UnknownSoldier (Axis) vs. dawgoneit (Allies+12), no tech

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 5 artilleries, 1 carrier, 1 fighter, 6 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Urals to Evenkiyskiy
                      Germans take Evenkiyskiy from Russians
                1 armour moved from Caucasus to Sikang
                      Germans take Sikang from Chinese
                2 armour moved from Caucasus to Tsinghai
                      Germans take Tsinghai from Chinese
                3 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 111 Sea Zone
                3 artilleries and 7 infantry moved from 111 Sea Zone to Scotland
                2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Scotland

    Combat - Germans
                Battle in Scotland
                    Germans attack with 3 artilleries, 2 fighters, 7 infantry and 2 tactical_bombers
                    British defend with 1 aaGun, 1 airfield, 1 armour and 15 infantry
                        AA fire in Scotland :  1/3 hits
                        1 fighter owned by the Germans lost in Scotland
                        Germans roll dice for 3 artilleries, 1 fighter, 7 infantry and 2 tactical_bombers in Scotland, round 2 :  5/13 hits
                        British roll dice for 1 aaGun, 1 armour and 15 infantry in Scotland, round 2 :  6/16 hits
                        4 infantry owned by the British, 6 infantry owned by the Germans and 1 aaGun owned by the British lost in Scotland
                    2 tactical_bombers owned by the Germans and 1 fighter owned by the Germans retreated
                        Germans roll dice for 3 artilleries and 1 infantry in Scotland, round 3 :  3/4 hits
                        British roll dice for 1 armour and 11 infantry in Scotland, round 3 :  6/12 hits
                        3 infantry owned by the British, 1 infantry owned by the Germans and 3 artilleries owned by the Germans lost in Scotland
                    British win with 1 armour and 8 infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 3 artilleries, 1 fighter and 7 infantry
                    Casualties for British: 1 aaGun and 7 infantry

    Non Combat Move - Germans
                1 fighter moved from Scotland to 111 Sea Zone
                2 tactical_bombers moved from Scotland to 111 Sea Zone
                2 carriers, 2 destroyers and 3 submarines moved from 110 Sea Zone to 111 Sea Zone
                7 infantry moved from Holland Belgium to Western Germany
                1 destroyer moved from 113 Sea Zone to 111 Sea Zone
                3 armour moved from Poland to Western Germany
                3 bombers moved from Poland to Western Germany
                5 artilleries and 8 infantry moved from Baltic States to Poland
                3 mech_infantrys moved from Russia to Novosibirsk
                9 artilleries and 4 infantry moved from Russia to Samara
                1 infantry moved from Tambov to Samara

    Place Units - Germans
                3 armour placed in Russia
                5 artilleries and 5 infantry placed in Western Germany
                1 carrier and 2 transports placed in 113 Sea Zone
                1 fighter and 1 tactical_bomber placed in 113 Sea Zone
                1 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 70 PUs; end with 70 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 97 PUs

    Territory Summary for Germans :

    Tsinghai : 1 flag, 2 armour
        Sikang : 1 flag, 1 armour
        Evenkiyskiy : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 5 armour, 5 artilleries, 3 bombers, 1 factory_major, 1 harbour and 15 infantry
        Poland : 5 artilleries and 8 infantry
        Germany : 1 factory_major and 1 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 aaGun
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield, 3 armour and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Novosibirsk : 3 mech_infantrys
        Vologda : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 9 artilleries and 5 infantry
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        93 Sea Zone : 3 submarines
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 3 submarines
        Finland : 1 flag
        111 Sea Zone : 2 carriers, 3 destroyers, 1 fighter, 3 submarines, 2 tactical_bombers and 5 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 6 / 0
        Japanese : 34 / 34
        Americans : 52 / 77
        Chinese : 5 / 15
        British : 18 / 22
        UK_Pacific : 15 / 15
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 6 / 0
        Japanese : 34 / 34
        Americans : 52 / 77
        Chinese : 5 / 15
        British : 18 / 22
        UK_Pacific : 15 / 15
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
                1 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 infantry moved from Hunan to Yunnan
                1 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                1 armour moved from Hunan to Yunnan
                1 bomber moved from Anhwe to Yunnan
                1 bomber moved from Kwangtung to Yunnan
                4 fighters moved from 36 Sea Zone to Yunnan
                1 artillery moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 infantry moved from 5 Sea Zone to Amur

