@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
G40 L14 mrcunego (axis) vs juanspain (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Poland to Eastern Poland
1 fighter and 1 tactical_bomber moved from Poland to Eastern Poland
2 bombers moved from Southern Italy to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Eastern Poland to Karelia
6 infantry moved from Finland to Karelia
1 fighter moved from Western Germany to Karelia
2 bombers moved from Eastern Poland to Western Germany
1 artillery and 1 infantry moved from France to Western Germany
3 tactical_bombers moved from Western Germany to Karelia
7 infantry moved from Bessarabia to Ukraine
2 artilleries and 2 infantry moved from Bessarabia to Ukraine
4 infantry moved from Bessarabia to Ukraine
2 armour moved from Bessarabia to Ukraine
4 infantry moved from Germany to Poland
4 armour and 4 mech_infantrys moved from Germany to Poland
2 infantry moved from Romania to Bessarabia
1 infantry moved from Normandy Bordeaux to France
1 submarine moved from 112 Sea Zone to 125 Sea Zone
2 artilleries moved from Algeria to Tunisia
1 fighter moved from Gibraltar to 91 Sea Zone
1 tactical_bomber moved from Gibraltar to Southern ItalyPlace Units - Germans
1 fighter placed in Western Germany
1 armour, 1 artillery and 8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,3
Germans collect 41 PUs (3 lost to blockades); end with 41 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
4 artilleries and 2 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Siberia to Amur
8 infantry moved from Siberia to Amur
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
1 artillery placed in Russia
3 infantry placed in Novgorod
Russians undo move 1.
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Russia
Russians undo move 2.
7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Belarus to Eastern Poland
2 tactical_bombers moved from Belarus to Eastern Poland
2 fighters moved from Belarus to Eastern Poland
1 infantry moved from Siberia to Soviet Far East
Russians take Soviet Far East from JapaneseCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 2 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
2 fighters moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Belarus
4 artilleries and 2 infantry moved from Bryansk to Belarus
10 infantry moved from Russia to Smolensk
1 infantry moved from Volgograd to Caucasus
1 aaGun moved from Siberia to Amur
8 infantry moved from Siberia to Amur
1 mech_infantry moved from Iraq to EgyptPlace Units - Russians
1 artillery placed in Russia
3 infantry placed in Novgorod
Russians undo move 1.
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Russia
Russians undo move 2.
7 infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Russians to Novgorod: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Russians from Belarus: 2 armour and 1 mech_infantry
EDIT: Adding units owned by Russians to Novgorod: 2 armour and 1 mech_infantry
EDIT: Removing units owned by Russians from Belarus: 5 artilleries
EDIT: Adding units owned by Russians to Novgorod: 5 artilleries
EDIT: Removing units owned by Russians from Belarus: 1 artillery and 1 infantry
EDIT: Adding units owned by Russians to Novgorod: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 factory_minor, 3 fighters and 2 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Solomon Islands
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Shensi
1 artillery and 1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Szechwan to ShensiCombat - Japanese
Battle in Celebes
Battle in Solomon IslandsNon Combat Move - Japanese
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 transport moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
2 infantry moved from Yunnan to Szechwan
1 armour moved from Shantung to Manchuria
1 aaGun, 1 fighter and 8 infantry moved from Jehol to Manchuria
1 fighter moved from Japan to Manchuria
1 mech_infantry moved from Kwangtung to Kiangsu
1 fighter and 1 tactical_bomber moved from Yunnan to Manchuria
1 mech_infantry moved from Kiangsu to Jehol
3 fighters moved from Yunnan to Kiangsu
1 infantry moved from French Indo China to Shan State
2 artilleries moved from Yunnan to Shan State
2 bombers moved from Kwangsi to Kiangsu
1 infantry moved from Kwangsi to French Indo ChinaPlace Units - Japanese
1 factory_minor placed in Malaya
1 armour and 2 infantry placed in Kiangsu
3 fighters placed in JapanTurn Complete - Japanese
Japanese collect 58 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
4 infantry moved from Caroline Islands to 33 Sea Zone
2 artilleries moved from Caroline Islands to 33 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 33 Sea Zone to 35 Sea Zone
2 artilleries moved from 35 Sea Zone to Philippines
4 infantry moved from 35 Sea Zone to Philippines
4 fighters moved from 33 Sea Zone to Philippines
1 tactical_bomber moved from 33 Sea Zone to PhilippinesCombat - Americans
Battle in Philippines
Americans attack with 2 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 2 artilleries, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 36 Sea Zone
1 destroyer moved from 33 Sea Zone to 43 Sea Zone
1 battleship, 4 carriers, 3 cruisers and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
