@crockett36 Alright thanks for the help really appreciate the hospitality. I will take my turn tomorrow. Adios!
G40 l14 mrcunego (axis) vs dawgoneit (allies +10)
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oh I see
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 artillery moved from 42 Sea Zone to Java
1 destroyer moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Java
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to IndiaPlace Units - ANZAC
1 destroyer and 2 submarines placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
India : 2 infantry
Queensland : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor and 1 harbour
Java : 1 flag, 1 artillery
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 transport
39 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer and 2 submarines
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 12 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 12 PUs; end with 12 PUs totalTerritory Summary for French :
Normandy Bordeaux : 1 factory_minor, 1 harbour and 2 infantry
France : 1 airfield, 1 factory_minor and 4 infantry
99 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 35 / 62
Russians : 29 / 40
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 12 / 12
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
It’s ok for me if you want to edit move some of you US/Uk fleet to protect the transporters.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 11
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy BordeauxTurn Complete - French
French collect 12 PUs; end with 12 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 destroyers
EDIT: Adding units owned by Americans to 109 Sea Zone: 2 destroyers
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 109 Sea Zone: 1 cruiser -
thank you. sorry it took so long. I went camping for the weekend.
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The game was in edit mode without me noticing it. So the battle i france got a bit fucked up because either side took casulties. I’ll roll the remaining dice in here in the forum after the first round of combat.
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I made two kills in first round and you made three.
So the second round of combat is 1 inf, 2 mech, 2 tanks and 1 bomber from the germans and 1 UK inf and 2 french inf.
Germans:
Rolls: 3@1 ; Total Hits: 03@1: (5, 5, 5)
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: aaa 2@3 :
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Rolls: 2@3 ; Total Hits: 22@3: (2, 1)
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Rolls: 1@4 ; Total Hits: 11@4: (4)
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three hits from the germans.
Then the three reamining inf from france and UK
Rolls: 3@2 ; Total Hits: 13@2: (3, 4, 2)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
EDIT: Resetting and Giving Bonus Movement to Units
EDIT: Germans takes Kazakhstan from Russians
EDIT: 1 armour moved from Caucasus to Kazakhstan
EDIT: 1 armour moved from Kazakhstan to Volgograd
EDIT: 1 infantry moved from Western Germany to Holland Belgium
EDIT: 2 infantry moved from Western Germany to France
EDIT: 1 armour and 2 infantry moved from Southern France to France
EDIT: Germans undo move 3.
EDIT: Germans undo move 3.
EDIT: 2 infantry moved from Western Germany to Holland Belgium
EDIT: 1 infantry moved from Western Germany to France
EDIT: 1 bomber moved from Western Germany to Holland Belgium
EDIT: 1 bomber moved from Western Germany to France
EDIT: 1 infantry moved from Northern Italy to France
EDIT: 3 armour moved from Western Germany to France
EDIT: 8 mech_infantrys moved from Western Germany to France
EDIT: 1 armour moved from Northern Italy to France
EDIT: Germans undo move 11.
EDIT: Germans undo move 10.
EDIT: Germans undo move 9.
EDIT: 1 armour and 1 mech_infantry moved from Western Germany to France
EDIT: 1 mech_infantry moved from Western Germany to FranceCombat - Germans
EDIT: Battle in France
EDIT: Germans attack with 2 armour, 1 bomber, 4 infantry and 2 mech_infantrys
EDIT: French defend with 1 airfield, 1 factory_minor and 4 infantry; British defend with 1 infantry
EDIT: 2/9 hits
EDIT: 3/5 hits
EDIT: 1/9 hits
EDIT: 2/5 hits
EDIT: Turning on Edit Mode
EDIT: 3/9 hits
EDIT: 2/5 hits
EDIT: 4 infantry owned by the Germans, 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Western Germany
EDIT: French win
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Battle in Holland Belgium
Germans attack with 1 bomber and 2 infantry
British defend with 1 artillery
Germans roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 1/3 hits
British roll dice for 1 artillery in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 artillery owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by French from France: 4 infantry
EDIT: Removing units owned by British from France: 1 infantry
EDIT: Changing ownership of France from French to Germans
EDIT: Adding units owned by Germans to France: 2 armour and 2 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 2 armour, 4 infantry and 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for French from 12 to 0
EDIT: Changing PUs for Germans from 0 to 12
EDIT: Turning off Edit Mode
1 bomber moved from France to Western Germany
1 bomber moved from Holland Belgium to Western Germany
1 fighter moved from Baltic States to Volgograd
4 armour and 3 mech_infantrys moved from Caucasus to Volgograd
1 infantry moved from Poland to Baltic States
1 aaGun moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Western Germany to France
2 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
3 transports moved from 97 Sea Zone to 95 Sea ZonePlace Units - Germans
3 infantry placed in Volgograd
5 infantry placed in Western Germany
3 armour and 3 mech_infantrys placed in Germany
1 artillery placed in Germany
1 artillery placed in Western Germany
Germans undo move 5.
Germans undo move 4.