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry
                    Chinese defend with 6 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 4 fighters and 2 infantry in Yunnan, round 2 :  5/10 hits
                        Chinese roll dice for 6 infantry in Yunnan, round 2 :  3/6 hits
                        2 infantry owned by the Japanese, 5 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
                        Japanese roll dice for 1 armour, 2 bombers and 4 fighters in Yunnan, round 3 :  5/7 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 6 infantry
                Battle in Amur
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 destroyer in 37 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking Amur from Russians, taking 37 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone
                2 bombers moved from Yunnan to Kwangsi
                4 fighters moved from Yunnan to 36 Sea Zone
                1 artillery and 2 infantry moved from Kwangtung to Kwangsi
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 transport moved from 36 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Japanese collect 39 PUs; end with 39 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 flag, 1 artillery, 1 factory_minor, 2 infantry and 3 mech_infantrys
        Kwangsi : 1 flag, 2 artilleries, 2 bombers and 3 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Siam : 1 infantry
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 1 armour
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Sakha : 1 flag, 1 artillery
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag
        French Indo China : 1 flag
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 flag, 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        19 Sea Zone : 1 transport
        5 Sea Zone : 1 transport
        6 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 4 / 0
        Japanese : 39 / 39
        Americans : 52 / 77
        Chinese : 3 / 15
        British : 18 / 22
        UK_Pacific : 14 / 15
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Americans
                Americans buy 2 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 2 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 cruisers, 1 destroyer and 2 submarines moved from 54 Sea Zone to 37 Sea Zone

    Combat - Americans
                Battle in 37 Sea Zone
                    Americans attack with 3 cruisers, 1 destroyer and 2 submarines
                    Japanese defend with 1 submarine
                    Americans win, taking 37 Sea Zone from Japanese with 3 cruisers, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - Americans
                1 armour and 1 transport moved from 91 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 transport moved from 91 Sea Zone to 86 Sea Zone
                5 transports moved from 91 Sea Zone to 89 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 artillery and 2 infantry placed in Eastern United States
                2 armour and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Italians
                4 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Italians
                4 infantry moved from Shensi to Tsinghai
                1 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Tsinghai
                    Chinese attack with 5 infantry
                    Germans defend with 2 armour
                    2 infantry owned by the Chinese retreated to Shensi
                    Germans win with 2 armour remaining. Battle score for attacker is -9
                    Casualties for Chinese: 3 infantry

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by Chinese to Szechwan: 5 infantry
                EDIT: Turning off Edit Mode


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - British
                5 armour moved from Union of South Africa to Rhodesia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - British
                British buy 4 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                5 armour moved from Union of South Africa to Rhodesia

    Combat - British
                Battle in Rhodesia
                    British attack with 5 armour
                    Italians defend with 4 armour
                    British win, taking Rhodesia from Italians with 2 armour remaining. Battle score for attacker is 6
                    Casualties for British: 3 armour
                    Casualties for Italians: 4 armour

    Non Combat Move - British
                3 infantry moved from India to Burma
                2 infantry moved from India to West India
                1 armour and 8 infantry moved from Scotland to United Kingdom

    Place Units - British
                3 artilleries placed in United Kingdom
                1 artillery and 2 infantry placed in Union of South Africa

    Turn Complete - British
                British collect 19 PUs; end with 19 PUs total

    Place Units - UK_Pacific
                5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 5 infantry

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - Italians
                Italians buy 6 armour, 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
                      Italians take Turkmenistan from British
                1 mech_infantry moved from Samara to Kansu
                      Italians take Kansu from Chinese
                1 bomber and 3 mech_infantrys moved from Belgian Congo to Rhodesia
                1 armour moved from Hopei to Suiyuyan