4 fighters moved from Philippines to 35 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 armour, 1 carrier, 3 fighters, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Central United States to Eastern United States
2 aaGuns moved from Western United States to Central United StatesPlace Units - Americans
1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - British
British buy 1 carrier, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to GreeceCombat - British
Battle in GreeceNon Combat Move - British
6 artilleries moved from India to Burma
1 fighter moved from India to Burma
1 aaGun moved from India to Burma
6 infantry moved from India to Burma
4 infantry moved from India to Burma
1 infantry moved from India to Burma
1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 81 Sea Zone to 98 Sea Zone
2 fighters moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
1 tactical_bomber moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Kenya to 72 Sea Zone
2 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
2 artilleries moved from Iraq to Northwest Persia
1 armour moved from Trans-Jordan to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour moved from Quebec to Central United States
1 artillery moved from Quebec to Eastern United States
2 infantry moved from Quebec to Eastern United States
1 transport moved from 106 Sea Zone to 116 Sea ZonePlace Units - British
1 carrier placed in 98 Sea Zone
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 mech_infantry placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber and 2 fighters moved from Southern Italy to Greece
1 fighter moved from Southern Italy to 99 Sea Zone
1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 3 infantry moved from 89 Sea Zone to Central AmericaCombat - Italians
Battle in Greece
Italians attack with 1 bomber and 2 fighters
British defend with 1 infantry
Italians roll dice for 1 bomber and 2 fighters in Greece, round 2 : 1/3 hits
British roll dice for 1 infantry in Greece, round 2 : 0/1 hits
1 infantry owned by the British lost in Greece
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Central AmericaNon Combat Move - Italians
1 bomber and 2 fighters moved from Greece to Southern Italy
1 armour moved from Northern Italy to Bulgaria
1 armour moved from Bessarabia to Bulgaria
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter moved from 99 Sea Zone to Bulgaria
1 submarine moved from 89 Sea Zone to 101 Sea Zone
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry and 3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone
1 artillery moved from 49 Sea Zone to Solomon Islands
1 infantry moved from 49 Sea Zone to Solomon IslandsCombat - ANZAC
Battle in Solomon Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Solomon Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New South Wales to Queensland
2 infantry moved from New South Wales to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 54 Sea Zone to 42 Sea ZonePlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 49 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 fighters, 6 infantry and 4 tactical_bombers moved from Karelia to Novgorod
4 armour and 4 mech_infantrys moved from Poland to Novgorod
Germans take Baltic States from Russians
2 bombers and 1 fighter moved from Western Germany to Novgorod
1 armour moved from Ukraine to Rostov
Germans take Rostov from Russians
1 armour moved from Rostov to Ukraine
1 armour moved from Ukraine to Bryansk
Germans take Bryansk from Russians
1 armour moved from Bryansk to Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Bessarabia to Eastern Poland
1 artillery moved from Poland to Eastern PolandCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Eastern Poland, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Germans roll dice for 1 artillery in Eastern Poland, round 4 : 0/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 4 : 1/1 hits
1 artillery owned by the Germans lost in Eastern Poland
Russians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 1 artillery and 2 infantry
Battle in Western Ukraine
Germans attack with 2 artilleries and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 1 infantry in Western Ukraine, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 4 armour, 2 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers
Russians defend with 1 airfield, 2 armour, 7 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 2 tactical_bombers
Germans roll dice for 4 armour, 2 bombers, 3 fighters, 6 infantry, 4 mech_infantrys and 4 tactical_bombers in Novgorod, round 2 : 10/23 hits
Russians roll dice for 2 armour, 7 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers in Novgorod, round 2 : 7/20 hits
6 infantry owned by the Russians, 6 infantry owned by the Germans, 3 artilleries owned by the Russians, 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
Germans roll dice for 4 armour, 2 bombers, 3 fighters, 3 mech_infantrys and 4 tactical_bombers in Novgorod, round 3 : 6/16 hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters and 2 tactical_bombers in Novgorod, round 3 : 4/10 hits
2 armour owned by the Russians, 1 armour owned by the Germans, 4 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Novgorod
