G40 l14 mrcunego (axis) vs dawgoneit (allies +10)


  • well I figured seems I all ready have 3 by Canada I would forgo that move. I hope that’s cool.


  • oh I see


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Java, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                2 infantry moved from 39 Sea Zone to India

    Place Units - ANZAC
                1 destroyer and 2 submarines placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    India : 2 infantry
        Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
        Java : 1 flag, 1 artillery
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 transport
        39 Sea Zone : 1 transport
        54 Sea Zone : 1 destroyer and 2 submarines
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 35 / 62
        Russians : 29 / 40
        Japanese : 55 / 60
        Americans : 50 / 69
        Chinese : 9 / 11
        British : 29 / 29
        UK_Pacific : 5 / 7
        Italians : 21 / 38
        ANZAC : 18 / 23
        French : 12 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French
                French collect 12 PUs; end with 12 PUs total

    Territory Summary for French :

    Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
        France : 1 airfield, 1 factory_minor and 4 infantry
        99 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 35 / 62
        Russians : 29 / 40
        Japanese : 55 / 60
        Americans : 50 / 69
        Chinese : 9 / 11
        British : 29 / 29
        UK_Pacific : 5 / 7
        Italians : 21 / 38
        ANZAC : 18 / 23
        French : 12 / 12
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                2 was rolled 2 times
                3 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • It’s ok for me if you want to edit move some of you US/Uk fleet to protect the transporters.


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Turn Complete - French
                French collect 12 PUs; end with 12 PUs total
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
                EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
                EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
                EDIT: Adding units owned by Americans to 109 Sea Zone: 1 cruiser


  • thank you. sorry it took so long. I went camping for the weekend.


  • The game was in edit mode without me noticing it. So the battle i france got a bit fucked up because either side took casulties. I’ll roll the remaining dice in here in the forum after the first round of combat.


  • I made two kills in first round and you made three.
    So the second round of combat is 1 inf, 2 mech, 2 tanks and 1 bomber from the germans and 1 UK inf and 2 french inf.
    Germans:
    DiceRolls: 3@1 ; Total Hits: 03@1: (5, 5, 5)


  • : aaa 2@3 :


  • DiceRolls: 2@3 ; Total Hits: 22@3: (2, 1)


  • DiceRolls: 1@4 ; Total Hits: 11@4: (4)


  • three hits from the germans.
    Then the three reamining inf from france and UK
    DiceRolls: 3@2 ; Total Hits: 13@2: (3, 4, 2)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                EDIT: Resetting and Giving Bonus Movement to Units
                    EDIT: Germans takes Kazakhstan from Russians
                EDIT: 1 armour moved from Caucasus to Kazakhstan
                EDIT: 1 armour moved from Kazakhstan to Volgograd
                EDIT: 1 infantry moved from Western Germany to Holland Belgium
                EDIT: 2 infantry moved from Western Germany to France
                EDIT: 1 armour and 2 infantry moved from Southern France to France
                EDIT: Germans undo move 3.
                EDIT: Germans undo move 3.
                EDIT: 2 infantry moved from Western Germany to Holland Belgium
                EDIT: 1 infantry moved from Western Germany to France
                EDIT: 1 bomber moved from Western Germany to Holland Belgium
                EDIT: 1 bomber moved from Western Germany to France
                EDIT: 1 infantry moved from Northern Italy to France
                EDIT: 3 armour moved from Western Germany to France
                EDIT: 8 mech_infantrys moved from Western Germany to France
                EDIT: 1 armour moved from Northern Italy to France
                EDIT: Germans undo move 11.
                EDIT: Germans undo move 10.
                EDIT: Germans undo move 9.
                EDIT: 1 armour and 1 mech_infantry moved from Western Germany to France
                EDIT: 1 mech_infantry moved from Western Germany to France

    Combat - Germans
                EDIT: Battle in France
                    EDIT: Germans attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys
                    EDIT: French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
                        EDIT:  2/9 hits
                        EDIT:  3/5 hits
                        EDIT:  1/9 hits
                        EDIT:  2/5 hits
                    EDIT: Turning on Edit Mode
                        EDIT:  3/9 hits
                        EDIT:  2/5 hits
                    EDIT: 4 infantry owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Western Germany
                    EDIT: French win
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                Battle in Holland Belgium
                    Germans attack with 1 bomber and 2 infantry
                    British defend with 1 artillery
                        Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 :  1/3 hits
                        British roll dice for 1 artillery in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 artillery

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Removing units owned by French from France: 4 infantry
                EDIT: Removing units owned by British from France: 1 infantry
                EDIT: Changing ownership of France from French to Germans
                EDIT: Adding units owned by Germans to France: 2 armour and 2 mech_infantrys
                EDIT: Removing units owned by Germans from Western Germany: 2 armour, 4 infantry and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing PUs for French from 12 to 0
                EDIT: Changing PUs for Germans from 0 to 12
                EDIT: Turning off Edit Mode
                1 bomber moved from France to Western Germany
                1 bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Baltic States to Volgograd
                4 armour and 3 mech_infantrys moved from Caucasus to Volgograd
                1 infantry moved from Poland to Baltic States
                1 aaGun moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to France
                2 mech_infantrys moved from Western Germany to France
                2 mech_infantrys moved from Germany to Baltic States
                3 infantry moved from Germany to Poland
                3 transports moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Germans
                3 infantry placed in Volgograd
                5 infantry placed in Western Germany
                3 armour and 3 mech_infantrys placed in Germany
                1 artillery placed in Germany
                1 artillery placed in Western Germany
                Germans undo move 5.
                Germans undo move 4.
                2 artilleries placed in Western Germany