    Combat - Italians
                Battle in Rhodesia
                    Italians attack with 1 bomber and 3 mech_infantrys
                    British defend with 2 armour
                        Italians roll dice for 1 bomber and 3 mech_infantrys in Rhodesia, round 2 :  1/4 hits
                        British roll dice for 2 armour in Rhodesia, round 2 :  1/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
                        Italians roll dice for 1 bomber and 2 mech_infantrys in Rhodesia, round 3 :  1/3 hits
                        British roll dice for 1 armour in Rhodesia, round 3 :  1/1 hits
                        1 armour owned by the British and 1 mech_infantry owned by the Italians lost in Rhodesia
                    Italians win, taking Rhodesia from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for British: 2 armour
                    Casualties for Italians: 2 mech_infantrys
                Battle in Suiyuyan
                    Italians attack with 1 armour
                    Chinese defend with 1 infantry
                        Italians roll dice for 1 armour in Suiyuyan, round 2 :  1/1 hits
                        Chinese roll dice for 1 infantry in Suiyuyan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 armour owned by the Italians lost in Suiyuyan
                    Chinese win with no units remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 armour
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Italians
                1 mech_infantry moved from Kazakhstan to Eastern Persia
                3 armour moved from Volgograd to Turkmenistan
                2 aaGuns moved from Bryansk to Tambov
                2 armour and 1 mech_infantry moved from Egypt to Belgian Congo
                1 bomber moved from Rhodesia to Belgian Congo
                2 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern France to Northern Italy
                2 transports moved from 92 Sea Zone to 95 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Algeria

    Place Units - Italians
                3 armour placed in Persia
                Italians undo move 1.
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Persia: 1 armour and 2 mech_infantrys
                EDIT: Adding units owned by Italians to Eastern Persia: 1 armour and 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 carrier placed in 98 Sea Zone
                1 destroyer placed in 95 Sea Zone
                3 armour placed in Persia
                2 armour placed in Egypt
                1 armour placed in Volgograd

    Turn Complete - Italians
                Italians collect 41 PUs; end with 41 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 46 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 50 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 60 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Italians from Persia: 2 fighters
                EDIT: Adding units owned by Italians to 98 Sea Zone: 2 fighters
                EDIT: Turning off Edit Mode

    Territory Summary for Italians :

    Kansu : 1 flag, 1 mech_infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Kazakhstan : 1 flag
        Belgian Congo : 1 flag, 2 armour, 1 bomber and 1 mech_infantry
        British Somaliland : 1 flag
        Alexandria : 1 flag
        Gibraltar : 1 flag, 1 harbour and 3 infantry
        Egypt : 1 flag, 2 armour, 1 factory_minor and 1 harbour
        Gold Coast : 1 flag
        Nigeria : 1 flag
        Kenya : 1 flag
        Malta : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Rhodesia : 1 flag, 1 mech_infantry
        Tanganyika Territory : 1 flag
        Morocco : 1 flag
        French Equatorial Africa : 1 flag
        French Central Africa : 1 flag
        Algeria : 1 flag, 1 artillery and 3 infantry
        French West Africa : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 artillery, 1 factory_major and 3 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Tambov : 2 aaGuns
        Novosibirsk : 1 flag
        Volgograd : 1 flag, 1 armour and 1 factory_minor
        Turkmenistan : 1 flag, 3 armour
        Caucasus : 1 flag
        Samara : 1 flag
        95 Sea Zone : 1 destroyer and 2 transports
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        92 Sea Zone : 1 carrier, 3 destroyers, 2 fighters, 2 submarines and 2 transports
        Eastern Persia : 1 flag, 8 armour, 9 artilleries, 10 infantry and 9 mech_infantrys
        Northwest Persia : 1 flag
        Persia : 1 flag, 3 armour and 1 factory_minor
        Yugoslavia : 1 flag
        98 Sea Zone : 1 carrier and 2 fighters

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 4 / 0
        Japanese : 39 / 39
        Americans : 54 / 79
        Chinese : 3 / 4
        British : 18 / 19
        UK_Pacific : 14 / 14
        Italians : 41 / 60
        ANZAC : 21 / 31
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 5 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 5 infantry moved from Queensland to 54 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                5 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Purchase Units - ANZAC
                ANZAC buy 5 submarines; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 armour and 5 infantry moved from Queensland to 54 Sea Zone
                1 armour, 5 infantry and 3 transports moved from 54 Sea Zone to 33 Sea Zone
                5 infantry moved from 33 Sea Zone to Caroline Islands
                1 armour moved from 33 Sea Zone to Caroline Islands