Germans roll dice for 3 armour, 2 bombers, 3 fighters and 4 tactical_bombers in Novgorod, round 4 : 4/12 hits
Russians roll dice for 2 fighters and 2 tactical_bombers in Novgorod, round 4 : 2/4 hits
2 tactical_bombers owned by the Russians, 2 armour owned by the Germans and 2 fighters owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 52
Casualties for Germans: 3 armour, 6 infantry and 4 mech_infantrys
Casualties for Russians: 2 armour, 7 artilleries, 2 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombersNon Combat Move - Germans
1 fighter moved from Novgorod to Romania
1 fighter moved from Novgorod to Romania
1 armour moved from Germany to Romania
2 bombers moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 tactical_bomber moved from Novgorod to Poland
1 fighter moved from Novgorod to Karelia
2 tactical_bombers moved from Novgorod to Poland
3 infantry moved from Germany to Slovakia Hungary
1 artillery and 5 infantry moved from Germany to Poland
1 armour moved from Ukraine to Rostov
12 infantry moved from Ukraine to Rostov
1 fighter moved from 89 Sea Zone to Central America
1 artillery and 1 infantry moved from Western Germany to Germany
1 infantry moved from France to Western GermanyPlace Units - Germans
2 artilleries and 1 infantry placed in Ukraine
5 artilleries and 4 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,5
Germans collect 47 PUs (2 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Russians
Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Eastern Poland to Baltic States
Russians take Baltic States from Germans
2 infantry moved from Belarus to Novgorod
2 artilleries moved from Belarus to Novgorod
1 infantry moved from Smolensk to Bryansk
Russians take Bryansk from GermansCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Novgorod
Russians attack with 2 artilleries and 2 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - Russians
4 aaGuns, 4 artilleries and 24 infantry moved from Belarus to Bryansk
9 infantry moved from Smolensk to Bryansk
7 infantry moved from Russia to Bryansk
1 infantry moved from Soviet Far East to Siberia
8 infantry moved from Amur to Korea
1 aaGun moved from Amur to Korea
1 mech_infantry moved from Egypt to KenyaPlace Units - Russians
3 infantry placed in Volgograd
8 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 3 fighters, 4 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers and 3 fighters moved from Kiangsu to Korea
1 mech_infantry moved from Jehol to Korea
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Korea
3 fighters, 9 infantry and 1 tactical_bomber moved from Manchuria to Korea
3 fighters moved from Japan to Korea
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 fighter moved from 37 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 36 Sea Zone
retreated to 36 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is -10
Casualties for Japanese: 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 tactical_bomber in 43 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 destroyer in 43 Sea Zone, round 4 : 0/1 hits
1 destroyer owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 1 armour, 2 bombers, 9 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 16 infantry; Americans defend with 1 bomber
AA fire in Korea : 1/6 hits
1 fighter owned by the Japanese lost in Korea
Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 9 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 9/22 hits
Russians roll dice for 2 aaGuns, 1 bomber and 16 infantry in Korea, round 2 : 4/17 hits
6 infantry owned by the Russians, 4 infantry owned by the Japanese, 1 bomber owned by the Americans and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 3 : 8/18 hits
Russians roll dice for 10 infantry in Korea, round 3 : 0/10 hits
8 infantry owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 4 : 8/18 hits
Russians roll dice for 2 infantry in Korea, round 4 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 2 bombers, 8 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 48
Casualties for Japanese: 1 fighter and 4 infantry
Casualties for Russians: 2 aaGuns and 16 infantry
Casualties for Americans: 1 bomberNon Combat Move - Japanese
2 bombers moved from Korea to Kiangsu
1 fighter moved from Korea to Kiangsu
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from Korea to Kiangsu
1 tactical_bomber moved from Korea to Kiangsu
2 fighters moved from Korea to Manchuria
2 artilleries, 3 infantry and 1 mech_infantry moved from Shensi to Szechwan
2 fighters moved from Korea to Kiangsu
2 artilleries and 2 infantry moved from Shan State to Malaya
1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from Kiangsu to Hunan
1 infantry moved from French Indo China to Kwangsi
1 mech_infantry moved from Kiangsu to JeholPlace Units - Japanese
1 destroyer and 1 submarine placed in 37 Sea Zone
1 infantry placed in Malaya
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 fighters and 2 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 4 fighters and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Central United States to Southeast Mexico
4 fighters moved from Western United States to Southeast Mexico
1 mech_infantry moved from Southeast Mexico to Central America
4 fighters moved from Southeast Mexico to Central America
