Skipped scramble in Alexandria-
L14 G40 Vold vs JuanSpain (allies+9) tie breaker
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 fighters, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Non Combat Move - Germans
1 armour and 2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Novosibirsk to Volgograd
1 armour and 2 mech_infantrys moved from Russia to Volgograd
2 armour and 3 mech_infantrys moved from Northern Italy to Bulgaria
5 infantry moved from Western Germany to Northern Italy
2 infantry moved from Western Germany to Northern Italy
5 submarines moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
3 armour placed in Volgograd
3 armour placed in Russia
3 mech_infantrys placed in Ukraine
3 fighters placed in Western Ukraine
Germans undo move 4.
1 infantry and 2 mech_infantrys placed in Western Ukraine
3 fighters placed in NovgorodTurn Complete - Germans
Germans collect 59 PUs; end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to 114 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Romania: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Bulgaria: 2 armour and 3 mech_infantrys
EDIT: Turning off Edit Mode -
the last one has a non-com edit
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 artillery and 5 infantry; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 mech_infantry moved from Korea to Siberia
Japanese take Siberia from Russians
2 mech_infantrys moved from Korea to Buryatia
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Japan to 19 Sea Zone
1 bomber moved from Japan to 36 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 3 infantry
British defend with 1 artillery; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 36 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 bomber
British defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Japanese
1 bomber moved from 19 Sea Zone to Japan
1 bomber moved from 36 Sea Zone to Paulau IslandPlace Units - Japanese
1 artillery and 5 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 5 artilleries, 5 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
4 bombers moved from United Kingdom to 114 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
2 infantry and 2 transports moved from 92 Sea Zone to 104 Sea Zone
2 infantry and 2 transports moved from 104 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 114 Sea Zone
Americans attack with 4 bombers
Germans defend with 1 carrier, 1 cruiser, 2 destroyers, 5 submarines and 9 transports
5 submarines owned by the Germans Submerged
Units damaged: 1 carrier owned by the Germans
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 3 bombers remaining. Battle score for attacker is 95
Casualties for Germans: 1 carrier, 1 cruiser, 2 destroyers and 9 transports
Casualties for Americans: 1 bomberNon Combat Move - Americans
3 bombers moved from 114 Sea Zone to Vyborg
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea Zone
2 carriers moved from 91 Sea Zone to 104 Sea Zone
4 fighters moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 104 Sea Zone to 110 Sea Zone
4 fighters moved from 104 Sea Zone to 110 Sea Zone
5 transports moved from 92 Sea Zone to 91 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
1 fighter moved from Hawaiian Islands to Caroline IslandsPlace Units - Americans
1 submarine and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
1 artillery and 1 infantry placed in Eastern United States
1 transport placed in 10 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Americans collect 57 PUs (2 lost to blockades); end with 57 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 89 Sea Zone: 1 transport
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Manchuria to Jehol
3 infantry moved from Manchuria to Jehol
2 artilleries and 7 infantry moved from Anhwe to KiangsiPlace Units - Chinese
10 infantry placed in Kwangsi
Chinese undo move 1.
