G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                1 submarine moved from 110 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 armour, 1 artillery and 4 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 armour, 1 artillery and 4 infantry
                EDIT: Changing ownership of Bessarabia from Germans to Russians
                EDIT: Turning off Edit Mode
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Rostov to Ukraine
                1 artillery moved from Rostov to Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Tambov to Rostov
                2 artilleries moved from Samara to Novosibirsk
                2 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Tambov to Rostov
                1 armour and 2 artilleries moved from Tambov to Bryansk
                2 armour moved from Bryansk to Bessarabia
                1 armour moved from Timguska to Evenkiyskiy
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Bryansk to Ukraine
                1 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Szechwan to Kansu

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

    Territory Summary for Russians :

    Kansu : 1 armour
        Evenkiyskiy : 1 armour
        Kazakhstan : 3 infantry
        Norway : 1 flag
        Belarus : 1 infantry
        Bryansk : 3 artilleries and 3 infantry
        Rostov : 1 aaGun and 3 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 aaGun, 3 armour, 1 artillery and 4 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Tambov : 1 aaGun and 2 infantry
        Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 1 artillery and 2 infantry
        Novosibirsk : 1 armour and 2 artilleries
        Novgorod : 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        Samara : 3 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 32 / 43
        Japanese : 55 / 60
        Americans : 50 / 69
        Chinese : 9 / 11
        British : 26 / 29
        UK_Pacific : 5 / 7
        Italians : 21 / 38
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.

    All good my friend


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 4 mech_infantrys moved from Yunnan to India
                2 armour, 1 artillery, 5 fighters and 10 mech_infantrys moved from Burma to India
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from French Indo China to India
                2 battleships and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Shantung to Kweichow
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Sumatra from ANZAC, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 destroyers and 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 5 fighters and 14 mech_infantrys
                    ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 8 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA fire in India :  1/3 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 14 mech_infantrys in India, round 2 :  9/23 hits
                        UK_Pacific roll dice for 1 aaGun, 3 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 :  8/16 hits
                        8 infantry owned by the British, 1 aaGun owned by the British and 8 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in India, round 3 :  3/15 hits
                        UK_Pacific roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in India, round 3 :  1/8 hits
                        2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 5 mech_infantrys in India, round 4 :  6/14 hits
                        UK_Pacific roll dice for 3 artilleries and 2 mech_infantrys in India, round 4 :  2/5 hits
                        2 mech_infantrys owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 11 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun, 3 artilleries, 8 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Burma to Yunnan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 bomber moved from India to Yunnan
                2 fighters moved from India to Yunnan
                2 fighters moved from India to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 mech_infantrys moved from Manchuria to Buryatia
                1 armour moved from Yenisey to Buryatia
                1 mech_infantry moved from Shantung to Manchuria
                1 mech_infantry moved from Shantung to Jehol