2 artilleries placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 55 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 110 Sea Zone to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Russians
Russians buy 1 armour, 1 artillery and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Rostov to Caucasus
Russians take Caucasus from Germans
1 submarine moved from 110 Sea Zone to 91 Sea ZoneCombat - Russians
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Ukraine: 1 armour, 1 artillery and 4 infantry
EDIT: Adding units owned by Russians to Bessarabia: 1 armour, 1 artillery and 4 infantry
EDIT: Changing ownership of Bessarabia from Germans to Russians
EDIT: Turning off Edit Mode
1 aaGun moved from Ukraine to Bessarabia
1 aaGun moved from Rostov to Ukraine
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
2 infantry moved from Samara to Kazakhstan
1 infantry moved from Tambov to Rostov
2 artilleries moved from Samara to Novosibirsk
2 infantry moved from Russia to Samara
1 infantry moved from Tambov to Rostov
1 aaGun moved from Tambov to Rostov
1 armour and 2 artilleries moved from Tambov to Bryansk
2 armour moved from Bryansk to Bessarabia
1 armour moved from Timguska to Evenkiyskiy
1 armour moved from Russia to Novosibirsk
1 armour moved from Bryansk to Ukraine
1 armour, 1 artillery and 3 infantry moved from Russia to Bryansk
1 armour moved from Bryansk to Ukraine
1 armour moved from Szechwan to KansuPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 artillery and 1 infantry placed in Novgorod
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUsTerritory Summary for Russians :
Kansu : 1 armour
Evenkiyskiy : 1 armour
Kazakhstan : 3 infantry
Norway : 1 flag
Belarus : 1 infantry
Bryansk : 3 artilleries and 3 infantry
Rostov : 1 aaGun and 3 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 aaGun, 3 armour, 1 artillery and 4 infantry
Russia : 1 airfield, 1 factory_major and 6 infantry
Tambov : 1 aaGun and 2 infantry
Ukraine : 1 aaGun, 2 armour, 1 artillery, 1 factory_minor and 5 infantry
Western Ukraine : 1 artillery and 2 infantry
Novosibirsk : 1 armour and 2 artilleries
Novgorod : 1 airfield, 2 armour, 5 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 1 mech_infantry
Caucasus : 1 infantry
Samara : 3 infantry
115 Sea Zone : 1 cruiser and 1 submarine
91 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 39 / 70
Russians : 32 / 43
Japanese : 55 / 60
Americans : 50 / 69
Chinese : 9 / 11
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 21 / 38
ANZAC : 18 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
sorry the confusing turn post. But didn’t notice that the game loaded directly into edit mode and when I started the combat in france neither side took casulties. So i rolled dice here in the forum for combat rounds after the first one and the edited in the results. Hope it makes sense.
All good my friend
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter, 1 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 armour and 4 mech_infantrys moved from Yunnan to India
2 armour, 1 artillery, 5 fighters and 10 mech_infantrys moved from Burma to India
1 infantry moved from Shan State to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 bomber moved from French Indo China to India
2 battleships and 1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 destroyer and 1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from Kiangsu to KweichowCombat - Japanese
Battle in Sumatra
Battle in Kweichow
Japanese attack with 2 armour and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 2 armour and 2 mech_infantrys in Kweichow, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Japanese win, taking Sumatra from ANZAC, taking Kweichow from Chinese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 2 battleships, 2 destroyers and 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in India
Japanese attack with 3 armour, 1 artillery, 1 bomber, 5 fighters and 14 mech_infantrys
ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 airfield, 3 artilleries, 1 harbour, 8 infantry and 3 mech_infantrys; UK_Pacific defend with 1 factory_major
AA fire in India : 1/3 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 14 mech_infantrys in India, round 2 : 9/23 hits
UK_Pacific roll dice for 1 aaGun, 3 artilleries, 10 infantry and 3 mech_infantrys in India, round 2 : 8/16 hits
8 infantry owned by the British, 1 aaGun owned by the British and 8 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 6 mech_infantrys in India, round 3 : 3/15 hits
UK_Pacific roll dice for 3 artilleries, 2 infantry and 3 mech_infantrys in India, round 3 : 1/8 hits
2 infantry owned by the ANZAC, 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 artillery, 1 bomber, 4 fighters and 5 mech_infantrys in India, round 4 : 6/14 hits
UK_Pacific roll dice for 3 artilleries and 2 mech_infantrys in India, round 4 : 2/5 hits
2 mech_infantrys owned by the British, 3 artilleries owned by the British and 2 mech_infantrys owned by the Japanese lost in India
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 artillery, 1 bomber, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Japanese: 1 fighter and 11 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 1 aaGun, 3 artilleries, 8 infantry and 3 mech_infantrysNon Combat Move - Japanese
1 aaGun moved from Burma to Yunnan
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 bomber moved from India to Yunnan
2 fighters moved from India to Yunnan
2 fighters moved from India to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kwangtung
2 mech_infantrys moved from Manchuria to Buryatia
1 armour moved from Yenisey to Buryatia
1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to JeholPlace Units - Japanese
1 fighter placed in Japan
