@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
-
Rolls: 1@4 ; Total Hits: 11@4: (4)
-
three hits from the germans.
Then the three reamining inf from france and UK
Rolls: 3@2 ; Total Hits: 13@2: (3, 4, 2)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Kazakhstan from Russians
EDIT: 1 armour moved from Caucasus to Kazakhstan
EDIT: 1 armour moved from Kazakhstan to Volgograd
EDIT: 1 infantry moved from Western Germany to Holland Belgium
EDIT: 2 infantry moved from Western Germany to France
EDIT: 1 armour and 2 infantry moved from Southern France to France
EDIT: Germans undo move 3.
EDIT: Germans undo move 3.
EDIT: 2 infantry moved from Western Germany to Holland Belgium
EDIT: 1 infantry moved from Western Germany to France
EDIT: 1 bomber moved from Western Germany to Holland Belgium
EDIT: 1 bomber moved from Western Germany to France
EDIT: 1 infantry moved from Northern Italy to France
EDIT: 3 armour moved from Western Germany to France
EDIT: 8 mech_infantrys moved from Western Germany to France
EDIT: 1 armour moved from Northern Italy to France
EDIT: Germans undo move 11.
EDIT: Germans undo move 10.
EDIT: Germans undo move 9.
EDIT: 1 armour and 1 mech_infantry moved from Western Germany to France
EDIT: 1 mech_infantry moved from Western Germany to FranceCombat - Germans
EDIT: Battle in France
EDIT: Germans attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys
EDIT: French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
EDIT: 2/9 hits
EDIT: 3/5 hits
EDIT: 1/9 hits
EDIT: 2/5 hits
EDIT: Turning on Edit Mode
EDIT: 3/9 hits
EDIT: 2/5 hits
EDIT: 4 infantry owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Western Germany
EDIT: French win
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Removing units owned by British from France: 1 infantry
EDIT: Changing ownership of France from French to Germans
EDIT: Adding units owned by Germans to France: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 armour, 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for French from 12 to 0
EDIT: Changing PUs for Germans from 0 to 12
EDIT: Turning off Edit Mode
1 bomber moved from France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Baltic States to Volgograd
4 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Poland to Baltic States
1 aaGun moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
3 transports moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
5 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Germany
1 artillery placed in Western Germany
Germans undo move 5.
Germans undo move 4.
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 armour, 1 artillery and 4 infantry
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Turning off Edit Mode
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Rostov
2 artilleries moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 armour and 2 artilleries moved from Tambov to Bryansk
2 armour moved from Bryansk to Bessarabia
1 armour moved from Timguska to Evenkiyskiy
1 armour moved from Russia to Novosibirsk
1 armour moved from Bryansk to Ukraine
1 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Ukraine
1 armour moved from Szechwan to KansuPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 1 armour
Evenkiyskiy : 1 armour
Kazakhstan : 3 infantry
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 3 artilleries and 3 infantry
Rostov : 1 aaGun and 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 3 armour, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Tambov : 1 aaGun and 2 infantry
Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 armour and 2 artilleries
Novgorod : 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Caucasus : 1 infantry
Samara : 3 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 39 / 70
Russians : 32 / 43
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.
All good my friend
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 4 mech_infantrys moved from Yunnan to India
2 armour, 1 artillery, 5 fighters and 10 mech_infantrys moved from Burma to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
2 battleships and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to KweichowCombat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Sumatra from ANZAC, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 armour, 1 artillery, 1 bomber, 5 fighters and 14 mech_infantrys
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 8 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 14 mech_infantrys in India, round 2 : 9/23 hits
UK_Pacific roll dice for 1 aaGun, 3 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 : 8/16 hits
8 infantry owned by the British, 1 aaGun owned by the British and 8 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in India, round 3 : 3/15 hits
UK_Pacific roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in India, round 3 : 1/8 hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 5 mech_infantrys in India, round 4 : 6/14 hits
UK_Pacific roll dice for 3 artilleries and 2 mech_infantrys in India, round 4 : 2/5 hits
2 mech_infantrys owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 11 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries, 8 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
2 fighters moved from India to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to JeholPlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 6 submarines
Germans defend with 6 submarines; Italians defend with 3 submarines
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 2 : 2/9 hits
2 submarines owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 3 : 1/9 hits
1 submarine owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 4 : 0/6 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 5 : 0/6 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 6 : 2/3 hits
Germans roll dice for 5 submarines in 92 Sea Zone, round 6 : 1/5 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 7 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 7 : 0/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 8 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 8 : 0/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 9 : 1/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 9 : 0/3 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 10 : 0/2 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 10 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 11 : 1/2 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 11 : 0/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 12 : 0/2 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 13 : 2/2 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 13 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 30
Casualties for Germans: 6 submarines
Casualties for Italians: 3 submarines
Casualties for Americans: 4 submarines