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 19 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 transport placed in 36 Sea Zone
                1 infantry and 1 mech_infantry placed in French Indo China
                2 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 6 submarines
                    Germans defend with 6 submarines; Italians defend with 3 submarines
                        Americans roll dice for 6 submarines in 92 Sea Zone, round 2 :  0/6 hits
                        Germans roll dice for 9 submarines in 92 Sea Zone, round 2 :  2/9 hits
                        2 submarines owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 4 submarines in 92 Sea Zone, round 3 :  3/4 hits
                        Germans roll dice for 9 submarines in 92 Sea Zone, round 3 :  1/9 hits
                        1 submarine owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 4 :  0/3 hits
                        Germans roll dice for 6 submarines in 92 Sea Zone, round 4 :  0/6 hits
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 5 :  1/3 hits
                        Germans roll dice for 6 submarines in 92 Sea Zone, round 5 :  0/6 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 3 submarines in 92 Sea Zone, round 6 :  2/3 hits
                        Germans roll dice for 5 submarines in 92 Sea Zone, round 6 :  1/5 hits
                        1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 7 :  0/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 7 :  0/3 hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 8 :  0/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 8 :  0/3 hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 9 :  1/2 hits
                        Germans roll dice for 3 submarines in 92 Sea Zone, round 9 :  0/3 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 10 :  0/2 hits
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 10 :  0/2 hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 11 :  1/2 hits
                        Germans roll dice for 2 submarines in 92 Sea Zone, round 11 :  0/2 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 12 :  0/2 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 12 :  0/1 hits
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 13 :  2/2 hits
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 13 :  0/1 hits
                        1 submarine owned by the Germans lost in 92 Sea Zone
                    Americans win with 2 submarines remaining. Battle score for attacker is 30
                    Casualties for Germans: 6 submarines
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 4 submarines
                Battle in Denmark
                Battle in 42 Sea Zone
                    Americans attack with 1 destroyer and 2 submarines
                    Japanese defend with 2 battleships, 2 destroyers and 1 submarine
                        Americans roll dice for 2 submarines in 42 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Japanese
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 :  2/4 hits
                        2 submarines owned by the Americans lost in 42 Sea Zone
                        Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 :  3/4 hits
                        1 destroyer owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking Denmark from Germans with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is -20
                    Casualties for Americans: 1 destroyer and 2 submarines
                Battle in Holland Belgium
                    Americans attack with 1 artillery and 1 infantry
                    Germans defend with 1 infantry
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  2/2 hits
                        Germans roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                    Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Americans
                3 transports moved from 109 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 109 Sea Zone to 91 Sea Zone
                2 cruisers moved from 101 Sea Zone to 106 Sea Zone
                2 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
                1 submarine moved from 68 Sea Zone to 87 Sea Zone
                1 submarine moved from 8 Sea Zone to 6 Sea Zone
                2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
                1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
                3 mech_infantrys moved from Quebec to New Brunswick Nova Scotia

    Place Units - Americans
                4 transports placed in 101 Sea Zone
                1 cruiser and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        26 Sea Zone : 1 destroyer and 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser and 1 destroyer
        2 Sea Zone : 1 flag
        1 Sea Zone : 1 artillery, 1 infantry and 1 transport
        6 Sea Zone : 1 submarine
        54 Sea Zone : 2 submarines
        Central United States : 1 factory_major
        Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Alberta Saskatchewan Manitoba : 1 artillery
        New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
        Normandy Bordeaux : 4 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
        Denmark : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 1 artillery and 1 infantry
        112 Sea Zone : 1 transport
        87 Sea Zone : 1 submarine
        106 Sea Zone : 1 flag, 2 cruisers
        92 Sea Zone : 2 submarines
        101 Sea Zone : 4 transports
        91 Sea Zone : 4 destroyers and 2 submarines
        110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 5 transports

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 43
        Japanese : 63 / 75
        Americans : 58 / 73
        Chinese : 8 / 11
        British : 26 / 29
        UK_Pacific : 2 / 0
        Italians : 21 / 38
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 19 times
                3 was rolled 20 times
                4 was rolled 15 times
                5 was rolled 17 times
                6 was rolled 18 times
            Average roll : 3.620
            Median : 3.500
            Variance : 0.566
            Standard Deviation : 0.752
            Total rolls : 100

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Germans Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.902
            Median : 4.000
            Variance : 0.660
            Standard Deviation : 0.812
            Total rolls : 51

    Americans Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.359
            Median : 3.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hopei to Suiyuyan
                4 infantry moved from Shensi to Suiyuyan

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Suiyuyan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 11 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 8 infantry
        Anhwe : 1 infantry

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 43
        Japanese : 62 / 75
        Americans : 58 / 73
        Chinese : 9 / 11
        British : 26 / 29
        UK_Pacific : 2 / 0
        Italians : 21 / 38
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 19 times
                3 was rolled 20 times
                4 was rolled 15 times
                5 was rolled 17 times
                6 was rolled 18 times
            Average roll : 3.620
            Median : 3.500
            Variance : 0.566
            Standard Deviation : 0.752
            Total rolls : 100

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Germans Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.902
            Median : 4.000
            Variance : 0.660
            Standard Deviation : 0.812
            Total rolls : 51

    Americans Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.359
            Median : 3.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - British
                British buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 2 infantry moved from West India to Eastern Persia
                1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
                1 bomber moved from Belgian Congo to 98 Sea Zone