    Combat - ANZAC
                Battle in Caroline Islands
                    ANZAC attack with 1 armour and 5 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    ANZAC win, taking Caroline Islands from Japanese with 1 armour and 3 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for ANZAC: 2 infantry

    Non Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                1 destroyer moved from 54 Sea Zone to 43 Sea Zone
                1 destroyer moved from 54 Sea Zone to 33 Sea Zone
                12 submarines moved from 54 Sea Zone to 42 Sea Zone
                1 cruiser and 2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                3 submarines placed in 54 Sea Zone
                2 submarines placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 16

    Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 70 / 97
        Russians : 4 / 0
        Japanese : 39 / 39
        Americans : 54 / 79
        Chinese : 3 / 4
        British : 18 / 19
        UK_Pacific : 14 / 14
        Italians : 41 / 60
        ANZAC : 21 / 32
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.143
            Median : 3.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    Japanese Combat
                1 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    ANZAC Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.059
            Median : 3.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 1 carrier, 1 fighter, 1 tactical_bomber and 8 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Evenkiyskiy to Yenisey
                      Germans take Yenisey from Russians
                1 mech_infantry moved from Novosibirsk to Timguska
                      Germans take Timguska from Russians
                1 mech_infantry moved from Novosibirsk to Suiyuyan
                      Germans take Suiyuyan from Chinese
                1 mech_infantry moved from Novosibirsk to Shensi
                1 armour moved from Sikang to Shensi
                2 armour moved from Tsinghai to Shensi
                1 fighter and 2 tactical_bombers moved from 111 Sea Zone to 110 Sea Zone
                1 submarine moved from 111 Sea Zone to 112 Sea Zone
                2 submarines moved from 111 Sea Zone to 110 Sea Zone
                1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                2 destroyers moved from 111 Sea Zone to 110 Sea Zone
                1 bomber moved from Western Germany to 112 Sea Zone
                2 bombers moved from Western Germany to 110 Sea Zone

    Combat - Germans
                Battle in Shensi
                    Germans attack with 3 armour and 1 mech_infantry
                    Chinese defend with 2 infantry
                        Germans roll dice for 3 armour and 1 mech_infantry in Shensi, round 2 :  1/4 hits
                        Chinese roll dice for 2 infantry in Shensi, round 2 :  1/2 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Germans lost in Shensi
                        Germans roll dice for 3 armour in Shensi, round 3 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 3 :  1/1 hits
                        1 armour owned by the Germans and 1 infantry owned by the Chinese lost in Shensi
                    Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in 112 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Germans roll dice for 1 submarine in 112 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 112 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Americans lost in 112 Sea Zone
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 2 bombers, 2 destroyers, 1 fighter, 2 submarines and 2 tactical_bombers
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 110 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                    Germans win with 2 bombers, 2 destroyers, 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                1 carrier moved from 113 Sea Zone to 110 Sea Zone
                1 infantry moved from Germany to 113 Sea Zone
                2 artilleries moved from Western Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 110 Sea Zone
                5 transports moved from 111 Sea Zone to 112 Sea Zone
                5 armour and 5 infantry moved from Western Germany to 112 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
                1 bomber moved from 112 Sea Zone to Western Germany
                2 carriers moved from 111 Sea Zone to 110 Sea Zone
                1 destroyer moved from 111 Sea Zone to 104 Sea Zone
                5 artilleries and 8 infantry moved from Poland to Germany
                3 armour moved from Russia to Kazakhstan
                9 artilleries and 5 infantry moved from Samara to Kazakhstan
                2 bombers moved from 110 Sea Zone to Western Germany

    Place Units - Germans
                1 fighter and 1 tactical_bomber placed in 110 Sea Zone
                Germans undo move 1.
                1 carrier and 8 transports placed in 113 Sea Zone
                1 fighter and 1 tactical_bomber placed in 113 Sea Zone
                1 artillery placed in Western Germany