10 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 3 armour, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from 20 Sea Zone to 35 Sea Zone
1 mech_infantry moved from Tobruk to Libya
British take Libya from ItaliansCombat - British
Battle in 35 Sea Zone
British attack with 1 tactical_bomber
Japanese defend with 2 transports
British win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transportsNon Combat Move - British
1 battleship, 1 carrier and 2 cruisers moved from 20 Sea Zone to 34 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Kazakhstan to Caucasus
1 infantry moved from Sikang to Kazakhstan
1 artillery moved from Sikang to Kazakhstan
4 armour, 12 infantry and 3 mech_infantrys moved from Northwest Persia to Caucasus
2 armour moved from Persia to Caucasus
1 mech_infantry moved from Persia to Caucasus
2 mech_infantrys moved from Iraq to Caucasus
3 armour moved from Iraq to Caucasus
5 infantry moved from Iraq to Northwest Persia
3 mech_infantrys moved from Eastern Persia to Northwest Persia
4 armour moved from Eastern Persia to Northwest Persia
6 armour moved from India to Eastern Persia
2 artilleries moved from Kwangsi to Yunnan
1 battleship moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZonePlace Units - British
3 armour placed in Persia
1 infantry and 2 mech_infantrys placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsPlace Units - UK_Pacific
6 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 6 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 destroyers and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 destroyer moved from 97 Sea Zone to 94 Sea ZonePlace Units - Italians
1 destroyer placed in 93 Sea Zone
1 destroyer placed in 95 Sea Zone
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
2 fighters moved from Queensland to 46 Sea Zone
2 fighters moved from 46 Sea Zone to Paulau Island
2 fighters moved from 20 Sea Zone to Philippines
1 artillery moved from Kiangsi to 20 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 submarines moved from 45 Sea Zone to 34 Sea Zone
2 carriers moved from 20 Sea Zone to 34 Sea ZoneCombat - ANZAC
Battle in Philippines
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 2 infantry
ANZAC win, taking Philippines from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Paulau Island
ANZAC attack with 2 fighters
Japanese defend with 1 bomber and 1 infantry
retreated to Paulau Island
Japanese win with 1 infantry remaining. Battle score for attacker is 2
Casualties for Japanese: 1 bomber
Casualties for ANZAC: 1 fighterNon Combat Move - ANZAC
1 fighter moved from Paulau Island to 34 Sea Zone
2 fighters moved from Philippines to 34 Sea Zone
2 infantry moved from Egypt to Trans-JordanPlace Units - ANZAC
2 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
1 cruiser moved from 92 Sea Zone to 94 Sea ZoneCombat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 destroyer
French win with 1 cruiser remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Algeria to MoroccoTurn Complete - French
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If you prefer Japan infantry as casualty, I would continue attacking the bomber with one fighter, we can do it with forum dice.
Cheers
Juan
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In Palau? Nah. If I took the inf and left the bomber you would have just stayed another round to pick up the bomber.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer, 9 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Northern Italy to Holland Belgium
2 mech_infantrys moved from Northern Italy to Normandy Bordeaux
3 bombers moved from Western Germany to Vyborg
2 fighters moved from Novgorod to Vyborg
1 mech_infantry moved from Romania to Greece
Germans take Greece from Americans
1 armour moved from Russia to Urals
Germans take Urals from Russians
3 mech_infantrys moved from Volgograd to Kazakhstan
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 bomber and 1 fighter moved from Western Germany to Normandy Bordeaux
1 bomber and 1 fighter moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 bomber, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Kazakhstan
Germans attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun, 1 artillery and 1 infantry
Germans win, taking Kazakhstan from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Germans: 1 fighter and 1 mech_infantry
Casualties for British: 1 aaGun, 1 artillery and 1 infantry
Battle in Vyborg
Germans attack with 3 bombers and 2 fighters
Americans defend with 3 bombers
Germans win with 3 bombers and 2 fighters remaining. Battle score for attacker is 36
Casualties for Americans: 3 bombersNon Combat Move - Germans
1 fighter moved from Novgorod to Tambov
2 mech_infantrys moved from Western Ukraine to Tambov
2 armour moved from Russia to Tambov
3 aaGuns, 12 armour, 2 bombers, 3 fighters, 13 mech_infantrys and 1 tactical_bomber moved from Volgograd to Tambov
1 mech_infantry moved from Ukraine to Rostov
2 mech_infantrys moved from Ukraine to Tambov
1 infantry moved from Western Ukraine to Bryansk
3 bombers and 2 fighters moved from Vyborg to Novgorod
5 submarines moved from 114 Sea Zone to 113 Sea Zone
1 bomber and 1 fighter moved from Holland Belgium to Western Germany
1 bomber and 1 fighter moved from Normandy Bordeaux to Western Germany
2 armour moved from Northern Italy to Bulgaria
4 infantry moved from Northern Italy to France
3 aaGuns and 3 infantry moved from Northern Italy to Western Germany
1 tactical_bomber moved from Kazakhstan to TambovPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Western Ukraine
3 infantry placed in Russia
3 mech_infantrys placed in Novgorod
3 artilleries placed in France
5 mech_infantrys placed in Western Germany
1 destroyer placed in 97 Sea ZoneTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Politics - Russians
