No scramble to 110
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to France
French take France from Germans
French take Morocco from Americans
French take Normandy Bordeaux from Americans
French take Algeria from Americans
1 artillery and 2 infantry moved from Eastern Persia to West India
2 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Union of South Africa to RhodesiaCombat - British
Battle in Holland Belgium
British attack with 1 artillery and 1 infantry
Germans defend with 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 2 : 1/1 hits
Germans roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for British: 1 infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in FranceNon Combat Move - British
Place Units - British
1 destroyer and 1 transport placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British and UK_Pacific :
Tsinghai : 1 infantry
India : 1 aaGun, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 8 infantry and 3 mech_infantrys
West India : 1 artillery and 2 infantry
Belgian Congo : 1 armour and 1 bomber
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 aaGun and 1 airfield
Malta : 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 11 infantry
Anglo Egyptian Sudan : 3 armour, 1 fighter and 1 mech_infantry
Rhodesia : 1 artillery and 1 infantry
Normandy Bordeaux : 1 infantry and 2 mech_infantrys
France : 1 infantry
Holland Belgium : 1 flag, 1 artillery
Ethiopia : 1 flag
125 Sea Zone : 1 flag
Eire : 1 flag
Eastern Persia : 1 flag
91 Sea Zone : 2 destroyers
110 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 59 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 39
ANZAC : 14 / 20
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 15 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 8 times
Average roll : 3.516
Median : 3.000
Variance : 0.689
Standard Deviation : 0.830
Total rolls : 62Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.417
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Germans Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 2.579
Median : 2.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 19British Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 10 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 2.207
Standard Deviation : 1.486
Total rolls : 30 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 armour, 1 factory_minor and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Italians
1 mech_infantry moved from Northwest Persia to Kazakhstan
1 fighter moved from Iraq to KazakhstanCombat - Italians
Battle in Kazakhstan
Italians attack with 1 fighter and 1 mech_infantry
Russians defend with 1 armour
Italians roll dice for 1 fighter and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits
Russians roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Russians and 1 mech_infantry owned by the Italians lost in Kazakhstan
Italians win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Russians: 1 armour
Casualties for Italians: 1 mech_infantryNon Combat Move - Italians
1 fighter moved from Kazakhstan to Volgograd
1 fighter moved from Southern Italy to Volgograd
1 mech_infantry moved from Iraq to Northwest Persia
2 infantry moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Egypt
2 transports moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Italians
1 factory_minor placed in Egypt
1 armour and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 21 PUs; end with 22 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 38 PUs -
you forgot to move the three transporters in your non-combat edit moves in the US turn that brought the troops over to the UK.
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well I figured seems I all ready have 3 by Canada I would forgo that move. I hope that’s cool.
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oh I see
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
India : 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 submarines
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 12 PUs; end with 12 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
France : 1 airfield, 1 factory_minor and 4 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 12 / 12
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
It’s ok for me if you want to edit move some of you US/Uk fleet to protect the transporters.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 cruiser -
thank you. sorry it took so long. I went camping for the weekend.
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The game was in edit mode without me noticing it. So the battle i france got a bit fucked up because either side took casulties. I’ll roll the remaining dice in here in the forum after the first round of combat.
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I made two kills in first round and you made three.
So the second round of combat is 1 inf, 2 mech, 2 tanks and 1 bomber from the germans and 1 UK inf and 2 french inf.
Germans:
Rolls: 3@1 ; Total Hits: 03@1: (5, 5, 5)
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: aaa 2@3 :
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Rolls: 2@3 ; Total Hits: 22@3: (2, 1)
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Rolls: 1@4 ; Total Hits: 11@4: (4)
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three hits from the germans.
Then the three reamining inf from france and UK
Rolls: 3@2 ; Total Hits: 13@2: (3, 4, 2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Kazakhstan from Russians
EDIT: 1 armour moved from Caucasus to Kazakhstan
EDIT: 1 armour moved from Kazakhstan to Volgograd
EDIT: 1 infantry moved from Western Germany to Holland Belgium
EDIT: 2 infantry moved from Western Germany to France
EDIT: 1 armour and 2 infantry moved from Southern France to France
EDIT: Germans undo move 3.
EDIT: Germans undo move 3.
EDIT: 2 infantry moved from Western Germany to Holland Belgium
EDIT: 1 infantry moved from Western Germany to France
EDIT: 1 bomber moved from Western Germany to Holland Belgium
EDIT: 1 bomber moved from Western Germany to France
EDIT: 1 infantry moved from Northern Italy to France
EDIT: 3 armour moved from Western Germany to France
EDIT: 8 mech_infantrys moved from Western Germany to France
EDIT: 1 armour moved from Northern Italy to France
EDIT: Germans undo move 11.
EDIT: Germans undo move 10.
EDIT: Germans undo move 9.
EDIT: 1 armour and 1 mech_infantry moved from Western Germany to France
EDIT: 1 mech_infantry moved from Western Germany to FranceCombat - Germans
EDIT: Battle in France
EDIT: Germans attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys
EDIT: French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
EDIT: 2/9 hits
EDIT: 3/5 hits
EDIT: 1/9 hits
EDIT: 2/5 hits
EDIT: Turning on Edit Mode
EDIT: 3/9 hits
EDIT: 2/5 hits
EDIT: 4 infantry owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Western Germany
EDIT: French win
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Removing units owned by British from France: 1 infantry
EDIT: Changing ownership of France from French to Germans
EDIT: Adding units owned by Germans to France: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 armour, 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for French from 12 to 0
EDIT: Changing PUs for Germans from 0 to 12
EDIT: Turning off Edit Mode
1 bomber moved from France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Baltic States to Volgograd
4 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Poland to Baltic States
1 aaGun moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
3 transports moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
5 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Germany
1 artillery placed in Western Germany
Germans undo move 5.
Germans undo move 4.
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 armour, 1 artillery and 4 infantry
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Turning off Edit Mode
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Rostov
2 artilleries moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 armour and 2 artilleries moved from Tambov to Bryansk
2 armour moved from Bryansk to Bessarabia
1 armour moved from Timguska to Evenkiyskiy
1 armour moved from Russia to Novosibirsk
1 armour moved from Bryansk to Ukraine
1 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Ukraine
1 armour moved from Szechwan to KansuPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 1 armour
Evenkiyskiy : 1 armour
Kazakhstan : 3 infantry
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 3 artilleries and 3 infantry
Rostov : 1 aaGun and 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 3 armour, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Tambov : 1 aaGun and 2 infantry
Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 armour and 2 artilleries
Novgorod : 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Caucasus : 1 infantry
Samara : 3 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 39 / 70
Russians : 32 / 43
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0