    Combat - British
                Battle in 98 Sea Zone
                    British attack with 1 bomber and 1 fighter
                    Germans defend with 1 carrier; Italians defend with 2 destroyers
                        British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 carrier and 2 destroyers in 98 Sea Zone, round 2 :  2/3 hits
                        1 bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
                    Italians win with 1 carrier and 2 destroyers remaining. Battle score for attacker is -22
                    Casualties for British: 1 bomber and 1 fighter

    Non Combat Move - British
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                3 armour moved from Anglo Egyptian Sudan to Belgian Congo
                1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
                1 armour and 1 infantry moved from Union of South Africa to Rhodesia
                1 armour moved from Rhodesia to Belgian Congo

    Place Units - British
                1 transport placed in 110 Sea Zone
                3 armour and 1 artillery placed in United Kingdom

    Turn Complete - British
                British collect 26 PUs; end with 26 PUs total

    Turn Complete - UK_Pacific
                Turning on Edit Mode
                EDIT: Removing units owned by British from United Kingdom: 3 armour
                EDIT: Adding units owned by British to Union of South Africa: 3 armour
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Tsinghai : 1 infantry
        Belgian Congo : 5 armour, 1 artillery and 1 infantry
        Iceland : 1 airfield
        Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
        Scotland : 1 aaGun and 1 airfield
        Malta : 1 infantry
        United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Anglo Egyptian Sudan : 1 mech_infantry
        Rhodesia : 1 infantry
        Normandy Bordeaux : 1 artillery, 4 infantry and 2 mech_infantrys
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        Eire : 1 flag
        Eastern Persia : 1 flag, 1 artillery and 2 infantry
        91 Sea Zone : 2 destroyers
        110 Sea Zone : 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 32 / 43
        Japanese : 62 / 75
        Americans : 58 / 73
        Chinese : 9 / 11
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 21 / 38
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 20 times
                3 was rolled 20 times
                4 was rolled 15 times
                5 was rolled 20 times
                6 was rolled 18 times
            Average roll : 3.619
            Median : 4.000
            Variance : 0.548
            Standard Deviation : 0.740
            Total rolls : 105

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.500
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 10

    Germans Combat
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 8 times
                4 was rolled 10 times
                5 was rolled 11 times
                6 was rolled 10 times
            Average roll : 3.902
            Median : 4.000
            Variance : 0.660
            Standard Deviation : 0.812
            Total rolls : 51

    British Combat
                5 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.667
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                1 was rolled 4 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.359
            Median : 3.000
            Variance : 1.553
            Standard Deviation : 1.246
            Total rolls : 39


  • I would have liked to submerge my subs in the gibralta
    Would you like to move you subs back outside the gibralta strait or have both your subs and mine be placed in sz 92


  • I am sorry you are rite. I screwed up.


  • No problem.
    I can just edit your subs outside off the gibralta strait if you want, or place them inside the strait alongside the axis subs


  • if you could please put them outside the straits.
    thank you.


  • ahhhhh!!!

    i screwed up.jpg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Research Technology - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines
                EDIT: Adding units owned by Americans to 91 Sea Zone: 6 submarines
                EDIT: Adding units owned by Germans to 92 Sea Zone: 6 submarines
                EDIT: Adding units owned by Italians to 92 Sea Zone: 3 submarines
                EDIT: Turning off Edit Mode

    Purchase Units - Italians
                Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northwest Persia to Caucasus
                1 mech_infantry moved from Iraq to Caucasus
                2 fighters moved from Volgograd to Caucasus
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 fighter moved from Egypt to Anglo Egyptian Sudan

    Combat - Italians
                Battle in Caucasus
                    Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 :  2/5 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Italians win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 fighter and 1 infantry
                    British defend with 1 mech_infantry
                        Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    Italians win with 1 fighter remaining. Battle score for attacker is 1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Caucasus to Volgograd
                1 mech_infantry moved from Northwest Persia to Volgograd
                1 armour and 1 mech_infantry moved from Iraq to Caucasus
                3 mech_infantrys moved from Northern Italy to Romania
                4 infantry moved from Northern Italy to 95 Sea Zone
                4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                4 infantry moved from 98 Sea Zone to Egypt
                1 mech_infantry moved from Egypt to Tobruk