    Turn Complete - Germans
                Germans collect 43 PUs; end with 55 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs


  • sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                1 submarine moved from 110 Sea Zone to 91 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Samara to Kazakhstan
                      Russians take Kazakhstan from Germans
                1 infantry moved from Rostov to Caucasus
                      Russians take Caucasus from Germans
                1 submarine moved from 110 Sea Zone to 91 Sea Zone

    Combat - Russians

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Ukraine: 1 armour, 1 artillery and 4 infantry
                EDIT: Adding units owned by Russians to Bessarabia: 1 armour, 1 artillery and 4 infantry
                EDIT: Changing ownership of Bessarabia from Germans to Russians
                EDIT: Turning off Edit Mode
                1 aaGun moved from Ukraine to Bessarabia
                1 aaGun moved from Rostov to Ukraine
                1 artillery moved from Rostov to Ukraine
                2 infantry moved from Rostov to Ukraine
                2 infantry moved from Samara to Kazakhstan
                1 infantry moved from Tambov to Rostov
                2 artilleries moved from Samara to Novosibirsk
                2 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Rostov
                1 aaGun moved from Tambov to Rostov
                1 armour and 2 artilleries moved from Tambov to Bryansk
                2 armour moved from Bryansk to Bessarabia
                1 armour moved from Timguska to Evenkiyskiy
                1 armour moved from Russia to Novosibirsk
                1 armour moved from Bryansk to Ukraine
                1 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
                1 armour moved from Bryansk to Ukraine
                1 armour moved from Szechwan to Kansu

    Place Units - Russians
                3 infantry placed in Ukraine
                1 armour, 1 artillery and 1 infantry placed in Novgorod
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 32 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs

    Territory Summary for Russians :

    Kansu : 1 armour
        Evenkiyskiy : 1 armour
        Kazakhstan : 3 infantry
        Norway : 1 flag
        Belarus : 1 infantry
        Bryansk : 3 artilleries and 3 infantry
        Rostov : 1 aaGun and 3 infantry
        Eastern Poland : 1 infantry
        Bessarabia : 1 aaGun, 3 armour, 1 artillery and 4 infantry
        Russia : 1 airfield, 1 factory_major and 6 infantry
        Tambov : 1 aaGun and 2 infantry
        Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry
        Western Ukraine : 1 artillery and 2 infantry
        Novosibirsk : 1 armour and 2 artilleries
        Novgorod : 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
        Caucasus : 1 infantry
        Samara : 3 infantry
        115 Sea Zone : 1 cruiser and 1 submarine
        91 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 39 / 70
        Russians : 32 / 43
        Japanese : 55 / 60
        Americans : 50 / 69
        Chinese : 9 / 11
        British : 26 / 29
        UK_Pacific : 5 / 7
        Italians : 21 / 38
        ANZAC : 18 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • @mrcunego:

    sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.

    All good my friend


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 armour and 4 mech_infantrys moved from Yunnan to India
                2 armour, 1 artillery, 5 fighters and 10 mech_infantrys moved from Burma to India
                1 infantry moved from Shan State to 37 Sea Zone
                1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from French Indo China to India
                2 battleships and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
                1 mech_infantry moved from Shantung to Kweichow
                2 armour and 1 mech_infantry moved from Kiangsu to Kweichow

    Combat - Japanese
                Battle in Sumatra
                Battle in Kweichow
                    Japanese attack with 2 armour and 2 mech_infantrys
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                    Japanese win, taking Sumatra from ANZAC, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 2 battleships, 2 destroyers and 1 submarine
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 42 Sea Zone
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in India
                    Japanese attack with 3 armour, 1 artillery, 1 bomber, 5 fighters and 14 mech_infantrys
                    ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 8 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
                        AA fire in India :  1/3 hits
                        1 fighter owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 14 mech_infantrys in India, round 2 :  9/23 hits
                        UK_Pacific roll dice for 1 aaGun, 3 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 :  8/16 hits
                        8 infantry owned by the British, 1 aaGun owned by the British and 8 mech_infantrys owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in India, round 3 :  3/15 hits
                        UK_Pacific roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in India, round 3 :  1/8 hits
                        2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
                        Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 5 mech_infantrys in India, round 4 :  6/14 hits
                        UK_Pacific roll dice for 3 artilleries and 2 mech_infantrys in India, round 4 :  2/5 hits
                        2 mech_infantrys owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter and 11 mech_infantrys
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun, 3 artilleries, 8 infantry and 3 mech_infantrys

    Non Combat Move - Japanese
                1 aaGun moved from Burma to Yunnan
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 mech_infantry moved from Hunan to Kweichow
                1 bomber moved from India to Yunnan
                2 fighters moved from India to Yunnan
                2 fighters moved from India to French Indo China
                1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                2 mech_infantrys moved from Manchuria to Buryatia
                1 armour moved from Yenisey to Buryatia
                1 mech_infantry moved from Shantung to Manchuria
                1 mech_infantry moved from Shantung to Jehol

    Place Units - Japanese
                1 fighter placed in Japan
                1 destroyer placed in 19 Sea Zone
                1 destroyer placed in 19 Sea Zone
                1 transport placed in 36 Sea Zone
                1 infantry and 1 mech_infantry placed in French Indo China
                2 mech_infantrys placed in Shantung
                2 mech_infantrys placed in Kiangsu
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 63 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 12

    Purchase Units - Americans
                Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 armour moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone

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