1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 64 Sea Zone
1 infantry moved from 64 Sea Zone to Central America
1 armour moved from 64 Sea Zone to Central America
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
Americans take 35 Sea Zone from Japanese
3 fighters moved from 35 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Celebes
1 fighter moved from 35 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to JavaCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 1 transport
Japanese defend with 1 submarine
Americans win, taking 42 Sea Zone from Japanese with 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Java
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Celebes
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Americans win, taking Celebes from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Central America
Americans attack with 1 armour, 4 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 fighter; Italians defend with 1 artillery and 3 infantry
Americans win, taking Central America from Italians with 1 armour, 4 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 23
Casualties for Germans: 1 fighter
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - Americans
4 fighters moved from Central America to Central United States
2 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Eastern United States to Western United States
3 fighters moved from 42 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Celebes to 35 Sea Zone
1 fighter moved from Celebes to 35 Sea Zone
3 fighters moved from 26 Sea Zone to 33 Sea Zone
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
4 fighters placed in Western United StatesTurn Complete - Americans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 89 Sea Zone. Rolls: 4,1,2,5,6,4
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 1,2
Americans collect 53 PUs (6 lost to blockades); end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
10 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 8 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 98 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery, 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Tunisia
1 artillery moved from 94 Sea Zone to Tunisia
3 fighters moved from 94 Sea Zone to Tunisia
1 tactical_bomber moved from 94 Sea Zone to TunisiaCombat - British
Battle in Gibraltar
Battle in Tunisia
British attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 2 artilleries; Italians defend with 1 infantry
British win, taking Gibraltar from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 artilleries
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
3 fighters moved from Tunisia to 94 Sea Zone
1 tactical_bomber moved from Tunisia to 94 Sea Zone
1 infantry moved from Tobruk to Libya
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 tactical_bomber moved from Egypt to Caucasus
4 infantry moved from Iraq to Northwest Persia
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Burma to India
7 infantry moved from Burma to Shan State
6 artilleries moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 infantry moved from Burma to India
1 transport moved from 116 Sea Zone to 118 Sea ZonePlace Units - British
1 armour placed in Persia
2 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 38 PUs; end with 38 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,2,1,5,1,2,2,3,6,4,5,1,1,2,4,2,5,3,6
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 2 submarines; Remaining resources: 0 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour moved from Bulgaria to Greece
Italians take Greece from British
1 armour moved from Greece to Bulgaria
1 armour moved from Bulgaria to Eastern Poland
Italians take Eastern Poland from Russians
1 bomber moved from Southern Italy to KenyaCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Kenya
Italians attack with 1 bomber
Russians defend with 1 mech_infantry
Italians roll dice for 1 bomber in Kenya, round 2 : 0/1 hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 1/1 hits
1 bomber owned by the Italians lost in Kenya
British win with 1 mech_infantry remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
3 mech_infantrys moved from Northern Italy to Romania
3 infantry moved from Northern Italy to France
3 infantry moved from Southern Italy to Northern Italy
1 fighter moved from 92 Sea Zone to 103 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 89 Sea Zone to 103 Sea Zone
1 fighter moved from Bulgaria to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 submarine placed in 97 Sea Zone
1 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total -
these italians troops need to fight a little better.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 43 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 carrier, 4 fighters and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Philippines
2 transports moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Solomon Islands to 49 Sea Zone
1 artillery and 1 transport moved from 49 Sea Zone to 33 Sea Zone
2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
2 infantry moved from 33 Sea Zone to Caroline IslandsPlace Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 5
Combat Move - French
Turn Complete - French