    Place Units - Italians
                2 artilleries and 1 infantry placed in Egypt
                3 mech_infantrys placed in Iraq
                5 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 23 PUs; end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 55 Sea Zone to 42 Sea Zone
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers and 2 submarines
                    Japanese defend with 2 battleships, 2 destroyers and 1 submarine
                        ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 :  1/2 hits
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 :  1/4 hits
                        1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 4 :  1/2 hits
                        Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 4 :  1/4 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 :  1/1 hits
                        Japanese roll dice for 2 battleships and 1 destroyer in 42 Sea Zone, round 5 :  3/3 hits
                        1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win with 2 battleships remaining. Battle score for attacker is -6
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for ANZAC: 2 destroyers and 2 submarines

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
                ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        39 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 2 submarines

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 30 / 43
        Japanese : 62 / 75
        Americans : 58 / 73
        Chinese : 9 / 11
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.917
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 48

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 31 / 70
        Russians : 30 / 43
        Japanese : 62 / 75
        Americans : 58 / 73
        Chinese : 9 / 11
        British : 26 / 26
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 10 times
                3 was rolled 10 times
                4 was rolled 2 times
                5 was rolled 11 times
                6 was rolled 12 times
            Average roll : 3.917
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 48

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 4.053
            Median : 5.000
            Variance : 1.389
            Standard Deviation : 1.179
            Total rolls : 19

    ANZAC Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.400
            Median : 3.500
            Variance : 0.889
            Standard Deviation : 0.943
            Total rolls : 10


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 bomber, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Egypt to Anglo Egyptian Sudan
                      Germans take Anglo Egyptian Sudan from British
                1 armour moved from Anglo Egyptian Sudan to Egypt
                3 infantry moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Denmark
                1 mech_infantry moved from France to Southern France
                1 artillery moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Denmark
                1 bomber moved from Western Germany to 112 Sea Zone
                1 fighter moved from Volgograd to Kazakhstan
                2 armour moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan
                1 armour moved from Volgograd to Kazakhstan
                1 artillery moved from Baltic States to Eastern Poland
                2 infantry moved from Poland to Eastern Poland
                1 mech_infantry moved from France to Southern France
                1 bomber moved from Western Germany to Southern France
                1 armour and 1 mech_infantry moved from Volgograd to Kazakhstan

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  0/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 :  1/2 hits
                        1 infantry owned by the Germans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 3 :  2/3 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Denmark
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Denmark, round 2 :  2/3 hits
                        Americans roll dice for 1 infantry in Denmark, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Denmark
                    Germans win, taking Denmark from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Kazakhstan
                    Germans attack with 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys
                    Russians defend with 3 infantry
                        Germans roll dice for 4 armour, 1 fighter, 3 infantry and 2 mech_infantrys in Kazakhstan, round 2 :  2/10 hits
                        Russians roll dice for 3 infantry in Kazakhstan, round 2 :  1/3 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Kazakhstan
                        Germans roll dice for 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Kazakhstan, round 3 :  1/9 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 4 armour, 1 fighter, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 3 infantry
                Battle in Southern France
                    Germans attack with 1 bomber and 2 mech_infantrys
                    Americans defend with 1 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 2 :  0/3 hits
                        Americans roll dice for 1 armour in Southern France, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber and 2 mech_infantrys in Southern France, round 3 :  2/3 hits
                        Americans roll dice for 1 armour in Southern France, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 mech_infantry owned by the Germans lost in Southern France
                    Germans win, taking Southern France from Americans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Southern France to Western Germany
                1 bomber moved from 112 Sea Zone to Western Germany
                1 aaGun moved from France to Western Germany
                2 armour and 4 mech_infantrys moved from France to Western Germany
                1 armour moved from Northern Italy to Western Germany
                1 infantry moved from Poland to Baltic States
                1 fighter moved from Kazakhstan to Volgograd
                1 fighter moved from Egypt to Caucasus
                3 armour and 3 mech_infantrys moved from Germany to Romania