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 battleships, 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking Denmark from Germans with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 68 Sea Zone to 87 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Quebec to New Brunswick Nova ScotiaPlace Units - Americans
4 transports placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser and 1 destroyer
2 Sea Zone : 1 flag
1 Sea Zone : 1 artillery, 1 infantry and 1 transport
6 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Alberta Saskatchewan Manitoba : 1 artillery
New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Normandy Bordeaux : 4 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 2 cruisers
92 Sea Zone : 2 submarines
101 Sea Zone : 4 transports
91 Sea Zone : 4 destroyers and 2 submarines
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 63 / 75
Americans : 58 / 73
Chinese : 8 / 11
British : 26 / 29
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.620
Median : 3.500
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 100Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Suiyuyan
4 infantry moved from Shensi to SuiyuyanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 9 PUs; end with 11 PUs totalTerritory Summary for Chinese :
Suiyuyan : 8 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 29
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.620
Median : 3.500
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 100Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - British
British buy 3 armour, 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 2 infantry moved from West India to Eastern Persia
1 fighter moved from Anglo Egyptian Sudan to 98 Sea Zone
1 bomber moved from Belgian Congo to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 bomber and 1 fighter
Germans defend with 1 carrier; Italians defend with 2 destroyers
British roll dice for 1 bomber and 1 fighter in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 carrier and 2 destroyers in 98 Sea Zone, round 2 : 2/3 hits
1 bomber owned by the British and 1 fighter owned by the British lost in 98 Sea Zone
Italians win with 1 carrier and 2 destroyers remaining. Battle score for attacker is -22
Casualties for British: 1 bomber and 1 fighterNon Combat Move - British
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery and 1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Rhodesia to Belgian CongoPlace Units - British
1 transport placed in 110 Sea Zone
3 armour and 1 artillery placed in United KingdomTurn Complete - British
British collect 26 PUs; end with 26 PUs totalTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 3 armour
EDIT: Adding units owned by British to Union of South Africa: 3 armour
EDIT: Turning off Edit ModeTerritory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
Belgian Congo : 5 armour, 1 artillery and 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 3 armour, 1 factory_minor and 1 harbour
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 mech_infantry
Rhodesia : 1 infantry
Normandy Bordeaux : 1 artillery, 4 infantry and 2 mech_infantrys
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag, 1 artillery and 2 infantry
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 20 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 20 times
6 was rolled 18 times
Average roll : 3.619
Median : 4.000
Variance : 0.548
Standard Deviation : 0.740
Total rolls : 105Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51British Combat
5 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Italians Combat
1 was rolled 1 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.667
Median : 2.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39 -
I would have liked to submerge my subs in the gibralta
Would you like to move you subs back outside the gibralta strait or have both your subs and mine be placed in sz 92 -
I am sorry you are rite. I screwed up.
-
No problem.
I can just edit your subs outside off the gibralta strait if you want, or place them inside the strait alongside the axis subs -
if you could please put them outside the straits.
thank you. -
ahhhhh!!!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from 92 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 91 Sea Zone: 6 submarines
EDIT: Adding units owned by Germans to 92 Sea Zone: 6 submarines
EDIT: Adding units owned by Italians to 92 Sea Zone: 3 submarines
EDIT: Turning off Edit ModePurchase Units - Italians
Italians buy 2 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northwest Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
2 fighters moved from Volgograd to Caucasus
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in Caucasus
Italians attack with 2 fighters, 2 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Caucasus, round 2 : 2/5 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Caucasus to Volgograd
1 mech_infantry moved from Northwest Persia to Volgograd
1 armour and 1 mech_infantry moved from Iraq to Caucasus
3 mech_infantrys moved from Northern Italy to Romania
4 infantry moved from Northern Italy to 95 Sea Zone
4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
4 infantry moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Egypt to TobrukPlace Units - Italians
2 artilleries and 1 infantry placed in Egypt
3 mech_infantrys placed in Iraq
5 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 23 PUs; end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 destroyers and 2 submarines
Japanese defend with 2 battleships, 2 destroyers and 1 submarine
ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 3 : 1/2 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 : 1/4 hits
1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 2 destroyers in 42 Sea Zone, round 4 : 1/2 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 4 : 1/4 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 5 : 1/1 hits
Japanese roll dice for 2 battleships and 1 destroyer in 42 Sea Zone, round 5 : 3/3 hits
1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
Japanese win with 2 battleships remaining. Battle score for attacker is -6
Casualties for Japanese: 2 destroyers and 1 submarine
Casualties for ANZAC: 2 destroyers and 2 submarinesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5
ANZAC collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 harbour and 1 infantry
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 31 / 70
Russians : 30 / 43
Japanese : 62 / 75
Americans : 58 / 73
Chinese : 9 / 11
British : 26 / 26
UK_Pacific : 2 / 0
Italians : 23 / 39
ANZAC : 14 / 18
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 10 times
3 was rolled 10 times
4 was rolled 2 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.917
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 48Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19Japanese Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 4.053
Median : 5.000
Variance : 1.389
Standard Deviation : 1.179
Total rolls : 19ANZAC Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10