanese : 60 / 75
Americans : 50 / 73
Chinese : 9 / 11
British : 25 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 10 times
6 was rolled 11 times
Average roll : 3.317
Median : 3.000
Variance : 0.694
Standard Deviation : 0.833
Total rolls : 63Germans Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 4 times
Average roll : 3.769
Median : 4.000
Variance : 0.560
Standard Deviation : 0.748
Total rolls : 26Russians Combat
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.000
Median : 2.000
Variance : 1.528
Standard Deviation : 1.236
Total rolls : 37 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 battleships moved from 42 Sea Zone to 39 Sea Zone
3 armour and 3 mech_infantrys moved from India to West India
Japanese take West India from UK_Pacific
3 armour and 3 mech_infantrys moved from West India to Eastern Persia
2 armour and 2 mech_infantrys moved from Kweichow to Shensi
Japanese take Shensi from Chinese
2 armour and 2 mech_infantrys moved from Shensi to Tsinghai
1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Yunnan to Eastern Persia
1 fighter moved from Yunnan to Tsinghai
2 mech_infantrys moved from Kiangsu to Anhwe
2 mech_infantrys moved from Shantung to Anhwe
1 mech_infantry moved from Jehol to Anhwe
1 fighter moved from Yunnan to AnhweCombat - Japanese
Battle in New Guinea
Battle in Java
Japanese attack with 1 armour and 1 infantry
ANZAC defend with 1 artillery
Japanese roll dice for 1 armour and 1 infantry in Java, round 2 : 1/2 hits
ANZAC roll dice for 1 artillery in Java, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Java
Japanese win, taking New Guinea from ANZAC, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 2 mech_infantrys
Russians defend with 1 armour
Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 : 1/3 hits
Russians roll dice for 1 armour in Yakut S.S.R., round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Anhwe
Japanese attack with 1 fighter and 5 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 5 mech_infantrys in Anhwe, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 39 Sea Zone
Japanese attack with 2 battleships
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Eastern Persia
Japanese attack with 3 armour, 1 bomber and 3 mech_infantrys
British defend with 1 artillery and 2 infantry
Japanese roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Eastern Persia, round 2 : 4/7 hits
British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 : 1/3 hits
2 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
Japanese win, taking Eastern Persia from British with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 6 Sea Zone
Japanese attack with 2 destroyers and 1 fighter
Americans defend with 1 submarine
Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 : 2/3 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Tsinghai
Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Tsinghai, round 2 : 3/5 hits
Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits
1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantryNon Combat Move - Japanese
1 fighter moved from Tsinghai to Kazakhstan
2 mech_infantrys moved from Kweichow to Tsinghai
1 fighter moved from Anhwe to Kiangsu
1 mech_infantry moved from Manchuria to Buryatia
1 fighter moved from 6 Sea Zone to Japan
2 fighters moved from French Indo China to 39 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 mech_infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangtung to Kwangsi
1 bomber moved from Eastern Persia to India
2 fighters moved from 39 Sea Zone to IndiaPlace Units - Japanese
1 fighter placed in Japan
2 submarines placed in 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 70 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 2 destroyers, 3 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Normandy Bordeaux to Southern France
1 artillery moved from Normandy Bordeaux to Southern France
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 armour moved from Normandy Bordeaux to Holland Belgium
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 armour moved from Normandy Bordeaux to 110 Sea Zone
3 armour and 3 transports moved from 110 Sea Zone to 91 Sea Zone
3 armour moved from 91 Sea Zone to Gibraltar
1 carrier moved from 110 Sea Zone to 109 Sea Zone
2 cruisers moved from 106 Sea Zone to 109 Sea Zone
2 transports moved from 110 Sea Zone to 109 Sea Zone
4 transports moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 109 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from 8 Sea Zone to Aleutian Islands
1 destroyer and 1 submarine moved from 26 Sea Zone to 8 Sea Zone
1 cruiser and 1 destroyer moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in Southern France
Americans attack with 1 artillery and 1 mech_infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 2 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 mech_infantry in Southern France, round 3 : 0/2 hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits
1 mech_infantry owned by the Americans lost in Southern France
Americans roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 5 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 6 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 7 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 7 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 8 : 0/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 8 : 0/1 hits
Americans roll dice for 1 artillery in Southern France, round 9 : 1/1 hits
Germans roll dice for 1 mech_infantry in Southern France, round 9 : 0/1 hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 mech_infantry
Battle in Gibraltar
Americans attack with 3 armour
Germans defend with 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 3 armour in Gibraltar, round 2 : 2/3 hits
Germans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Germans lost in Gibraltar
Americans win, taking Gibraltar from Germans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Americans: 1 armour
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Aleutian Islands, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 0/2 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 2 : 1/1 hits
1 infantry owned by the Americans lost in Aleutian Islands
Americans roll dice for 1 artillery in Aleutian Islands, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Aleutian Islands, round 3 : 1/1 hits
1 artillery owned by the Americans lost in Aleutian Islands
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 46 Sea Zone
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits
Americans win, taking 42 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 armour, 2 fighters and 2 infantry
Germans defend with 1 artillery and 2 infantry
Americans roll dice for 1 armour, 2 fighters and 2 infantry in Holland Belgium, round 2 : 0/5 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 2 : 1/3 hits
1 infantry owned by the Americans lost in Holland Belgium
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Holland Belgium, round 3 : 1/4 hits
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 : 2/3 hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 2 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from 110 Sea Zone to United KingdomPlace Units - Americans
2 destroyers and 4 transports placed in 101 Sea Zone
2 armour, 2 artilleries and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
42 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
2 Sea Zone : 1 flag
8 Sea Zone : 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour and 3 infantry
Alberta Saskatchewan Manitoba : 1 artillery
Gibraltar : 2 armour
New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
United Kingdom : 2 fighters
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
87 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 4 transports
109 Sea Zone : 1 carrier, 2 cruisers, 1 fighter, 1 tactical_bomber and 2 transports
101 Sea Zone : 2 destroyers and 4 transports
91 Sea Zone : 4 destroyers, 8 submarines and 3 transports
110 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 38 / 57
Russians : 30 / 42
Japanese : 70 / 80
Americans : 53 / 68
Chinese : 6 / 11
British : 25 / 26
UK_Pacific : 0 / 0
Italians : 23 / 39
ANZAC : 10 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 9 times
Average roll : 3.870
Median : 4.000
Variance : 0.578
Standard Deviation : 0.760
Total rolls : 46Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 4.125
Median : 5.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 16Americans Combat
2 was rolled 4 times
3 was rolled 7 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.893
Median : 4.000
Variance : 1.852
Standard Deviation : 1.361
Total rolls : 28