    Place Units - Germans
                3 infantry placed in Volgograd
                1 infantry placed in France
                1 infantry placed in Germany
                3 infantry placed in Western Germany
                1 bomber placed in Western Germany
                Germans undo move 4.
                5 armour, 1 infantry and 1 mech_infantry placed in Germany
                2 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 47 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Russians
                Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Baltic States
                1 armour moved from Evenkiyskiy to Yakut S.S.R.
                      Russians take Yenisey from Japanese
                      Russians take Yakut S.S.R. from Japanese

    Combat - Russians
                Battle in Baltic States
                    Russians attack with 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry
                    Germans defend with 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                        Russians roll dice for 2 armour, 5 artilleries, 7 infantry and 1 mech_infantry in Baltic States, round 2 :  4/15 hits
                        Germans roll dice for 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys in Baltic States, round 2 :  2/12 hits
                        2 infantry owned by the Russians, 1 infantry owned by the Germans and 3 aaGuns owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour, 5 artilleries, 5 infantry and 1 mech_infantry in Baltic States, round 3 :  8/13 hits
                        Germans roll dice for 1 armour, 1 artillery, 4 infantry and 5 mech_infantrys in Baltic States, round 3 :  4/11 hits
                        4 infantry owned by the Russians, 4 infantry owned by the Germans and 4 mech_infantrys owned by the Germans lost in Baltic States
                        Russians roll dice for 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry in Baltic States, round 4 :  5/9 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Baltic States, round 4 :  0/3 hits
                        1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Baltic States
                    Russians win, taking Baltic States from Germans with 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 42
                    Casualties for Germans: 3 aaGuns, 1 armour, 1 artillery, 5 infantry and 5 mech_infantrys
                    Casualties for Russians: 6 infantry

    Non Combat Move - Russians
                1 artillery and 2 infantry moved from Bryansk to Belarus
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Tambov to Rostov
                1 aaGun, 2 armour, 1 artillery and 5 infantry moved from Ukraine to Rostov
                3 armour moved from Bessarabia to Rostov
                2 artilleries and 1 infantry moved from Bryansk to Rostov
                1 aaGun moved from Bessarabia to Ukraine
                1 artillery and 3 infantry moved from Bessarabia to Ukraine
                1 artillery and 1 infantry moved from Western Ukraine to Ukraine
                1 armour moved from Kansu to Vologda
                1 artillery moved from Novosibirsk to Vologda
                1 armour moved from Novosibirsk to Vologda
                1 artillery moved from Novosibirsk to Vologda
                1 infantry moved from Samara to Novosibirsk
                1 infantry moved from Samara to Vologda
                1 infantry moved from Russia to Bryansk

    Place Units - Russians
                2 armour and 1 infantry placed in Novgorod
                1 artillery and 8 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                2 armour and 8 infantry placed in Russia
                1 artillery and 1 infantry placed in Novgorod

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUs

    Territory Summary for Russians :

    Yakut S.S.R. : 1 armour
        Norway : 1 flag
        Belarus : 1 artillery and 2 infantry
        Baltic States : 2 armour, 5 artilleries, 1 infantry and 1 mech_infantry
        Bryansk : 1 infantry
        Rostov : 3 aaGuns, 5 armour, 3 artilleries and 10 infantry
        Bessarabia : 1 infantry
        Russia : 1 airfield, 2 armour, 1 factory_major and 13 infantry
        Tambov : 1 infantry
        Ukraine : 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 infantry
        Vologda : 2 armour, 2 artilleries and 1 infantry
        Novgorod : 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Samara : 1 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 41 / 57
        Russians : 31 / 42
        Japanese : 60 / 75
        Americans : 50 / 73
        Chinese : 9 / 11
        British : 25 / 26
        UK_Pacific : 2 / 0
        Italians : 23 / 39
        ANZAC : 14 / 18
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 8 times
                5 was rolled 10 times
                6 was rolled 11 times
            Average roll : 3.317
            Median : 3.000
            Variance : 0.694
            Standard Deviation : 0.833
            Total rolls : 63

    Germans Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 4 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.560
            Standard Deviation : 0.748
            Total rolls : 26