    Turn Complete - Germans
                Germans collect 74 PUs; end with 74 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 2 armour
        Suiyuyan : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Sikang : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag, 1 infantry
        Timguska : 1 flag, 1 mech_infantry
        Kazakhstan : 3 armour, 9 artilleries and 5 infantry
        Trans-Jordan : 1 flag
        Egypt : 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 3 bombers, 1 factory_major, 1 harbour and 9 infantry
        Germany : 5 artilleries, 1 factory_major and 8 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag, 1 aaGun
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Russia : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        112 Sea Zone : 1 submarine
        125 Sea Zone : 1 flag
        113 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 8 transports
        104 Sea Zone : 1 destroyer
        93 Sea Zone : 3 submarines
        109 Sea Zone : 1 flag
        Greece : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 3 submarines
        Finland : 1 flag
        110 Sea Zone : 5 armour, 2 artilleries, 3 carriers, 2 destroyers, 2 fighters, 7 infantry, 1 submarine, 3 tactical_bombers and 7 transports
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 2 / 0
        Japanese : 39 / 39
        Americans : 54 / 79
        Chinese : 1 / 4
        British : 18 / 19
        UK_Pacific : 14 / 14
        Italians : 41 / 60
        ANZAC : 21 / 32
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 1 infantry and 4 submarines; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 33 Sea Zone
                1 bomber moved from Kwangsi to 33 Sea Zone
                1 bomber moved from Kwangsi to 33 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 43 Sea Zone
                1 fighter moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 artillery moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 43 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 43 Sea Zone
                    Japanese win with 3 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 33 Sea Zone
                    Japanese attack with 2 bombers and 1 destroyer
                    ANZAC defend with 1 destroyer and 3 transports
                        Japanese roll dice for 2 bombers and 1 destroyer in 33 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 3 transports in 33 Sea Zone, round 2 :  1/1 hits
                        1 transport owned by the ANZAC, 1 destroyer owned by the Japanese and 1 destroyer owned by the ANZAC lost in 33 Sea Zone
                        2 transports owned by the ANZAC lost in 33 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 21
                    Casualties for Japanese: 1 destroyer
                    Casualties for ANZAC: 1 destroyer and 3 transports
                Battle in 35 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 35 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 35 Sea Zone
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer

    Non Combat Move - Japanese
                3 fighters moved from 43 Sea Zone to 20 Sea Zone
                2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
                2 battleships, 3 carriers, 2 destroyers and 2 transports moved from 36 Sea Zone to 20 Sea Zone
                2 artilleries and 3 infantry moved from Kwangsi to Yunnan
                1 infantry moved from Kweichow to Yunnan
                3 mech_infantrys moved from Shantung to Kweichow
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 infantry moved from Amur to 5 Sea Zone
                1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from 6 Sea Zone to Japan
                1 artillery and 1 infantry moved from Shantung to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Shantung to 19 Sea Zone
                2 bombers moved from 33 Sea Zone to Marianas
                1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
                1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from 20 Sea Zone to Kwangtung

    Place Units - Japanese
                1 destroyer and 4 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                Japanese undo move 1.
                1 destroyer and 4 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,5,4,1,2,5,1,5,4,1,4
                Japanese collect 39 PUs (2 lost to blockades); end with 39 PUs total

    Territory Summary for Japanese :

    Shantung : 1 flag, 1 factory_minor
        Kwangsi : 1 flag
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Marianas : 2 bombers
        Manchuria : 1 flag
        Hainan : 1 harbour
        Yunnan : 1 flag, 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys
        Kweichow : 1 flag, 3 mech_infantrys
        Hunan : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 2 aaGuns, 2 artilleries, 1 factory_minor, 1 harbour and 3 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 artillery
        French Indo China : 1 flag
        36 Sea Zone : 1 flag
        20 Sea Zone : 2 battleships, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 3 transports
        6 Sea Zone : 1 destroyer, 4 submarines and 1 transport

    Production/PUs Summary :

    Germans : 74 / 101
        Russians : 1 / 0
        Japanese : 41 / 39
        Americans : 54 / 79
        Chinese : 1 / 4
        British : 18 / 19
        UK_Pacific : 13 / 14
        Italians : 41 / 60
        ANZAC : 21 / 32
        French : 1 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • I do believe you have won this game. but I am waiting for you to log another game for it to count do to the league game limits

  • '13

    Well, thank you for doing so, but I could care less about league standings  8-)

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