1 destroyer placed in 19 Sea Zone
1 destroyer placed in 19 Sea Zone
1 transport placed in 36 Sea Zone
1 infantry and 1 mech_infantry placed in French Indo China
2 mech_infantrys placed in Shantung
2 mech_infantrys placed in Kiangsu
1 mech_infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
5 submarines moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 armour moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer and 2 submarines moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 6 submarines
Germans defend with 6 submarines; Italians defend with 3 submarines
Americans roll dice for 6 submarines in 92 Sea Zone, round 2 : 0/6 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 2 : 2/9 hits
2 submarines owned by the Americans lost in 92 Sea Zone
Americans roll dice for 4 submarines in 92 Sea Zone, round 3 : 3/4 hits
Germans roll dice for 9 submarines in 92 Sea Zone, round 3 : 1/9 hits
1 submarine owned by the Americans and 3 submarines owned by the Italians lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 4 : 0/3 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 4 : 0/6 hits
Americans roll dice for 3 submarines in 92 Sea Zone, round 5 : 1/3 hits
Germans roll dice for 6 submarines in 92 Sea Zone, round 5 : 0/6 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 3 submarines in 92 Sea Zone, round 6 : 2/3 hits
Germans roll dice for 5 submarines in 92 Sea Zone, round 6 : 1/5 hits
1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 7 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 7 : 0/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 8 : 0/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 8 : 0/3 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 9 : 1/2 hits
Germans roll dice for 3 submarines in 92 Sea Zone, round 9 : 0/3 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 10 : 0/2 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 10 : 0/2 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 11 : 1/2 hits
Germans roll dice for 2 submarines in 92 Sea Zone, round 11 : 0/2 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans roll dice for 2 submarines in 92 Sea Zone, round 12 : 0/2 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 12 : 0/1 hits
Americans roll dice for 2 submarines in 92 Sea Zone, round 13 : 2/2 hits
Germans roll dice for 1 submarine in 92 Sea Zone, round 13 : 0/1 hits
1 submarine owned by the Germans lost in 92 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 30
Casualties for Germans: 6 submarines
Casualties for Italians: 3 submarines
Casualties for Americans: 4 submarines
Battle in Denmark
Battle in 42 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 2 battleships, 2 destroyers and 1 submarine
Americans roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 battleship owned by the Japanese
Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 2 : 2/4 hits
2 submarines owned by the Americans lost in 42 Sea Zone
Americans roll dice for 1 destroyer in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 battleships and 2 destroyers in 42 Sea Zone, round 3 : 3/4 hits
1 destroyer owned by the Americans lost in 42 Sea Zone
Japanese win, taking Denmark from Germans with 2 battleships, 2 destroyers and 1 submarine remaining. Battle score for attacker is -20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in Holland Belgium
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 2/2 hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
3 transports moved from 109 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 cruiser and 1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
2 cruisers moved from 101 Sea Zone to 106 Sea Zone
2 aaGuns, 2 armour, 2 artilleries and 3 infantry moved from Eastern United States to New Brunswick Nova Scotia
1 submarine moved from 68 Sea Zone to 87 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
3 mech_infantrys moved from Quebec to New Brunswick Nova ScotiaPlace Units - Americans
4 transports placed in 101 Sea Zone
1 cruiser and 1 destroyer placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
26 Sea Zone : 1 destroyer and 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser and 1 destroyer
2 Sea Zone : 1 flag
1 Sea Zone : 1 artillery, 1 infantry and 1 transport
6 Sea Zone : 1 submarine
54 Sea Zone : 2 submarines
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Alberta Saskatchewan Manitoba : 1 artillery
New Brunswick Nova Scotia : 2 aaGuns, 3 armour, 4 artilleries, 6 infantry and 3 mech_infantrys
Normandy Bordeaux : 4 armour, 1 artillery, 2 fighters, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 armour, 1 factory_minor and 1 harbour
Denmark : 1 flag, 1 infantry
Holland Belgium : 1 flag, 1 artillery and 1 infantry
112 Sea Zone : 1 transport
87 Sea Zone : 1 submarine
106 Sea Zone : 1 flag, 2 cruisers
92 Sea Zone : 2 submarines
101 Sea Zone : 4 transports
91 Sea Zone : 4 destroyers and 2 submarines
110 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 5 transportsProduction/PUs Summary :
Germans : 31 / 70
Russians : 32 / 43
Japanese : 63 / 75
Americans : 58 / 73
Chinese : 8 / 11
British : 26 / 29
UK_Pacific : 2 / 0
Italians : 21 / 38
ANZAC : 14 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 19 times
3 was rolled 20 times
4 was rolled 15 times
5 was rolled 17 times
6 was rolled 18 times
Average roll : 3.620
Median : 3.500
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 100Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 10 times
5 was rolled 11 times
6 was rolled 10 times
Average roll : 3.902
Median : 4.000
Variance : 0.660
Standard Deviation : 0.812
Total rolls : 51Americans Combat
1 was rolled 4 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.359
Median : 3.000
Variance : 1.553
Standard Deviation : 1.246
Total rolls : 39