    Russians Combat
                1 was rolled 12 times
                2 was rolled 7 times
                3 was rolled 4 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.000
            Median : 2.000
            Variance : 1.528
            Standard Deviation : 1.236
            Total rolls : 37


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 5 mech_infantrys and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 36 Sea Zone to 43 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                2 battleships moved from 42 Sea Zone to 39 Sea Zone
                3 armour and 3 mech_infantrys moved from India to West India
                      Japanese take West India from UK_Pacific
                3 armour and 3 mech_infantrys moved from West India to Eastern Persia
                2 armour and 2 mech_infantrys moved from Kweichow to Shensi
                      Japanese take Shensi from Chinese
                2 armour and 2 mech_infantrys moved from Shensi to Tsinghai
                1 armour and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
                2 destroyers moved from 19 Sea Zone to 6 Sea Zone
                1 fighter moved from Japan to 6 Sea Zone
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea
                1 bomber moved from Yunnan to Eastern Persia
                1 fighter moved from Yunnan to Tsinghai
                2 mech_infantrys moved from Kiangsu to Anhwe
                2 mech_infantrys moved from Shantung to Anhwe
                1 mech_infantry moved from Jehol to Anhwe
                1 fighter moved from Yunnan to Anhwe

    Combat - Japanese
                Battle in New Guinea
                Battle in Java
                    Japanese attack with 1 armour and 1 infantry
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 armour and 1 infantry in Java, round 2 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking New Guinea from ANZAC, taking Java from ANZAC with 1 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in Yakut S.S.R.
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Russians defend with 1 armour
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Yakut S.S.R., round 2 :  1/3 hits
                        Russians roll dice for 1 armour in Yakut S.S.R., round 2 :  1/1 hits
                        1 armour owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
                    Japanese win, taking Yakut S.S.R. from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 armour
                Battle in Anhwe
                    Japanese attack with 1 fighter and 5 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 fighter and 5 mech_infantrys in Anhwe, round 2 :  4/6 hits
                        Chinese roll dice for 1 infantry in Anhwe, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                    Japanese win, taking Anhwe from Chinese with 1 fighter and 5 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 39 Sea Zone
                    Japanese attack with 2 battleships
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 39 Sea Zone
                    Japanese win, taking 39 Sea Zone from Neutral with 2 battleships remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Eastern Persia
                    Japanese attack with 3 armour, 1 bomber and 3 mech_infantrys
                    British defend with 1 artillery and 2 infantry
                        Japanese roll dice for 3 armour, 1 bomber and 3 mech_infantrys in Eastern Persia, round 2 :  4/7 hits
                        British roll dice for 1 artillery and 2 infantry in Eastern Persia, round 2 :  1/3 hits
                        2 infantry owned by the British, 1 artillery owned by the British and 1 mech_infantry owned by the Japanese lost in Eastern Persia
                    Japanese win, taking Eastern Persia from British with 3 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 artillery and 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 2 destroyers and 1 fighter
                    Americans defend with 1 submarine
                        Japanese roll dice for 2 destroyers and 1 fighter in 6 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 submarine in 6 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans lost in 6 Sea Zone
                    Japanese win with 2 destroyers and 1 fighter remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Tsinghai
                    Japanese attack with 2 armour, 1 fighter and 2 mech_infantrys
                    British defend with 1 infantry
                        Japanese roll dice for 2 armour, 1 fighter and 2 mech_infantrys in Tsinghai, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter moved from Tsinghai to Kazakhstan
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 fighter moved from Anhwe to Kiangsu
                1 mech_infantry moved from Manchuria to Buryatia
                1 fighter moved from 6 Sea Zone to Japan
                2 fighters moved from French Indo China to 39 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to India
                1 mech_infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 artillery moved from Kwangtung to Kwangsi
                1 bomber moved from Eastern Persia to India
                2 fighters moved from 39 Sea Zone to India

    Place Units - Japanese
                1 fighter placed in Japan
                2 submarines placed in 6 Sea Zone
                1 carrier, 1 destroyer and 1 submarine placed in 39 Sea Zone
                1 infantry and 2 mech_infantrys placed in Shantung
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs

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