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Yakut S.S.R. to YeniseyTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 2 mech_infantrys moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 bomber moved from Japan to 35 Sea ZoneCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 bomber
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from Sakha to Buryatia
1 artillery moved from Amur to KoreaPlace Units - Japanese
1 destroyer and 1 transport placed in 6 Sea Zone
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 18 PUs; end with 18 PUs total -
If you wanted to do something different with Russia just edit it in. If you were going to hold in Yakut I was still going to come as I did, so just roll the combat in forum.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 3 artilleries, 3 fighters, 3 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 112 Sea Zone
4 fighters moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
5 fighters moved from 92 Sea Zone to 95 Sea Zone
1 fighter moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from 91 Sea Zone to 93 Sea Zone
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 armour moved from British Columbia to 1 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 armour, 1 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 armour moved from 8 Sea Zone to Aleutian IslandsCombat - Americans
Battle in 93 Sea Zone
Americans attack with 2 fighters
Italians defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in 95 Sea Zone
Americans attack with 5 fighters
Italians defend with 1 destroyer
Americans win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Aleutian Islands
Americans attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in NorwayNon Combat Move - Americans
5 fighters moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 92 Sea Zone
1 fighter moved from 93 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 carrier moved from 91 Sea Zone to 104 Sea Zone
1 carrier moved from 104 Sea Zone to 110 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 89 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 89 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
4 artilleries moved from 91 Sea Zone to Morocco
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea ZonePlace Units - Americans
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
3 transports placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 6
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs -
Assumed no scramble as 5 fighters attacked 95 (vs 2 possible defenders) and 4 attacked 112 (vs 2 possible defenders). We can correct with forum dice.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Shensi to Sikang
6 infantry moved from Shensi to Tsinghai
1 artillery moved from Kiangsi to Kwangtung
4 infantry moved from Kiangsi to KwangtungPlace Units - Chinese
1 artillery placed in Shantung
1 artillery placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in Kiangsu
1 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 3 armour and 6 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Caucasus to Kazakhstan
1 artillery moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 artillery moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Kazakhstan
9 armour, 3 artilleries, 21 infantry and 27 mech_infantrys moved from Caucasus to Volgograd
4 armour moved from Northwest Persia to Volgograd
3 mech_infantrys moved from Northwest Persia to Volgograd
1 carrier moved from 34 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
1 battleship moved from 34 Sea Zone to 35 Sea Zone
2 cruisers moved from 34 Sea Zone to 35 Sea ZoneCombat - British
Battle in Volgograd
British attack with 13 armour, 3 artilleries, 21 infantry and 30 mech_infantrys
Germans defend with 1 factory_minor; Italians defend with 1 armour and 2 fighters
British win, taking Volgograd from Germans with 13 armour, 3 artilleries, 18 infantry and 30 mech_infantrys remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Italians: 1 armour and 2 fighters
Battle in Kazakhstan
British attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Kazakhstan from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Rostov
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Italians win with 1 mech_infantry remaining. Battle score for attacker is -10
Casualties for British: 1 artillery and 2 infantry
Battle in 35 Sea Zone
British attack with 1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 carrier, 2 cruisers and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
3 armour moved from Persia to Northwest Persia
2 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest Persia
6 armour moved from Eastern Persia to Northwest Persia
5 infantry moved from Northwest Persia to Caucasus
1 aaGun moved from Caucasus to Volgograd
3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from India to Eastern Persia
6 armour moved from India to Eastern Persia
1 fighter moved from United Kingdom to 110 Sea Zone
2 fighters moved from United Kingdom to 104 Sea Zone
2 fighters moved from 104 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 armour placed in Iraq
3 mech_infantrys placed in EgyptTurn Complete - British
British collect 39 PUs; end with 39 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 44 PUsPlace Units - UK_Pacific
5 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 33 PUs; end with 33 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 38 PUs
Some Units in India change ownership: 5 armour and 2 mech_infantrys
Turning on Edit Mode
EDIT: Changing ownership of Tunisia from Italians to British
EDIT: Removing units owned by British from Libya: 1 mech_infantry
EDIT: Adding units owned by British to Tunisia: 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 44 to 45
EDIT: Turning off Edit Mode